Merge remote-tracking branch 'origin/main' into hanif/issue-16337-compat-baseline

# Conflicts:
#	tests/libslic3r/test_preset_bundle_loading.cpp
This commit is contained in:
Hanif Koh
2026-10-13 17:02:52 +08:00
67 changed files with 3191 additions and 2196 deletions
+2 -6
View File
@@ -341,12 +341,12 @@ jobs:
# Notarize main DMG
xcrun notarytool submit "OrcaSlicer_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
retry xcrun stapler staple OrcaSlicer_Mac_universal_${{ env.ver }}.dmg
# Notarize profile validator DMG if it exists
if [ -f "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" ]; then
xcrun notarytool submit "OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg" --apple-id "${{ secrets.APPLE_DEV_ACCOUNT }}" --team-id "${{ secrets.TEAM_ID }}" --password "${{ secrets.APP_PWD }}" --wait
xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
retry xcrun stapler staple OrcaSlicer_profile_validator_Mac_universal_${{ env.ver }}.dmg
fi
- name: Create DMG without notary
@@ -460,10 +460,6 @@ jobs:
- name: Build slicer Win
if: runner.os == 'Windows'
working-directory: ${{ github.workspace }}
# Orca: Removed Netfabb STL fixing service support in favor of CGAL.
# env:
# WindowsSdkDir: 'C:\Program Files (x86)\Windows Kits\10\'
# WindowsSDKVersion: '10.0.26100.0\'
# --tests builds the unit tests too; the unit_tests_windows_* jobs run them.
run: |
# cache-path is the install directory inside the deps build directory.
+70 -4
View File
@@ -16,6 +16,15 @@ on:
permissions:
contents: read
# Listing caches and builds while waiting for a deps cache.
actions: read
# Read by scripts/ci_deps_cache.sh.
env:
REPO: ${{ github.repository }}
WORKFLOW: build_all.yml
BASE_REF: ${{ github.base_ref }}
JOB: build_linux (${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }})
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
@@ -35,7 +44,7 @@ jobs:
# The PR merge commit plus its first parent, the base it is diffed against.
fetch-depth: 2
- name: Look for changed C++ files
- name: Look for changed files
id: changes
run: |
if git -c core.quotePath=false diff --name-only HEAD^1 -- src tests | grep -qE '\.(cpp|cc|cxx|hpp|h|hxx)$'; then
@@ -43,18 +52,75 @@ jobs:
else
echo "No C++ changes under src/ or tests/."
fi
if ! git diff --quiet HEAD^1 -- deps; then
echo "deps=true" >> "$GITHUB_OUTPUT"
fi
echo "deps-key=linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}" >> "$GITHUB_OUTPUT"
# Parsing needs the dependency headers, not a build of this PR's deps/, so
# a PR that changes deps/ falls back to the newest cache main has.
# Parsing needs the dependency headers, not a build of this PR's deps/.
# Without an exact match the job waits for the build that saves it: this
# PR's own when it changes deps/, otherwise a running push build of the
# base branch with the same deps. With neither, a PR that keeps deps/
# falls back to the newest cache.
- name: Restore cached deps
id: deps_cache
if: steps.changes.outputs.cpp == 'true'
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}
key: ${{ steps.changes.outputs.deps-key }}
- name: Look for a build to wait for
id: wait_check
if: steps.changes.outputs.cpp == 'true' && steps.deps_cache.outputs.cache-hit != 'true'
env:
GH_TOKEN: ${{ github.token }}
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
run: bash scripts/ci_deps_cache.sh ${{ steps.changes.outputs.deps == 'true' && 'own' || 'check' }}
# Linux Build Deps takes about 35 minutes on GitHub-hosted runners. The
# wait ends early when the deps job fails.
- name: Wait for the deps cache
if: steps.wait_check.outputs.wait-for != ''
timeout-minutes: 100
env:
GH_TOKEN: ${{ github.token }}
KEY: ${{ steps.changes.outputs.deps-key }}
CACHE_REF: ${{ steps.changes.outputs.deps == 'true' && github.ref || format('refs/heads/{0}', github.base_ref) }}
KEY_INPUTS: ${{ steps.wait_check.outputs.key-inputs }}
WAIT_FOR: ${{ steps.wait_check.outputs.wait-for }}
WAIT_SINCE: ${{ steps.wait_check.outputs.wait-since }}
WAIT_MINUTES: 90
run: bash scripts/ci_deps_cache.sh wait
- name: Restore the deps cache after waiting
id: waited_cache
if: steps.wait_check.outputs.wait-for != ''
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: ${{ steps.changes.outputs.deps-key }}
- name: Fail without this PR's deps cache
if: steps.changes.outputs.deps == 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
run: |
echo "::error::No deps cache ${{ steps.changes.outputs.deps-key }}. Check this PR's Linux Build Deps job, then rerun clang-tidy."
exit 1
- name: Restore the newest cached deps
id: newest_cache
if: steps.changes.outputs.deps != 'true' && steps.wait_check.outcome == 'success' && steps.waited_cache.outputs.cache-hit != 'true'
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: ${{ steps.changes.outputs.deps-key }}
restore-keys: linux-clang-cache-orcaslicer_deps-build-
fail-on-cache-miss: true
- name: Warn about older deps
if: steps.newest_cache.outcome == 'success' && steps.newest_cache.outputs.cache-hit != 'true'
run: echo "::warning title=Older deps::No cache matches this PR's deps/, so clang-tidy parsed against ${{ steps.newest_cache.outputs.cache-matched-key }}. If it reports errors in code that uses a dependency, rerun clang-tidy once the base branch's Build all has saved the new deps."
- name: Apt-Install Dependencies
if: steps.changes.outputs.cpp == 'true' && !vars.SELF_HOSTED
uses: ./.github/actions/apt-install-deps
-41
View File
@@ -497,47 +497,6 @@ endif()
# Once we get rid of Perl and libslic3r is linked statically, we can get rid of -fPIC
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
# We pick it from environment if it is not defined in another way
# ORCA: Removed Netfabb STL fixing service support in favor of CGAL.
# if(WIN32)
# if(NOT DEFINED WIN10SDK_PATH)
# if(DEFINED ENV{WIN10SDK_PATH})
# set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
# endif()
# endif()
# if(DEFINED WIN10SDK_PATH)
# #BBS: modify win10sdk_path
# if (EXISTS "${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h")
# set(WIN10SDK_INCLUDE_PATH "${WIN10SDK_PATH}")
# else()
# message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
# message("${WIN10SDK_PATH}/winrt/windows.graphics.printing3d.h was not found")
# message("STL fixing by the Netfabb service will not be compiled")
# unset(WIN10SDK_PATH)
# endif()
# else()
# # Try to use the default Windows 10 SDK path.
# if (DEFINED ENV{WindowsSdkDir} AND DEFINED ENV{WindowsSDKVersion})
# set(WIN10SDK_INCLUDE_PATH "$ENV{WindowsSdkDir}/Include/$ENV{WindowsSDKVersion}")
# else ()
# set(WIN10SDK_INCLUDE_PATH "C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0")
# endif ()
# if (NOT EXISTS "${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h")
# message("${WIN10SDK_INCLUDE_PATH}/winrt/windows.graphics.printing3d.h was not found")
# message("STL fixing by the Netfabb service will not be compiled")
# unset(WIN10SDK_INCLUDE_PATH)
# endif()
# endif()
# if(WIN10SDK_INCLUDE_PATH)
# message("Building with Win10 Netfabb STL fixing service support")
# add_definitions(-DHAS_WIN10SDK)
# include_directories(SYSTEM "${WIN10SDK_INCLUDE_PATH}")
# else()
# message("Building without Win10 Netfabb STL fixing service support")
# endif()
# endif()
if (APPLE)
message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
if (CMAKE_OSX_DEPLOYMENT_TARGET)
+135
View File
@@ -0,0 +1,135 @@
# Mesh repair — High Level Design
## Purpose and scope
Mesh repair turns a broken triangle mesh into closed, outward oriented shells that bound a solid, so that the
mesh slices predictably and the other mesh tools (booleans, cut, painting) get valid input. It runs on demand:
the *Fix Model* command of the context menu of an object or part and of the warning icon in the object list, *Fix
All* and *Fix All Plates* in the context menu of a plate, the prompt the Cut tool shows when a cut leaves open edges,
the *Repair and import* choice of texture import, and the `--repair` option of the command line. It is built on CGAL
and is the only repair the application has, on every platform.
`repair_mesh()` in `src/libslic3r/MeshRepair.cpp` does the work on one `TriangleMesh`, and `ModelVolume::repair()`
applies it to a part: it replaces the mesh only when the repair changed it, and remaps or drops the painting of a
replaced mesh. The GUI side, `fix_model_with_cgal_gui()` in `src/slic3r/Utils/FixModelByCgal.cpp`, runs it on a
worker thread for each volume of an object, or for one volume, behind a progress dialog. `repair_mesh()` reports its
progress between stages through a callback, which cancels the repair by throwing.
## What the repaired mesh is
The repair keeps what the slicer would print from the input. The slicer fills a layer where the winding number of
the input surface is not zero (`MeshSlicingParams::SlicingMode::Regular` uses Clipper's nonzero fill rule), so:
- Shells crossing each other print as their union. The repair keeps them as separate shells, as the parts of an
object are kept, and makes each of them an outward oriented solid.
- A shell inside a solid that is oriented like it adds nothing, and the repair removes it.
- A shell inside a solid that is oriented inward is a cavity, and stays one.
- A whole mesh turned inside out prints as a solid, and the repair turns it outward.
On top of that, it closes holes and cracks, gives inconsistently oriented triangles the orientation of their
neighbours, drops degenerate, duplicate and stray flat geometry, and removes small self-intersections inside a shell,
such as slivers and folds. Where none of this applies, it reports the mesh as unmodified and the caller keeps the
original mesh, its painting and its object id.
A volume is repaired in place and is never split into several parts: splitting by connectivity would turn a cavity
into a separate solid part and fill it. Each solid of the result is a shell of its own, so *Split to parts* still
separates them. Open pieces of the input whose borders meet exactly, which are pieces of one surface rather than
solids, come out as the one shell they form.
## Pipeline
The input is treated as a triangle soup. Every stage after the first only runs on what the previous ones could
not settle, so a valid mesh passes through quickly.
### Valid parts first
Parts of the input that are connected by vertex indices and are already closed, consistently oriented 2-manifolds
skip the soup stages and go straight to the shell stages. Merging their points with coincident points of other
parts would only make non-manifold junctions out of solids that touch, for example parts of an assembly exported
together or voxels written as separate cubes.
### Soup clean-up
The rest of the soup has its coincident points merged. Triangles with repeated corners are dropped. Coincident
triangles of opposite orientation are a wall between two solids touching face to face, so they cancel in pairs;
of the remaining copies of a triangle one is kept. A connected region that would vanish entirely through
cancelling is a two-sided export instead (every face written in both orientations), and keeps one copy of each
triangle.
Open edges then get their vertices welded within a tolerance of 1e-4 of the bounding box diagonal, which closes the
cracks some exporters leave between triangles that should share corners. A vertex is never welded further than a
quarter of its shortest edge, so welding cannot collapse fine detail. A soup that stays mostly open after welding has
cracks wider than that tolerance, and is welded again with ten and then a hundred times the tolerance.
### Work units
The soup is cut into units repaired independently and in parallel: its connected parts, except that open parts whose
bounding boxes touch share a unit, so that cracks and T-junctions between separately exported patches still close.
### Building the mesh
A unit whose edges are each shared by at most two triangles, running in opposite directions, and whose vertices each
have a single fan of triangles, becomes a `Surface_mesh` directly. Any other unit is oriented first. Triangles are
flipped so that neighbours across an edge shared by two of them agree, each part keeping the orientation the
majority of its area had, which keeps inward oriented cavities inward. Edges where that is impossible or that more
than two triangles share are cut, and each fan of triangles around a vertex gets its own copy of the vertex. If that
still leaves an invalid mesh, CGAL's `orient_polygon_soup()` orients the unit instead, and the parts it flipped
against their majority are reversed back. The linear pass exists because `orient_polygon_soup()` is several times
slower on large soups that need only a few fixes.
### Closing
Compatible borders are stitched, parts that can be stitched once reversed are merged, and borders still open are
snapped onto each other within the weld tolerance, which closes T-junctions. Exactly degenerate faces are removed.
Holes are filled last. Planar border loops that face each other in one plane, one inside the other, bound a single
region, such as a missing annulus at the end of a tube or a cap with features standing on it. Such a group is
triangulated at once with a 2D constrained Delaunay triangulation that fills only the faces at odd nesting depth,
so the openings inside the region stay open. The patch is used only if it closes every loop with the orientation
of the triangles around it. Every other loop is filled on its own with `triangulate_hole()`, which uses a 2D
constrained Delaunay triangulation when the loop is planar. Otherwise it searches the best triangulation among all
triangles over the loop for loops of up to 100 edges, and among the triangles of a 3D Delaunay triangulation for
longer ones, as the full search is cubic in the length of the loop. Beyond 200 edges the full search is not even
used as a fallback, and a fan around the loop's centroid closes a loop nothing else could.
