mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-14 09:02:06 +00:00
Remove obsolete build and documentation files and clean up commented-out code
This commit is contained in:
202
BUILD.md
202
BUILD.md
@@ -1,202 +0,0 @@
|
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# Building OrcaSlicer with ZAA on macOS
|
||||
|
||||
A step-by-step guide to building OrcaSlicer from source on macOS. No prior experience with building software required.
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||||
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||||
## What You'll Need
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||||
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||||
- A Mac running macOS 11.3 (Big Sur) or later
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||||
- About 15 GB of free disk space
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||||
- An internet connection
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||||
- About 1-2 hours for the first build (mostly waiting)
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|
||||
## Step 1: Open Terminal
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||||
|
||||
Press **Cmd + Space**, type **Terminal**, and press Enter. A window with a command prompt will appear. All commands below are typed into this window.
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||||
|
||||
## Step 2: Install Xcode Command Line Tools
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||||
|
||||
This installs the compiler and basic development tools.
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||||
|
||||
```bash
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xcode-select --install
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||||
```
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||||
|
||||
A dialog will pop up. Click **Install** and wait for it to finish (a few minutes).
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||||
|
||||
To verify it worked:
|
||||
|
||||
```bash
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xcode-select -p
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git --version
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```
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||||
|
||||
You should see a path like `/Library/Developer/CommandLineTools` and a git version. Both git and the C++ compiler are included in the Command Line Tools.
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|
||||
## Step 3: Install Homebrew
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||||
|
||||
[Homebrew](https://brew.sh) is a package manager that makes it easy to install developer tools on macOS.
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||||
|
||||
```bash
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/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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||||
```
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||||
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||||
Follow the prompts. When it finishes, it will tell you to run one or two commands to add Homebrew to your PATH. **Run those commands** — they look something like:
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|
||||
```bash
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||||
echo 'eval "$(/opt/homebrew/bin/brew shellenv)"' >> ~/.zprofile
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||||
eval "$(/opt/homebrew/bin/brew shellenv)"
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||||
```
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||||
|
||||
To verify:
|
||||
|
||||
```bash
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||||
brew --version
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||||
```
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||||
|
||||
## Step 4: Install CMake
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||||
CMake is the build system OrcaSlicer uses.
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||||
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||||
```bash
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brew install cmake
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||||
```
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||||
|
||||
To verify:
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||||
|
||||
```bash
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cmake --version
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||||
```
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||||
|
||||
You need version 3.13 or later (anything recent from Homebrew will work).
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||||
|
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## Step 5: Clone the Repository
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||||
Choose where you want the source code. For example, in your home directory:
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||||
|
||||
```bash
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cd ~
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git clone https://github.com/mnott/OrcaSlicer.git
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cd OrcaSlicer
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||||
```
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|
||||
If you want the ZAA feature branch:
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||||
|
||||
```bash
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git checkout feature/zaa-contouring
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```
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|
||||
## Step 6: Build
|
||||
|
||||
The `build.sh` script handles everything. For a first-time build:
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```bash
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chmod +x build.sh
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./build.sh --full
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||||
```
|
||||
|
||||
This does three things:
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1. **Builds dependencies** (Boost, wxWidgets, OpenSSL, etc.) — takes 30-60 minutes the first time
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||||
2. **Configures CMake** — sets up the build system
|
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3. **Builds OrcaSlicer** — compiles the application
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|
||||
Go get a coffee. The dependency step only needs to run once.
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|
||||
### After the first build
|
||||
|
||||
For subsequent builds (after making code changes), just run:
|
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|
||||
```bash
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./build.sh
|
||||
```
|
||||
|
||||
This does an incremental build — only recompiles what changed. Usually takes 1-5 minutes.
|
||||
|
||||
### Other build options
|
||||
|
||||
```bash
|
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./build.sh --help # Show all options
|
||||
./build.sh --clean # Clean rebuild (if something is broken)
|
||||
./build.sh --deps # Rebuild dependencies only
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||||
./build.sh --configure # Reconfigure CMake only
|
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```
|
||||
|
||||
## Step 7: Run OrcaSlicer
|
||||
|
||||
After a successful build, the script prints the app location. You can run it with:
|
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|
||||
```bash
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open build/arm64/src/RelWithDebInfo/OrcaSlicer.app
|
||||
```
|
||||
|
||||
Or find `OrcaSlicer.app` in Finder and double-click it.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### "CMake not found"
|
||||
|
||||
Make sure Homebrew is in your PATH (see Step 3), then `brew install cmake`.
