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Include cstdint and Point.hpp where the new code uses uint8_t and Vec2f
The clang-tidy job checks include-what-you-use on changed lines, and the three files it named relied on a transitive include for a symbol the new code introduced.
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@@ -8,6 +8,7 @@
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#include "libslic3r/TextureDisplacement.hpp"
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#include <exception>
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#include <cstddef>
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#include <cstdint>
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#include "slic3r/GUI/Jobs/Worker.hpp"
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#include <memory>
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@@ -17,6 +17,7 @@
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#include "slic3r/GUI/Jobs/Worker.hpp"
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#include <memory>
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#include "libslic3r/ObjectID.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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namespace Slic3r::GUI {
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@@ -9,6 +9,7 @@
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#include "Job.hpp"
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#include "libslic3r/ObjectID.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/TextureDisplacement.hpp"
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namespace Slic3r {
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