Merge branch 'main' into fix/gui-resource-leaks

This commit is contained in:
SoftFever
2026-10-09 12:09:31 +08:00
committed by GitHub
594 changed files with 17093 additions and 11419 deletions
+9 -4
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@@ -1,10 +1,15 @@
# clang-tidy configuration, enforced by the clang-tidy CI job on the lines a pull
# request changes (scripts/clang_tidy_diff.py). Only missing includes are reported
# for now: a file should include the header for every symbol it uses, not rely on
# the precompiled header or another header's includes. Run with --fix to add them.
# request changes (scripts/clang_tidy_diff.py). Two things are reported.
# Missing includes: a file should include the header for every symbol it uses, not
# rely on the precompiled header or another header's includes. Run with --fix to
# add them.
# Using-directives and using-declarations in the global namespace of a header:
# they reach every file that includes the header, and a using-declaration also
# makes the header look like the one to include for that name. Qualify the name
# in the header, and put the using in the source files that want it.
# Every check listed here gates pull requests, so enable a new one only once the
# code it flags on touched lines is reasonable to fix in passing.
Checks: '-*,misc-include-cleaner'
Checks: '-*,misc-include-cleaner,google-global-names-in-headers'
WarningsAsErrors: '*'
CheckOptions:
# Missing includes only. Builds without the precompiled header break on these.
@@ -105,11 +105,12 @@ Rules:
`single_extruder_multi_material` off, and in the app when the printer tab loads a printer with a
different number of extruders, the pair is rebuilt from `extruder_variant_list` (one
`Direct Drive Standard` per extruder when the list is absent) and the variant arrays are resized to
the rebuilt pair, padded with their first value or cut. The resize skips the `machine_max_*` limits
and `hotend_heating_rate` / `hotend_cooling_rate`: they keep their width, and an extruder beyond it
reads their first value, so extruder 2 and up of a list-less printer take extruder 1's normal limit
as their silent one too. With the three in agreement that changes nothing; a pair written without
the list is replaced. A listed variant the pair lacks is a menu choice that reads variant index 0.
the rebuilt pair, padded with their first value or cut. The `machine_max_*` limits are padded the
same way, so extruder 2 and up of a list-less printer take extruder 1's normal limit as their
silent one too. The resize skips `hotend_heating_rate` / `hotend_cooling_rate`: they keep their
width, and an extruder beyond it reads their first value. With the three in agreement that changes
nothing; a pair written without the list is replaced. A listed variant the pair lacks is a menu
choice that reads variant index 0.
- The pair without `extruder_variant_list` slices, but the sidebar offers no variant switch and
the app cannot add variants to a list-less process: nothing is lost while every extruder
has exactly one variant, and every further variant is unreachable.
+1 -1
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@@ -303,7 +303,7 @@ jobs:
- name: Mint profiles-repo token
id: token
if: steps.vendors.outputs.vendors != ''
uses: actions/create-github-app-token@v1
uses: actions/create-github-app-token@v3
with:
app-id: ${{ secrets.PROFILES_APP_ID }}
private-key: ${{ secrets.PROFILES_APP_PRIVATE_KEY }}
+22 -22
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@@ -96,7 +96,7 @@ jobs:
issues: write
runs-on: ubuntu-latest
steps:
- name: Auto-label and remind about the localization glossary
- name: Auto-label localization changes and remind contributors about the glossary
uses: actions/github-script@v9
with:
script: |
@@ -106,37 +106,37 @@ jobs:
const pr = context.payload.pull_request;
// List changed files once (mirrors the `localization/**` paths filter in check_locale.yml)
// Mirrors the `localization/**` paths filter in check_locale.yml
const files = await github.paginate(github.rest.pulls.listFiles, {
owner: context.repo.owner,
repo: context.repo.repo,
pull_number: pr.number,
per_page: 100
});
const touchesLocalization = files.some((file) => file.filename.startsWith('localization/'));
const onlyPoFiles = files.length > 0 && files.every((file) => file.filename.endsWith('.po'));
if (!files.some((file) => file.filename.startsWith('localization/'))) {
core.info('No localization changes detected; skipping Localization label.');
return;
}
// If the PR changes only .po files, automatically apply the Localization label
if (onlyPoFiles) {
try {
await github.rest.issues.addLabels({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: pr.number,
labels: ['Localization']
});
core.info('Applied Localization label (PR changes only .po files).');
} catch (error) {
if (isPermissionDenied(error)) {
core.warning('Cannot add Localization label because token cannot write.');
} else {
throw error;
}
try {
await github.rest.issues.addLabels({
owner: context.repo.owner,
repo: context.repo.repo,
issue_number: pr.number,
labels: ['Localization']
});
core.info('Applied Localization label.');
} catch (error) {
if (isPermissionDenied(error)) {
core.warning('Cannot add Localization label because token cannot write.');
} else {
throw error;
}
}
if (!touchesLocalization) {
core.info('No localization changes detected; skipping glossary reminder.');
// Collaborators know the glossary; only remind outside contributors
if (['COLLABORATOR', 'OWNER', 'MEMBER'].includes(pr.author_association)) {
core.info('Author is a collaborator; skipping glossary reminder.');
return;
}
+1 -1
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@@ -13,7 +13,7 @@ jobs:
uses: actions/checkout@v7
- name: Setup Python
uses: actions/setup-python@v6
uses: actions/setup-python@v7
with:
python-version: '3.12'
+6 -4
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@@ -4,15 +4,17 @@ OrcaSlicer — open-source C++17 3D slicer. wxWidgets GUI, CMake build system.
## Build Commands
Build the Release configuration unless asked otherwise.
```bash
# macOS
cmake --build build/arm64 --config RelWithDebInfo --target all --
cmake --build build/arm64 --config Release --target all --
# Linux
cmake --build build --config RelWithDebInfo --target all --
cmake --build build --config Release --target all --
# Windows (replace %build_type% with Debug/Release/RelWithDebInfo)
cmake --build . --config %build_type% --target ALL_BUILD -- -m
# Windows
cmake --build . --config Release --target ALL_BUILD -- -m
```
## Testing
+2 -2
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@@ -1084,10 +1084,10 @@ endif ()
find_path(SPNAV_INCLUDE_DIR spnav.h)
if (SPNAV_INCLUDE_DIR)
find_library(SPNAV_LIB NAMES libspnav.a) # Force linking libspnav statically
find_library(SPNAV_LIB NAMES libspnav.a spnav)
if (SPNAV_LIB)
add_definitions(-DHAVE_SPNAV)
message(STATUS "SPNAV library found")
message(STATUS "SPNAV library found: ${SPNAV_LIB}")
else()
message(STATUS "SPNAV library NOT found, Spacenavd not supported")
endif()
+36 -3
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@@ -8,9 +8,10 @@ SCRIPT_PATH=$(dirname "$(readlink -f "${0}")")
pushd "${SCRIPT_PATH}" > /dev/null
function usage() {
echo "Usage: ./${SCRIPT_NAME} [-1][-b][-c][-d][-D][-e][-F][-g][-h][-i][-j N][-p][-r][-s][-t][-u][-l][-L]"
echo "Usage: ./${SCRIPT_NAME} [-1][-b][-c][-d][-D][-e][-F][-g][-h][-i][-j N][-J N][-p][-r][-s][-t][-u][-l][-L]"
echo " -1: limit builds to one core (where possible)"
echo " -j N: limit builds to N cores (where possible)"
echo " -J N: build up to N dependencies at a time, each still using -j jobs (default: 1)"
echo " -b: build in Debug mode"
echo " -c: force a clean build"
echo " -C: enable ANSI-colored compile output (GNU/Clang only)"
@@ -36,12 +37,13 @@ function usage() {
}
SLIC3R_PRECOMPILED_HEADERS="ON"
DEPS_PARALLEL=""
unset name
BUILD_DIR=build
BUILD_CONFIG=Release
FORWARDED_ARGS=()
while getopts ":1j:bcCdDeFghiprstulL" opt ; do
while getopts ":1j:J:bcCdDeFghiprstulL" opt ; do
case ${opt} in
1 )
export CMAKE_BUILD_PARALLEL_LEVEL=1
@@ -51,6 +53,10 @@ while getopts ":1j:bcCdDeFghiprstulL" opt ; do
export CMAKE_BUILD_PARALLEL_LEVEL=$OPTARG
FORWARDED_ARGS+=("-j" "$OPTARG")
;;
J )
DEPS_PARALLEL=$OPTARG
FORWARDED_ARGS+=("-J" "$OPTARG")
;;
b )
BUILD_DIR=build-dbg
BUILD_CONFIG=Debug
@@ -135,6 +141,11 @@ if [[ -n "${CLEAN_DOCKER_IMAGE}" ]] && [[ -z "${USE_DOCKER}" ]] ; then
exit 1
fi
if [[ -n "${DEPS_PARALLEL}" ]] && ! [[ "${DEPS_PARALLEL}" =~ ^[1-9][0-9]*$ ]] ; then
echo "Error: -J expects a positive integer."
