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Speed up 2-opt island ordering on layers with thousands of islands
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@@ -4,6 +4,7 @@
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#include "OrderingStrategies.hpp"
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#include "../Geometry.hpp"
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#include "../ShortestPath.hpp"
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#include "libslic3r/KDTreeIndirect.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/libslic3r.h"
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@@ -54,47 +55,78 @@ bool tsp_2opt_improve(std::vector<size_t>& path, const Points& centers, int max_
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};
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std::vector<double> elsq = recompute_edges_sq();
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// Reversing path[i+1..j] replaces edges (a, b) = (path[i], path[i+1]) and (c, d) = (path[j], path[j+1]) with
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// (a, c) and (b, d). That can only shorten the cycle if a new edge is shorter than the old one it pairs with:
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// |ac| < |ab| or |bd| < |cd|. Rather than test every pair, each pass finds those pairs with radius queries
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// around a and d, which keeps a pass near linear on tours of thousands of nodes. It still applies the move a
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// full scan would: the largest gain, and the lowest (i, j) among equal gains.
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auto coordinate_fn = [¢ers](size_t idx, size_t dimension) -> double { return double(centers[idx](dimension)); };
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KDTreeIndirect<2, double, decltype(coordinate_fn)> kdtree(coordinate_fn, path);
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// Position of each node in the path.
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std::vector<size_t> pos(centers.size());
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for (size_t k = 0; k < pn; ++k)
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pos[path[k]] = k;
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// Calls fn(node) for the nodes of the tour within sqrt(radius_sq) of center. The search radius is padded so that
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// rounding cannot leave out a node the gain test accepts; that test makes the exact cut.
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auto visit_within = [&](const Vec2d& center, double radius_sq, auto&& fn) {
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const double search_sq = radius_sq * (1. + 1e-9) + 1.;
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auto visitor = [&](size_t idx, size_t dimension) {
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if ((centers[idx].cast<double>() - center).squaredNorm() < search_sq)
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fn(idx);
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return kdtree.descent_mask(center[dimension], search_sq, idx, dimension);
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};
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kdtree.visit(visitor);
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};
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size_t best_i = pn, best_j = pn;
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double best_gain = 0;
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auto consider = [&](size_t i, size_t j) {
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// Skip the swap that would reverse the entire cycle (removes both
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// edges (0,1) and (pn-1,0), equivalent to traversing the cycle backwards).
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if (j < i + 2 || (i == 0 && j == pn - 1)) return;
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const Vec2d& pi = centers[path[i]].cast<double>();
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const Vec2d& p_in = centers[path[i + 1]].cast<double>();
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const Vec2d& pj = centers[path[j]].cast<double>();
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const Vec2d& p_jn = centers[path[(j + 1) % pn]].cast<double>();
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// Early rejection using squared distances (avoids 2 sqrt calls).
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double new_a_sq = (pj - pi).squaredNorm();
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double new_b_sq = (p_jn - p_in).squaredNorm();
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if (new_a_sq >= elsq[i] && new_b_sq >= elsq[j]) return;
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double new_a = std::sqrt(new_a_sq);
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double new_b = std::sqrt(new_b_sq);
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double gain = el[i] + el[j] - new_a - new_b;
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if (gain > best_gain || (gain == best_gain && best_i != pn && std::make_pair(i, j) < std::make_pair(best_i, best_j))) {
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best_gain = gain;
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best_i = i; best_j = j;
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}
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};
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bool improved = false;
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for (int pass = 0; max_passes <= 0 || pass < max_passes; ++pass) {
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size_t best_i = pn, best_j = pn;
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double best_gain = 0;
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best_i = pn; best_j = pn;
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best_gain = 0;
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for (size_t i = 0; i < pn; ++i) {
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const Vec2d& pi = centers[path[i]].cast<double>();
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const Vec2d& p_in = centers[path[(i + 1) % pn]].cast<double>();
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double d_i = el[i];
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double d_i_sq = elsq[i];
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for (size_t j = i + 2; j < pn; ++j) {
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size_t j_next = (j + 1) % pn;
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// Skip the swap that would reverse the entire cycle (removes both
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// edges (0,1) and (pn-1,0), equivalent to traversing the cycle backwards).
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if (i == 0 && j_next == 0) continue;
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const Vec2d& pj = centers[path[j]].cast<double>();
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const Vec2d& p_jn = centers[path[j_next]].cast<double>();
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double d_j = el[j];
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// Early rejection using squared distances (avoids 2 sqrt calls).
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double new_a_sq = (pj - pi).squaredNorm();
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double new_b_sq = (p_jn - p_in).squaredNorm();
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if (new_a_sq >= d_i_sq && new_b_sq >= elsq[j]) continue;
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double new_a = std::sqrt(new_a_sq);
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double new_b = std::sqrt(new_b_sq);
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double gain = d_i + d_j - new_a - new_b;
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if (gain > best_gain) {
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best_gain = gain;
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best_i = i; best_j = j;
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}
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}
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}
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// |ac| < |ab|: c lies within the length of the edge leaving a.
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for (size_t i = 0; i + 2 < pn; ++i)
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visit_within(centers[path[i]].cast<double>(), elsq[i], [&](size_t c) { consider(i, pos[c]); });
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// |bd| < |cd|: b lies within the length of the edge entering d.
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for (size_t j = 2; j < pn; ++j)
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visit_within(centers[path[(j + 1) % pn]].cast<double>(), elsq[j], [&](size_t b) {
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if (pos[b] > 0)
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consider(pos[b] - 1, j);
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});
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if (best_i == pn) break;
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improved = true;
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// Reverse the best swap segment
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std::reverse(path.begin() + best_i + 1, path.begin() + best_j + 1);
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for (size_t k = best_i + 1; k <= best_j; ++k)
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pos[path[k]] = k;
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// Recompute edge lengths after reversal
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el = recompute_edges();
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@@ -21,8 +21,8 @@ namespace Slic3r {
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// --- Path improvement (operate on index vectors into `centers`) ---
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// 2-opt improvement: reverses segments that reduce total cycle path length.