The closed unit is split into its shells. The largest stays in place and the others are copied out, as converting
the whole mesh again costs seconds on large models.
### Shells
The shells of all units, together with the valid parts set aside at the start, are handled independently and in
parallel. Shells enclosing no volume, which hole filling makes out of stray flat patches, are dropped.
Self-intersections inside a shell are removed locally with `experimental::remove_self_intersections()`, which
remeshes the region around them. It is used only for local defects: a shell whose intersections involve more than
5 % of its faces is left as it is, and a result that changes the enclosed volume by more than 0.1 % is undone. On
heavily overlapping ornamental models the remeshing otherwise cuts parts down to slivers, while on genuine defects
it changes the volume by thousandths of a percent. Overlaps left in place slice correctly. Remeshing can cut
small pieces off a shell, so a shell it changed is split again and its pieces enclosing no volume are dropped.
Shells crossing others are found through their bounding boxes and an AABB tree per shell, and are made outward
oriented solids. For every other shell the winding number just outside it is summed from the orientation of the
shells containing it, tested from a point on its largest face. The shell bounds the solid only if the winding
number is zero on exactly one of its sides; it is then oriented so that the solid is inside, or dropped otherwise.
Crossing shells are not united. Slicing unites them anyway, uniting them exactly costs tens of seconds on models
made of many overlapping pieces, and it would fuse parts that *Split to parts* should keep apart.
## Robustness
The repair avoids `experimental::autorefine_and_remove_self_intersections()` and corefinement, which can crash on
messy input, and uses only steps whose failures it can detect. A step that fails keeps its input. CGAL precondition
failures surface as `repair_mesh()` returning false with the message as the error. The output is written in float,
as every mesh in the application is.
The result does not depend on thread scheduling. `libslic3r_cgal` is built with `CGAL_LINKED_WITH_TBB`. Units and
shells are processed in parallel, but each on its own data, and their results are gathered in a fixed order;
sorts compare complete keys, and the detected self-intersections are put in order before they are used. Snapping
stays sequential, as its parallel version gives different results from run to run. Holes are filled with the full
search wherever it is affordable, because the search among Delaunay triangles can choose between equally good fills
differently from run to run, so only non-planar holes of more than 100 edges may still vary. On some inputs
`experimental::remove_self_intersections()` itself places a few vertices differently from run to run.
## Verification
`tests/libslic3r/test_mesh_repair.cpp` covers each kind of defect above on small meshes with known volumes.
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "Bambulab",
"url": "http://www.bambulab.com/Parameters/vendor/BBL.json",
"version": "02.08.00.14",
"version": "02.08.00.15",
"force_update": "0",
"description": "the initial version of BBL configurations",
"machine_model_list": [
File diff suppressed because one or more lines are too long
+43 -17
View File
@@ -1,21 +1,27 @@
#!/usr/bin/env bash
# Lets a pull request's macOS deps build wait for a push build of the base
# branch that builds the same deps, from a Linux job. `check` runs after a cache
# miss and names a queued or running base build with the same deps/ and .github/
# to wait for, unless the pull request changes either. `wait` waits until that
# build saves KEY. actions/cache then confirms the entry can be restored.
# Lets a pull request's macOS deps build, or its clang-tidy job, wait for a
# build that saves the deps cache it needs, from a Linux job. `check` runs after
# a cache miss and names a queued or running push build of the base branch with
# the same deps/ and .github/ to wait for, unless the pull request changes either.
# `own` names the pull request's own build instead, for clang-tidy when the pull
# request changes deps/. `wait` waits until that build saves KEY under CACHE_REF,
# or its deps job fails. actions/cache then confirms the entry can be restored.
#
# Environment: GH_TOKEN, REPO, WORKFLOW_REF and BASE_REF, plus KEY_INPUTS,
# WAIT_FOR, WAIT_SINCE, WAIT_MINUTES, KEY and ARCH for `wait`.
# Environment: GH_TOKEN, REPO, WORKFLOW_REF (or WORKFLOW, the build workflow's
# file name) and BASE_REF, plus HEAD_SHA for `own`, and KEY_INPUTS, WAIT_FOR,
# WAIT_SINCE, WAIT_MINUTES, KEY, CACHE_REF (default the base branch) and ARCH
# (or JOB, the matrix job's name) for `wait`.
# Writes key-inputs, wait-for and wait-since to $GITHUB_OUTPUT.
set -uo pipefail
workflow=${WORKFLOW_REF%%@*}
workflow=${workflow##*/}
workflow=${WORKFLOW_REF:-}
workflow=${workflow%%@*}
workflow=${WORKFLOW:-${workflow##*/}}
# Must match the job names in build_all.yml, build_check_cache.yml and build_deps.yml.
check_job_name="build_macos_arch (${ARCH:-}) / Check Cache"
deps_job_name="build_macos_arch (${ARCH:-}) / Build Deps / Build Deps"
job=${JOB:-build_macos_arch (${ARCH:-})}
check_job_name="$job / Check Cache"
deps_job_name="$job / Build Deps / Build Deps"
out() { echo "$1" >> "${GITHUB_OUTPUT:-/dev/stdout}"; }
@@ -63,8 +69,27 @@ check() {
fi
}
own() {
out "key-inputs=$(local_key_inputs HEAD)"
local id
# The build can be created a moment after this job.
for _ in 1 2 3 4 5; do
id=$(gh api -X GET "repos/$REPO/actions/workflows/$workflow/runs" \
-f head_sha="$HEAD_SHA" -f event=pull_request -f per_page=1 --jq '.workflow_runs[0].id // empty' < /dev/null)
[ -n "$id" ] && break
sleep 30
done
if [ -n "$id" ]; then
echo "Waiting for the deps cache of build $id of this pull request."
out "wait-for=$id"
out "wait-since=$(date +%s)"
else
echo "No build of this pull request is building its deps."
fi
}
key_saved() {
gh cache list -R "$REPO" --ref "refs/heads/$BASE_REF" --key "$KEY" --json key < /dev/null \
gh cache list -R "$REPO" --ref "${CACHE_REF:-refs/heads/$BASE_REF}" --key "$KEY" --json key < /dev/null \
| jq -e --arg key "$KEY" 'any(.[]; .key == $key)' > /dev/null
}
@@ -87,11 +112,11 @@ wait_for() {
key_saved && { echo "Found $KEY."; return; }
sleep 20
done
echo "Build $id of $BASE_REF finished its deps without saving $KEY."
echo "Build $id finished its deps without saving $KEY."
return ;;
"completed cancelled") ;;
completed*)
echo "The deps job of build $id of $BASE_REF did not succeed."
echo "The deps job of build $id did not succeed."
return ;;
# The deps job exists only once the build's cache check has succeeded.
"")
@@ -100,7 +125,7 @@ wait_for() {
completed*)
check=$(jq -r --arg name "$check_job_name" 'first(.jobs[] | select(.name == $name) | .conclusion) // ""' <<< "$jobs")
if [ -z "$warned" ] && { [ -z "$check" ] || [ "$check" = success ]; }; then
echo "::warning title=Deps wait::Build $id of $BASE_REF has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
echo "::warning title=Deps wait::Build $id has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request."
warned=1
fi ;;
*)
@@ -118,11 +143,12 @@ wait_for() {
seen="$seen $id"
echo "Following build $id of $BASE_REF."
done
echo "No build of $BASE_REF saved $KEY."
echo "No build saved $KEY."
}
case "${1:-}" in
check) check ;;
own) own ;;
wait) wait_for ;;
*) echo "usage: $0 check|wait" >&2; exit 2 ;;
*) echo "usage: $0 check|own|wait" >&2; exit 2 ;;
esac
+28 -6
View File
@@ -99,6 +99,7 @@
#include "libslic3r/Preset.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/GCode.hpp"
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/ModelArrange.hpp"
#include "libslic3r/Platform.hpp"
@@ -206,7 +207,7 @@ std::map<int, std::string> cli_errors = {
{CLI_OBJECT_ORIENT_FAILED, "An error occurred when auto-orienting object(s)."},
{CLI_MODIFIED_PARAMS_TO_PRINTER, "Found modified parameter in printer preset in the 3mf file, which should not be changed."},
{CLI_FILE_VERSION_NOT_SUPPORTED, "Unsupported 3MF version. Please make sure the 3MF file was created with the official version of Bambu Studio, not a beta version."},
{CLI_NO_SUITABLE_OBJECTS, "One of the plate is empty or has no object fully inside it. Please check that the 3mf contains no empty plate in Orca Slicer before uploading."},
{CLI_NO_SUITABLE_OBJECTS, "The plate has nothing to slice: it is empty, or no object on it is both printable and fully inside the print volume."},
{CLI_VALIDATE_ERROR, "There are some incorrect slicing parameters in the 3mf. Please verify the slicing of all plates in Orca Slicer before uploading."},
{CLI_OBJECTS_PARTLY_INSIDE, "Some objects are located over the boundary of the heated bed."},
{CLI_EXPORT_CACHE_DIRECTORY_CREATE_FAILED, "Failed creating directory when exporting cache data."},
@@ -1463,7 +1464,7 @@ int CLI::run(int argc, char **argv)
//int arrange_option;
int plate_to_slice = 0, filament_count = 0, duplicate_count = 0, real_duplicate_count = 0, current_extruder_count = 1, new_extruder_count = 1, current_printer_variant_count = 1, current_print_variant_count = 1, new_printer_variant_count = 1;
bool first_file = true, is_bbl_3mf = false, need_arrange = true, has_thumbnails = false, up_config_to_date = false, normative_check = true, duplicate_single_object = false, use_first_fila_as_default = false, minimum_save = false, enable_timelapse = false;
bool allow_rotations = true, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
bool allow_rotations = false, skip_modified_gcodes = false, avoid_extrusion_cali_region = false, skip_useless_pick = false, allow_newer_file = false, current_is_multi_extruder = false, new_is_multi_extruder = false, allow_mix_temp = false, enable_wrapping_detect = false;
Semver file_version;
std::map<size_t, bool> orients_requirement;
std::vector<Preset*> project_presets;
@@ -5130,9 +5131,19 @@ int CLI::run(int argc, char **argv)
}
}
} else if (opt_key == "repair") {
// Models are repaired by default.
//for (auto &model : m_models)
// model.repair();
if (m_config.opt_bool(opt_key))
for (Model &model : m_models)
for (ModelObject *object : model.objects) {
for (ModelVolume *volume : object->volumes) {
MeshRepairStats stats;
std::string error;
if (!volume->repair(true, &stats, &error))
BOOST_LOG_TRIVIAL(warning) << "repair of " << object->name << " / " << volume->name << " failed: " << error;
else if (stats.modified)
BOOST_LOG_TRIVIAL(info) << "repaired " << object->name << " / " << volume->name;
}
object->invalidate_bounding_box();
}
} else {
boost::nowide::cerr << "error: option not implemented yet: " << opt_key << std::endl;
record_exit_reson(outfile_dir, CLI_UNSUPPORTED_OPERATION, 0, cli_errors[CLI_UNSUPPORTED_OPERATION], sliced_info);
@@ -5142,6 +5153,7 @@ int CLI::run(int argc, char **argv)
BOOST_LOG_TRIVIAL(info) << "finished model pre-process commands\n";
bool oriented_or_arranged = false;
bool arranged_without_rotations = false;
//BBS: add orient and arrange logic here
for (auto& model : m_models)
{
@@ -5409,6 +5421,7 @@ int CLI::run(int argc, char **argv)
BOOST_LOG_TRIVIAL(info) << boost::format("start plate %1%'s arranging...") % (i + 1);
arrangement::arrange(selected, unselected, beds, arrange_cfg);
//arrangement::arrange(unprintable, {}, beds, arrange_cfg);
arranged_without_rotations |= !arrange_cfg.allow_rotations;
BOOST_LOG_TRIVIAL(info) << boost::format("finished plate %1%'s arranging") % (i + 1);
//step-4: postprocess the bed index and result
@@ -5881,6 +5894,7 @@ int CLI::run(int argc, char **argv)
BOOST_LOG_TRIVIAL(info) << boost::format("start %1% th arranging...")%arrange_count;
arrangement::arrange(selected, unselected, beds, arrange_cfg);
arrangement::arrange(unprintable, {}, beds, arrange_cfg);
arranged_without_rotations |= !arrange_cfg.allow_rotations;
BOOST_LOG_TRIVIAL(info) << boost::format("finished %1% th arranging...")%arrange_count;
//Step-4:postprocess by partplate list&&apply the result
@@ -6425,7 +6439,15 @@ int CLI::run(int argc, char **argv)
if (count == 0) {
BOOST_LOG_TRIVIAL(error) << "plate "<< index+1<< ": Nothing to be sliced, Either the print is empty or no object is fully inside the print volume before apply." << std::endl;
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, cli_errors[CLI_NO_SUITABLE_OBJECTS], sliced_info);
std::string no_objects_reason = cli_errors[CLI_NO_SUITABLE_OBJECTS];
if (arranged_without_rotations) {
//ORCA: result.json is only written on Linux, so also print the reason to stderr.
no_objects_reason = "No object is fully inside the print volume. Arrange ran without rotations."