exit 1
fi
function check_available_memory_and_disk() {
FREE_MEM_GB=$(free --gibi --total | grep 'Mem' | rev | cut --delimiter=" " --fields=1 | rev)
MIN_MEM_GB=10
@@ -537,7 +548,29 @@ if [[ -n "${BUILD_DEPS}" ]] ; then
fi
print_and_run cmake -S deps -B deps/$BUILD_DIR "${CMAKE_C_CXX_COMPILER_CLANG[@]}" "${CMAKE_LLD_LINKER_ARGS[@]}" "${CMAKE_CCACHE_ARGS[@]}" -G Ninja "${COLORED_OUTPUT}" "${BUILD_ARGS[@]}"
print_and_run cmake --build deps/$BUILD_DIR -j1
# The top-level build runs one dependency at a time by default, which keeps the console
# output readable and lets that dependency's own build use all of CMAKE_BUILD_PARALLEL_LEVEL.
# -J raises the top level instead, and -j still applies in full to every dependency, so the
# worst case is -J times -j compile jobs at once. Ninja has no job server to share a pool
# across the nested builds, so that ceiling is not enforced anywhere: pick -J to suit the RAM.
DEPS_JOBS=1
if [[ -n "${DEPS_PARALLEL}" ]] ; then
DEPS_JOBS=${DEPS_PARALLEL}
SAVED_PARALLEL_LEVEL=${CMAKE_BUILD_PARALLEL_LEVEL-}
export CMAKE_BUILD_PARALLEL_LEVEL=${CMAKE_BUILD_PARALLEL_LEVEL:-$(nproc)}
echo "Building up to ${DEPS_JOBS} dependencies at a time, ${CMAKE_BUILD_PARALLEL_LEVEL} jobs each: up to $(( DEPS_JOBS * CMAKE_BUILD_PARALLEL_LEVEL )) compile jobs at once."
fi
print_and_run cmake --build deps/$BUILD_DIR -j"${DEPS_JOBS}"
if [[ -n "${DEPS_PARALLEL}" ]] ; then
# Give the whole -j back to the OrcaSlicer build below.
if [[ -n "${SAVED_PARALLEL_LEVEL}" ]] ; then
export CMAKE_BUILD_PARALLEL_LEVEL=${SAVED_PARALLEL_LEVEL}
else
unset CMAKE_BUILD_PARALLEL_LEVEL
fi
fi
fi
if [[ -n "${BUILD_ORCA}" ]] || [[ -n "${BUILD_TESTS}" ]] ; then
+2 -2
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@@ -104,8 +104,8 @@ fi
CMAKE_VERSION=$(cmake --version | head -1 | sed 's/[^0-9]*\([0-9]*\).*/\1/')
if [ "$CMAKE_VERSION" -ge 4 ] 2>/dev/null; then
export CMAKE_POLICY_VERSION_MINIMUM=3.5
export CMAKE_POLICY_COMPAT="-DCMAKE_POLICY_VERSION_MINIMUM=3.5"
export CMAKE_POLICY_VERSION_MINIMUM=3.10
export CMAKE_POLICY_COMPAT="-DCMAKE_POLICY_VERSION_MINIMUM=3.10"
echo "Detected CMake 4.x, adding compatibility flag (env + cmake arg)"
else
export CMAKE_POLICY_COMPAT=""
+3 -3
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@@ -5,10 +5,10 @@ endif ()
orcaslicer_add_cmake_project(
CGAL
# GIT_REPOSITORY https://github.com/CGAL/cgal.git
# GIT_TAG 3654f780ae0c64675cabaef0e5ddaf904c48b4b7 # releases/CGAL-5.6.3
# GIT_TAG 28811b671a12b5caa9e3688569dadbc6b3728fe6 # v6.2.1
# For whatever reason, this keeps downloading forever (repeats downloads if finished)
URL https://github.com/CGAL/cgal/releases/download/v5.6.3/CGAL-5.6.3.zip
URL_HASH SHA256=5d577acb4a9918ccb960491482da7a3838f8d363aff47e14d703f19fd84733d4
URL https://github.com/CGAL/cgal/releases/download/v6.2.1/CGAL-6.2.1.zip
URL_HASH SHA256=eebd737d9b7f0199647ba5c1f9f6c7a3d0651aacef9c2fd4dedc52da6c25edbe
DEPENDS dep_Boost dep_Eigen dep_GMP dep_MPFR
)
+4 -4
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@@ -1,5 +1,5 @@
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "4.0")
set(CMAKE_POLICY_VERSION_MINIMUM 3.5 CACHE STRING "" FORCE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10 CACHE STRING "" FORCE)
endif()
#
@@ -24,7 +24,7 @@ endif()
# therefore, unfortunately, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
#
cmake_minimum_required(VERSION 3.2)
cmake_minimum_required(VERSION 3.10)
if (APPLE)
# if CMAKE_OSX_DEPLOYMENT_TARGET is not set, set it to 12.0 (the lowest Xcode 27 accepts)
if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
@@ -224,7 +224,7 @@ if (NOT IS_CROSS_COMPILE OR NOT APPLE)
${_source_dir_arg}
${_gen}
CMAKE_ARGS
-DCMAKE_POLICY_VERSION_MINIMUM=3.5
-DCMAKE_POLICY_VERSION_MINIMUM=3.10
-DCMAKE_INSTALL_PREFIX:STRING=${DESTDIR}
-DCMAKE_MODULE_PATH:STRING=${PROJECT_SOURCE_DIR}/../cmake/modules
-DCMAKE_PREFIX_PATH:STRING=${DESTDIR}
@@ -279,7 +279,7 @@ else()
${_source_dir_arg}
${_gen}
CMAKE_ARGS
-DCMAKE_POLICY_VERSION_MINIMUM=3.5
-DCMAKE_POLICY_VERSION_MINIMUM=3.10
-DCMAKE_INSTALL_PREFIX:STRING=${DESTDIR}
-DCMAKE_PREFIX_PATH:STRING=${DESTDIR}
-DCMAKE_IGNORE_PREFIX_PATH:STRING=${CMAKE_IGNORE_PREFIX_PATH}
@@ -0,0 +1,28 @@
diff --git a/src/ModelingAlgorithms/TKMesh/BRepMesh/BRepMesh_ModelPreProcessor.cxx b/src/ModelingAlgorithms/TKMesh/BRepMesh/BRepMesh_ModelPreProcessor.cxx
index 6f63781..9b1c08e 100644
--- a/src/ModelingAlgorithms/TKMesh/BRepMesh/BRepMesh_ModelPreProcessor.cxx
+++ b/src/ModelingAlgorithms/TKMesh/BRepMesh/BRepMesh_ModelPreProcessor.cxx
@@ -210,10 +210,10 @@ private:
// Define two pcurves of the seam-edge.
occ::handle<Geom2d_Curve> aPC1, aPC2;
- double af, al;
+ double af, al, af1, al1;
aE.Orientation(TopAbs_FORWARD);
- aPC1 = BRep_Tool::CurveOnSurface(aE, aF, af, al);
+ aPC1 = BRep_Tool::CurveOnSurface(aE, aF, af1, al1);
aE.Orientation(TopAbs_REVERSED);
aPC2 = BRep_Tool::CurveOnSurface(aE, aF, af, al);
@@ -224,7 +224,9 @@ private:
}
// Select the correct pcurve of the seam-edge.
- const gp_Pnt2d& aFPntOfPC1 = aPC1->Value(aPC1->FirstParameter());
+ // Use the edge's first parameter. A Geom2d_Line's FirstParameter() is -Precision::Infinite(),
+ // where a direction of (2e-16, -1) from rounding error gives an X far outside the U range.
+ const gp_Pnt2d aFPntOfPC1 = aPC1->Value(af1);
if (std::abs(aLPntOfIPC1.X() - aFPntOfPC1.X()) > Precision::Confusion())
{
+7
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@@ -25,9 +25,16 @@ endif()
# shipped bytes. Windows ships only the DLLs libslic3r links, so the tab adds the TKFillet,
# TKOffset and TKBool DLLs. See docs/HLSD/design-tab.md.
if (IN_GIT_REPO)
set(OCCT_DIRECTORY_FLAG --directory ${BINARY_DIR_REL}/dep_OCCT-prefix/src/dep_OCCT)
endif ()
