Drop Includes Duplicated by the Cleanup or by Main's Own Additions

This commit is contained in:
Hanif Koh
2026-10-04 14:54:15 +08:00
parent 1596551be5
commit e550cefdc0
15 changed files with 0 additions and 29 deletions
-1
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@@ -49,7 +49,6 @@
#include <boost/geometry/geometries/point.hpp>
#include <boost/geometry/geometries/segment.hpp>
#include <boost/geometry/index/rtree.hpp>
#include "libslic3r/Fill/FillAdaptive.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/SurfaceCollection.hpp"
-1
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@@ -12,7 +12,6 @@
#include "libslic3r/libslic3r.h"
#include <algorithm>
#include <functional>
#include "libslic3r/Fill/FillLightning.hpp"
namespace Slic3r::FillLightning {
-1
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@@ -31,7 +31,6 @@
//Translation
#include "I18N.hpp"
#include "libslic3r/Format/OBJ.hpp"
#define _L(s) Slic3r::I18N::translate(s)
namespace Slic3r {
-1
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@@ -6,7 +6,6 @@
#include <cstring>
#include <string>
#include <utility>
#include "libslic3r/Format/STL.hpp"
#ifdef _WIN32
#define DIR_SEPARATOR '\\'
-1
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@@ -112,7 +112,6 @@ namespace pt = boost::property_tree;
#include "NSVGUtils.hpp"
#include <fast_float/fast_float.h>
#include "libslic3r/Format/bbs_3mf.hpp"
#include "libslic3r/ProjectTask.hpp"
// Slightly faster than sprintf("%.9g"), but there is an issue with the karma floating point formatter,
@@ -30,7 +30,6 @@
#include <boost/range/adaptor/reversed.hpp>
#include <vector>
#include <utility>
#include "libslic3r/GCode/AvoidCrossingPerimeters.hpp"
#include "libslic3r/Extruder.hpp"
#include "libslic3r/GCodeWriter.hpp"
#include "libslic3r/PrintConfig.hpp"
-1
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@@ -30,7 +30,6 @@
#endif
#include <assert.h>
#include "libslic3r/GCode/CoolingBuffer.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/GCodeWriter.hpp"
#include "libslic3r/PrintConfig.hpp"
-1
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@@ -73,7 +73,6 @@
#include <chrono>
#include "Geometry/ArcWelder.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/MultiNozzleUtils.hpp"
static const float DEFAULT_TOOLPATH_WIDTH = 0.4f;
@@ -21,7 +21,6 @@
#include "libslic3r/Exception.hpp"
#include "fast_float/fast_float.h"
#include "GCodeWriter.hpp"
#include "libslic3r/GCode/PressureEqualizer.hpp"
#include "libslic3r/Config.hpp"
namespace Slic3r {
-1
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@@ -52,7 +52,6 @@
#include <unordered_map>
#include <libslic3r.h>
#include "libslic3r/GCode/ToolOrdering.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/ExtrusionEntityCollection.hpp"
#include "libslic3r/Model.hpp"
-1
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@@ -92,7 +92,6 @@
#include "libslic3r/GCode/ToolOrdering.hpp"
#include "libslic3r/ObjectID.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/PartPlate.hpp"
namespace Slic3r { class PrintBase; }
-6
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@@ -55,16 +55,10 @@
#include <memory>
#include <numeric>
#include <sstream>
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Preset.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "slic3r/GUI/FrameProfiler.hpp"
#include "slic3r/GUI/GCodeViewer.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include "slic3r/GUI/Jobs/Worker.hpp"
#include "slic3r/GUI/Widgets/Button.hpp"
#include "libslic3r_version.h"
class wxWindow;
-6
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@@ -488,12 +488,6 @@ std::vector<std::string> role_sequence(const std::string &gcode, const std::vect
#include <catch2/catch_all.hpp>
#include "libslic3r/Arrange.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Arrange.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Arrange.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Arrange.hpp"
#include "libslic3r/Model.hpp"
SCENARIO("init_print functionality", "[test_helpers]") {
GIVEN("A default config") {
@@ -10,9 +10,6 @@
#include <catch2/catch_test_macros.hpp>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleMeshSlicer.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polygon.hpp"
#include <catch2/catch_test_macros.hpp>
using namespace Slic3r;
@@ -9,9 +9,6 @@
#include <numeric>
#include <random>
#include <vector>
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
using Catch::Matchers::WithinAbs;
using Slic3r::GUI::frame_time_stats;