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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-06-23 20:22:04 +00:00
Switch to boost memory-mapped file to save RAM and potentially improve performance.
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@@ -2,6 +2,8 @@
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#include <utility>
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#include <cstring>
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#include <boost/iostreams/device/mapped_file.hpp>
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#include <draco/compression/decode.h>
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#include <draco/io/mesh_io.h>
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#include <draco/mesh/mesh.h>
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@@ -21,64 +23,56 @@ namespace Slic3r {
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bool load_drc(const char *path, TriangleMesh *meshptr)
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{
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size_t size = boost::filesystem::file_size(path);
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FILE *fp = boost::nowide::fopen(path, "rb");
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if (fp == nullptr) {
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return false;
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}
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char *data = new char[size];
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if (fread(data, 1, size, fp) != size) {
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fclose(fp);
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delete[] data;
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return false;
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}
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fclose(fp);
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DecoderBuffer buffer;
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buffer.Init(data, size);
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auto geotype = Decoder::GetEncodedGeometryType(&buffer);
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if ((!geotype.ok()) || geotype.value() != TRIANGULAR_MESH) {
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delete[] data;
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return false;
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}
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Decoder decoder;
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Mesh dracoMesh;
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Status status = decoder.DecodeBufferToGeometry(&buffer, &dracoMesh);
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delete[] data;
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if (!status.ok()) {
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return false;
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}
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indexed_triangle_set its;
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const PointAttribute *const positions = dracoMesh.GetNamedAttribute(GeometryAttribute::POSITION);
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size_t num_vertices = positions->size();
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its.vertices.reserve(num_vertices);
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for (AttributeValueIndex i(0); i < num_vertices; ++ i) {
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float pos[3];
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positions->ConvertValue<float>(i, 3, pos);
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its.vertices.emplace_back(pos[0], pos[1], pos[2]);
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}
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size_t num_faces = dracoMesh.num_faces();
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its.indices.reserve(num_faces);
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for (FaceIndex i(0); i < num_faces; ++ i) {
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Mesh::Face face = dracoMesh.face(i);
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try {
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boost::iostreams::mapped_file_source file(path);
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its.indices.emplace_back(
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positions->mapped_index(face[0]).value(),
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positions->mapped_index(face[1]).value(),
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positions->mapped_index(face[2]).value()
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);
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}
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DecoderBuffer buffer;
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buffer.Init(file.data(), file.size());
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*meshptr = TriangleMesh(std::move(its));
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if (meshptr->volume() < 0)
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meshptr->flip_triangles();
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auto geotype = Decoder::GetEncodedGeometryType(&buffer);
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if ((!geotype.ok()) || geotype.value() != TRIANGULAR_MESH) {
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return false;
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}
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Decoder decoder;
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Mesh dracoMesh;
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Status status = decoder.DecodeBufferToGeometry(&buffer, &dracoMesh);
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if (!status.ok()) {
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return false;
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}
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file.close();
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indexed_triangle_set its;
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const PointAttribute *const positions = dracoMesh.GetNamedAttribute(GeometryAttribute::POSITION);
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size_t num_vertices = positions->size();
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its.vertices.reserve(num_vertices);
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for (AttributeValueIndex i(0); i < num_vertices; ++ i) {
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float pos[3];
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positions->ConvertValue<float>(i, 3, pos);
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its.vertices.emplace_back(pos[0], pos[1], pos[2]);
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}
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size_t num_faces = dracoMesh.num_faces();
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its.indices.reserve(num_faces);
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for (FaceIndex i(0); i < num_faces; ++ i) {
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Mesh::Face face = dracoMesh.face(i);
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its.indices.emplace_back(
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positions->mapped_index(face[0]).value(),
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positions->mapped_index(face[1]).value(),
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positions->mapped_index(face[2]).value()
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);
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}
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*meshptr = TriangleMesh(std::move(its));
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if (meshptr->volume() < 0)
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meshptr->flip_triangles();
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} catch (const std::exception& e) {
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BOOST_LOG_TRIVIAL(error) << "load_drc: " << e.what();
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return false;
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}
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return true;
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}
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