orcaslicer_add_cmake_project(OCCT
URL https://github.com/Open-Cascade-SAS/OCCT/archive/refs/tags/V8_0_1.zip
URL_HASH SHA256=7c033d917ee8f040c0512d289dcc5f02c148889d5bac17c3e25639accb44f0da
# Makes BRepMesh triangulate cone faces whose seam pcurve is slightly tilted
# (Open-Cascade-SAS/OCCT#572); remove the patch once an OCCT release includes the fix.
PATCH_COMMAND git apply ${OCCT_DIRECTORY_FLAG} --verbose --ignore-space-change --whitespace=fix ${CMAKE_CURRENT_LIST_DIR}/0001-BRepMesh-seam-pcurve-at-edge-parameter.patch
#DEPENDS dep_Boost
DEPENDS ${FREETYPE_PKG}
CMAKE_ARGS
@@ -33,8 +33,8 @@
// Axis-aligned bounding box tree for tet tri intersection
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
// Boolean operations
#include <CGAL/Polyhedron_3.h>
@@ -41,9 +41,9 @@ IGL_INLINE void igl::copyleft::cgal::closest_facet(
const std::vector<std::vector<size_t> > & VF,
const std::vector<std::vector<size_t> > & VFi,
const CGAL::AABB_tree<
CGAL::AABB_traits<
CGAL::AABB_traits_3<
Kernel,
CGAL::AABB_triangle_primitive<
CGAL::AABB_triangle_primitive_3<
Kernel, typename std::vector<
typename Kernel::Triangle_3 >::iterator > > > & tree,
const std::vector<typename Kernel::Triangle_3 > & triangles,
@@ -56,8 +56,8 @@ IGL_INLINE void igl::copyleft::cgal::closest_facet(
typedef typename Kernel::Segment_3 Segment_3;
typedef typename Kernel::Triangle_3 Triangle;
typedef typename std::vector<Triangle>::iterator Iterator;
typedef typename CGAL::AABB_triangle_primitive<Kernel, Iterator> Primitive;
typedef typename CGAL::AABB_traits<Kernel, Primitive> AABB_triangle_traits;
typedef typename CGAL::AABB_triangle_primitive_3<Kernel, Iterator> Primitive;
typedef typename CGAL::AABB_traits_3<Kernel, Primitive> AABB_triangle_traits;
typedef typename CGAL::AABB_tree<AABB_triangle_traits> Tree;
if (F.rows() <= 0 || I.rows() <= 0) {
@@ -451,8 +451,8 @@ IGL_INLINE void igl::copyleft::cgal::closest_facet(
typedef CGAL::Exact_predicates_exact_constructions_kernel Kernel;
typedef Kernel::Triangle_3 Triangle;
typedef std::vector<Triangle>::iterator Iterator;
typedef CGAL::AABB_triangle_primitive<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_triangle_primitive_3<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits_3<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_tree<AABB_triangle_traits> Tree;
if (F.rows() <= 0 || I.rows() <= 0) {
@@ -498,9 +498,9 @@ IGL_INLINE void igl::copyleft::cgal::closest_facet(
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::copyleft::cgal::closest_facet<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 1, -1, 3>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Epeck, CGAL::AABB_triangle_primitive<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>>::iterator, CGAL::Boolean_tag<false>>, CGAL::Default>> const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>> const&, std::vector<bool, std::allocator<bool>> const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&);
template void igl::copyleft::cgal::closest_facet<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 1, -1, 3>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Epeck, CGAL::AABB_triangle_primitive_3<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>>::iterator, CGAL::Boolean_tag<false>>, CGAL::Default>> const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>> const&, std::vector<bool, std::allocator<bool>> const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&);
// generated by autoexplicit.sh
template void igl::copyleft::cgal::closest_facet<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Epeck, CGAL::AABB_triangle_primitive<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>>::iterator, CGAL::Boolean_tag<false>>, CGAL::Default>> const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>> const&, std::vector<bool, std::allocator<bool>> const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&);
template void igl::copyleft::cgal::closest_facet<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, std::vector<std::vector<size_t, std::allocator<size_t>>, std::allocator<std::vector<size_t, std::allocator<size_t>>>> const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Epeck, CGAL::AABB_triangle_primitive_3<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>>::iterator, CGAL::Boolean_tag<false>>, CGAL::Default>> const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3>> const&, std::vector<bool, std::allocator<bool>> const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&);
// generated by autoexplicit.sh
template void igl::copyleft::cgal::closest_facet<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(
Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1> > const&,
@@ -509,7 +509,7 @@ template void igl::copyleft::cgal::closest_facet<Eigen::Matrix<CGAL::Epeck::FT,
Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1> > const&,
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&,
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&,
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Epeck, CGAL::AABB_triangle_primitive<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> > const&, std::vector<bool, std::allocator<bool> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Epeck, CGAL::AABB_triangle_primitive_3<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> > const&, std::vector<bool, std::allocator<bool> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
#include <cstdint>
template void igl::copyleft::cgal::closest_facet<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(
Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1> > const&,
@@ -518,7 +518,7 @@ Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&,
Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1> > const&,
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&,
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&,
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Epeck, CGAL::AABB_triangle_primitive<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> > const&, std::vector<bool, std::allocator<bool> > const&,
Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, std::vector<std::vector<size_t, std::allocator<size_t> >, std::allocator<std::vector<size_t, std::allocator<size_t> > > > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Epeck, CGAL::AABB_triangle_primitive_3<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> > const&, std::vector<bool, std::allocator<bool> > const&,
Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&,
Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
@@ -14,8 +14,8 @@
#include <vector>
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <CGAL/intersections.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
@@ -67,9 +67,9 @@ namespace igl
const std::vector<std::vector<size_t> > & VF,
const std::vector<std::vector<size_t> > & VFi,
const CGAL::AABB_tree<
CGAL::AABB_traits<
CGAL::AABB_traits_3<
Kernel,
CGAL::AABB_triangle_primitive<
CGAL::AABB_triangle_primitive_3<
Kernel, typename std::vector<
typename Kernel::Triangle_3 >::iterator > > > & tree,
const std::vector<typename Kernel::Triangle_3 > & triangles,
@@ -139,9 +139,9 @@ namespace igl
const std::vector<std::vector<size_t> > & VF,
const std::vector<std::vector<size_t> > & VFi,
const CGAL::AABB_tree<
CGAL::AABB_traits<
CGAL::AABB_traits_3<
Kernel,
CGAL::AABB_triangle_primitive<
CGAL::AABB_triangle_primitive_3<
Kernel, typename std::vector<
typename Kernel::Triangle_3 >::iterator > > > & tree,
const std::vector<typename Kernel::Triangle_3 > & triangles,
@@ -12,8 +12,8 @@
#include "points_inside_component.h"
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <cassert>
@@ -23,8 +23,8 @@
#include "../../vertex_triangle_adjacency.h"
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <CGAL/intersections.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
@@ -156,9 +156,9 @@ IGL_INLINE size_t igl::copyleft::cgal::extract_cells(
std::vector<VectorXI> Is(num_components);
std::vector<
CGAL::AABB_tree<
CGAL::AABB_traits<
CGAL::AABB_traits_3<
Kernel,
CGAL::AABB_triangle_primitive<
CGAL::AABB_triangle_primitive_3<
Kernel, std::vector<
Kernel::Triangle_3 >::iterator > > > > trees(num_components);
std::vector< std::vector<Kernel::Triangle_3 > >
@@ -9,8 +9,8 @@ template <
IGL_INLINE void igl::copyleft::cgal::hausdorff(
const Eigen::MatrixBase<DerivedV>& V,
const CGAL::AABB_tree<
CGAL::AABB_traits<Kernel,
CGAL::AABB_triangle_primitive<Kernel,
CGAL::AABB_traits_3<Kernel,
CGAL::AABB_triangle_primitive_3<Kernel,
typename std::vector<CGAL::Triangle_3<Kernel> >::iterator
>
>
@@ -27,8 +27,8 @@ IGL_INLINE void igl::copyleft::cgal::hausdorff(
{
CGAL::Point_3<Kernel> query(x,y,z);
typename CGAL::AABB_tree<
CGAL::AABB_traits<Kernel,
CGAL::AABB_triangle_primitive<Kernel,
CGAL::AABB_traits_3<Kernel,
CGAL::AABB_triangle_primitive_3<Kernel,
typename std::vector<CGAL::Triangle_3<Kernel> >::iterator
>
>
@@ -41,5 +41,5 @@ IGL_INLINE void igl::copyleft::cgal::hausdorff(
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::copyleft::cgal::hausdorff<Eigen::Matrix<double, -1, -1, 0, -1, -1>, CGAL::Simple_cartesian<double>, double>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > > const&, double&, double&);
template void igl::copyleft::cgal::hausdorff<Eigen::Matrix<double, -1, -1, 0, -1, -1>, CGAL::Simple_cartesian<double>, double>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive_3<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > > const&, double&, double&);
#endif
@@ -38,8 +38,8 @@ namespace igl
IGL_INLINE void hausdorff(
const Eigen::MatrixBase<DerivedV>& V,
const CGAL::AABB_tree<
CGAL::AABB_traits<Kernel,
CGAL::AABB_triangle_primitive<Kernel,
CGAL::AABB_traits_3<Kernel,
CGAL::AABB_triangle_primitive_3<Kernel,
typename std::vector<CGAL::Triangle_3<Kernel> >::iterator
>
>
@@ -12,8 +12,8 @@
#include "../../remove_unreferenced.h"
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <CGAL/intersections.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
@@ -12,8 +12,8 @@
#include "../../remove_unreferenced.h"
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <CGAL/intersections.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
@@ -29,8 +29,8 @@ IGL_INLINE void igl::copyleft::cgal::point_mesh_squared_distance(
using namespace std;
typedef CGAL::Triangle_3<Kernel> Triangle_3;
typedef typename std::vector<Triangle_3>::iterator Iterator;
