Keep Snapshot Suppression for the Whole Object List Edit

Five Plater::TakeSnapshot guards in GUI_ObjectList were unnamed temporaries, so snapshots were allowed again as soon as the snapshot was taken. Naming them keeps the suppression until the edit is done, as everywhere else.
This commit is contained in:
Hanif Koh
2026-10-12 03:17:14 +08:00
parent 95d3e8eafc
commit e74ab15b3c
+11 -8
View File
@@ -1617,7 +1617,7 @@ void ObjectList::list_manipulation(const wxPoint& mouse_pos, bool evt_context_me
int obj_idx, vol_idx;
get_selected_item_indexes(obj_idx, vol_idx, item);
if (obj_idx != -1) {
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
(*m_objects)[obj_idx]->ensure_on_bed();
cnv->reload_scene(true, true);
update_info_items(obj_idx);
@@ -2779,12 +2779,13 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
GLCanvas3D* cnv = plater->canvas3D();
switch (type) {
case InfoItemType::CustomSupports:
case InfoItemType::CustomSupports: {
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot(plater, "Remove support painting");
Plater::TakeSnapshot snapshot(plater, "Remove support painting");
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->supported_facets.reset();
break;
}
// BBS: remove CustomSeam
@@ -2795,19 +2796,21 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
}
break;
case InfoItemType::MmSegmentation:
case InfoItemType::MmSegmentation: {
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot(plater, "Remove color painting");
Plater::TakeSnapshot snapshot(plater, "Remove color painting");
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->mmu_segmentation_facets.reset();
break;
}
case InfoItemType::FuzzySkin:
case InfoItemType::FuzzySkin: {
cnv->get_gizmos_manager().reset_all_states();
Plater::TakeSnapshot(plater, _u8L("Remove paint-on fuzzy skin"));
Plater::TakeSnapshot snapshot(plater, _u8L("Remove paint-on fuzzy skin"));
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
mv->fuzzy_skin_facets.reset();
break;
}
// BBS: remove Sinking
case InfoItemType::Undef : assert(false); break;
@@ -6718,7 +6721,7 @@ void ObjectList::OnEditingStarted(wxDataViewEvent &event)
else if (col == colSinking) {
Plater * plater = wxGetApp().plater();
GLCanvas3D *cnv = plater->canvas3D();
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
int obj_idx, vol_idx;
get_selected_item_indexes(obj_idx, vol_idx, item);
(*m_objects)[obj_idx]->ensure_on_bed();