" If an object only fits the bed when rotated, pass --allow-rotations."
" Otherwise the plate is empty or an object is larger than the printable area or height.";
boost::nowide::cerr << "plate " << index+1 << ": " << no_objects_reason << std::endl;
}
record_exit_reson(outfile_dir, CLI_NO_SUITABLE_OBJECTS, index+1, no_objects_reason, sliced_info);
flush_and_exit(CLI_NO_SUITABLE_OBJECTS);
}
else if ((plate_to_slice != 0) || pre_check) {
+4 -1
View File
@@ -625,6 +625,7 @@ add_library(libslic3r_cgal STATIC
CutSurface.hpp CutSurface.cpp
IntersectionPoints.hpp IntersectionPoints.cpp
MeshBoolean.hpp MeshBoolean.cpp
MeshRepair.hpp MeshRepair.cpp
TryCatchSignal.hpp TryCatchSignal.cpp
Triangulation.hpp Triangulation.cpp
)
@@ -652,7 +653,9 @@ if (IS_CLANG_CL)
target_compile_options(libslic3r_cgal PRIVATE -Wno-overriding-option)
endif ()
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs)
# Lets CGAL algorithms given CGAL::Parallel_if_available_tag run on TBB.
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_LINKED_WITH_TBB)
target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} admesh libigl mcut boost_libs TBB::tbb)
if (MSVC AND "${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") # 32 bit MSVC workaround
target_compile_definitions(libslic3r_cgal PRIVATE CGAL_DO_NOT_USE_MPZF)
+15 -5
View File
@@ -236,19 +236,29 @@ static void getNamedSolids(const TopLoc_Location& location,
int i = 0;
switch (shape_type) {
case TopAbs_COMPOUND:
if (!isSplitCompound) {
namedSolids.emplace_back(TopoDS::Compound(transform.Shape()), fullName);
break;
}
case TopAbs_COMPSOLID:
if (!isSplitCompound) {
namedSolids.emplace_back(TopoDS::CompSolid(transform.Shape()), fullName);
namedSolids.emplace_back(transform.Shape(), fullName);
} else {
for (explorer.Init(transform.Shape(), TopAbs_SOLID); explorer.More(); explorer.Next()) {
i++;
const TopoDS_Shape& currentShape = explorer.Current();
namedSolids.emplace_back(TopoDS::Solid(currentShape), fullName + "-SOLID-" + std::to_string(i));
}
// Surface models have no solids: each shell outside a solid is a part, and loose faces stay together.
i = 0;
for (explorer.Init(transform.Shape(), TopAbs_SHELL, TopAbs_SOLID); explorer.More(); explorer.Next())
namedSolids.emplace_back(explorer.Current(), fullName + "-SHELL-" + std::to_string(++i));
TopoDS_Compound loose_faces;
TopoDS_Builder builder;
builder.MakeCompound(loose_faces);
bool has_loose_faces = false;
for (explorer.Init(transform.Shape(), TopAbs_FACE, TopAbs_SHELL); explorer.More(); explorer.Next()) {
builder.Add(loose_faces, explorer.Current());
has_loose_faces = true;
}
if (has_loose_faces)
namedSolids.emplace_back(loose_faces, fullName);
}
break;
case TopAbs_SOLID:
+15 -2
View File
@@ -1033,6 +1033,15 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
return buf;
}
// FanMover consumes these markers (and drops them) to avoid splitting a G1 inside custom gcode.
// Only written when FanMover runs, the same gate as its construction in GCode::process_layers.
static std::string wrap_custom_gcode_for_fan_mover(const FullPrintConfig &config, const std::string &gcode)
{
if (config.fan_speedup_time.value == 0 && config.fan_kickstart.value <= 0)
return gcode;
return ";_FAN_MOVER_SKIP_START\n" + gcode + ";_FAN_MOVER_SKIP_END\n";
}
std::string WipeTowerIntegration::append_tcr(GCode& gcodegen, const WipeTower::ToolChangeResult& tcr, int new_filament_id, double z) const
{
if (new_filament_id != -1 && new_filament_id != tcr.new_tool)
@@ -1384,6 +1393,9 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
toolchange_gcode_str = gcodegen.placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &config);
check_add_eol(toolchange_gcode_str);
// Type1 wipe tower path (every BBL printer): bracket the same way set_extruder() does,
// so FanMover doesn't split a G1 inside this custom gcode either.
toolchange_gcode_str = wrap_custom_gcode_for_fan_mover(gcodegen.config(), toolchange_gcode_str);
//BBS
{
@@ -4250,7 +4262,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
config.set_key_value("nozzle_diameter_at_nozzle_id", new ConfigOptionFloats(get_nozzle_diameters_by_nozzle_id(group_result.get())));
config.set_key_value("nozzle_volume_types", new ConfigOptionStrings(get_nozzle_volume_types_by_nozzle_id(group_result.get())));
config.set_key_value("layer_num", new ConfigOptionInt(m_layer_index));
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.values.at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
std::string filament_start_gcode = this->placeholder_parser_process("filament_start_gcode", print.config().filament_start_gcode.get_at(initial_non_support_extruder_id), initial_non_support_extruder_id,&config);
file.writeln(filament_start_gcode);
// Mark the first filament used in print. Multi-nozzle printers (H2C) get ";VT%d H%d" where
// H = dynamic ? nozzle_id : -1; existing single-nozzle printers keep the bare ";VT%d" so their
@@ -10895,7 +10907,8 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo
toolchange_gcode_parsed = placeholder_parser_process("change_filament_gcode", change_filament_gcode, new_filament_id, &dyn_config);
check_add_eol(toolchange_gcode_parsed);
gcode += toolchange_gcode_parsed;
// toolchange_gcode_parsed is still read below (get_last_z_from_gcode, custom_gcode_changes_tool).
gcode += wrap_custom_gcode_for_fan_mover(m_config, toolchange_gcode_parsed);
//BBS
{
+5
View File
@@ -445,6 +445,11 @@ void FanMover::_process_gcode_line(GCodeReader& reader, const GCodeReader::GCode
std::string extrusion_string = line.raw().substr(6, line.raw().size() - 6);
current_role = ExtrusionEntity::string_to_role(extrusion_string);
}
if (line.raw().rfind(";_FAN_MOVER_SKIP_", 0) == 0) {
// Internal markers: read here, then dropped from the output.
m_is_custom_gcode = line.raw().rfind(";_FAN_MOVER_SKIP_START", 0) == 0;
time = -1;
}
if (line.raw().size() > 16) {
if (line.raw().rfind("; custom gcode", 0) != std::string::npos) {
if (line.raw().rfind("; custom gcode end", 0) != std::string::npos)
+4
View File
@@ -3598,6 +3598,10 @@ void GCodeProcessor::apply_config(const DynamicPrintConfig& config)
if (has_scarf_joint_seam != nullptr)
m_detect_layer_based_on_tag = m_detect_layer_based_on_tag || has_scarf_joint_seam->value;
const ConfigOptionBool* manual_filament_change = config.option<ConfigOptionBool>("manual_filament_change");
if (manual_filament_change != nullptr)
m_manual_filament_change = manual_filament_change->value;
const ConfigOptionEnumGeneric *bed_type = config.option<ConfigOptionEnumGeneric>("curr_bed_type");
if (bed_type != nullptr)
m_result.bed_type = (BedType)bed_type->value;
+1 -1
View File
@@ -1228,7 +1228,7 @@ inline constexpr float DEFAULT_FILAMENT_DENSITY = 1.245f;
// m_result.nozzle_group_result, which is handed over only after the stream for the
// pre-heat injector's second pass and gates the richer change-time model.
std::shared_ptr<MultiNozzleUtils::NozzleGroupResultBase> m_nozzle_group_result;
bool m_manual_filament_change;
bool m_manual_filament_change{ false };
//BBS: x, y offset for gcode generated
double m_x_offset{ 0 };
-88
View File
@@ -29,8 +29,6 @@
#include <CGAL/Polygon_mesh_processing/triangulate_hole.h>
#include <CGAL/Polygon_mesh_processing/stitch_borders.h>
#include <CGAL/Polygon_mesh_processing/polygon_soup_to_polygon_mesh.h>
#include <CGAL/Polygon_mesh_processing/repair_degeneracies.h>
#include <CGAL/Polygon_mesh_processing/manifoldness.h>
#include <cstdint>
#include <map>
#include <algorithm>
@@ -50,7 +48,6 @@
#include <CGAL/Polygon_mesh_processing/orient_polygon_soup.h>
#include <CGAL/Polygon_mesh_processing/repair.h>
#include <CGAL/Polygon_mesh_processing/remesh.h>
#include <CGAL/Polygon_mesh_processing/repair_polygon_soup.h>
#include <CGAL/Polygon_mesh_processing/orientation.h>
// BBS: for segment
#include <CGAL/mesh_segmentation.h>
@@ -658,91 +655,6 @@ bool empty(const CGALMesh &mesh)
return mesh.m.is_empty();
}
bool repair(TriangleMesh& mesh, RepairedMeshErrors* repaired_errors, std::string* error)
{
namespace PMP = CGAL::Polygon_mesh_processing;
if (mesh.empty())
return true;
try {
// 1) Convert to polygon soup
std::vector<_EpicMesh::Point> points;
std::vector<std::vector<std::size_t>> polygons;
points.reserve(mesh.its.vertices.size());
polygons.reserve(mesh.its.indices.size());
for (const auto& v : mesh.its.vertices)
points.emplace_back(v.x(), v.y(), v.z());
for (const auto& f : mesh.its.indices)
polygons.push_back({size_t(f[0]), size_t(f[1]), size_t(f[2])});
// 2) Aggressive soup cleanup
PMP::repair_polygon_soup(points, polygons);
// 3) Convert soup → mesh
_EpicMesh cgal_mesh;
PMP::polygon_soup_to_polygon_mesh(points, polygons, cgal_mesh);
// 4) Remove degenerate geometry
PMP::remove_degenerate_faces(cgal_mesh);
PMP::remove_isolated_vertices(cgal_mesh);
// 5) Fix remaining non-manifold vertices
PMP::duplicate_non_manifold_vertices(cgal_mesh);
// 6) Boolean union (keeps only outer shell)
_EpicMesh tmp;
if (PMP::corefine_and_compute_union(cgal_mesh, cgal_mesh, tmp)) {
cgal_mesh = std::move(tmp);
}
// If it fails, continue anyway with previous mesh
// 7) Fill holes
if (!CGAL::is_closed(cgal_mesh)) {
using halfedge_descriptor = boost::graph_traits<_EpicMesh>::halfedge_descriptor;
std::vector<halfedge_descriptor> borders;
CGAL::extract_boundary_cycles(cgal_mesh, std::back_inserter(borders));
for (halfedge_descriptor h : borders) {
PMP::triangulate_and_refine_hole(cgal_mesh, h);
}
}
// 8) Final validity check
if (!CGAL::is_closed(cgal_mesh)) {
if (error)
*error = "Repair failed: mesh still open after hole filling.";
return false;
}
// 9) Ensure outward orientation
if (!PMP::does_bound_a_volume(cgal_mesh))
PMP::orient_to_bound_a_volume(cgal_mesh);
// 10) Convert back
indexed_triangle_set its = cgal_to_indexed_triangle_set(cgal_mesh);
RepairedMeshErrors errs{};
errs.facets_removed = 0;
errs.edges_fixed = 0;
mesh = TriangleMesh(std::move(its), errs);
if (repaired_errors)
*repaired_errors = errs;
return true;
} catch (const std::exception& e) {
if (error)
*error = e.what();
return false;
}
}
CGALMeshPtr clone(const CGALMesh &m)
{
return CGALMeshPtr{new CGALMesh{m}};
-3
View File
@@ -77,9 +77,6 @@ TriangleMesh merge(std::vector<TriangleMesh> meshes);
bool does_bound_a_volume(const CGALMesh &mesh);
bool empty(const CGALMesh &mesh);
// Repair a mesh using CGAL. Returns true on success. Optionally returns a summary of repairs and an error string.
