Dithering settings added to README.md

This commit is contained in:
Rad
2026-02-10 03:10:37 +01:00
parent 49ab2f9ac5
commit f7b45fa0f0

View File

@@ -58,6 +58,25 @@ Full Spectrum includes support for **virtual mixed-color filaments** designed fo
4. Mixed filaments can be assigned to objects just like physical filaments 4. Mixed filaments can be assigned to objects just like physical filaments
5. During slicing, the mixed filament resolves to alternating layers of its components 5. During slicing, the mixed filament resolves to alternating layers of its components
### Dithering Settings
Full Spectrum includes advanced dithering controls to fine-tune the layer alternation behavior for mixed filaments. These settings are found in **Others → Dithering** in the print settings:
#### Dithering Cadence Height A & B
- **What it does**: Controls the height (in mm) of each alternating segment for the two component filaments
- **Cadence Height A**: The height of layers using the first filament in the mix
- **Cadence Height B**: The height of layers using the second filament in the mix
- **Example**: Setting A=0.3mm and B=0.15mm creates a 2:1 ratio pattern where you get twice as much of filament A as filament B
- **Use case**: Fine-tune color intensity by adjusting the relative amounts of each component color
#### Dithering Step Size
- **What it does**: Defines the Z-height increment (in mm) for each dithering step
- **Purpose**: Controls the resolution of the layer alternation pattern
- **Default**: Typically matches your layer height setting
- **Advanced usage**: Set smaller values for smoother color transitions, or larger values for more distinct color banding
- **Compatibility**: Must be compatible with your printer's Z-axis resolution
These settings give you precise control over how your mixed colors appear in the final print, allowing you to achieve different visual effects from the same filament combinations.
### Technical Details ### Technical Details
- Virtual filament IDs start after physical filaments (e.g., with 4 physical filaments, first mixed ID is 5) - Virtual filament IDs start after physical filaments (e.g., with 4 physical filaments, first mixed ID is 5)
- Layer-based alternation is computed during tool ordering - Layer-based alternation is computed during tool ordering