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// Returns true if any improvement was made.
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// 2-opt improvement: reverses segments that reduce total cycle path length. Each of up to max_passes passes
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// (unlimited if max_passes <= 0) applies the move that shortens the cycle most. Returns true if any improvement was made.
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bool tsp_2opt_improve(std::vector<size_t>& path, const Points& centers, int max_passes = 10);
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// Crossing removal: reverse each pair of intersecting edges whose reversal shortens the cycle by more
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@@ -21,6 +21,7 @@
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#include "libslic3r/ShortestPath.hpp"
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#include <algorithm>
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#include <numeric>
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#include <random>
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#include <unordered_set>
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#include <numeric>
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@@ -77,6 +78,52 @@ static size_t count_shortening_crossings(const std::vector<size_t>& path, const
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return count;
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}
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// Exhaustive best-improvement 2-opt: each pass tests every pair of edges and applies the move with the largest
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// gain, the first (i, j) on a tie. tsp_2opt_improve must make the same moves.
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static bool exhaustive_2opt(std::vector<size_t>& path, const Points& centers, int max_passes)
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{
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size_t pn = path.size();
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if (pn <= 2) return false;
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std::vector<double> el(pn), elsq(pn);
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auto recompute = [&]() {
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for (size_t i = 0; i < pn; ++i) {
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el[i] = (centers[path[i]].cast<double>() - centers[path[(i + 1) % pn]].cast<double>()).norm();
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elsq[i] = (centers[path[i]].cast<double>() - centers[path[(i + 1) % pn]].cast<double>()).squaredNorm();
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}
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};
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recompute();
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bool improved = false;
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for (int pass = 0; max_passes <= 0 || pass < max_passes; ++pass) {
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size_t best_i = pn, best_j = pn;
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double best_gain = 0;
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for (size_t i = 0; i < pn; ++i) {
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const Vec2d pi = centers[path[i]].cast<double>();
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const Vec2d p_in = centers[path[(i + 1) % pn]].cast<double>();
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for (size_t j = i + 2; j < pn; ++j) {
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size_t j_next = (j + 1) % pn;
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if (i == 0 && j_next == 0) continue;
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const Vec2d pj = centers[path[j]].cast<double>();
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const Vec2d p_jn = centers[path[j_next]].cast<double>();
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double new_a_sq = (pj - pi).squaredNorm();
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double new_b_sq = (p_jn - p_in).squaredNorm();
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if (new_a_sq >= elsq[i] && new_b_sq >= elsq[j]) continue;
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double new_a = std::sqrt(new_a_sq);
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double new_b = std::sqrt(new_b_sq);
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double gain = el[i] + el[j] - new_a - new_b;
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if (gain > best_gain) {
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best_gain = gain;
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best_i = i; best_j = j;
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}
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}
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}
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if (best_i == pn) break;
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improved = true;
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std::reverse(path.begin() + best_i + 1, path.begin() + best_j + 1);
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recompute();
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}
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return improved;
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}
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static bool is_permutation(const std::vector<size_t>& path, size_t n)
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{
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if (path.size() != n) return false;
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@@ -148,6 +195,42 @@ TEST_CASE("tsp_2opt_improve reduces path length", "[TSPPostProcessing]") {
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CHECK(after <= before);
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}
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TEST_CASE("tsp_2opt_improve makes the same moves as an exhaustive best-improvement scan", "[TSPPostProcessing]") {
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// 300 points in a 170000-unit square: random on a 1000-unit grid like island centroids snapped to 1 mm (many
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// share a position or a line), random at full resolution, or a 20 x 15 lattice with a 1000-unit pitch, whose
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// congruent cells give many moves exactly the same gain. The coordinates are small enough that every squared
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// distance is an exact double, so both implementations compute bit-identical gains even where the compiler
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// fuses multiply-adds. The tour is either the nearest-neighbour tour the island ordering starts from, or the
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// input order, whose long edges make every radius query large. Both the default pass cap and an uncapped run
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// to a 2-opt local optimum are compared.
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enum class Layout { Snapped, Fine, Lattice };
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const Layout layout = GENERATE(Layout::Snapped, Layout::Fine, Layout::Lattice);
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const bool nn_tour = GENERATE(true, false);
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const int max_passes = GENERATE(10, 0);
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std::mt19937 rng(GENERATE(1u, 2u));
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Points centers;
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for (int i = 0; i < 300; ++i) {
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if (layout == Layout::Lattice) {
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centers.emplace_back(coord_t(i % 20) * 1000, coord_t(i / 20) * 1000);
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} else {
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const coord_t x = layout == Layout::Snapped ? coord_t(rng() % 171) * 1000 : coord_t(rng() % 170001);
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const coord_t y = layout == Layout::Snapped ? coord_t(rng() % 171) * 1000 : coord_t(rng() % 170001);
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centers.emplace_back(x, y);
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}
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}
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std::vector<size_t> path(centers.size());
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if (nn_tour)
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path = chain_points(centers);
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else
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std::iota(path.begin(), path.end(), size_t(0));
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std::vector<size_t> expected = path;
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REQUIRE(exhaustive_2opt(expected, centers, max_passes));
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CHECK(tsp_2opt_improve(path, centers, max_passes));
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CHECK(path == expected);
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}
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TEST_CASE("tsp_remove_crossings eliminates crossings", "[TSPPostProcessing]") {
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Points centers = make_random_16();
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std::vector<size_t> path(centers.size());
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