Add layer change G-code, set more print variables

This commit is contained in:
thewildmage
2023-06-08 09:00:40 -06:00
parent 45ba09c70b
commit bd4e464986
3 changed files with 116 additions and 15 deletions

View File

@@ -1451,7 +1451,9 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
// How many times will be change_layer() called?
// change_layer() in turn increments the progress bar status.
m_layer_count = 0;
if (print.config().print_sequence == PrintSequence::ByObject) {
if (print.calib_params().mode == CalibMode::Calib_PA_Pattern) {
m_layer_count = CalibPressureAdvancePattern(this).num_layers();
} else if (print.config().print_sequence == PrintSequence::ByObject) {
// Add each of the object's layers separately.
for (auto object : print.objects()) {
//BBS: fix the issue that total layer is not right
@@ -1896,7 +1898,70 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
gcode += pa_test.generate_test(params.start, params.step, std::llround(std::ceil((params.end - params.start) / params.step)));
} else if (print.calib_params().mode == CalibMode::Calib_PA_Pattern) {
CalibPressureAdvancePattern pa_test(this);
gcode += pa_test.generate_test(params.start, params.end, params.step);
std::vector<std::string> gcode_layers = pa_test.generate_test(params.start, params.end, params.step);
m_max_layer_z = pa_test.max_layer_z();
coordf_t print_z;
bool first_layer;
for (int i = 0; i < gcode_layers.size(); ++i) {
print_z = pa_test.layer_z()[i];
first_layer = (i == 0);
m_writer.set_is_first_layer(first_layer);
// add tag for processor
gcode += ";" + GCodeProcessor::reserved_tag(GCodeProcessor::ETags::Layer_Change) + "\n";
// export layer z
char buf[64];
sprintf(buf, print.is_BBL_printer() ? "; Z_HEIGHT: %g\n" : ";Z:%g\n", print_z);
gcode += buf;
// export layer height
float height = first_layer ? static_cast<float>(print_z) : static_cast<float>(print_z) - m_last_layer_z;
sprintf(buf, ";%s%g\n", GCodeProcessor::reserved_tag(GCodeProcessor::ETags::Height).c_str(), height);
gcode += buf;
// update caches
m_last_layer_z = static_cast<float>(print_z);
m_max_layer_z = std::max(m_max_layer_z, m_last_layer_z);
m_last_height = height;
if (! print.config().before_layer_change_gcode.value.empty()) {
DynamicConfig config;
config.set_key_value("layer_num", new ConfigOptionInt(m_layer_index + 1));
config.set_key_value("layer_z", new ConfigOptionFloat(print_z));
config.set_key_value("max_layer_z", new ConfigOptionFloat(m_max_layer_z));
gcode += this->placeholder_parser_process(
"before_layer_change_gcode",
print.config().before_layer_change_gcode.value,
m_writer.extruder()->id(),
&config
) + "\n";
}
gcode += m_writer.update_progress(++ m_layer_index, m_layer_count);
m_nominal_z = print_z;
if (! print.config().layer_change_gcode.value.empty()) {
std::cout << "layer_change_gcode found" << std::endl;
DynamicConfig config;
config.set_key_value("layer_num", new ConfigOptionInt(m_layer_index));
config.set_key_value("layer_z", new ConfigOptionFloat(print_z));
std::cout << "DynamicConfig updated successfully" << std::endl;
gcode += this->placeholder_parser_process(
"layer_change_gcode",
print.config().layer_change_gcode.value,
m_writer.extruder()->id(),
&config
) + "\n";
std::cout << "returned from placeholder_parser_process" << std::endl;
config.set_key_value("max_layer_z", new ConfigOptionFloat(m_max_layer_z));
}
gcode += gcode_layers[i];
}
}
file.write(gcode);