typedef CGAL::AABB_triangle_primitive<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_triangle_primitive_3<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits_3<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_tree<AABB_triangle_traits> Tree;
Tree tree;
vector<Triangle_3> T;
@@ -43,8 +43,8 @@ IGL_INLINE void igl::copyleft::cgal::point_mesh_squared_distance_precompute(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
CGAL::AABB_tree<
CGAL::AABB_traits<Kernel,
CGAL::AABB_triangle_primitive<Kernel,
CGAL::AABB_traits_3<Kernel,
CGAL::AABB_triangle_primitive_3<Kernel,
typename std::vector<CGAL::Triangle_3<Kernel> >::iterator
>
>
@@ -90,8 +90,8 @@ template <
IGL_INLINE void igl::copyleft::cgal::point_mesh_squared_distance(
const Eigen::MatrixBase<DerivedP> & P,
const CGAL::AABB_tree<
CGAL::AABB_traits<Kernel,
CGAL::AABB_triangle_primitive<Kernel,
CGAL::AABB_traits_3<Kernel,
CGAL::AABB_triangle_primitive_3<Kernel,
typename std::vector<CGAL::Triangle_3<Kernel> >::iterator
>
>
@@ -103,8 +103,8 @@ IGL_INLINE void igl::copyleft::cgal::point_mesh_squared_distance(
{
typedef CGAL::Triangle_3<Kernel> Triangle_3;
typedef typename std::vector<Triangle_3>::iterator Iterator;
typedef CGAL::AABB_triangle_primitive<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_triangle_primitive_3<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits_3<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_tree<AABB_triangle_traits> Tree;
typedef typename Tree::Point_and_primitive_id Point_and_primitive_id;
typedef CGAL::Point_3<Kernel> Point_3;
@@ -134,7 +134,7 @@ IGL_INLINE void igl::copyleft::cgal::point_mesh_squared_distance(
template void igl::copyleft::cgal::point_mesh_squared_distance<CGAL::Epeck, Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<CGAL::Epeck::FT, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3>> const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::PlainObjectBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1>>&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1>>&);
template void igl::copyleft::cgal::point_mesh_squared_distance<CGAL::Epeck, Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<CGAL::Epeck::FT, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<CGAL::Epeck::FT, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
template void igl::copyleft::cgal::point_mesh_squared_distance<CGAL::Epeck, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
template void igl::copyleft::cgal::point_mesh_squared_distance<CGAL::Simple_cartesian<double>, Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> >&);
template void igl::copyleft::cgal::point_mesh_squared_distance_precompute<CGAL::Simple_cartesian<double>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> >&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >&);
template void igl::copyleft::cgal::point_mesh_squared_distance_precompute<CGAL::Simple_cartesian<double>, Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> >&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >&);
template void igl::copyleft::cgal::point_mesh_squared_distance<CGAL::Simple_cartesian<double>, Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive_3<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> > const&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> >&);
template void igl::copyleft::cgal::point_mesh_squared_distance_precompute<CGAL::Simple_cartesian<double>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive_3<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> >&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >&);
template void igl::copyleft::cgal::point_mesh_squared_distance_precompute<CGAL::Simple_cartesian<double>, Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Simple_cartesian<double>, CGAL::AABB_triangle_primitive_3<CGAL::Simple_cartesian<double>, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >::iterator, CGAL::Boolean_tag<false> >, CGAL::Default> >&, std::vector<CGAL::Triangle_3<CGAL::Simple_cartesian<double> >, std::allocator<CGAL::Triangle_3<CGAL::Simple_cartesian<double> > > >&);
#endif
@@ -63,8 +63,8 @@ namespace igl
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
CGAL::AABB_tree<
CGAL::AABB_traits<Kernel,
CGAL::AABB_triangle_primitive<Kernel,
CGAL::AABB_traits_3<Kernel,
CGAL::AABB_triangle_primitive_3<Kernel,
typename std::vector<CGAL::Triangle_3<Kernel> >::iterator
>
>
@@ -89,8 +89,8 @@ namespace igl
IGL_INLINE void point_mesh_squared_distance(
const Eigen::MatrixBase<DerivedP> & P,
const CGAL::AABB_tree<
CGAL::AABB_traits<Kernel,
CGAL::AABB_triangle_primitive<Kernel,
CGAL::AABB_traits_3<Kernel,
CGAL::AABB_triangle_primitive_3<Kernel,
typename std::vector<CGAL::Triangle_3<Kernel> >::iterator
>
>
@@ -13,8 +13,8 @@
#include "assign_scalar.h"
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <cassert>
@@ -35,8 +35,8 @@ namespace igl {
typedef Kernel::Triangle_3 Triangle;
typedef Kernel::Plane_3 Plane_3;
typedef std::vector<Triangle>::iterator Iterator;
typedef CGAL::AABB_triangle_primitive<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_triangle_primitive_3<Kernel, Iterator> Primitive;
typedef CGAL::AABB_traits_3<Kernel, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_tree<AABB_triangle_traits> Tree;
template<typename DerivedF, typename DerivedI>
@@ -23,8 +23,8 @@
#include <CGAL/IO/output_surface_facets_to_polyhedron.h>
// Axis-aligned bounding box tree for tet tri intersection
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <vector>
IGL_INLINE bool igl::copyleft::cgal::signed_distance_isosurface(
@@ -18,9 +18,9 @@ IGL_INLINE void igl::copyleft::cgal::submesh_aabb_tree(
const Eigen::MatrixBase<DerivedF>& F,
const Eigen::MatrixBase<DerivedI>& I,
CGAL::AABB_tree<
CGAL::AABB_traits<
CGAL::AABB_traits_3<
Kernel,
CGAL::AABB_triangle_primitive<
CGAL::AABB_triangle_primitive_3<
Kernel, typename std::vector<
typename Kernel::Triangle_3 >::iterator > > > & tree,
std::vector<typename Kernel::Triangle_3 > & triangles,
@@ -51,7 +51,7 @@ IGL_INLINE void igl::copyleft::cgal::submesh_aabb_tree(
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::copyleft::cgal::submesh_aabb_tree<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Epeck, CGAL::AABB_triangle_primitive<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> > > >&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >&, std::vector<bool, std::allocator<bool> >&);
template void igl::copyleft::cgal::submesh_aabb_tree<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Epeck, CGAL::AABB_triangle_primitive<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> > > >&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >&, std::vector<bool, std::allocator<bool> >&);
template void igl::copyleft::cgal::submesh_aabb_tree<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, CGAL::AABB_tree<CGAL::AABB_traits<CGAL::Epeck, CGAL::AABB_triangle_primitive<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> > > >&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >&, std::vector<bool, std::allocator<bool> >&);
template void igl::copyleft::cgal::submesh_aabb_tree<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Epeck, CGAL::AABB_triangle_primitive_3<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> > > >&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >&, std::vector<bool, std::allocator<bool> >&);
template void igl::copyleft::cgal::submesh_aabb_tree<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Epeck, CGAL::AABB_triangle_primitive_3<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> > > >&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >&, std::vector<bool, std::allocator<bool> >&);
template void igl::copyleft::cgal::submesh_aabb_tree<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, CGAL::Epeck>(Eigen::MatrixBase<Eigen::Matrix<CGAL::Epeck::FT, -1, -1, 1, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, CGAL::AABB_tree<CGAL::AABB_traits_3<CGAL::Epeck, CGAL::AABB_triangle_primitive_3<CGAL::Epeck, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >::iterator, CGAL::Boolean_tag<false> > > >&, std::vector<CGAL::Epeck::Triangle_3, std::allocator<CGAL::Epeck::Triangle_3> >&, std::vector<bool, std::allocator<bool> >&);
#endif
@@ -14,8 +14,8 @@
#include <vector>
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangle_primitive.h>
#include <CGAL/AABB_traits_3.h>
#include <CGAL/AABB_triangle_primitive_3.h>
#include <CGAL/intersections.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
@@ -44,9 +44,9 @@ namespace igl
const Eigen::MatrixBase<DerivedF>& F,
const Eigen::MatrixBase<DerivedI>& I,
CGAL::AABB_tree<
CGAL::AABB_traits<
CGAL::AABB_traits_3<
Kernel,
CGAL::AABB_triangle_primitive<
CGAL::AABB_triangle_primitive_3<
Kernel, typename std::vector<
typename Kernel::Triangle_3 >::iterator > > > & tree,
std::vector<typename Kernel::Triangle_3 > & triangles,
@@ -262,9 +262,9 @@ and a band is not a "gesture" in the `CadLevel::Gesture` sense because nothing h
|---|---|---|---|---|---|
| `Move` | — | `update_hover` / `update_solid_hover` (**non-consuming**, returns false) | — | passthrough | hover only asks for a repaint, `:10022-10025` |
| `LeftDown` | orbit may begin | latch press, **return false** | — | consume-or-orbit is the canvas's call | `:10058-10063`; consuming here killed orbit once already |
| `LeftDrag` > 8 px | — | start + drive band, **consume** | — | no longer orbits in this canvas | middle-drag orbits, right-drag pans (`:10013-10016`) |
| `LeftDrag` > 8 px | — | start + drive band, **consume**, when Shift is held or the left button has no camera action | — | otherwise the left button's drag action (Preferences > Control) | the band is Prepare's Shift+left-drag rectangle selection |
| `LeftUp` | — | commit pick **or** resolve band | — | — | `:10035-10041` |
| `MiddleDrag` / `RightDrag` | — | must not see it | — | orbit / pan | camera gestures never reach the FSM |
| `MiddleDrag` / `RightDrag` | — | must not see it | — | the button's drag action (Preferences > Control) | camera gestures never reach the FSM; a right press reaches the tool only once its release shows it was a click |
| `RightClick` | — | — | offer menu | — | `snaporca-xmh6` open: a right-click that only clears the sketch selection eats the offer |
| `Esc` | — | — | `escape()` ladder | — | one route whatever holds focus (`:4228-4231`) |
| `Del` / `Backspace` | — | `delete_selected_or_last_sketch_entity()` | char hook | — | `:4260` |
+92 -21
View File
@@ -135,7 +135,7 @@ contract between them is stated in code rather than spread across handlers.