|
||||
|
||||
### "No rule to make target" or CMake generator errors
|
||||
|
||||
Your build directory may have been configured with a different generator. Clean and reconfigure:
|
||||
|
||||
```bash
|
||||
./build.sh --clean --full
|
||||
```
|
||||
|
||||
### Build fails during dependencies
|
||||
|
||||
Some deps need a lot of memory. Close other applications and try again. If a specific dependency fails, check if you have the latest Xcode Command Line Tools:
|
||||
|
||||
```bash
|
||||
softwareupdate --list
|
||||
```
|
||||
|
||||
### wxWidgets "hardcoded path" errors
|
||||
|
||||
wxWidgets bakes the installation path into its config files. If you move the source directory after building deps, you need to rebuild them:
|
||||
|
||||
```bash
|
||||
./build.sh --deps
|
||||
./build.sh --clean
|
||||
```
|
||||
|
||||
### "Permission denied" on build.sh
|
||||
|
||||
```bash
|
||||
chmod +x build.sh
|
||||
```
|
||||
|
||||
### Apple Silicon (M1/M2/M3/M4) vs Intel
|
||||
|
||||
The build script auto-detects your architecture. If you need to specify it explicitly:
|
||||
|
||||
```bash
|
||||
./build.sh --full --arch arm64 # Apple Silicon
|
||||
./build.sh --full --arch x86_64 # Intel
|
||||
```
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
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||||
OrcaSlicer/
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||||
├── src/
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||||
│ ├── libslic3r/ # Core slicing engine
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||||
│ │ ├── ContourZ.cpp # ZAA raycasting algorithm
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||||
│ │ └── ...
|
||||
│ └── slic3r/GUI/ # User interface
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||||
├── deps/ # External dependencies
|
||||
├── build/ # Build output (created by build.sh)
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||||
│ └── arm64/
|
||||
│ └── src/RelWithDebInfo/
|
||||
│ └── OrcaSlicer.app
|
||||
├── docs/
|
||||
│ └── ZAA.md # ZAA feature documentation
|
||||
├── build.sh # Build script (this guide uses it)
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||||
├── BUILD.md # This file
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||||
└── build_release_macos.sh # Official release build script
|
||||
```
|
||||
|
||||
## ZAA (Z Anti-Aliasing)
|
||||
|
||||
See [docs/ZAA.md](docs/ZAA.md) for details on the Z Anti-Aliasing feature. In short: enable **Z contouring** in Print Settings > Quality to get smoother curved surfaces.
|
||||
207
build.sh
207
build.sh
@@ -1,207 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
# OrcaSlicer Build Script (macOS)
|
||||
# Handles the full build lifecycle: deps, configure, build
|
||||
#
|
||||
# Usage:
|
||||
# ./build.sh # Incremental build (after initial setup)
|
||||
# ./build.sh --full # Full build from scratch (deps + configure + build)
|
||||
# ./build.sh --deps # Build dependencies only
|
||||
# ./build.sh --configure # Run CMake configure only
|
||||
# ./build.sh --clean # Remove build dir and rebuild
|
||||
# ./build.sh --help # Show all options
|
||||
|
||||
set -e
|
||||
set -o pipefail
|
||||
|
||||
# ── Configuration ──────────────────────────────────────────────
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
ARCH="${ARCH:-$(uname -m)}"
|
||||
BUILD_CONFIG="${BUILD_CONFIG:-RelWithDebInfo}"
|
||||
OSX_DEPLOYMENT_TARGET="${OSX_DEPLOYMENT_TARGET:-11.3}"
|
||||
NCPU=$(sysctl -n hw.ncpu 2>/dev/null || echo 4)
|
||||
|
||||
BUILD_DIR="${SCRIPT_DIR}/build/${ARCH}"
|
||||
DEPS_DIR="${SCRIPT_DIR}/deps"
|
||||
DEPS_BUILD_DIR="${DEPS_DIR}/build/${ARCH}"
|
||||
DEPS_INSTALL_DIR="${DEPS_BUILD_DIR}/OrcaSlicer_dep"
|
||||
|
||||
# CMake 4.x compatibility
|
||||
CMAKE_VERSION=$(cmake --version 2>/dev/null | head -1 | sed 's/[^0-9]*\([0-9]*\).*/\1/')
|
||||
CMAKE_COMPAT=""
|
||||
if [ "${CMAKE_VERSION:-3}" -ge 4 ] 2>/dev/null; then
