Use line_width_anchor() for all of initial layer

This commit is contained in:
thewildmage
2023-07-13 22:31:43 -06:00
parent cd3e4e7ce7
commit da7d9793f4

View File

@@ -433,7 +433,7 @@ void CalibPressureAdvancePattern::generate_custom_gcodes(Model& model, const Vec
gcode = std::stringstream(); // reset for next layer contents
gcode << "; start pressure advance pattern for layer\n";
double layer_height = height_first_layer() + (i * height_layer());
const double layer_height = height_first_layer() + (i * height_layer());
gcode << writer.travel_to_z(layer_height, "Move to layer height");
}
@@ -491,8 +491,9 @@ void CalibPressureAdvancePattern::generate_custom_gcodes(Model& model, const Vec
to_y += std::sin(to_radians(m_corner_angle) / 2) * side_length;
draw_line_opt_args = default_line_opt_args;
draw_line_opt_args.height = i == 0 ? height_first_layer() : height_layer();
draw_line_opt_args.speed = i == 0 ? speed_adjust(speed_first_layer()) : speed_adjust(speed_perimeter());
draw_line_opt_args.height = i == 0 ? height_first_layer() : height_layer();
draw_line_opt_args.line_width = i == 0 ? line_width_anchor() : line_width();
draw_line_opt_args.speed = i == 0 ? speed_adjust(speed_first_layer()) : speed_adjust(speed_perimeter());
draw_line_opt_args.comment = "Print pattern wall";
gcode << draw_line(Vec2d(to_x, to_y), draw_line_opt_args, model, origin);