| --- | --- | --- |
| `Transient` | a value field or a popup menu | closes it; the tool stays armed |
| `Gesture` | an uncommitted delta — an entity being drawn, a body being dragged | reverts it; committed work is untouched |
| `Tool` | a feature card, an armed sketch tool, a constrain session | exits it; drawn entities survive |
| `Tool` | a feature card, Sketch waiting for its plane, an armed sketch tool, a constrain session | exits it; drawn entities survive |
| `Idle` | nothing transient | clears the selection, a Feature tree or Bodies row included; leaves a sketch session only if it is empty |
`cad_escape_level()` is a `constexpr` free function over a POD of four booleans rather than a
@@ -149,26 +149,66 @@ explicit selection, the sketch ribbon's Cancel, which asks first, or `Ctrl+Z`. A
*session* is deliberately not a `Tool` level; it is the environment the `Idle` level lives in,
which makes the destructive path unrepresentable rather than merely unlikely.
A body Move is the one `Gesture` that outlives the press: its gizmo stays up between drags until
Confirm keeps the placement or `Esc` or Cancel puts the body back. Until then the selection is
held — a click off the gizmo only steers the camera — and undo is refused, since the placement
is not in the history. Anything that starts another edit (a feature card, a sketch, placing
imported art or text, another body's Move, a rebuild) keeps the placement, as switching gizmos
keeps a move in Prepare. The panel ends the Move in one place (`DesignPanel::end_body_move`), so
the gizmo, the Move / Rotate card and the ✓/✗ cannot outlive one another.
Right-click is read at button-up against one budget, 3 px of drift, applied to the whole press
rather than to its end points: a press that wandered past the budget at any moment is
navigation, even if it comes back to where it started, which is what stops a slow, careful
orbit from ending in a menu. There is no time budget — a gesture that means something different
when it is slow is exactly what the interaction charter rules out. The raycast uses the press
position, not the release. An armed sketch tool that already consumed the right
button (to terminate a chain, say) declines to also open a menu, through a read-and-clear flag.
Past either budget the event is navigation, and navigation does not transition the state
machine.
position, not the release. The sketch tool sees a right press only once the release has shown it
was a click: the press itself goes to the camera, which may pan or orbit with that button, and the
canvas replays it to the tool on a stationary release. A tool that uses the click (to terminate a
chain, say) keeps the menu closed. Past either budget the event is navigation, and navigation
does not transition the state machine.
Navigation itself is Prepare's: the camera reads the drag actions set in Preferences > Control
for each button. The left button is shared with picking, so a whole body is swept with a
rectangle on plain left-drag only while no camera action is assigned to it, and with
Shift+left-drag otherwise — Prepare's own rectangle selection.
for each button, and in the Touchpad camera style a move with Alt held orbits and one with Shift
held pans, whatever tool is armed. The left button is shared with picking and drawing, so a tool
handle or a press that draws takes it first, as a gizmo does in Prepare; a whole body is swept
with a rectangle on plain left-drag only while no camera action is assigned to the left button,
and with Shift+left-drag otherwise — Prepare's own rectangle selection.
Entering a sketch changes three things at once so the mode is legible: a banner above the
Entering a sketch changes two things at once so the mode is legible: a banner above the
canvas (a sibling of the canvas, not a child over it — on GTK a child window over a
`wxGLCanvas` is a native window and does not reliably stack over GL), the printer bed muted so
a plate grid is never read as a sketch grid, and `N` to look normal to the plane. Code that
changes any of the three belongs with a change to this section.
`wxGLCanvas` is a native window and does not reliably stack over GL), and `N` to look normal to
the plane. The printer bed stays: there is no sketch grid, so the plate grid is the only ground
reference a sketch has. Code that changes either belongs with a change to this section.
Sketch mode is never entered without a plane under it, so the banner, the sketch keys and the
sketch offer always have a session to act on. Sketch on a picked flat face or reference plane opens
the session on it at once. With nothing picked it stays in Feature mode and waits for one — an
armed `Tool`, left with `Esc` or ✗, and ended by anything that starts another edit — and the
reference plane or flat face clicked next opens the session. A picked plane is a selection like a
face: the sketch on it uses it up, and `Esc` or a click on nothing lets go of it, so a plane that
can no longer be seen never decides where the next sketch goes.
The reference planes — XY, XZ and YZ through the modeling origin, with their half-axes — are
drawn on demand, because three translucent squares over every model are noise once they are not
the thing being picked. Sketch brings them up while it waits for a plane, which is exactly when
they are picked, and the session the pick opens takes them away; a live session draws none. The
Feature tree's Origin row keeps them up outside a sketch. Its state is a view preference in
AppConfig rather than part of the recipe, so it costs the project format nothing. The Plane tool
keeps its own rule: the planes and the datums as Offset bases, and nothing for the other methods,
where a click on a plane would rewrite the datum's references. The `P` and `A` keys are a
separate, unpickable view helper and do not follow the Origin row.
The Bed row, under the Origin row, is the printer bed's switch in the same way: it draws or hides
the bed and its plate grid in every mode. It is a view preference in AppConfig too, and the bed is
shown until it is turned off.
The two rows are view switches, not history, and the tree says so: they sit unframed on the Feature
tree's card, above the features' own framed list, and stay put while the features scroll. A click
never selects either row, since a selected Origin or Bed would have nothing to edit, move or
delete; the eye and the right-click menu are the only targets, and a row's label dims while its
thing is hidden, as a hidden body's does. Because the block never takes the focus, `Ctrl+Shift+O`
and `Ctrl+Shift+B` flip the Origin and the Bed from the keyboard.
## Rendering the bodies
@@ -189,6 +229,15 @@ degenerate edges are left out (`GeometryEngine::display_edges`), and the polylin
once per shape, keyed by its `TShape`, because a recompute that leaves a body unchanged is the
common case.
While a feature card is open, its preview ghost is the whole model the candidate would produce,
drawn translucent over the bodies, so every face the feature leaves alone is in both at the same
depth. The ghost is drawn with a depth bias that pushes it back (`GLVolume::depth_bias`), so on a shared face
the body always wins instead of the two copies z-fighting, and the ghost shows only where the
result reaches past the bodies. Material a feature removes lies inside the old solid and would not
show at all, so the tools whose result mostly coincides with the body — Fillet/Chamfer, Draft,
Hole and the Mate hover — hide the bodies once the preview is valid and draw the result alone,
opaque.
## Showing what is selected
A selection is drawn on the faces it names, never as a tint over the body: a translucent
@@ -214,7 +263,17 @@ replay costs up to a recompute, so the panel finds the faces once per row and to
generation, off the UI thread, and only while no feature card is open. One selection is live at
a time: a viewport pick clears the feature row and a feature row clears the viewport pick, as the
Feature tree and Bodies list do between themselves. `Esc`, a click on empty space and an
empty rubber band all let go of it, whichever list or pick made it.
empty rubber band all let go of it, whichever list or pick made it — except while a body Move is
open, which holds the selection until it ends (see the interaction contract).
Zoom to selection, on a Feature tree or Bodies row and in its right-click menu, frames one thing
along the current view direction, as the canvas's Fit button frames the selection. On a body it
frames the body whole, hidden or not, from its display mesh: the viewport never selects a hidden
body, so the selection cannot stand in for it. On a sketch it frames the sketch's own geometry,
drawn, consumed or suppressed; on any other feature, the faces the feature made, found as the row
highlight finds them and from the same cache. From the offer it frames whatever the selection is,
a body again included. A feature that is not a sketch and makes no faces, such as a datum plane
or a suppressed Extrude, has no Zoom to selection.
## Following the app
@@ -231,9 +290,21 @@ The tab is a page of Orca's main window and answers to the same settings as Prep
- **Sidebar icons.** Every clickable icon in the sidebar shows a hover chip. The card-header and
constraint-row buttons are Orca's self-painted `Button`, because a native button cannot take a
hover background on macOS. The Feature tree and Bodies lists are a custom-drawn
`DesignRowList` rather than a `wxTreeCtrl`, so each row carries its own actions — Edit,
Show/hide and Delete on a feature, Move, Show/hide and Delete on a body — and the eye shows
whether that row is hidden.
`DesignRowList` rather than a `wxTreeCtrl`, so each row carries its own actions — Zoom to
selection, Edit, Show/hide and Delete on a feature, Zoom to selection, Move, Show/hide and
Delete on a body, and only Show/hide on the Origin and Bed rows, a separate non-selectable list
above the features — and the eye shows whether that row is hidden. A feature with nothing to
frame keeps a blank cell where Zoom to selection would be, so every icon stays in its column.