bool repair(TriangleMesh &mesh, RepairedMeshErrors *repaired_errors = nullptr, std::string *error = nullptr);
// Real UV unwrap of an open mesh patch via CGAL's LSCM (Least Squares Conformal Maps) surface
// parameterization. Returns one UV coordinate per input vertex (same indexing as `mesh.vertices`),
// or nullopt if `mesh` isn't a single topological disk -- LSCM needs exactly one connected
File diff suppressed because it is too large Load Diff
+28
View File
@@ -0,0 +1,28 @@
#pragma once
#include <cstddef>
#include <functional>
#include <string>
namespace Slic3r {
class TriangleMesh;
struct MeshRepairStats
{
std::size_t welded_vertices = 0;
std::size_t removed_triangles = 0;
std::size_t reversed_shells = 0;
std::size_t filled_holes = 0;
std::size_t removed_shells = 0;
std::size_t self_intersections = 0;
// False when the input already was closed, consistently oriented and free of self-intersections.
bool modified = false;
};
// Returns false, leaving the mesh untouched, if no solid can be built. progress gets the percentage done and may
// throw to cancel. See docs/HLSD/mesh-repair.md.
bool repair_mesh(TriangleMesh &mesh, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
const std::function<void(int)> &progress = {});
} // namespace Slic3r
+39 -22
View File
@@ -29,6 +29,7 @@
#include "TriangleMeshSlicer.hpp"
#include "TriangleSelector.hpp"
#include "MaterialType.hpp"
#include "MeshRepair.hpp"
#include "Format/AMF.hpp"
#include "Format/svg.hpp"
@@ -2946,6 +2947,18 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
if (text_configuration.has_value())
text_configuration.reset();
// Parts without a convex hull enclose no volume; drop them here, as deleting volumes later could delete this one.
std::vector<std::unique_ptr<ModelVolume>> parts;
for (TriangleMesh &mesh : meshes)
if (!mesh.empty()) {
std::unique_ptr<ModelVolume> part(new ModelVolume(object, *this, std::move(mesh)));
if (const std::shared_ptr<const TriangleMesh> &hull = part->get_convex_hull_shared_ptr();
hull != nullptr && !hull->its.vertices.empty() && !hull->its.indices.empty())
parts.emplace_back(std::move(part));
}
if (parts.empty())
return 1;
std::optional<TriangleSelector::SavedPainting> saved_painting = remap_paint ? save_painting() :
std::optional<TriangleSelector::SavedPainting>{};
@@ -2956,26 +2969,22 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
unsigned int extruder_counter = 0;
const Vec3d offset = this->get_offset();
for (TriangleMesh &mesh : meshes) {
if (mesh.empty())
// Repair may have removed unconnected triangles, thus emptying the mesh.
continue;
for (std::unique_ptr<ModelVolume> &part : parts) {
if (idx == 0) {
this->set_mesh(std::move(mesh));
this->calculate_convex_hull();
this->set_mesh(part->m_mesh);
m_convex_hull = part->m_convex_hull;
this->invalidate_convex_hull_2d();
// Assign a new unique ID, so that a new GLVolume will be generated.
this->set_new_unique_id();
// reset the source to disable reload from disk
this->source = ModelVolume::Source();
// BBS: reset facet annotations
this->reset_extra_facets();
}
else
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), new ModelVolume(object, *this, std::move(mesh)));
this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), part.release());
// reset the source to disable reload from disk
this->object->volumes[ivolume]->source = ModelVolume::Source();
this->object->volumes[ivolume]->set_offset(Vec3d::Zero());
this->object->volumes[ivolume]->center_geometry_after_creation();
this->object->volumes[ivolume]->translate(offset);
@@ -2989,21 +2998,29 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
++ idx;
}
// discard volumes for which the convex hull was not generated or is degenerate
size_t i = 0;
while (i < this->object->volumes.size()) {
const std::shared_ptr<const TriangleMesh> &hull = this->object->volumes[i]->get_convex_hull_shared_ptr();
if (hull == nullptr || hull->its.vertices.empty() || hull->its.indices.empty()) {
this->object->delete_volume(i);
--idx;
--i;
}
++i;
}
return idx;
}
bool ModelVolume::repair(bool keep_painting, MeshRepairStats *stats_out, std::string *error, const std::function<void(int)> &progress)
{
TriangleMesh mesh = this->mesh();
MeshRepairStats stats;
const bool ok = repair_mesh(mesh, &stats, error, progress);
if (stats_out)
*stats_out = stats;
if (!ok || !stats.modified)
return ok;
const std::optional<TriangleSelector::SavedPainting> saved_painting = keep_painting ? save_painting() : std::nullopt;
this->set_mesh(std::move(mesh));
this->calculate_convex_hull();
this->invalidate_convex_hull_2d();
// Assign a new unique ID, so that a new GLVolume will be generated.
this->set_new_unique_id();
this->restore_painting(saved_painting);
return true;
}
void ModelVolume::translate(const Vec3d& displacement)
{
set_offset(get_offset() + displacement);
+11 -7
View File
@@ -77,6 +77,7 @@ class Preset;
class BBLProject;
class KeyStore;
struct MeshRepairStats;
namespace UndoRedo {
class StackImpl;
@@ -887,13 +888,13 @@ public:
// The triangular model.
const TriangleMesh& mesh() const { return *m_mesh.get(); }
std::shared_ptr<const TriangleMesh> mesh_ptr() const { return m_mesh; }
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); }
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); }
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; }
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); }
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); }
void set_mesh(const TriangleMesh &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
void set_mesh(TriangleMesh &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
void set_mesh(const indexed_triangle_set &mesh) { m_mesh = std::make_shared<const TriangleMesh>(mesh); m_is_splittable = -1; }
void set_mesh(indexed_triangle_set &&mesh) { m_mesh = std::make_shared<const TriangleMesh>(std::move(mesh)); m_is_splittable = -1; }
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; m_is_splittable = -1; }
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); m_is_splittable = -1; }
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); m_is_splittable = -1; }
const std::shared_ptr<const TriangleMesh>& get_mesh_shared_ptr() const { return m_mesh; }
// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
@@ -1043,6 +1044,9 @@ public:
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
size_t split(unsigned int max_extruders, bool remap_paint);
// Replaces the mesh by its repair_mesh() result if that changed it. False if no solid can be built.
bool repair(bool keep_painting, MeshRepairStats *stats = nullptr, std::string *error = nullptr,
const std::function<void(int)> &progress = {});
void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
void translate(const Vec3d& displacement);
void scale(const Vec3d& scaling_factors);
+35 -6
View File
@@ -2165,6 +2165,16 @@ int PresetCollection::get_differed_values_to_update(Preset& preset, std::map<std
DynamicPrintConfig temp_config;
std::vector<std::string> dirty_options = preset.config.diff(parent_preset->config);
// Send the variant layout even when it matches the parent's, as the local save does: the loader
// sizes the per-variant values by it and would otherwise keep only the first one.
std::string extruder_id_name, extruder_variant_name;
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
if (!extruder_id_name.empty())
dirty_options.emplace_back(extruder_id_name);
if (!extruder_variant_name.empty())
dirty_options.emplace_back(extruder_variant_name);
for (auto option: dirty_options)
{
ConfigOption *opt_src = preset.config.option(option);
@@ -2629,15 +2639,34 @@ bool PresetCollection::load_user_preset(std::string name, std::map<std::string,
new_config = default_preset.config;
}
std::string extruder_id_name, extruder_variant_name;
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
// Older uploads left out a variant layout equal to the parent's but still sent one value per
// parent variant. Read those values against the parent's layout instead of cutting them to one.
if (inherit_preset && !cloud_config.has(extruder_variant_name)) {
const auto *parent_variants = inherit_preset->config.option<ConfigOptionStrings>(extruder_variant_name);
const size_t variant_count = parent_variants ? parent_variants->size() : 0;
bool values_per_variant = false;
for (const std::string &key : cloud_config.keys()) {
const size_t stride = key_set2->count(key) ? 2 : key_set1->count(key) ? 1 : 0;
const auto *values = dynamic_cast<const ConfigOptionVectorBase *>(cloud_config.option(key));
if (stride > 0 && key != extruder_id_name && values && variant_count > 1 && values->size() == variant_count * stride) {
values_per_variant = true;
break;
}
}
if (values_per_variant)
for (const std::string &key : {extruder_id_name, extruder_variant_name})
if (!key.empty() && !cloud_config.has(key) && inherit_preset->config.has(key))
cloud_config.set_key_value(key, inherit_preset->config.option(key)->clone());
}
extend_default_config_length(cloud_config, false, {});
if (inherit_preset) {
std::string extruder_id_name, extruder_variant_name;
std::set<std::string> *key_set1 = nullptr, *key_set2 = nullptr;
Preset::get_extruder_names_and_keysets(m_type, extruder_id_name, extruder_variant_name, &key_set1, &key_set2);
if (inherit_preset)
new_config.update_diff_values_to_child_config(cloud_config, extruder_id_name, extruder_variant_name, *key_set1, *key_set2);
}
else{
new_config.apply(std::move(cloud_config));
extend_default_config_length(new_config, true, default_preset.config);
+9
View File
@@ -2991,6 +2991,15 @@ void PrintObject::clear_shared_object()
void PrintObject::copy_layers_from_shared_object()
{
if (m_shared_object) {
// Orca: Print::process() calls this once per slice for each sharing object, after clear_shared_object() has
// emptied any earlier alias, so the vectors hold only layers this object sliced itself before it started sharing
// (or nothing). Free them here, as clear_support_layers() / clear_layers() would; those skip deletion while
// m_shared_object is set. The belt-only data they also free is always empty here, because belt printers never
// share layers.
for (SupportLayer *layer : m_support_layers)
delete layer;
for (Layer *layer : m_layers)
delete layer;
m_layers.clear();
m_support_layers.clear();
+5 -4
View File
@@ -12866,10 +12866,11 @@ CLITransformConfigDef::CLITransformConfigDef()
//def->cli = "orient|o";
def->set_default_value(new ConfigOptionInt(0));
/*def = this->add("repair", coBool);
def = this->add("repair", coBool);
def->label = L("Repair");
def->tooltip = L("Repair the model's meshes if it is non-manifold mesh.");
def->set_default_value(new ConfigOptionBool(false));*/
def->tooltip = L("Repair the meshes of the models as Fix Model does: close holes and cracks, orient them outward and "
"remove self-intersections.");
def->set_default_value(new ConfigOptionBool(false));
def = this->add("rotate", coFloat);
def->label = L("Rotate");
@@ -13085,7 +13086,7 @@ CLIMiscConfigDef::CLIMiscConfigDef()
def = this->add("allow_rotations", coBool);
def->label = L("Allow rotation when arranging");
def->tooltip = L("If enabled, Arrange will allow rotation when placing objects.");
def->set_default_value(new ConfigOptionBool(true));
def->set_default_value(new ConfigOptionBool(false));
def = this->add("align_to_y_axis", coBool);
def->label = L("Align to Y axis when arranging");
+3
View File
@@ -982,6 +982,9 @@ void PrintObject::generate_support_material(bool with_belt_brim)
this->_generate_support_material();
m_print->throw_if_canceled();
}
// Orca: the tree support collision/avoidance caches and support nodes are only used while this step runs
// (detect_overhangs() rebuilds them from scratch), so don't keep them resident until the next slice.
this->clear_tree_support_preview_cache();
// Belt brim rides here rather than in the brim step because its apron
// prologue introduces print_z values below the object's first layer, and
// those must exist before ToolOrdering is built at psWipeTower - one step
+1 -1
View File
@@ -1532,7 +1532,7 @@ void PrintObject::slice_volumes()
if (min_growth < 0.f || elfoot > 0.f) {
// Apply the negative XY compensation. (the ones that is <0)
ExPolygons trimming;
static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
if (elfoot > 0.f) {
ExPolygons expolygons_to_compensate = offset_ex(layer->merged(eps), -eps);
lslices_elfoot_uncompensated[layer_id] = expolygons_to_compensate;
+13 -30
View File
@@ -1976,37 +1976,15 @@ coordf_t TreeSupport::get_radius(const SupportNode* node)
return node->radius;
}
ExPolygons TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
// Orca: drop_nodes() calls these several times per node per layer, so they return a reference into the
// TreeSupportData cache. The cache only ever inserts, so its entries never move while nodes drop in parallel.
const ExPolygons& TreeSupport::get_avoidance(coordf_t radius, size_t obj_layer_nr)
{
#if USE_SUPPORT_3D
if (m_model_volumes) {
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
const Polygons& avoid_polys = m_model_volumes->getAvoidance(radius, obj_layer_nr, TreeSupport3D::TreeModelVolumes::AvoidanceType::FastSafe, on_build_plate, true);
ExPolygons expolys;
for (auto& poly : avoid_polys)
expolys.emplace_back(std::move(poly));
return expolys;
}
return ExPolygons();
#else
return m_ts_data->get_avoidance(radius, obj_layer_nr);
#endif
}
ExPolygons TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
const ExPolygons& TreeSupport::get_collision(coordf_t radius, size_t layer_nr)
{
#if USE_SUPPORT_3D
if (m_model_volumes) {
bool on_build_plate = m_object_config->support_on_build_plate_only.value;
const Polygons& collision_polys = m_model_volumes->getCollision(radius, layer_nr, true);
ExPolygons expolys;
for (auto& poly : collision_polys)
expolys.emplace_back(std::move(poly));
return expolys;
}
#else
return m_ts_data->get_collision(radius, layer_nr);
#endif
return ExPolygons();
}
Polygons TreeSupport::get_collision_polys(coordf_t radius, size_t layer_nr)
{
@@ -2827,7 +2805,12 @@ void TreeSupport::draw_circles()
#endif // SUPPORT_TREE_DEBUG_TO_SVG
SupportLayerPtrs& ts_layers = m_object->support_layers();
auto iter = std::remove_if(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return ts_layer->height < EPSILON; });
// Orca: the vector owns its layers, so the dropped ones are deleted before they are erased.
