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Fixed a crash
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@@ -2172,7 +2172,7 @@ void GLCanvas3D::_render_legend_texture() const
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void GLCanvas3D::_render_layer_editing_overlay() const
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{
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if ((m_volumes == nullptr) && (m_print == nullptr))
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if ((m_volumes == nullptr) || (m_print == nullptr))
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return;
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GLVolume* volume = nullptr;
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