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Add indirectly-included header directly
Transform3d IIRC
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@@ -4,6 +4,7 @@
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#include "libslic3r.h"
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#include "BoundingBox.hpp"
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#include "ExPolygon.hpp"
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#include "Point.hpp"
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#include "Polygon.hpp"
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#include "Polyline.hpp"
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