// std::stable_partition (unlike std::remove_if) leaves exactly the dropped layers in the tail.
// Only heights below EPSILON are dropped; written as !(height < EPSILON), a NaN height is kept.
auto iter = std::stable_partition(ts_layers.begin(), ts_layers.end(), [](SupportLayer* ts_layer) { return !(ts_layer->height < EPSILON); });
for (auto it = iter; it != ts_layers.end(); ++it)
delete *it;
ts_layers.erase(iter, ts_layers.end());
for (int layer_nr = 0; layer_nr < ts_layers.size(); layer_nr++) {
ts_layers[layer_nr]->upper_layer = layer_nr != ts_layers.size() - 1 ? ts_layers[layer_nr + 1] : nullptr;
@@ -3071,7 +3054,7 @@ void TreeSupport::drop_nodes()
//Insert a completely new node and let both original nodes fade.
Point next_position = (node.position + neighbours[0]) / 2; //Average position of the two nodes.
coordf_t next_radius = calc_radius(node.dist_mm_to_top+height_next);
auto avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
const ExPolygons& avoid_layer = get_avoidance(next_radius, obj_layer_nr_next);
if (group_index == 0)
{
//Avoid collisions.
@@ -3275,7 +3258,7 @@ void TreeSupport::drop_nodes()
}
#endif
coordf_t next_radius = calc_radius(node.dist_mm_to_top + height_next);
auto avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
const ExPolygons& avoidance_next = get_avoidance(next_radius, obj_layer_nr_next);
Point to_outside = projection_onto(avoidance_next, node.position);
Point direction_to_outer = to_outside - node.position;
@@ -3337,7 +3320,7 @@ void TreeSupport::drop_nodes()
p_node->to_buildplate = false;
return; // from parallel_for_each lambda
}
auto next_collision = get_collision(0, obj_layer_nr_next);
const ExPolygons& next_collision = get_collision(0, obj_layer_nr_next);
const bool to_buildplate = !is_inside_ex(m_ts_data->m_layer_outlines[obj_layer_nr_next], next_layer_vertex);
// don't increase radius if next node will collide partially with the object (STUDIO-7883)
to_outside = projection_onto(next_collision, next_layer_vertex);
+2 -2
View File
@@ -536,9 +536,9 @@ private:
coordf_t calc_branch_radius(coordf_t base_radius, coordf_t mm_to_top, double diameter_angle_scale_factor, bool use_min_distance=true);
coordf_t calc_radius(coordf_t mm_to_top);
coordf_t get_radius(const SupportNode* node);
ExPolygons get_avoidance(coordf_t radius, size_t obj_layer_nr);
const ExPolygons& get_avoidance(coordf_t radius, size_t obj_layer_nr);
// layer's expolygon expanded by radius+m_xy_distance
ExPolygons get_collision(coordf_t radius, size_t layer_nr);
const ExPolygons& get_collision(coordf_t radius, size_t layer_nr);
// get Polygons instead of ExPolygons
Polygons get_collision_polys(coordf_t radius, size_t layer_nr);
@@ -673,14 +673,14 @@ static bool repair_cluster_smooth(
[&]() { return cancelled(); }, &repair_error);
if (repaired) {
if (cancelled()) return false;
BOOST_LOG_TRIVIAL(info) << log_prefix << ": Windows 3D mesh repair finished.";
BOOST_LOG_TRIVIAL(info) << log_prefix << ": mesh repair finished.";
if (!resample_face_colors(TriMesh(std::move(repaired_its))))
return false;
} else {
BOOST_LOG_TRIVIAL(warning) << log_prefix << ": Windows 3D mesh repair failed: " << repair_error;
BOOST_LOG_TRIVIAL(warning) << log_prefix << ": mesh repair failed: " << repair_error;
}
} else {
BOOST_LOG_TRIVIAL(info) << log_prefix << ": importing mesh without Windows 3D repair.";
BOOST_LOG_TRIVIAL(info) << log_prefix << ": importing mesh without repair.";
}
}
}
+6 -4
View File
@@ -21,7 +21,9 @@ namespace libvgcode {
// the triangles that share it: the shader runs 8 times per segment instead of 24.
static constexpr const std::array<uint8_t, 8> VERTEX_DATA = { 0, 1, 2, 3, 4, 5, 6, 7 };
static constexpr const std::array<uint8_t, 24> INDEX_DATA = {
// 16-bit indices: GCN 1/2 GPUs have no 8-bit index support, and some of their drivers
// emulate it wrongly in instanced draws.
static constexpr const std::array<uint16_t, 24> INDEX_DATA = {
0, 1, 2, // front spike
0, 2, 3, // front spike
0, 3, 4, // right/bottom body
@@ -37,7 +39,7 @@ void SegmentTemplate::init()
if (m_vao_id != 0)
return;
m_size_in_bytes_gpu += (VERTEX_DATA.size() + INDEX_DATA.size()) * sizeof(uint8_t);
m_size_in_bytes_gpu += VERTEX_DATA.size() * sizeof(uint8_t) + INDEX_DATA.size() * sizeof(uint16_t);
int curr_vertex_array;
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
@@ -61,7 +63,7 @@ void SegmentTemplate::init()
// and restored together with the vao.
glsafe(glGenBuffers(1, &m_ibo_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint8_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint16_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer));
glsafe(glBindVertexArray(curr_vertex_array));
@@ -94,7 +96,7 @@ void SegmentTemplate::render(size_t count)
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
glsafe(glBindVertexArray(m_vao_id));
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_BYTE,
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_SHORT,
nullptr, static_cast<GLsizei>(count)));
glsafe(glBindVertexArray(curr_vertex_array));
}
+4
View File
@@ -1105,6 +1105,10 @@ void ConfigManipulation::toggle_print_fff_options(DynamicPrintConfig *config, in
toggle_field("support_filament", have_support_material || have_skirt);
toggle_line("raft_contact_distance", have_raft && !have_support_soluble);
// Orca:Hide raft expansion when raft is not enabled
toggle_line("raft_expansion", have_raft);
// Orca: Slim, Strong and Hybrid tree supports size their raft by first layer expansion only.
toggle_field("raft_expansion", !(is_tree(support_type) && (support_style == smsTreeSlim || support_style == smsTreeStrong || support_style == smsTreeHybrid)));
// Orca: First-layer density is available for supports broadly.
toggle_field("raft_first_layer_density", have_support_material);
+22 -3
View File
@@ -1514,6 +1514,8 @@ wxDEFINE_EVENT(EVT_GLCANVAS_PRINTABLE, SimpleEvent);
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
const double GLCanvas3D::DefaultCameraZoomToBedMarginFactor = 2.00;
const double GLCanvas3D::DefaultCameraZoomToPlateMarginFactor = 1.25;
// Main-thread only: _render_frame never runs off it, so no atomic is needed.
int GLCanvas3D::s_frames_in_progress = 0;
void GLCanvas3D::load_arrange_settings()
{
@@ -2468,7 +2470,8 @@ void GLCanvas3D::_render_frame(bool scene_dirty, bool only_init)
}
m_in_render = true;
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
++s_frames_in_progress;
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; --s_frames_in_progress; });
(void)in_render_guard;
if (m_canvas == nullptr)
@@ -2713,15 +2716,31 @@ void GLCanvas3D::_render_frame(bool scene_dirty, bool only_init)
// On Wayland, eglSwapBuffers blocks when the canvas is hidden or
// occluded. Skip the swap to avoid stalling the render loop.
if (m_canvas->IsShownOnScreen()) {
// Code run from inside this frame - a modal dialog a gizmo opened from its ImGui panel, a
// synchronous paint of another canvas - may have made a different surface current. Bind this one
// again before presenting, so the swap is not issued against a window the context no longer
// belongs to: on Mesa/X11 that is a fatal BadMatch, not the no-op it is on other platforms. Draws
// already issued before this point cannot be redirected - only this swap is protected.
if (m_canvas->IsShownOnScreen() && _set_current()) {
m_canvas->SwapBuffers();
m_frame_profiler.mark("swap");
if (!overlay_tick)
m_render_stats.increment_fps_counter();
m_presented_signature = signature;
}
else
else {
if (m_canvas->IsShownOnScreen()) {
// Logged once: if the rebind fails it does so every frame, and a warning per frame would
// bury everything else.
static bool rebind_failure_logged = false;
if (!rebind_failure_logged) {
rebind_failure_logged = true;
BOOST_LOG_TRIVIAL(warning) << "GLCanvas3D: could not rebind the GL context to this canvas before "
"SwapBuffers(); the frame is not presented";
}
}
m_presented_signature.reset();
}
}
// Everything drawn into the 3D scene, from the clear to the post processing passes, ending in the
+7
View File
@@ -643,6 +643,8 @@ private:
#endif
unsigned int m_last_w, m_last_h;
bool m_in_render;
// How many canvases are inside _render_frame() right now - see is_frame_in_progress().
static int s_frames_in_progress;
wxTimer m_timer;
wxTimer m_timer_set_color;
// Armed by each frame that draws the FPS overlay; its tick requests an overlay-only frame.
@@ -974,6 +976,11 @@ public:
void on_change_color_mode(bool is_dark, bool reinit = true);
const bool get_dark_mode_status() { return m_is_dark; }
void set_as_dirty() { m_dirty = true; }
// True while any GLCanvas3D is inside _render_frame(). The other surfaces that share the app's one
// GL context (the UV editor canvas) check this before making themselves current: a frame interrupted
// by another surface finishes drawing into that surface and then presents a window the context no
// longer belongs to, which on Mesa/X11 is a fatal X error (BadMatch) rather than a no-op.
static bool is_frame_in_progress() { return s_frames_in_progress > 0; }
void requires_check_outside_state() { m_requires_check_outside_state = true; }
unsigned int get_volumes_count() const { return (unsigned int)m_volumes.volumes.size(); }
-4
View File
@@ -719,9 +719,6 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
// does not treat anti-aliased icon edges as window transparency.
glsafe(::glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
GLModel::Geometry init_data;
@@ -753,7 +750,6 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
glsafe(::glDisable(GL_TEXTURE_2D));
glsafe(::glDisable(GL_BLEND));
}
+10
View File
@@ -1952,6 +1952,16 @@ void MenuFactory::create_plate_menu()
},
"", nullptr, []() { return !plater()->get_partplate_list().get_selected_plate()->get_objects().empty(); }, m_parent);
// fix objects on current plate
append_menu_item(menu, wxID_ANY, _L("Fix All"), _L("Fix all models on the current plate"),
[](wxCommandEvent&) { obj_list()->fix_all_through_cgal(false); }, "", nullptr,
[]() { return !plater()->get_partplate_list().get_selected_plate()->empty(); }, m_parent);
// fix objects on all plates
append_menu_item(menu, wxID_ANY, _L("Fix All Plates"), _L("Fix all models on all plates"),
[](wxCommandEvent&) { obj_list()->fix_all_through_cgal(true); }, "", nullptr,
[]() { return !plater()->model().objects.empty(); }, m_parent);
// orient objects on current plate
append_menu_item(menu, wxID_ANY, _L("Auto Rotate"), _L("Auto rotate current plate"),
[](wxCommandEvent&) {
+65 -55
View File
@@ -6297,30 +6297,44 @@ void ObjectList::rename_item()
}
void ObjectList::fix_through_cgal()
{
std::vector<int> obj_idxs, vol_idxs;
get_selection_indexes(obj_idxs, vol_idxs);
fix_through_cgal(obj_idxs, vol_idxs);
}
void ObjectList::fix_all_through_cgal(bool all_plates)
{
std::vector<int> obj_idxs;
if (all_plates) {
for (int obj_idx = 0; obj_idx < int(m_objects->size()); ++obj_idx)
obj_idxs.push_back(obj_idx);
} else {
for (const ModelObject *mo : wxGetApp().plater()->get_partplate_list().get_selected_plate()->get_objects_on_this_plate())
obj_idxs.push_back(int(std::find(m_objects->begin(), m_objects->end(), mo) - m_objects->begin()));
std::sort(obj_idxs.begin(), obj_idxs.end());
obj_idxs.erase(std::unique(obj_idxs.begin(), obj_idxs.end()), obj_idxs.end());
}
fix_through_cgal(obj_idxs, {});
}
void ObjectList::fix_through_cgal(const std::vector<int> &obj_idxs, const std::vector<int> &vol_idxs)
{
// Do not fix anything when a gizmo is open. There might be issues with updates
// and what is worse, the snapshot time would refer to the internal stack.