|
||||
CMAKE_COMPAT="-DCMAKE_POLICY_VERSION_MINIMUM=3.5"
|
||||
fi
|
||||
|
||||
# ── Colors ─────────────────────────────────────────────────────
|
||||
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[1;33m'
|
||||
RED='\033[0;31m'
|
||||
BLUE='\033[0;34m'
|
||||
BOLD='\033[1m'
|
||||
NC='\033[0m'
|
||||
|
||||
info() { echo -e "${BLUE}▸${NC} $*"; }
|
||||
ok() { echo -e "${GREEN}✓${NC} $*"; }
|
||||
warn() { echo -e "${YELLOW}⚠${NC} $*"; }
|
||||
err() { echo -e "${RED}✗${NC} $*"; }
|
||||
|
||||
# ── Parse Arguments ────────────────────────────────────────────
|
||||
|
||||
DO_DEPS=false
|
||||
DO_CONFIGURE=false
|
||||
DO_BUILD=true
|
||||
DO_CLEAN=false
|
||||
DO_FULL=false
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case $1 in
|
||||
--full) DO_FULL=true; shift ;;
|
||||
--deps) DO_DEPS=true; DO_BUILD=false; shift ;;
|
||||
--configure) DO_CONFIGURE=true; DO_BUILD=false; shift ;;
|
||||
--clean) DO_CLEAN=true; shift ;;
|
||||
--arch) ARCH="$2"; shift 2 ;;
|
||||
--config) BUILD_CONFIG="$2"; shift 2 ;;
|
||||
--help|-h)
|
||||
echo "OrcaSlicer Build Script (macOS)"
|
||||
echo ""
|
||||
echo "Usage: $0 [OPTIONS]"
|
||||
echo ""
|
||||
echo "Build modes:"
|
||||
echo " (no flags) Incremental build (fastest, use after initial setup)"
|
||||
echo " --full Full build from scratch: deps → configure → build"
|
||||
echo " --deps Build dependencies only (takes 30-60 min first time)"
|
||||
echo " --configure Run CMake configure only"
|
||||
echo " --clean Remove build directory, then rebuild"
|
||||
echo ""
|
||||
echo "Options:"
|
||||
echo " --arch ARCH Architecture: arm64, x86_64 (default: $(uname -m))"
|
||||
echo " --config CFG Build config: Release, RelWithDebInfo, Debug"
|
||||
echo " (default: RelWithDebInfo)"
|
||||
echo ""
|
||||
echo "Examples:"
|
||||
echo " $0 --full # First-time build (do this first!)"
|
||||
echo " $0 # Quick rebuild after code changes"
|
||||
echo " $0 --clean # Clean rebuild if something is broken"
|
||||
echo ""
|
||||
echo "Prerequisites: Xcode Command Line Tools, CMake 3.13+"
|
||||
echo " xcode-select --install"
|
||||
echo " brew install cmake"
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
err "Unknown option: $1 (use --help)"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# --full implies all steps
|
||||
if [ "$DO_FULL" = true ]; then
|
||||
DO_DEPS=true
|
||||
DO_CONFIGURE=true
|
||||
DO_BUILD=true
|
||||
fi
|
||||
|
||||
# ── Preflight Checks ──────────────────────────────────────────
|
||||
|
||||
echo ""
|
||||
echo -e "${BOLD}OrcaSlicer Build${NC}"
|
||||
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
|
||||
echo " Architecture: ${ARCH}"
|
||||
echo " Config: ${BUILD_CONFIG}"
|
||||
echo " CPU cores: ${NCPU}"
|
||||
echo " CMake: $(cmake --version 2>/dev/null | head -1 || echo 'NOT FOUND')"
|
||||
[ -n "$CMAKE_COMPAT" ] && echo " CMake compat: 4.x → policy 3.5"
|
||||
echo ""
|
||||
|
||||
# Check prerequisites
|
||||
if ! command -v cmake &>/dev/null; then
|
||||
err "CMake not found. Install it with: brew install cmake"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! command -v git &>/dev/null; then
|
||||
err "Git not found. Install Xcode Command Line Tools: xcode-select --install"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! xcode-select -p &>/dev/null; then
|
||||
err "Xcode Command Line Tools not found. Install: xcode-select --install"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ── Clean ──────────────────────────────────────────────────────
|
||||
|
||||
if [ "$DO_CLEAN" = true ]; then
|
||||
warn "Removing build directory: ${BUILD_DIR}"
|
||||
rm -rf "${BUILD_DIR}"
|
||||
ok "Clean complete"
|
||||
echo ""
|
||||
fi
|
||||
|
||||
# ── Build Dependencies ─────────────────────────────────────────
|
||||
|
||||
if [ "$DO_DEPS" = true ]; then
|
||||
info "Building dependencies (this takes a while the first time)..."
