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Remap paint after split to objects
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@@ -516,7 +516,7 @@ public:
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void delete_connectors();
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void clone_for_cut(ModelObject **obj);
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void split(ModelObjectPtrs*new_objects);
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void split(ModelObjectPtrs*new_objects, bool remap_paint);
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void merge();
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// BBS: Boolean opts - Musang King
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