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Gizmos' shortcut not requiring shift key pressed
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@@ -4311,7 +4311,7 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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default:
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{
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#if ENABLE_GIZMOS_SHORTCUT
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if (evt.ShiftDown() && m_gizmos.handle_shortcut(keyCode, m_selection))
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if (m_gizmos.handle_shortcut(keyCode, m_selection))
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{
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_update_gizmos_data();
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render();
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