|
||||
mkdir -p "${DEPS_INSTALL_DIR}"
|
||||
cd "${DEPS_BUILD_DIR}"
|
||||
|
||||
cmake "${DEPS_DIR}" \
|
||||
-G "Unix Makefiles" \
|
||||
-DCMAKE_BUILD_TYPE="${BUILD_CONFIG}" \
|
||||
-DCMAKE_OSX_ARCHITECTURES:STRING="${ARCH}" \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET="${OSX_DEPLOYMENT_TARGET}" \
|
||||
${CMAKE_COMPAT}
|
||||
|
||||
cmake --build . --config "${BUILD_CONFIG}" --target deps -j"${NCPU}"
|
||||
|
||||
ok "Dependencies built"
|
||||
echo ""
|
||||
fi
|
||||
|
||||
# ── Configure ──────────────────────────────────────────────────
|
||||
|
||||
if [ "$DO_CONFIGURE" = true ] || { [ "$DO_BUILD" = true ] && [ ! -f "${BUILD_DIR}/Makefile" ] && [ ! -f "${BUILD_DIR}/build.ninja" ]; }; then
|
||||
info "Configuring CMake..."
|
||||
mkdir -p "${BUILD_DIR}"
|
||||
cd "${BUILD_DIR}"
|
||||
|
||||
cmake "${SCRIPT_DIR}" \
|
||||
-G "Unix Makefiles" \
|
||||
-DCMAKE_BUILD_TYPE="${BUILD_CONFIG}" \
|
||||
-DCMAKE_OSX_ARCHITECTURES="${ARCH}" \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET="${OSX_DEPLOYMENT_TARGET}" \
|
||||
${CMAKE_COMPAT}
|
||||
|
||||
ok "CMake configured"
|
||||
echo ""
|
||||
fi
|
||||
|
||||
# ── Build ──────────────────────────────────────────────────────
|
||||
|
||||
if [ "$DO_BUILD" = true ]; then
|
||||
if [ ! -d "${BUILD_DIR}" ]; then
|
||||
err "Build directory not found: ${BUILD_DIR}"
|
||||
err "Run '$0 --full' for a first-time build"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
info "Building OrcaSlicer..."
|
||||
cd "${SCRIPT_DIR}"
|
||||
|
||||
cmake --build "${BUILD_DIR}" \
|
||||
--config "${BUILD_CONFIG}" \
|
||||
--target OrcaSlicer \
|
||||
-j"${NCPU}"
|
||||
|
||||
echo ""
|
||||
echo -e "${GREEN}━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━${NC}"
|
||||
ok "Build complete!"
|
||||
echo ""
|
||||
echo " App: ${BUILD_DIR}/src/${BUILD_CONFIG}/OrcaSlicer.app"
|
||||
echo ""
|
||||
echo " Run: open \"${BUILD_DIR}/src/${BUILD_CONFIG}/OrcaSlicer.app\""
|
||||
echo -e "${GREEN}━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━${NC}"
|
||||
fi
|
||||
41
docs/ZAA.md
41
docs/ZAA.md
@@ -1,41 +0,0 @@
|
||||
# Z Anti-Aliasing (ZAA) — Z Contouring
|
||||
|
||||
ZAA eliminates stair-stepping on curved and sloped top surfaces by adjusting the Z height of each extrusion point to follow the actual 3D model surface.