- **Plates.** This is the one thing the tab does not follow. The canvas has a bed of its own at
the printer bed's home position, whichever plate Prepare has current, and a new document's
modeling origin is that bed's centre. A bed that followed the current plate would slide out
from under a design: the origin is fixed once per document, baked into every sketch plane and
saved in the recipe, while the current plate can change between visits. Commit to Plate does
not need it either, since the committed object is placed on an empty spot of the current
plate. What the canvas does read from the plate is moved onto its bed: the exclude areas, the
plate box the camera orbits about when nothing is picked (`GLCanvas3D::_current_plate_box`),
and the first view, which starts from Prepare's camera turned to the tab's iso view: the CAD
isometric from the front-right corner that Home returns to, not Prepare's front-left one.
- **Viewport text.** The status line and the active tool's values are drawn by the canvas in
its ImGui pass, so they go with the canvas: a top-level window over GL does not follow its
frame and was left floating over other applications.
@@ -256,12 +327,12 @@ permanent row index, verbs that do not apply shown disabled **in place with thei
rather than removed. The invariant is that a verb's row index is identical in every selection
where it appears and that adding a verb never moves an existing one — the hand learns the
position, so the menu is never re-sorted, compacted or adaptively ordered. Above the families
sits one *flat* row, holding Rename and Color — what a selection is opened for most: its verbs are
items of their own at the top of the menu rather than a family's submenu. It is appended after
the eight, so it moved no existing index, and it reads the same from the viewport and from a row
of the Bodies list.
sits one *flat* row, holding Rename, Color and Zoom to selection — what a selection is opened for
most: its verbs are items of their own at the top of the menu rather than a family's submenu. It
is appended after the eight, so it moved no existing index, and it reads the same from the
viewport and from a row of the Bodies list.
An invariant across 92 verbs and 20 selection kinds does not survive by review, so the map
An invariant across 93 verbs and 20 selection kinds does not survive by review, so the map
exists once, as data: `scripts/CAD/tool_atlas.json` carries every verb with its row, key, icon,
accepted selections, preconditions and refusal string, and `scripts/CAD/gen_offer_table.py`
emits `src/slic3r/GUI/CAD/DesignOffer.hpp` from it. The header is checked in and never
+6 -5
View File
@@ -39,7 +39,7 @@ presets are never serialized — they have their own storage and their own lifec
| Location | Contents on a shipped build | Role |
|---|---|---|
| `resources/profiles/` | `<vendor>.opc` alone — the profile and its preset JSONs both pruned | What the app ships with; what installing copies from, and the only thing it is read for |
| `resources/profiles/` | `<vendor>.opc` alone — the profile and its preset JSONs both pruned | What the app ships with and what installing copies from; read directly for vendors not installed |
| `<data_dir>/system/` | `<vendor>.opc` alone, or `<vendor>.json` + `<vendor>/` after an update | What the user has installed |
| `<data_dir>/system/` (dev build) | `<vendor>.json` + `<vendor>/` + `<vendor>.opc` written at runtime | A developer tree caches as it parses |
| `<data_dir>/cache/wizard_profile_data.json` | The wizard's derived vendor catalog plus the stamps it was built from | Written and read by the setup wizard only; never shipped (see "The wizard's profile-data cache") |
@@ -182,10 +182,11 @@ one startup.
**A vendor is loaded from where it is installed and nowhere else.** For startup that
is `<data_dir>/system/`; resources reaches the app by being *installed* into that
directory first, never by being loaded from. (The setup wizard is the one caller with
a different notion of "where": it also shows vendors the user has not installed, and
loads those from `resources/profiles` — see "The wizard's profile-data cache".) There
is one lookup tier and one parse source:
directory first, never by being loaded from. (The setup wizard and the Create Printer
dialog also offer vendors the user has not installed, and load those from
`resources/profiles`; see "The wizard's profile-data cache". The dialog's vendor-only and
filament-only scans read a cache only where it is the whole installation, and never write
one.) There is one lookup tier and one parse source:
```
load vendor V from <data_dir>/system:
+7 -2
View File
@@ -36,8 +36,13 @@ override is not available in these profiles. The source's `EXCLUDE_E_START` and
`EXCLUDE_E_END` internal markers become comments rather than printer commands.
Pressure-advance restoration and automatic pressure-advance emission use the
selected filament preset's settings. These profiles do not impose machine-owned
filament overrides. Dock-fan control retains the source's material and layer
selected filament preset's settings. The INDX filament presets include
`fdm_filament_template_indx`, whose start G-code sets the filament's pressure
advance with `M572` and then starts the firmware's automatic calibration with
`M573 R`, the commands PrusaSlicer emits after a tool change; the station purge
disables pressure advance before it. The template also carries Prusa's
multi-tool ramming and a 10 mm³ minimal purge. These profiles do not impose
machine-owned filament overrides. Dock-fan control retains the source's material and layer
conditions; shutdown parks the tool and turns off the used heaters and dock fan.
## Configuration boundaries
+97
View File
@@ -0,0 +1,97 @@
# Separated infills — High Level Design
## Purpose and scope
An object's infill patterns are laid out from one reference point, the center
of the object. When an object groups several parts that do not touch, every
part cuts the same object-wide pattern at a different place, so equal parts get
different infill. `separated_infills` lays the infill of every connected body
out from the center of that body instead, as if the body were sliced on its own.
The option covers sparse infill, internal solid infill and bridges. Top and
bottom surfaces are left to `center_of_surface_pattern`, which centers the
Archimedean Chords and Octagram Spiral surface patterns. The option is off by
default; with it off, or for an object made of a single body, no fill changes.
Adaptive Cubic and Support Cubic do not depend on the option: they always fill
each body on its own (see Octree infill).
## Bodies
`PrintObject::prepare_infill()` groups the islands of every layer (`lslices`)
into 3D connected bodies before bridges are detected, so bridge anchors and
printed infill share one origin. Islands on adjacent layers belong to one body
when their slices overlap. Parts that touch or overlap form one body. Separate
parts, disconnected islands of one mesh, and interleaved parts that never touch,
such as chain links, each form their own. Every island stores the index of its
body in `Layer::lslices_separated_component_ids`, and
`PrintObject::separated_body_bboxes()` holds the bounding box of each body over
all its layers.
The pass runs when a region uses separated infills, per-model surface centering
or an octree infill pattern. It is skipped when the object has one model part
that cannot be split, since a single body already shares the object center.
## Centering a fill
`infill_body()` matches each fill region to the island it overlaps most, among
the islands whose bounding boxes overlap it, and the filler takes the bounding
box of that island's body instead of the object's. The box covers every layer
of the body, which is the box the body gets when sliced alone, so patterns that
depend on its extent as well as its center come out the same too. Bridge
anchoring (`Layer::generate_sparse_infill_polylines_for_anchoring()`) makes the
same choice, so the anchors match the printed infill.
The patterns follow the body's box in one of two ways:
- Rectilinear and its variants, Line, Grid, Triangles, Tri-hexagon, Cubic,
Quarter Cubic, Lateral Lattice, Lateral Honeycomb and the plane-path patterns
(Hilbert Curve, Archimedean Chords, Octagram Spiral) are laid out from the
box: they phase their lines through its center, and Hilbert Curve and the Zig
Zag links start from its corner. `Fill::extended_object_bounding_box()`
extends the box about its center, so it also serves a box that is not
centered on the origin.
- Honeycomb, 3D Honeycomb, Cross Hatch, Gyroid, TPMS-D and TPMS-FK are laid out
from the coordinate origin, which is the object center. They return true from
`Fill::aligned_to_origin()`, and `Fill::fill_surface()` moves each region so
that the box center lands on the origin, fills it, and moves the paths back.
With the default box the center is the origin, so nothing moves.
`is_separable_infill_pattern()` lists these patterns. The settings show the
option only when the sparse infill pattern is one of them.
## Octree infill
Adaptive Cubic and Support Cubic take their lines from an octree, laid out from
the center of the mesh it is built from and refined near its surfaces. An
octree of the whole object would lay every part out from the object's center
and refine it near the other parts, so these patterns
(`is_octree_infill_pattern()`) always fill each body on its own, and the
settings hide the option for them.
For an object of several bodies, `PrintObject::prepare_adaptive_infill_data()`
builds one octree per body (`FillAdaptive::Octrees`) from the triangles of that
body only, which is the octree the body gets when sliced alone. Each connected
component of the mesh goes to the body that most of a few sampled triangles lie
on. A sample is taken a layer height inside the solid, behind the triangle, and
looked up in the islands of the nearest layer. Each internal bridge surface goes
to the body of its island. The fill takes the octree of the region's body, from
the same `infill_body()`. The octree of the whole object is built only for an
object of a single body, or when some body received no triangles, which then
uses it.
The line spacing of an octree comes from the density, line width and multiline
count of a region, so a modifier or a part with its own density needs octrees of
its own. `adaptive_fill_line_spacing()` gives the spacing of each region, and
`FillAdaptive::RegionOctrees` holds one set of octrees per distinct spacing,
shared by the regions that have it. A set is built only for the bodies its
regions fill. The fill takes the set of its region, then the octree of its body.
