Update tooltip for local Z dithering mode to reflect new variable layer blending feature

- Revised the tooltip description to explain the use of variable layer heights for color blending, enhancing clarity on how blended color zones are managed.
- Emphasized the impact of this setting on color blending smoothness and provided examples for better user understanding.
This commit is contained in:
Rad
2026-03-02 23:05:39 +01:00
parent 9880f2cb46
commit e13af34188

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@@ -4241,8 +4241,9 @@ void PrintConfigDef::init_fff_params()
def = this->add("dithering_local_z_mode", coBool);
def->label = L("Local Z dithering mode");
def->category = L("Others");
def->tooltip = L("Experimental local mixed-zone Z mode: split only mixed-painted zones into local Z passes while keeping base regions on the nominal layer cadence when possible.\n\n"
"Current implementation focuses on perimeter validation first and may not yet cover all toolpath types.");
def->tooltip = L("Use Variable Layers for Color Blending\n\n"
"Blend colors by varying layer heights instead of using a fixed ratio of equal-height layers. This only affects blended color zones; non-blended areas keep their nominal layer height and cadence when possible.\n\n"
"This setting increases color blending smoothness by splitting each blended layer according to the blend ratio. For example, a 66/33 blend at 0.12 mm layer height will print as one 0.08 mm layer and one 0.04 mm layer. At 0.20 mm layer height, a 75/25 blend will print as one 0.15 mm layer and one 0.05 mm layer.");
def->mode = comAdvanced;
def->set_default_value(new ConfigOptionBool(false));