|
||||
|
||||
Instead of printing flat horizontal layers, ZAA raycasts each point of the toolpath against the original mesh and micro-adjusts its Z coordinate to match the true surface geometry. The result is visibly smoother surfaces on domes, chamfers, and shallow slopes — without post-processing.
|
||||
|
||||
This is a port of the ZAA implementation from [BambuStudio-ZAA](https://github.com/adob/BambuStudio-ZAA) by adob.
|
||||
|
||||
## Configuration
|
||||
|
||||
ZAA adds five settings under **Print Settings > Quality**:
|
||||
|
||||
| Setting | Type | Default | Description |
|
||||
|---------|------|---------|-------------|
|
||||
| `zaa_enabled` | bool | off | Master enable/disable switch |
|
||||
| `zaa_min_z` | float | 0.06 mm | Minimum Z layer height; also controls the slicing plane offset |
|
||||
| `zaa_minimize_perimeter_height` | float | 35° | Reduce perimeter heights on slopes below this angle (0 = disabled) |
|
||||
| `zaa_dont_alternate_fill_direction` | bool | off | Keep fill direction consistent instead of alternating per layer |
|
||||
| `zaa_region_disable` | bool | off | Disable ZAA for a specific print region/material |
|
||||
|
||||
## How It Works
|
||||
|
||||
1. The slicer slices normally, then runs a **posContouring** step on each layer.
|
||||
2. `ContourZ.cpp` raycasts every extrusion point vertically against the source mesh.
|
||||
3. Each point's Z is adjusted to the mesh intersection, converting flat `Polyline` paths into `Polyline3` paths that carry per-point Z coordinates.
|
||||
4. The G-code writer emits the adjusted Z values, so the printer follows the true surface.
|
||||
|
||||
## Key Implementation Details
|
||||
|
||||
- **Core algorithm**: `src/libslic3r/ContourZ.cpp` (~330 lines)
|
||||
- **3D geometry**: `Point3`, `Line3`, `Polyline3`, `MultiPoint3` extend the existing 2D types
|
||||
- **Pipeline step**: `posContouring` in `PrintObject.cpp`, runs after perimeter/infill generation
|
||||
- **G-code output**: `GCode.cpp` writes per-point Z when `path.z_contoured` is set
|
||||
- **Arc fitting**: Templated to work with both 2D and 3D geometry
|
||||
- **ExtrusionPath change**: `polyline` field changed from `Polyline` to `Polyline3`
|
||||
|
||||
## Testing
|
||||
|
||||
1. Load a model with curved top surfaces (spheres, domes, chamfered edges)
|
||||
2. Enable **Z contouring** in Print Settings > Quality
|
||||
3. Slice and inspect the G-code — Z values should vary within each layer on contoured surfaces
|
||||
@@ -15,49 +15,25 @@ namespace Slic3r {
|
||||
|
||||
static void contour_extrusion_entity(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntity *extr);
|
||||
|
||||
// static double lowest_z_within_distance(const Vec3d &normal, double dist) {
|
||||
// const Vec3d p(0.0, 0.0, 0.0);
|
||||
// Eigen::Vector3d n_unit = normal.normalized();
|
||||
// Eigen::Vector3d z_hat(0.0, 0.0, 1.0);
|
||||
|
||||
// // Project the negative z-direction into the tangent plane
|
||||
// Eigen::Vector3d v_dir = -z_hat + (z_hat.dot(n_unit)) * n_unit;
|
||||
|
||||
// double norm_v = v_dir.norm();
|
||||
// if (norm_v == 0.0) {
|
||||
// // Surface is horizontal, cannot go lower in z within tangent plane
|
||||
// return p.z();
|
||||
// }
|
||||
|
||||
// Eigen::Vector3d v = dist * v_dir / norm_v;
|
||||
// Eigen::Vector3d q = p + v;
|
||||
// return q.z();
|
||||
// }
|
||||
|
||||
static double follow_slope_down(double angle_rad, double dist) {
|
||||
static double follow_slope_down(double angle_rad, double dist)
|
||||
{
|
||||
return -dist * std::sin(angle_rad);
|
||||
}
|
||||
