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Remap paint after split to objects
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@@ -7603,7 +7603,7 @@ void Plater::priv::split_object(int obj_idx, bool auto_drop /* = true */)
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wxBusyCursor wait;
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ModelObjectPtrs new_objects;
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current_model_object->split(&new_objects);
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current_model_object->split(&new_objects, wxGetApp().app_config->get_bool("keep_painting"));
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if (new_objects.size() == 1)
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// #ysFIXME use notification
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Slic3r::GUI::warning_catcher(q, _L("The selected object couldn't be split."));
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