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Update tooltip for local Z dithering mode to reflect new variable layer blending feature
- Revised the tooltip description to explain the use of variable layer heights for color blending, enhancing clarity on how blended color zones are managed. - Emphasized the impact of this setting on color blending smoothness and provided examples for better user understanding.
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@@ -4241,8 +4241,9 @@ void PrintConfigDef::init_fff_params()
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def = this->add("dithering_local_z_mode", coBool);
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def->label = L("Local Z dithering mode");
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def->category = L("Others");
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def->tooltip = L("Experimental local mixed-zone Z mode: split only mixed-painted zones into local Z passes while keeping base regions on the nominal layer cadence when possible.\n\n"
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"Current implementation focuses on perimeter validation first and may not yet cover all toolpath types.");
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def->tooltip = L("Use Variable Layers for Color Blending\n\n"
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"Blend colors by varying layer heights instead of using a fixed ratio of equal-height layers. This only affects blended color zones; non-blended areas keep their nominal layer height and cadence when possible.\n\n"
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"This setting increases color blending smoothness by splitting each blended layer according to the blend ratio. For example, a 66/33 blend at 0.12 mm layer height will print as one 0.08 mm layer and one 0.04 mm layer. At 0.20 mm layer height, a 75/25 blend will print as one 0.15 mm layer and one 0.05 mm layer.");
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def->mode = comAdvanced;
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def->set_default_value(new ConfigOptionBool(false));
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