|
||||
static double slope_from_normal(const Eigen::Vector3d& normal) {
|
||||
static double slope_from_normal(const Eigen::Vector3d& normal)
|
||||
{
|
||||
// Ensure the normal is normalized
|
||||
Eigen::Vector3d n = normal.normalized();
|
||||
|
||||
// Compute angle between normal and z-axis
|
||||
double angle_rad = std::acos(std::abs(n.z())); // angle between normal and vertical
|
||||
return angle_rad;
|
||||
|
||||
// calculate fall over dist
|
||||
// double dist = 0.2;
|
||||
// double z_dist = lowest_z(angle_rad, dist);
|
||||
// printf("fall %f vs %f\n", z_dist, lowest_z_within_distance(normal, dist));
|
||||
|
||||
// double angle_deg = angle_rad * 180.0 / M_PI;
|
||||
// return angle_deg;
|
||||
}
|
||||
|
||||
// const int LINE = 180;
|
||||
|
||||
static bool contour_extrusion_path(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionPath &path) {
|
||||
static bool contour_extrusion_path(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionPath &path)
|
||||
{
|
||||
if (region->region().config().zaa_region_disable) {
|
||||
return false;
|
||||
}
|
||||
@@ -74,19 +50,11 @@ static bool contour_extrusion_path(LayerRegion *region, const sla::IndexedMesh &
|
||||
double resolution_mm = 0.1;
|
||||
|
||||
coordf_t height = layer->height;
|
||||
// std::cout << "LAYER " << (layer->id()+1) << std::endl;
|
||||
// std::cout << "PRINT Z " << layer->print_z << std::endl;
|
||||
// std::cout << "LAYER HEIGHT " << height << std::endl;
|
||||
// std::cout << "EXTRUSION HEIGHT " << path.height << std::endl;
|
||||
// std::cout << "EXTRUSION WIDTH " << path.width << std::endl;
|
||||
// std::cout << "EXTRUSION ROLE: " << ExtrusionEntity::role_to_string(path.role()) << std::endl;
|
||||
// std::cout << "FIRST POINT: " << path.polyline.first_point() << std::endl;
|
||||
|
||||
double minimize_perimeter_height_angle = region->region().config().zaa_minimize_perimeter_height;
|
||||
|
||||
Pointf3s contoured_points;
|
||||
bool was_contoured = false;
|
||||
// bool is_perimeter = path.role() == erExternalPerimeter || path.role() == erPerimeter || path.role() == erOverhangPerimeter;
|
||||
|
||||
for (Points3::const_iterator it = points.begin(); it != points.end()-1; ++it) {
|
||||
Vec2d p1d(unscale_(it->x()), unscale_(it->y()));
|
||||
@@ -195,13 +163,15 @@ static void contour_extrusion_loop(LayerRegion *region, const sla::IndexedMesh &
|
||||
}
|
||||
}
|
||||
|
||||
static void contour_extrusion_entitiy_collection(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntityCollection &collection) {
|
||||
static void contour_extrusion_entitiy_collection(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntityCollection &collection)
|
||||
{
|
||||
for (ExtrusionEntity *entity : collection.entities) {
|
||||
contour_extrusion_entity(region, mesh, entity);
|
||||
}
|
||||
}
|
||||
|
||||
static void contour_extrusion_entity(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntity *extr) {
|
||||
static void contour_extrusion_entity(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntity *extr)
|
||||
{
|
||||
const ExtrusionPathSloped *sloped = dynamic_cast<const ExtrusionPathSloped*>(extr);
|
||||
if (sloped != nullptr) {
|
||||
throw RuntimeError("ExtrusionPathSloped not implemented");
|
||||
@@ -253,81 +223,11 @@ static void handle_extrusion_collection(LayerRegion *region, const sla::IndexedM
|
||||
}
|
||||
}
|
||||
|
||||
// static void find_point(ExtrusionPath &path, const std::string &path_info) {
|
||||
// Points3 &points = path.polyline.points;
|
||||
|
||||
// size_t i = 0;
|
||||