if (!wxGetApp().plater()->get_view3D_canvas3D()->get_gizmos_manager().check_gizmos_closed_except(GLGizmosManager::Undefined))
if (obj_idxs.empty() || !wxGetApp().plater()->get_view3D_canvas3D()->get_gizmos_manager().check_gizmos_closed_except(GLGizmosManager::Undefined))
return;
// model_name
std::vector<std::string> succes_models;
// model_name failing reason
std::vector<std::pair<std::string, std::string>> failed_models;
std::vector<int> obj_idxs, vol_idxs;
get_selection_indexes(obj_idxs, vol_idxs);
size_t unchanged_models = 0;
bool painting_removed = false;
std::vector<std::string> model_names;
// clear selections from the non-broken models if any exists
// and than fill names of models to repairing
if (vol_idxs.empty()) {
#if !FIX_THROUGH_CGAL_ALWAYS
for (int i = int(obj_idxs.size())-1; i >= 0; --i)
if (object(obj_idxs[i])->get_repaired_errors_count() == 0)
obj_idxs.erase(obj_idxs.begin()+i);
#endif // FIX_THROUGH_CGAL_ALWAYS
for (int obj_idx : obj_idxs)
if (object(obj_idx))
model_names.push_back(object(obj_idx)->name);
@@ -6328,31 +6342,26 @@ void ObjectList::fix_through_cgal()
else {
ModelObject* obj = object(obj_idxs.front());
if (obj) {
#if !FIX_THROUGH_CGAL_ALWAYS
for (int i = int(vol_idxs.size()) - 1; i >= 0; --i)
if (obj->get_repaired_errors_count(vol_idxs[i]) == 0)
vol_idxs.erase(vol_idxs.begin() + i);
#endif // FIX_THROUGH_CGAL_ALWAYS
for (int vol_idx : vol_idxs)
model_names.push_back(obj->volumes[vol_idx]->name);
}
}
auto plater = wxGetApp().plater();
const bool keep_painting = GUI::wxGetApp().app_config->get_bool("keep_painting");
auto fix_and_update_progress = [this, plater, model_names](const int obj_idx, const int vol_idx,
int model_idx,
ProgressDialog& progress_dlg,
std::vector<std::string>& succes_models,
std::vector<std::pair<std::string, std::string>>& failed_models)
auto fix_and_update_progress = [&](const int obj_idx, const int vol_idx, int model_idx, ProgressDialog& progress_dlg)
{
if (!object(obj_idx))
ModelObject *mo = object(obj_idx);
if (!mo)
return false;
const std::string& model_name = model_names[model_idx];
wxString msg = _L("Repairing model object");
if (model_names.size() == 1)
msg += ": " + from_u8(model_name) + "\n";
else if (model_names.size() > 10)
msg += ": " + from_u8(model_name) + wxString::Format(" (%d/%d)", model_idx + 1, int(model_names.size())) + "\n";
else {
msg += ":\n";
for (int i = 0; i < int(model_names.size()); ++i)
@@ -6360,33 +6369,29 @@ void ObjectList::fix_through_cgal()
msg += "\n";
}
const bool keep_painting = GUI::wxGetApp().app_config->get_bool("keep_painting");
if (!keep_painting) {
plater->clear_before_change_mesh(obj_idx);
}
const size_t volumes_before = object(obj_idx)->volumes.size();
auto count_painted = [mo]() { return std::count_if(mo->volumes.begin(), mo->volumes.end(), [](const ModelVolume *mv) { return mv->is_any_painted(); }); };
const auto painted_before = count_painted();
std::string res;
if (!fix_model_with_cgal_gui(*(object(obj_idx)), vol_idx, progress_dlg, msg, res, keep_painting))
bool modified = false;
if (!fix_model_with_cgal_gui(*mo, vol_idx, progress_dlg, msg, res, keep_painting, &modified))
return false;
//wxGetApp().plater()->changed_mesh(obj_idx);
object(obj_idx)->ensure_on_bed();
plater->changed_mesh(obj_idx);
const size_t volumes_after = object(obj_idx)->volumes.size();
if (volumes_after != volumes_before)
add_volumes_to_object_in_list(obj_idx);
if (modified) {
painting_removed = painting_removed || count_painted() < painted_before;
mo->ensure_on_bed();
plater->changed_mesh(obj_idx);
plater->get_partplate_list().notify_instance_update(obj_idx, 0);
plater->sidebar().obj_list()->update_plate_values_for_items();
update_item_error_icon(obj_idx, vol_idx);
update_info_items(obj_idx);
}
plater->get_partplate_list().notify_instance_update(obj_idx, 0);
plater->sidebar().obj_list()->update_plate_values_for_items();
if (res.empty())
if (!res.empty())
failed_models.push_back({ model_name, res });
else if (modified)
succes_models.push_back(model_name);
else
failed_models.push_back({ model_name, res });
update_item_error_icon(obj_idx, vol_idx);
update_info_items(obj_idx);
++unchanged_models;
return true;
};
@@ -6399,11 +6404,7 @@ void ObjectList::fix_through_cgal()
if (vol_idxs.empty()) {
int vol_idx{ -1 };
for (int obj_idx : obj_idxs) {
#if !FIX_THROUGH_CGAL_ALWAYS
if (object(obj_idx)->get_repaired_errors_count(vol_idx) == 0)
continue;
#endif // FIX_THROUGH_CGAL_ALWAYS
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg, succes_models, failed_models))
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg))
break;
model_idx++;
}
@@ -6411,7 +6412,7 @@ void ObjectList::fix_through_cgal()
else {
int obj_idx{ obj_idxs.front() };
for (int vol_idx : vol_idxs) {
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg, succes_models, failed_models))
if (!fix_and_update_progress(obj_idx, vol_idx, model_idx, progress_dlg))
break;
model_idx++;
}
@@ -6419,20 +6420,29 @@ void ObjectList::fix_through_cgal()
// Close the progress dialog
progress_dlg.Update(100, "");
if (painting_removed)
plater->notify_painting_removed();
// Show info notification
wxString msg;
std::vector<wxString> blocks;
wxString bullet_suf = "\n - ";
if (!succes_models.empty()) {
msg = _L_PLURAL("The following model object has been repaired", "The following model objects have been repaired", succes_models.size()) + ":";
wxString block = _L_PLURAL("The following model object has been repaired", "The following model objects have been repaired", succes_models.size()) + ":";
for (auto& model : succes_models)
msg += bullet_suf + from_u8(model);
msg += "\n\n";
block += bullet_suf + from_u8(model);
blocks.push_back(block);
}
if (!failed_models.empty()) {
msg += _L_PLURAL("Failed to repair the following model object", "Failed to repair the following model objects", failed_models.size()) + ":\n";
wxString block = _L_PLURAL("Failed to repair the following model object", "Failed to repair the following model objects", failed_models.size()) + ":";
for (auto& model : failed_models)
msg += bullet_suf + from_u8(model.first) + ": " + _(model.second);
block += bullet_suf + from_u8(model.first) + ": " + _(model.second);
blocks.push_back(block);
}
if (unchanged_models > 0)
blocks.push_back(format_wxstr(_L_PLURAL("%1$d model object needed no repair.", "%1$d model objects needed no repair.", unchanged_models), unchanged_models));
wxString msg;
for (const wxString &block : blocks)
msg += (msg.IsEmpty() ? "" : "\n\n") + block;
if (msg.IsEmpty())
msg = _L("Repairing was canceled");
plater->get_notification_manager()->push_notification(NotificationType::CgalFinished, NotificationManager::NotificationLevel::PrintInfoShortNotificationLevel, into_u8(msg));
+3 -3
View File
@@ -47,9 +47,6 @@ typedef double coordf_t;
typedef std::pair<coordf_t, coordf_t> t_layer_height_range;
typedef std::map<t_layer_height_range, ModelConfig> t_layer_config_ranges;
// Manifold mesh may contain self-intersections, so we want to always allow fixing the mesh.
#define FIX_THROUGH_CGAL_ALWAYS 1
namespace GUI {
enum class Shortcut : uint8_t;
@@ -463,6 +460,9 @@ public:
void split_instances();
void rename_item();
void fix_through_cgal();
// Fixes every object on the selected plate, or on all plates.
void fix_all_through_cgal(bool all_plates);
void fix_through_cgal(const std::vector<int> &obj_idxs, const std::vector<int> &vol_idxs);
void simplify();
void smooth_mesh();
void update_item_error_icon(const int obj_idx, int vol_idx) const ;
@@ -1036,6 +1036,11 @@ bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
Vec2d mouse_pos = mouse_coord.cast<double>();
if (mouse_event.Moving()) {
// No button is down, yet a stroke is still open: its release went elsewhere, as a paint drag does not
// capture the mouse. End the stroke as that release would have.
if (m_button_down != Button::None)
gizmo_event(m_button_down == Button::Left ? SLAGizmoEventType::LeftUp : SLAGizmoEventType::RightUp, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(), false);
gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false);
return false;
}
@@ -1205,6 +1210,10 @@ void GLGizmoPainterBase::on_set_state()
m_old_mo_id = -1;
//m_iva.release_geometry();
m_triangle_selectors.clear();
// A stroke still open goes with the selectors. Its state must not carry into the next session, where the
// first move would end it as if released and the first press would paint a line from its last position.
m_button_down = Button::None;
m_last_mouse_click = Vec2d::Zero();
//Camera& camera = wxGetApp().plater()->get_camera();
//camera.look_at(camera.get_position(), m_previous_target, Vec3d::UnitZ());
@@ -562,6 +562,11 @@ void GLGizmoTextureDisplacement::on_shutdown()
m_shaded_island_delta = Eigen::Matrix<float, 2, 3>::Identity();
m_island_drag_active = false;
m_island_move_set.clear();
// The pane closes below, taking the highlight with it, and the view must not open the next session in a
// Fast the user never picked. Set directly: nothing is to be queued against a gizmo that is closing.
if (m_island_view.switched)
m_use_shaded_preview = false;
m_island_view = IslandViewFollow{};
m_adjust_texture_mode = false;
m_seam_edit_mode = false;
m_adjust_drag_handle = AdjustHandle::None;
@@ -727,18 +732,13 @@ void GLGizmoTextureDisplacement::render_painter_gizmo()
// The UV editor's island selection, shown on the model. Polled here rather than pushed: the pane
// changes its selection in its own mouse handling, and a compare of a few ints per frame is free.
{
const TextureDisplacementLayer *al = active_layer();
const UVEditorCanvas *uv_canvas = wxGetApp().plater()->get_uv_editor_canvas();
if (m_show_uv_editor && al != nullptr && al->projection_method == TextureProjectionMethod::LSCM &&
uv_canvas != nullptr && !m_uv_editor_unwrap.empty()) {
if (uv_canvas->selected_islands() != m_island_overlay_selection)
rebuild_island_overlay(uv_canvas->selected_islands());
render_island_overlay();
} else if (m_island_overlay_glmodel.is_initialized()) {
m_island_overlay_glmodel.reset();
m_island_overlay_selection.clear();
}
if (const std::vector<int> *islands = island_highlight_selection()) {
if (*islands != m_island_overlay_selection)
rebuild_island_overlay(*islands);
render_island_overlay();
} else if (m_island_overlay_glmodel.is_initialized()) {
m_island_overlay_glmodel.reset();
m_island_overlay_selection.clear();
}
// Diagnostic overlays, drawn on top of whatever preview is active (both pull toward the camera
@@ -1520,7 +1520,7 @@ void GLGizmoTextureDisplacement::render_shaded_preview_mesh()
// is box-filtered down to 128 px for a ~48 px row, and feeding it to the shader cost the preview
// three quarters of the height map's detail - and, since height_tex_texel is derived from it, also
// flattened the shading gradient and made the parallax march skip itself at angles where it should
// run. Cached on the image_data pointer + smoothing, so no PNG is decoded per frame.
// run. Cached per image_data and smoothing, so no PNG is decoded per frame.
