Include cstdint and Point.hpp where the new code uses uint8_t and Vec2f

The clang-tidy job checks include-what-you-use on changed lines, and the three
files it named relied on a transitive include for a symbol the new code
introduced.
This commit is contained in:
ExPikaPaka
2026-10-12 09:44:26 +02:00
parent 18cef4f51d
commit c113b46594
3 changed files with 3 additions and 0 deletions
@@ -8,6 +8,7 @@
#include "libslic3r/TextureDisplacement.hpp"
#include <exception>
#include <cstddef>
#include <cstdint>
#include "slic3r/GUI/Jobs/Worker.hpp"
#include <memory>
@@ -17,6 +17,7 @@
#include "slic3r/GUI/Jobs/Worker.hpp"
#include <memory>
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TriangleMesh.hpp"
namespace Slic3r::GUI {
@@ -9,6 +9,7 @@
#include "Job.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TextureDisplacement.hpp"
namespace Slic3r {