// for (Points3::const_iterator it = points.begin(); it != points.end()-1; ++it) {
|
||||
// if (it->x() == -883971 && it->y() == 979001) {
|
||||
// std::cout << "FOUND POINT " << ExtrusionEntity::role_to_string(path.role()) << " at path " << path_info << "[" + std::to_string(i) + "]" << std::endl;
|
||||
// }
|
||||
// i++;
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void find_point(ExtrusionLoop &loop, const std::string &path_info) {
|
||||
// size_t i = 0;
|
||||
// for (ExtrusionPath &path : loop.paths) {
|
||||
// find_point(path, path_info + "[" + std::to_string(i) + "]");
|
||||
// i++;
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void find_point(ExtrusionEntity &extr, const std::string &path);
|
||||
|
||||
// static void find_point(ExtrusionEntityCollection &collection, const std::string &path) {
|
||||
// size_t i = 0;
|
||||
// for (ExtrusionEntity *extr : collection.entities) {
|
||||
// find_point(*extr, path + "[" + std::to_string(i) + "]");
|
||||
// i++;
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void find_point(ExtrusionEntity &extr, const std::string &path_info) {
|
||||
// const ExtrusionPathSloped *sloped = dynamic_cast<const ExtrusionPathSloped*>(&extr);
|
||||
// if (sloped != nullptr) {
|
||||
// throw RuntimeError("ExtrusionPathSloped not implemented");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// ExtrusionPath *path = dynamic_cast<ExtrusionPath*>(&extr);
|
||||
// if (path != nullptr) {
|
||||
// find_point(*path, path_info + " as ExtrusionPath " + ExtrusionEntity::role_to_string(extr.role()));
|
||||
// return;
|
||||
// }
|
||||
|
||||
// ExtrusionLoop *loop = dynamic_cast<ExtrusionLoop*>(&extr);
|
||||
// if (loop != nullptr) {
|
||||
// find_point(*loop, path_info + " as ExtrusionLoop " + ExtrusionEntity::role_to_string(extr.role()));
|
||||
// return;
|
||||
// }
|
||||
|
||||
// const ExtrusionLoopSloped *loop_sloped = dynamic_cast<const ExtrusionLoopSloped*>(&extr);
|
||||
// if (loop_sloped != nullptr) {
|
||||
// throw RuntimeError("ExtrusionLoopSloped not implemented");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// ExtrusionEntityCollection *collection = dynamic_cast<ExtrusionEntityCollection*>(&extr);
|
||||
// if (collection != nullptr) {
|
||||
// find_point(*collection, path_info + " as ExtrusionEntityCollection " + ExtrusionEntity::role_to_string(extr.role()));
|
||||
// return;
|
||||
// }
|
||||
|
||||
// throw RuntimeError("ContourZ: ExtrusionEntity type not implemented");
|
||||
// return;
|
||||
// }
|
||||
|
||||
void Layer::make_contour_z(const sla::IndexedMesh &mesh)
|
||||
{
|
||||
// printf("make_contour_z() called\n");
|
||||
for (LayerRegion *region : this->regions()) {
|
||||
// printf("processing layer region %p\n", region);
|
||||
// find_point(region->fills, "fills");
|
||||
// find_point(region->perimeters, "perimeters");
|
||||
|
||||
handle_extrusion_collection(region, mesh, region->fills, {erTopSolidInfill, erIroning, erExternalPerimeter, erMixed});
|
||||
handle_extrusion_collection(region, mesh, region->perimeters, {erExternalPerimeter, erMixed});
|
||||
}
|
||||
}
|
||||
} // namespace Slic3r
|
||||
} // namespace Slic3r
|
||||
|
||||
@@ -8,7 +8,6 @@ if(NOT DEFINED BBL_INTERNAL_TESTING)
|
||||
set(BBL_INTERNAL_TESTING "0")
|
||||
endif()
|
||||
set(SoftFever_VERSION "2.3.2-dev")
|
||||
set(ZAA_VERSION "1.0.3")
|
||||
string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)"
|
||||
SoftFever_VERSION_MATCH ${SoftFever_VERSION})
|
||||
set(ORCA_VERSION_MAJOR ${CMAKE_MATCH_1})
|
||||
|
||||
Reference in New Issue
Block a user