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Merge pull request #108 from Snapmaker/dev_crash_fixed_alves
fix build fail bug.
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@@ -1330,7 +1330,9 @@ void GLCanvas3D::reset_volumes()
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m_volumes.clear();
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m_dirty = true;
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if (wxGetApp.plater() && wxGetApp().plater()->get_notification_manager())
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auto pLater = wxGetApp().plater();
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if (pLater && wxGetApp().plater()->get_notification_manager())
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{
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_set_warning_notification(EWarning::ObjectOutside, false);
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}
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