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Fix of anisotropic scaling from the 3D scene.
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@@ -629,7 +629,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas)
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case Scale:
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{
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// Apply new temporary scale factors
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TransformationType transformation_type(TransformationType::World_Relative_Joint);
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TransformationType transformation_type(TransformationType::Local_Relative_Joint);
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if (evt.AltDown())
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transformation_type.set_independent();
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selection.scale(get_scale(), transformation_type);
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