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Fixed gizmo update when selecting objects using the sidebar table
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@@ -5822,6 +5822,7 @@ void GLCanvas3D::set_camera_zoom(float zoom)
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void GLCanvas3D::update_gizmos_on_off_state()
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{
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set_as_dirty();
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_update_gizmos_data();
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m_gizmos.update_on_off_state(get_selection());
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}
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