From e13af34188134fed7c5904a15dc87b2144b072b9 Mon Sep 17 00:00:00 2001 From: Rad Date: Mon, 2 Mar 2026 23:05:39 +0100 Subject: [PATCH] Update tooltip for local Z dithering mode to reflect new variable layer blending feature - Revised the tooltip description to explain the use of variable layer heights for color blending, enhancing clarity on how blended color zones are managed. - Emphasized the impact of this setting on color blending smoothness and provided examples for better user understanding. --- src/libslic3r/PrintConfig.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/libslic3r/PrintConfig.cpp b/src/libslic3r/PrintConfig.cpp index ee5f615bbc..1a81612d78 100644 --- a/src/libslic3r/PrintConfig.cpp +++ b/src/libslic3r/PrintConfig.cpp @@ -4241,8 +4241,9 @@ void PrintConfigDef::init_fff_params() def = this->add("dithering_local_z_mode", coBool); def->label = L("Local Z dithering mode"); def->category = L("Others"); - def->tooltip = L("Experimental local mixed-zone Z mode: split only mixed-painted zones into local Z passes while keeping base regions on the nominal layer cadence when possible.\n\n" - "Current implementation focuses on perimeter validation first and may not yet cover all toolpath types."); + def->tooltip = L("Use Variable Layers for Color Blending\n\n" + "Blend colors by varying layer heights instead of using a fixed ratio of equal-height layers. This only affects blended color zones; non-blended areas keep their nominal layer height and cadence when possible.\n\n" + "This setting increases color blending smoothness by splitting each blended layer according to the blend ratio. For example, a 66/33 blend at 0.12 mm layer height will print as one 0.08 mm layer and one 0.04 mm layer. At 0.20 mm layer height, a 75/25 blend will print as one 0.15 mm layer and one 0.05 mm layer."); def->mode = comAdvanced; def->set_default_value(new ConfigOptionBool(false));