## Patterns left out
Lightning grows its trees over the whole object, so moving a reference point
cannot center it on one body. Concentric and Spiral Inset follow the outline of
each region and need no centering.
Solid infill at full density spaces its lines over the extent of each region,
so it is already independent of the other bodies. Only bridges, which keep
their line spacing, and the plane-path solid patterns depend on the center.
+92 -52
View File
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-10-05 10:49-0300\n"
"POT-Creation-Date: 2026-10-06 15:16-0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -3168,7 +3168,7 @@ msgstr ""
msgid "Remove parameter"
msgstr ""
msgid "to"
msgid "Range"
msgstr ""
msgid "Add height range"
@@ -5064,9 +5064,6 @@ msgstr ""
msgid "layers"
msgstr ""
msgid "Range"
msgstr ""
msgid "Empty string"
msgstr ""
@@ -9464,14 +9461,6 @@ msgstr ""
msgid "Show incompatible/unsupported presets in the printer and filament dropdown lists. These presets cannot be selected."
msgstr ""
msgid "(Experimental) Use printer agents instead of print hosts"
msgstr ""
msgid ""
"Route print jobs for non-Bambu printers through printer plug-in agents instead of the classic print-host upload flow.\n"
"When disabled, OrcaSlicer uses the legacy print-host behavior."
msgstr ""
msgid "Experimental Features"
msgstr ""
@@ -9483,6 +9472,14 @@ msgid ""
"Highly experimental! Slow and may create artifact."
msgstr ""
msgid "Use printer agents instead of print hosts"
msgstr ""
msgid ""
"Route print jobs for non-Bambu printers through printer plug-in agents instead of the classic print-host upload flow.\n"
"When disabled, OrcaSlicer uses the legacy print-host behavior."
msgstr ""
msgid "Allow Abnormal Storage"
msgstr ""
@@ -9645,6 +9642,9 @@ msgstr ""
msgid "Please input layer value (>= 2)."
msgstr ""
msgid "to"
msgstr ""
msgid "Plate name"
msgstr ""
@@ -14779,6 +14779,12 @@ msgstr ""
msgid "If the model has two parts that are symmetric about the Y axis, and you want these parts to have symmetric textures, please click this option on one of the parts."
msgstr ""
msgid "Fill pattern tops"
msgstr ""
msgid "Choose this option if you want to completely fill in the tops of the infill pattern"
msgstr ""
msgid "Infill combination - Max layer height"
msgstr ""
@@ -20421,6 +20427,21 @@ msgstr ""
msgid "The filament model is unknown. A random filament preset will be used."
msgstr ""
msgid "Hide reference planes and axes"
msgstr ""
msgid "Show reference planes and axes"
msgstr ""
msgid "Hide the printer bed and its plate grid"
msgstr ""
msgid "Show the printer bed and its plate grid"
msgstr ""
msgid "Click a reference plane or a flat face to sketch on it — Esc cancels"
msgstr ""
msgid "Construction"
msgstr ""
@@ -20506,26 +20527,10 @@ msgstr ""
msgid "Bed hidden"
msgstr ""
msgid "FEATURES"
msgid "Reference planes shown"
msgstr ""
msgid "Sketch"
msgstr ""
#, possible-c-format, possible-boost-format
msgid "Sketch plane: %s — pick a tool"
msgstr ""
msgid "Click a face or a reference plane in the viewport, then a sketch tool"
msgstr ""
#, possible-c-format, possible-boost-format
msgid ""
"Sketch plane: %s.\n"
"Pick a tool, or press Menu for the list."
msgstr ""
msgid "Click a face or a reference plane, then a sketch tool."
msgid "Reference planes hidden"
msgstr ""
msgid "Add material (extrude / revolve / sweep / loft / thicken / rib)"
@@ -20793,12 +20798,6 @@ msgstr ""
msgid "Pick a cylindrical surface (bore / outer) or a circular edge for a thread"
msgstr ""
msgid "Import STEP (editable B-rep solid)"
msgstr ""
msgid "Import mesh (STL/OBJ) as an editable B-rep solid"
msgstr ""
msgid "Constrain selected sketch"
msgstr ""
@@ -21111,10 +21110,16 @@ msgstr ""
msgid "New Design — clear the feature tree"
msgstr ""
msgid "Import STEP (editable B-rep solid)"
msgstr ""
msgid "Import mesh (STL/OBJ) as an editable B-rep solid"
msgstr ""
msgid "Export STEP…"
msgstr ""
msgid "Show the printer bed and its plate grid"
msgid "Create a new sketch"
msgstr ""
msgid "Place on Face (F) — lay the picked face on the bed"
@@ -21147,6 +21152,9 @@ msgstr ""
msgid "Height / Y"
msgstr ""
msgid "Sketch"
msgstr ""
msgid "Distance X"
msgstr ""
@@ -21625,6 +21633,9 @@ msgstr ""
msgid "Value"
msgstr ""
msgid "Pick a tool, or press Menu for the list."
msgstr ""
msgid "Constraints"
msgstr ""
@@ -21654,6 +21665,9 @@ msgstr ""
msgid "Show / hide"
msgstr ""
msgid "Zoom to selection"
msgstr ""
msgid "Check interference — find overlapping bodies"
msgstr ""
@@ -21711,6 +21725,9 @@ msgstr ""
msgid "Sketch selected — right-click to Extrude, or double-click to edit"
msgstr ""
msgid "That face is not flat — click a flat face or a reference plane"
msgstr ""
#, possible-c-format, possible-boost-format
msgid "Body %d: vertex selected — click again for the whole body"
msgstr ""
@@ -21753,10 +21770,6 @@ msgstr ""
msgid "Edge %d selected — Shift+click to add edges, or click again for the whole body"
msgstr ""
#, possible-c-format, possible-boost-format
msgid "%s plane selected — right-click for the drawing tools"
msgstr ""
#, possible-c-format, possible-boost-format
msgid "%s plane selected — right-click to sketch on it, or click an object to select it"
msgstr ""
@@ -21811,7 +21824,7 @@ msgstr ""
msgid "Text unchanged"
msgstr ""
msgid "Text cancelled"
msgid "Text canceled"
msgstr ""
msgid "Import SVG"
@@ -22431,7 +22444,7 @@ msgstr ""
msgid ""
"Nothing yet — import a STEP or a mesh from the toolbar,\n"
"or click a reference plane and right-click it to start a sketch."
"or press Sketch and click a reference plane to start a sketch."
msgstr ""
msgid "No solid yet — select a sketch and right-click it to Extrude."
@@ -22463,12 +22476,25 @@ msgstr ""
msgid "Finding the feature's faces…"
msgstr ""
msgid "Select a body first — click it in the viewport or the Bodies list"
msgid "The model is being rebuilt — zoom again when it finishes"
msgstr ""
#, possible-c-format, possible-boost-format
msgid "%s has nothing on show to zoom to"
msgstr ""
msgid "That body has no display mesh yet — recompute first"
msgstr ""
msgid "Select something to zoom to"
msgstr ""
msgid "Finish or cancel what is open first"
msgstr ""
msgid "Select a body first — click it in the viewport or the Bodies list"
msgstr ""
msgid "Drag the arrows to move, the rings to rotate — then Confirm (Esc cancels)"
msgstr ""
@@ -22488,9 +22514,6 @@ msgstr ""
msgid "Placed on face — body laid flat on the bed"
msgstr ""
msgid "Finish or cancel what is open first"
msgstr ""
#, possible-c-format, possible-boost-format
msgid "Edit rejected: %s"
msgstr ""
@@ -22839,6 +22862,16 @@ msgstr ""
msgid "Line E%d"
msgstr ""
#, possible-c-format, possible-boost-format
msgid "Sketch plane: %s — pick a tool"
msgstr ""
#, possible-c-format, possible-boost-format
msgid ""
"Sketch plane: %s.\n"
"Pick a tool, or press Menu for the list."
msgstr ""
msgid "Plane ready"
msgstr ""
@@ -23055,7 +23088,10 @@ msgctxt "Design"
msgid "Sketch"
msgstr ""
msgid "Click a face or a reference plane, then pick a drawing tool"
msgid "Select a flat face or a reference plane to sketch on"
msgstr ""
msgid "Sketch on the selected flat face or plane, or click one next"
msgstr ""
msgctxt "Design"
@@ -23125,9 +23161,6 @@ msgctxt "Design"
msgid "Hole"
msgstr ""
msgid "Drill a hole, centerd on a picked face or placed on a plane"
msgstr ""
msgctxt "Design"
msgid "Thread"
msgstr ""
@@ -23290,6 +23323,13 @@ msgstr ""
msgid "Set the selected body's display color"
msgstr ""
msgctxt "Design"
msgid "Zoom to selection"
msgstr ""
msgid "Frame the selection in the view, keeping the view direction"
msgstr ""
msgctxt "Design"
msgid "Delete"
msgstr ""
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+92 -52
View File
@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2026-10-05 10:49-0300\n"
"POT-Creation-Date: 2026-10-06 15:16-0300\n"
"PO-Revision-Date: 2026-06-17 15:44-0300\n"
"Last-Translator: Alexandre Folle de Menezes\n"
"Language-Team: \n"
@@ -3164,7 +3164,7 @@ msgstr ""
msgid "Remove parameter"
msgstr ""
msgid "to"
msgid "Range"
msgstr ""
msgid "Add height range"
@@ -5060,9 +5060,6 @@ msgstr ""
msgid "layers"
msgstr ""
msgid "Range"
msgstr ""
msgid "Empty string"
msgstr ""
@@ -9460,14 +9457,6 @@ msgstr ""
msgid "Show incompatible/unsupported presets in the printer and filament dropdown lists. These presets cannot be selected."