GLTexture *tex = get_layer_height_texture(*layer);
if (tex == nullptr || tex->get_width() <= 0 || tex->get_height() <= 0)
return;
@@ -1926,6 +1926,16 @@ void GLGizmoTextureDisplacement::render_paint_overlay(GLModel &overlay)
shader->stop_using();
}
const std::vector<int> *GLGizmoTextureDisplacement::island_highlight_selection()
{
const TextureDisplacementLayer *al = active_layer();
const UVEditorCanvas *uv_canvas = wxGetApp().plater()->get_uv_editor_canvas();
if (m_show_uv_editor && al != nullptr && al->projection_method == TextureProjectionMethod::LSCM &&
uv_canvas != nullptr && !m_uv_editor_unwrap.empty())
return &uv_canvas->selected_islands();
return nullptr;
}
void GLGizmoTextureDisplacement::rebuild_island_overlay(const std::vector<int> &selection)
{
m_island_overlay_glmodel.reset();
@@ -2651,6 +2661,37 @@ void GLGizmoTextureDisplacement::apply_view_mode(int mode)
m_parent.set_as_dirty();
}
int GLGizmoTextureDisplacement::view_mode() const
{
return m_use_shaded_preview ? 1 :
m_uv_check_mode == UVCheckMode::Checker ? 2 :
m_uv_check_mode == UVCheckMode::Distortion ? 3 : 0;
}
int GLGizmoTextureDisplacement::IslandViewFollow::step(bool shown_now, int view, bool debug_open)
{
shown = shown_now;
if (!shown) {
// The view is back to Normal already if a debug stage took it, and Normal applied over a stage would
// queue a preview job that replaces the stage being inspected.
const bool restore = switched && view == 1;
switched = keep_normal = false;
return restore ? 0 : -1;
}
if (view != 0 || keep_normal || debug_open)
return -1;
switched = true;
return 1;
}
void GLGizmoTextureDisplacement::follow_island_highlight()
{
const std::vector<int> *islands = island_highlight_selection();
const int view = m_island_view.step(islands != nullptr && !islands->empty(), view_mode(), m_debug_stage >= 0);
if (view >= 0)
apply_view_mode(view);
}
void GLGizmoTextureDisplacement::push_uv_pane_state()
{
UVEditorCanvas *canvas = wxGetApp().plater()->get_uv_editor_canvas();
@@ -2891,7 +2932,8 @@ void GLGizmoTextureDisplacement::run_uv_command(int cmd, float value)
rebuild_preview();
}
}
// FrameAll/ToggleSnap are handled inside the canvas; ProjectFromView is not wired yet.
// FrameAll/ToggleSnap are handled inside the canvas; ProjectFromView is not wired yet. SelectionChanged
// only asks for this frame: follow_island_highlight() and the overlay read the selection back themselves.
m_parent.set_as_dirty();
}
@@ -4038,8 +4080,8 @@ void GLGizmoTextureDisplacement::remove_texture_layer(int slot)
if (slot >= 0 && slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS)) {
mv->texture_displacement_facet(slot).reset();
m_thumbnails[size_t(slot)].reset();
m_thumbnail_source[size_t(slot)] = nullptr;
m_layer_expanded[size_t(slot)] = false;
m_thumbnail_source[size_t(slot)].reset();
m_layer_expanded[size_t(slot)] = false;
}
if (m_picker_slot == slot)
m_picker_slot = -1;
@@ -4213,7 +4255,7 @@ int GLGizmoTextureDisplacement::select_visible_faces(const std::array<float, 12>
selector.reset();
for (unsigned i : unobscured)
selector.set_facet(int(front_facing[i]), EnforcerBlockerType::ENFORCER);
selector.request_update_render_data();
selector.request_update_render_data(true);
update_model_object();
m_parent.set_as_dirty();
@@ -4236,7 +4278,7 @@ void GLGizmoTextureDisplacement::select_whole_model()
const size_t facet_count = v->mesh().its.indices.size();
for (size_t i = 0; i < facet_count; ++i)
m_triangle_selectors[idx]->set_facet(int(i), EnforcerBlockerType::ENFORCER);
m_triangle_selectors[idx]->request_update_render_data();
m_triangle_selectors[idx]->request_update_render_data(true);
}
update_model_object();
m_parent.set_as_dirty();
@@ -5342,7 +5384,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_thumbnail(const TextureDisplace
return nullptr;
const size_t slot = size_t(layer.slot);
if (m_thumbnails[slot] && m_thumbnail_source[slot] == layer.image_data.get() &&
if (m_thumbnails[slot] && m_thumbnail_source[slot].lock() == layer.image_data &&
m_thumbnail_smoothing[slot] == layer.smoothing)
return m_thumbnails[slot].get();
@@ -5355,7 +5397,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_thumbnail(const TextureDisplace
return nullptr;
m_thumbnails[slot] = std::move(texture);
m_thumbnail_source[slot] = layer.image_data.get();
m_thumbnail_source[slot] = layer.image_data;
m_thumbnail_smoothing[slot] = layer.smoothing;
return m_thumbnails[slot].get();
}
@@ -5364,17 +5406,17 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_color_texture(const TextureDisp
{
if (layer.empty() || !layer.color_enabled)
return nullptr;
if (m_color_tex && m_color_tex_source == layer.image_data.get() && m_color_tex_smoothing == layer.smoothing)
if (m_color_tex && m_color_tex_source.lock() == layer.image_data && m_color_tex_smoothing == layer.smoothing)
return m_color_tex.get();
std::unique_ptr<GLTexture> texture = upload_color_texture(decode_height_texture(layer), HEIGHT_TEX_MAX_PX);
if (!texture) {
m_color_tex.reset();
m_color_tex_source = nullptr;
m_color_tex_source.reset();
return nullptr;
}
m_color_tex = std::move(texture);
m_color_tex_source = layer.image_data.get();
m_color_tex_source = layer.image_data;
m_color_tex_smoothing = layer.smoothing;
return m_color_tex.get();
}
@@ -5386,7 +5428,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_height_texture(const TextureDis
// One slot, not one per layer: the preview shader only ever shades the *active* layer, so a single
// full-resolution upload is enough and the VRAM cost stays at one texture rather than eight.
if (m_height_tex && m_height_tex_source == layer.image_data.get() && m_height_tex_smoothing == layer.smoothing)
if (m_height_tex && m_height_tex_source.lock() == layer.image_data && m_height_tex_smoothing == layer.smoothing)
return m_height_tex.get();
std::unique_ptr<GLTexture> texture = upload_height_thumbnail(decode_height_texture(layer), HEIGHT_TEX_MAX_PX);
@@ -5394,7 +5436,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_height_texture(const TextureDis
return nullptr;
m_height_tex = std::move(texture);
m_height_tex_source = layer.image_data.get();
m_height_tex_source = layer.image_data;
m_height_tex_smoothing = layer.smoothing;
return m_height_tex.get();
}
@@ -5835,6 +5877,9 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
GizmoImguiBegin(get_name(), flags);
ensure_panel_icons();
process_uv_commands(); // clicks from the UV editor pane, run here where the GL context is current
// After the pane's commands, which can close it or change the view, and before the View row, so the row
// lights the view this frame ends up in and a click on it has the last word.
follow_island_highlight();
const float previous_body_h = m_panel_body_h;
const float previous_footer_h = m_panel_footer_h;
@@ -6281,7 +6326,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
if (v->is_model_part()) {
++idx;
m_triangle_selectors[idx]->reset();
m_triangle_selectors[idx]->request_update_render_data();
m_triangle_selectors[idx]->request_update_render_data(true);
}
update_model_object();
m_parent.set_as_dirty();
@@ -6323,10 +6368,9 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
// ---- View: Normal / Fast / Checker / Distortion as one group, Wireframe on its own ----
// The underlying state stays m_use_shaded_preview + m_uv_check_mode.
{
const int cur_mode = m_use_shaded_preview ? 1 :
m_uv_check_mode == UVCheckMode::Checker ? 2 :
m_uv_check_mode == UVCheckMode::Distortion ? 3 : 0;
const int cur_mode = view_mode();
int new_mode = cur_mode;
int picked = -1; // the button clicked, the active one included
bool wf_toggle = false;
bool open_uv_editor = false;
// Checker and Distortion both draw *the unwrap* - the first the texture grid laid over it, the second
@@ -6349,19 +6393,19 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + m_imgui->scaled(2.6f)));
if (icon_toggle(701, "texture_displacement_real_preview.svg", cur_mode == 0, icon_md, _L("Normal"),
_L("Normal - the real geometry, exactly what Bake will produce. Slower to update")))
new_mode = 0;
new_mode = picked = 0;
ImGui::SameLine(0.f, gap_s);
if (icon_toggle(702, "texture_displacement_fast_preview.svg", cur_mode == 1, icon_md, _L("Fast"),
_L("Fast - the relief is only shaded on, not built, and only for the layer you are "
"editing. Updates instantly while you paint")))
new_mode = 1;
new_mode = picked = 1;
ImGui::SameLine(0.f, gap_s);
if (icon_toggle(703, "texture_displacement_checker.svg", cur_mode == 2, icon_md, _L("Checker"),
_L("Checker - a test grid instead of the texture. Where the squares stay square the "
"texture is undistorted; where they stretch, it will too. Opens the UV editor if "
"it is closed"),
uv_view_na)) {
new_mode = 2;
new_mode = picked = 2;
open_uv_editor = true;
}
ImGui::SameLine(0.f, gap_s);
@@ -6369,7 +6413,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
_L("Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if "
"it is closed"),
uv_view_na)) {
new_mode = 3;
new_mode = picked = 3;
open_uv_editor = true;
}
vsep(icon_md);
@@ -6393,6 +6437,8 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
if (new_mode == cur_mode)
update_uv_editor(); // otherwise apply_view_mode() below does it
}
if (picked >= 0)
m_island_view.picked(picked);
if (new_mode != cur_mode)
apply_view_mode(new_mode);
if (wf_toggle) {
@@ -197,6 +197,27 @@ public:
};
static PaintedColors painted_colors(const TriangleMesh &mesh, const TriangleSelector::TriangleSplittingData &paint);
// The view while the UV editor's selected islands are highlighted on the model. The highlight lies on the
// undisplaced surface, so the Normal view's relief hides it wherever it rises: Normal gives way to Fast
// while islands are selected and comes back once none are. A view the user clicks in the View row is
// theirs - the pane's background buttons are not a pick, Height only meaning "the texture view".
struct IslandViewFollow
{
bool shown = false; // the highlight, as of the last step()
bool switched = false; // Fast was switched on for the highlight, so Normal comes back once it is gone
bool keep_normal = false; // the user picked Normal in the View row while the highlight was shown
// The view to apply this frame (0 Normal, 1 Fast), or -1 for none. `view` is the one on screen, numbered as
// apply_view_mode() takes it; `debug_open` a debug stage on screen, which holds Normal itself.
int step(bool shown_now, int view, bool debug_open);
// A View row button clicked, the active one included. The row is drawn after step() in the same frame,
// so `shown` is this frame's.
void picked(int view)
{
switched = false;
keep_normal = shown && view == 0;
}
};
void render_painter_gizmo() override;
// Intercepts mouse input while "Adjust Texture" mode is on (dragging the on-canvas offset/
@@ -513,6 +534,11 @@ private:
// The panel's view modes: 0 Normal, 1 Fast, 2 Checker, 3 Distortion. Shared by the View row and the pane's
// background buttons, so both switch views the same way.
void apply_view_mode(int mode);
// The view on screen, numbered as apply_view_mode() takes it.
int view_mode() const;
// Run once a frame, after the pane's commands: switches the view as m_island_view says.
void follow_island_highlight();
IslandViewFollow m_island_view;
// The pane header's thumbnail of the active layer's texture, rebuilt only when its image changes.
static constexpr int UV_THUMB_PX = 64;
const void *m_uv_thumb_source = nullptr;
@@ -744,6 +770,8 @@ private:
// in place. Rebuilt whenever the pane's selection differs from the one it was built for.
GLModel m_island_overlay_glmodel;
std::vector<int> m_island_overlay_selection;
// The pane's selection while the overlay applies - the pane open over an unwrapped LSCM layer - else null.
const std::vector<int> *island_highlight_selection();
void rebuild_island_overlay(const std::vector<int> &selection);
void render_island_overlay();
// Set on every paint event, cleared when the overlay is rebuilt in render_painter_gizmo(). Kept
@@ -924,25 +952,26 @@ private:
bool m_preview_job_pending = false;
void queue_preview_job();
// Per-slot GPU thumbnail cache for the layer list panel, keyed by the image_data pointer that
// was current the last time each thumbnail was built (see get_layer_thumbnail()).
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
std::array<const void *, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source{};
// Per-slot GPU thumbnail cache for the layer list panel, each keyed by the image_data it was built from
// (see get_layer_thumbnail()). Held weakly rather than by address, as decode_height_texture()'s cache is:
// an image freed and replaced by another at the same address must not pass for it.
std::array<std::unique_ptr<GLTexture>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnails;
std::array<std::weak_ptr<const std::vector<unsigned char>>, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source;
// The smoothing each cached thumbnail was built at, so a smoothing change re-uploads it.
