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Fixed a crash when moving an object with wipe tower volume on screen
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@@ -6744,10 +6744,10 @@ void GLCanvas3D::_on_move()
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if (done.find(done_id) != done.end())
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continue;
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done.insert(done_id);
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if (object_idx < 1000)
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{
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done.insert(done_id);
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// Move instances.
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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