msgstr ""
msgid "(Experimental) Use printer agents instead of print hosts"
msgstr ""
msgid ""
"Route print jobs for non-Bambu printers through printer plug-in agents instead of the classic print-host upload flow.\n"
"When disabled, OrcaSlicer uses the legacy print-host behavior."
msgstr ""
msgid "Experimental Features"
msgstr ""
@@ -9479,6 +9468,14 @@ msgid ""
"Highly experimental! Slow and may create artifact."
msgstr ""
msgid "Use printer agents instead of print hosts"
msgstr ""
msgid ""
"Route print jobs for non-Bambu printers through printer plug-in agents instead of the classic print-host upload flow.\n"
"When disabled, OrcaSlicer uses the legacy print-host behavior."
msgstr ""
msgid "Allow Abnormal Storage"
msgstr ""
@@ -9641,6 +9638,9 @@ msgstr ""
msgid "Please input layer value (>= 2)."
msgstr ""
msgid "to"
msgstr ""
msgid "Plate name"
msgstr ""
@@ -14775,6 +14775,12 @@ msgstr ""
msgid "If the model has two parts that are symmetric about the Y axis, and you want these parts to have symmetric textures, please click this option on one of the parts."
msgstr ""
msgid "Fill pattern tops"
msgstr ""
msgid "Choose this option if you want to completely fill in the tops of the infill pattern"
msgstr ""
msgid "Infill combination - Max layer height"
msgstr ""
@@ -20417,6 +20423,21 @@ msgstr ""
msgid "The filament model is unknown. A random filament preset will be used."
msgstr ""
msgid "Hide reference planes and axes"
msgstr ""
msgid "Show reference planes and axes"
msgstr ""
msgid "Hide the printer bed and its plate grid"
msgstr ""
msgid "Show the printer bed and its plate grid"
msgstr ""
msgid "Click a reference plane or a flat face to sketch on it — Esc cancels"
msgstr ""
msgid "Construction"
msgstr ""
@@ -20502,26 +20523,10 @@ msgstr ""
msgid "Bed hidden"
msgstr ""
msgid "FEATURES"
msgid "Reference planes shown"
msgstr ""
msgid "Sketch"
msgstr ""
#, c-format, boost-format
msgid "Sketch plane: %s — pick a tool"
msgstr ""
msgid "Click a face or a reference plane in the viewport, then a sketch tool"
msgstr ""
#, c-format, boost-format
msgid ""
"Sketch plane: %s.\n"
"Pick a tool, or press Menu for the list."
msgstr ""
msgid "Click a face or a reference plane, then a sketch tool."
msgid "Reference planes hidden"
msgstr ""
msgid "Add material (extrude / revolve / sweep / loft / thicken / rib)"
@@ -20789,12 +20794,6 @@ msgstr ""
msgid "Pick a cylindrical surface (bore / outer) or a circular edge for a thread"
msgstr ""
msgid "Import STEP (editable B-rep solid)"
msgstr ""
msgid "Import mesh (STL/OBJ) as an editable B-rep solid"
msgstr ""
msgid "Constrain selected sketch"
msgstr ""
@@ -21107,10 +21106,16 @@ msgstr ""
msgid "New Design — clear the feature tree"
msgstr ""
msgid "Import STEP (editable B-rep solid)"
msgstr ""
msgid "Import mesh (STL/OBJ) as an editable B-rep solid"
msgstr ""
msgid "Export STEP…"
msgstr ""
msgid "Show the printer bed and its plate grid"
msgid "Create a new sketch"
msgstr ""
msgid "Place on Face (F) — lay the picked face on the bed"
@@ -21143,6 +21148,9 @@ msgstr ""
msgid "Height / Y"
msgstr ""
msgid "Sketch"
msgstr ""
msgid "Distance X"
msgstr ""
@@ -21621,6 +21629,9 @@ msgstr ""
msgid "Value"
msgstr ""
msgid "Pick a tool, or press Menu for the list."
msgstr ""
msgid "Constraints"
msgstr ""
@@ -21650,6 +21661,9 @@ msgstr ""
msgid "Show / hide"
msgstr ""
msgid "Zoom to selection"
msgstr ""
msgid "Check interference — find overlapping bodies"
msgstr ""
@@ -21707,6 +21721,9 @@ msgstr ""
msgid "Sketch selected — right-click to Extrude, or double-click to edit"
msgstr ""
msgid "That face is not flat — click a flat face or a reference plane"
msgstr ""
#, c-format, boost-format
msgid "Body %d: vertex selected — click again for the whole body"
msgstr ""
@@ -21749,10 +21766,6 @@ msgstr ""
msgid "Edge %d selected — Shift+click to add edges, or click again for the whole body"
msgstr ""
#, c-format, boost-format
msgid "%s plane selected — right-click for the drawing tools"
msgstr ""
#, c-format, boost-format
msgid "%s plane selected — right-click to sketch on it, or click an object to select it"
msgstr ""
@@ -21807,7 +21820,7 @@ msgstr ""
msgid "Text unchanged"
msgstr ""
msgid "Text cancelled"
msgid "Text canceled"
msgstr ""
msgid "Import SVG"
@@ -22427,7 +22440,7 @@ msgstr ""
msgid ""
"Nothing yet — import a STEP or a mesh from the toolbar,\n"
"or click a reference plane and right-click it to start a sketch."
"or press Sketch and click a reference plane to start a sketch."
msgstr ""
msgid "No solid yet — select a sketch and right-click it to Extrude."
@@ -22459,12 +22472,25 @@ msgstr ""
msgid "Finding the feature's faces…"
msgstr ""
msgid "Select a body first — click it in the viewport or the Bodies list"
msgid "The model is being rebuilt — zoom again when it finishes"
msgstr ""
#, c-format, boost-format
msgid "%s has nothing on show to zoom to"
msgstr ""
msgid "That body has no display mesh yet — recompute first"
msgstr ""
msgid "Select something to zoom to"
msgstr ""
msgid "Finish or cancel what is open first"
msgstr ""
msgid "Select a body first — click it in the viewport or the Bodies list"
msgstr ""
msgid "Drag the arrows to move, the rings to rotate — then Confirm (Esc cancels)"
msgstr ""
@@ -22484,9 +22510,6 @@ msgstr ""
msgid "Placed on face — body laid flat on the bed"
msgstr ""
msgid "Finish or cancel what is open first"
msgstr ""
#, c-format, boost-format
msgid "Edit rejected: %s"
msgstr ""
@@ -22835,6 +22858,16 @@ msgstr ""
msgid "Line E%d"
msgstr ""
#, c-format, boost-format
msgid "Sketch plane: %s — pick a tool"
msgstr ""
#, c-format, boost-format
msgid ""
"Sketch plane: %s.\n"
"Pick a tool, or press Menu for the list."
msgstr ""
msgid "Plane ready"
msgstr ""
@@ -23051,7 +23084,10 @@ msgctxt "Design"
msgid "Sketch"
msgstr ""
msgid "Click a face or a reference plane, then pick a drawing tool"
msgid "Select a flat face or a reference plane to sketch on"
msgstr ""
msgid "Sketch on the selected flat face or plane, or click one next"
msgstr ""
msgctxt "Design"
@@ -23121,9 +23157,6 @@ msgctxt "Design"
msgid "Hole"
msgstr ""
msgid "Drill a hole, centerd on a picked face or placed on a plane"
msgstr ""
msgctxt "Design"
msgid "Thread"
msgstr ""
@@ -23286,6 +23319,13 @@ msgstr ""
msgid "Set the selected body's display color"
msgstr ""
msgctxt "Design"
msgid "Zoom to selection"
msgstr ""
msgid "Frame the selection in the view, keeping the view direction"
msgstr ""
msgctxt "Design"
msgid "Delete"
msgstr ""
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@@ -295,8 +295,6 @@ src/slic3r/GUI/CAD/DesignSketchTool.cpp
src/slic3r/GUI/CAD/SketchInlineEditor.cpp
src/slic3r/GUI/CAD/DesignOffer.hpp
src/slic3r/GUI/CAD/DesignTextDialog.cpp
src/slic3r/GUI/Gizmos/GLGizmoPrimitive.cpp
src/slic3r/GUI/Gizmos/GLGizmoSketch.cpp
src/slic3r/GUI/KeyChord.cpp
src/slic3r/GUI/Shortcuts.cpp
src/libslic3r/CAD/CadDocument.cpp
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{
"name": "Creality",
"version": "02.03.02.86",
"version": "02.03.02.87",
"force_update": "0",
"description": "Creality configurations",
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