View File

@@ -289,7 +289,7 @@ std::string CalibPressureAdvanceLine::print_pa_lines(double start_x, double star
return gcode.str();
}
std::string CalibPressureAdvancePattern::generate_test(double start_pa, double end_pa, double step_pa)
std::vector<std::string> CalibPressureAdvancePattern::generate_test(double start_pa, double end_pa, double step_pa)
{
BoundingBoxf bed_ext = get_extents(mp_gcodegen->config().printable_area.values);
@@ -331,6 +331,16 @@ std::string CalibPressureAdvancePattern::generate_test(double start_pa, double e
return print_pa_pattern(pattern_calc);
}
std::vector<double> CalibPressureAdvancePattern::layer_z() {
std::vector<double> layer_z;
for (int i = 0; i < m_num_layers; ++i) {
layer_z.push_back(m_height_first_layer + (i * m_height_layer));
}
return layer_z;
}
CalibPressureAdvancePattern::PatternSettings::PatternSettings() {
GCode gc;
const CalibPressureAdvancePattern cpap(&gc);
@@ -402,7 +412,7 @@ double CalibPressureAdvancePattern::object_size_x(int num_patterns)
double CalibPressureAdvancePattern::object_size_y(double start_pa, double step_pa, int num_patterns)
{
return 2 * std::sin(to_radians(m_corner_angle) / 2) * m_wall_side_length +
return 2 * (std::sin(to_radians(m_corner_angle) / 2) * m_wall_side_length) +
max_numbering_height(start_pa, step_pa, num_patterns) +
m_glyph_padding_vertical * 2 +
line_width_anchor();
@@ -655,20 +665,23 @@ std::string CalibPressureAdvancePattern::draw_box(double min_x, double min_y, do
return gcode.str();
}
std::string CalibPressureAdvancePattern::print_pa_pattern(PatternCalc& calc)
std::vector<std::string> CalibPressureAdvancePattern::print_pa_pattern(PatternCalc& calc)
{
auto& writer = mp_gcodegen->writer();
std::stringstream gcode;
std::vector<std::string> gcode_layers;
const DrawLineOptArgs draw_line_basic_settings;
DrawLineOptArgs draw_line_opt_args;
const DrawBoxOptArgs draw_box_basic_settings;
DrawBoxOptArgs draw_box_opt_args;
gcode << writer.travel_to_z(m_height_first_layer, "Move to start layer height");
gcode << move_to(Vec2d(calc.pattern_start_x, calc.pattern_start_y), "Move to start position");
gcode << writer.travel_to_xyz(
Vec3d(calc.pattern_start_x, calc.pattern_start_y, m_height_first_layer),
"Move to start position"
);
writer.set_pressure_advance(calc.start_pa);
gcode << writer.set_pressure_advance(calc.start_pa);
// create anchor and line numbering frame
gcode << draw_box(
@@ -697,7 +710,22 @@ std::string CalibPressureAdvancePattern::print_pa_pattern(PatternCalc& calc)
// set new fan speed after first layer
}
gcode << writer.travel_to_z(m_height_first_layer + i * m_height_layer, "Move to layer height");
if (i > 0) {
gcode_layers.push_back(gcode.str());
std::stringstream().swap(gcode); // reset for next layer contents
Point last_pos = mp_gcodegen->last_pos();
std::stringstream comment;
comment << "move to next layer (" << i + 1 << ")";
gcode << writer.travel_to_xyz(
Vec3d(
last_pos.x(),
last_pos.y(),
m_height_first_layer + (i * m_height_layer)
),
comment.str()
);
}
// line numbering
if (i == 1) {
@@ -752,7 +780,7 @@ std::string CalibPressureAdvancePattern::print_pa_pattern(PatternCalc& calc)
for (int j = 0; j < calc.num_patterns; ++j) {
// increment pressure advance
writer.set_pressure_advance(calc.start_pa + (j * calc.step_pa));
gcode << writer.set_pressure_advance(calc.start_pa + (j * calc.step_pa));
for (int k = 0; k < m_wall_count; ++k) {
to_x += std::cos(to_radians(m_corner_angle) / 2) * side_length;
@@ -786,8 +814,9 @@ std::string CalibPressureAdvancePattern::print_pa_pattern(PatternCalc& calc)
}
// set pressure advance back to start value
writer.set_pressure_advance(calc.start_pa);
gcode << writer.set_pressure_advance(calc.start_pa);
return gcode.str();
gcode_layers.push_back(gcode.str());
return gcode_layers;
}
} // namespace Slic3r

View File

@@ -111,16 +111,22 @@ public:
m_glyph_padding_horizontal(1),
m_glyph_padding_vertical(1)
{ }
{
m_max_layer_z = m_height_first_layer + ((m_num_layers - 1) * m_height_layer);
}
;
~CalibPressureAdvancePattern() { };
std::string generate_test(
std::vector<std::string> generate_test(
double start_pa = 0,
double end_pa = 0.08,
double step_pa = 0.005
);
int& num_layers() { return m_num_layers; };
std::vector<double> layer_z();
double& max_layer_z() { return m_max_layer_z; }
private:
struct PatternCalc {
PatternCalc(
@@ -239,13 +245,14 @@ private:
std::string draw_line(double to_x, double to_y, DrawLineOptArgs opt_args = DrawLineOptArgs());
std::string draw_box(double min_x, double min_y, double size_x, double size_y, DrawBoxOptArgs opt_args = DrawBoxOptArgs());
std::string print_pa_pattern(PatternCalc& calc);
std::vector<std::string> print_pa_pattern(PatternCalc& calc);
double m_line_ratio;
double m_extrusion_multiplier;
int m_num_layers;
double m_height_layer;
double m_height_first_layer;
double m_max_layer_z;
double m_speed_first_layer;
double m_speed_perimeter;