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
// Full-resolution height texture for the preview shader, keyed the same way (see
// get_layer_height_texture()). A smoothing change re-uploads it, so the fast preview shows the
// blur the bake will apply.
std::unique_ptr<GLTexture> m_height_tex;
const void *m_height_tex_source = nullptr;
float m_height_tex_smoothing = -1.f;
std::unique_ptr<GLTexture> m_height_tex;
std::weak_ptr<const std::vector<unsigned char>> m_height_tex_source;
float m_height_tex_smoothing = -1.f;
// The same, for the layer's *colour*, which the fast preview quantizes per fragment so it shows
// the image at texel resolution rather than at the mesh's. Null for a grayscale texture.
std::unique_ptr<GLTexture> m_color_tex;
const void *m_color_tex_source = nullptr;
float m_color_tex_smoothing = -1.f;
std::unique_ptr<GLTexture> m_color_tex;
std::weak_ptr<const std::vector<unsigned char>> m_color_tex_source;
float m_color_tex_smoothing = -1.f;
// Library textures the picker has shown at least once, keyed by file path (see LibraryTexture).
std::map<std::string, LibraryTexture> m_library_textures;
+13 -5
View File
@@ -420,7 +420,10 @@ void GLGizmosManager::refresh_on_off_state()
void GLGizmosManager::reset_all_states()
{
if (! m_enabled || m_serializing)
// The restore/new-project event can run before deferred OpenGL resource
// loading has populated the gizmo list. There is nothing to reset until
// initialization completes.
if (! m_enabled || m_serializing || m_gizmos.empty())
return;
const EType current = get_current_type();
@@ -435,6 +438,9 @@ void GLGizmosManager::reset_all_states()
bool GLGizmosManager::open_gizmo(EType type)
{
if (m_gizmos.empty())
return false;
int idx = static_cast<int>(type);
// re-open same type cause closing
@@ -522,7 +528,7 @@ bool GLGizmosManager::is_running() const
bool GLGizmosManager::open_gizmo_by_shortcut(Shortcut shortcut)
{
if (!m_enabled)
if (!m_enabled || m_gizmos.empty())
return false;
// The text tool opens without a selection because it creates its own object.
@@ -1427,10 +1433,12 @@ void GLGizmosManager::update_hover_state(const EType &type)
bool GLGizmosManager::activate_gizmo(EType type)
{
assert(!m_gizmos.empty());
// already activated
if (m_current == type) return true;
if (m_current == type)
return true;
if (m_gizmos.empty())
return false;
if (m_current != Undefined) {
// clean up previous gizmo
@@ -925,8 +925,9 @@ void GizmoObjectManipulation::do_render_move_window(ImGuiWrapper *imgui_wrapper,
m_last_active_item = current_active_id;
last_move_input_window_width = ImGui::GetWindowWidth();
ImGui::PopStyleVar();
imgui_wrapper->end();
ImGui::PopStyleVar(2);
ImGui::PopStyleVar();
ImGuiWrapper::pop_toolbar_style();
}
@@ -1131,10 +1132,11 @@ void GizmoObjectManipulation::do_render_rotate_window(ImGuiWrapper *imgui_wrappe
m_last_active_item = current_active_id;
last_rotate_input_window_width = ImGui::GetWindowWidth();
ImGui::PopStyleVar();
imgui_wrapper->end();
// BBS
ImGui::PopStyleVar(2);
ImGui::PopStyleVar();
ImGuiWrapper::pop_toolbar_style();
}
-7
View File
@@ -1880,13 +1880,6 @@ void PartPlate::render_exclude_area(bool force_default_color) {
// draw exclude area
glsafe(::glDepthMask(GL_FALSE));
if (m_selected) {
glsafe(::glColor4fv(select_color.data()));
}
else {
glsafe(::glColor4fv(unselect_color.data()));
}
m_exclude_triangles.set_color(m_selected ? select_color : unselect_color);
m_exclude_triangles.render();
glsafe(::glDepthMask(GL_TRUE));
+11 -24
View File
@@ -14984,24 +14984,8 @@ bool Plater::priv::can_fix_through_cgal() const
std::vector<int> obj_idxs, vol_idxs;
sidebar->obj_list()->get_selection_indexes(obj_idxs, vol_idxs);
#if FIX_THROUGH_CGAL_ALWAYS
// Fixing always.
// A closed mesh may still self-intersect, so fixing is always allowed.
return ! obj_idxs.empty() || ! vol_idxs.empty();
#else // FIX_THROUGH_CGAL_ALWAYS
// Fixing only if the model is not manifold.
if (vol_idxs.empty()) {
for (auto obj_idx : obj_idxs)
if (model.objects[obj_idx]->get_repaired_errors_count() > 0)
return true;
return false;
}
int obj_idx = obj_idxs.front();
for (auto vol_idx : vol_idxs)
if (model.objects[obj_idx]->get_repaired_errors_count(vol_idx) > 0)
return true;
return false;
#endif // FIX_THROUGH_CGAL_ALWAYS
}
bool Plater::priv::can_simplify() const
@@ -22041,13 +22025,16 @@ void Plater::clear_before_change_mesh(int obj_idx)
mv->mmu_segmentation_facets.reset();
mv->fuzzy_skin_facets.reset();
}
if (paint_removed) {
// snapshot_time is captured by copy so the lambda knows where to undo/redo to.
get_notification_manager()->push_notification(
NotificationType::CustomSupportsAndSeamRemovedAfterRepair,
NotificationManager::NotificationLevel::PrintInfoNotificationLevel,
_u8L("Custom supports and color painting were removed before repairing."));
}
if (paint_removed)
notify_painting_removed();
}
void Plater::notify_painting_removed()
{
get_notification_manager()->push_notification(
NotificationType::CustomSupportsAndSeamRemovedAfterRepair,
NotificationManager::NotificationLevel::PrintInfoNotificationLevel,
_u8L("Custom supports and color painting were removed before repairing."));
}
void Plater::changed_mesh(int obj_idx)
+1
View File
@@ -599,6 +599,7 @@ public:
void reslice_SLA_until_step(SLAPrintObjectStep step, const ModelObject &object, bool postpone_error_messages = false);
void clear_before_change_mesh(int obj_idx);
void notify_painting_removed();
void changed_mesh(int obj_idx);
void changed_object(ModelObject &object);
+1
View File
@@ -3098,6 +3098,7 @@ void TabPrint::build()
optgroup = page->new_optgroup(L("Raft"), L"param_raft");
optgroup->append_single_option_line("raft_layers", "support_settings_raft");
optgroup->append_single_option_line("raft_contact_distance", "support_settings_raft");
optgroup->append_single_option_line("raft_expansion", "support_settings_raft");
optgroup = page->new_optgroup(L("Filament for Supports"), L"param_support_filament");
optgroup->append_single_option_line("support_filament", "support_settings_filament#base");
+17 -26
View File
@@ -14,7 +14,7 @@
#include "Widgets/StateColor.hpp"
#include "Widgets/StaticLine.hpp"
#include "libslic3r/ColorDecomposeRecipe.hpp"
#include "libslic3r/MeshBoolean.hpp"
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include <utility>
@@ -2436,25 +2436,25 @@ void TextureImportDialog::start_computation(bool auto_color, bool initial)
settings.target_colors_num = auto_color ? 0 : (size_t)m_param_color_count;
settings.smooth_weight = m_param_smooth / 10.0;
settings.mesh_repair_decision = m_mesh_repair_decision;
// BBS repairs the mesh through the Windows 3D SDK, which is only available on Windows
// builds that ship the SDK. Orca's CGAL-based repair (MeshBoolean::cgal::repair) works
// on all three platforms, so use that instead.
settings.mesh_repair_callback = [](const indexed_triangle_set& mesh,
indexed_triangle_set& repaired_mesh,
std::function<void(const char*, unsigned)> progress_callback,
std::function<bool()> cancel_callback,
std::string* error_message) -> bool {
if (cancel_callback && cancel_callback())
return false;
if (progress_callback)
progress_callback(_u8L("Repairing mesh").c_str(), 0);
struct Canceled {};
TriangleMesh tm(mesh);
if (!MeshBoolean::cgal::repair(tm, nullptr, error_message))
return false;
if (cancel_callback && cancel_callback())
try {
if (!repair_mesh(tm, nullptr, error_message, [&cancel_callback](int) {
if (cancel_callback && cancel_callback())
throw Canceled();
}))
return false;
} catch (const Canceled &) {
return false;
}
repaired_mesh = tm.its;
if (progress_callback)
progress_callback(_u8L("Repairing mesh").c_str(), 100);
@@ -2683,12 +2683,12 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
m_progress_dlg = nullptr;
}
#ifdef HAS_WIN10SDK
Slic3r::GUI::MessageDialog dlg(initial ? GetParent() : this,
_L("The mesh has non-manifold geometry or open boundaries. You can import it as-is or repair it with Windows 3D repair service before importing."),
_L("Mesh repair"), wxYES_NO | wxICON_WARNING | wxYES_DEFAULT);
_L("The mesh has non-manifold geometry or open boundaries. You can import it as-is or repair it before importing."),
_L("Mesh repair"), wxYES_NO | wxCANCEL | wxICON_WARNING | wxYES_DEFAULT);
dlg.SetButtonLabel(wxID_YES, _L("Import without repair"));
dlg.SetButtonLabel(wxID_NO, _L("Repair and import"), true);
dlg.SetButtonLabel(wxID_CANCEL, _L("Cancel"));
// "Repair and import" is the recommended action here, so the accent moves off the default YES
// button onto NO. MsgDialog::add_button already styled both as ButtonType::Choice, so restyling
// with the same type swaps only the palette and leaves the geometry alone.
@@ -2704,17 +2704,7 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
dlg.Fit();
dlg.CenterOnParent();
int ret = dlg.ShowModal();
m_mesh_repair_decision = (ret == wxID_NO)
? Slic3r::TexturePaintingSettings::MeshRepairDecision::RepairAndImport
: Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
#else
Slic3r::GUI::MessageDialog dlg(initial ? GetParent() : this,
_L("Please note that the mesh has non-manifold geometry or open boundaries."),
_L("Mesh issue"), wxOK | wxCANCEL | wxICON_WARNING | wxOK_DEFAULT);
dlg.SetButtonLabel(wxID_OK, _L("Continue"), true);
dlg.SetButtonLabel(wxID_CANCEL, _L("Cancel"));
int ret = dlg.ShowModal();
if (ret != wxID_OK) {
if (ret == wxID_CANCEL) {
m_cancel_flag = true;
if (initial) {
m_initial_computation_cancelled = true;
@@ -2727,8 +2717,9 @@ void TextureImportDialog::on_mesh_repair_decision_required(wxCommandEvent&)
}
return;
}
m_mesh_repair_decision = Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
#endif
m_mesh_repair_decision = (ret == wxID_NO)
? Slic3r::TexturePaintingSettings::MeshRepairDecision::RepairAndImport
: Slic3r::TexturePaintingSettings::MeshRepairDecision::ImportWithoutRepair;
start_computation(auto_color, initial);
}
+23 -2
View File
@@ -36,6 +36,7 @@
#include "3DScene.hpp"
#include "BitmapCache.hpp"
#include "GLCanvas3D.hpp"
#include "GLShader.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
@@ -939,7 +940,8 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
m_active_edge = (hit.first >= 0 && is_edge_selected(hit)) ? hit : std::pair<int, int>{ -1, -1 };
m_gesture = (m_active_edge.first >= 0) ? Gesture::MoveEdge : Gesture::Pan;
} else {
const int hit = island_at(uv);
const std::vector<int> selection_before = m_selection;
const int hit = island_at(uv);
if (hit >= 0) {
if (evt.ShiftDown()) {
// Shift adds to the selection (and makes the clicked one the new primary).
@@ -969,6 +971,10 @@ void UVEditorCanvas::on_mouse(wxMouseEvent &evt)
m_selected_island = -1;
}
m_gesture = (m_selected_island >= 0) ? Gesture::MoveIsland : Gesture::Pan;
// The owner shows the selection on the model and would not hear of this click otherwise in time: a
// click that clears the selection starts no gesture, and one that sets it reports only on release.
if (m_selection != selection_before)
run_command(Command::SelectionChanged);
}
grab_mouse();
Refresh();
@@ -1319,8 +1325,13 @@ void UVEditorCanvas::on_size(wxSizeEvent &evt)
// Update() flushes it immediately - still through the normal paint path (unlike calling
// render() directly), which matters because this canvas shares the app's one GL context with
// the 3D view and must not hijack it outside its own paint.
// Not while a 3D canvas frame is in progress, though: wxGTK delivers this size event synchronously
// when the texture displacement gizmo relays out the pane from its ImGui panel, i.e. from inside
// that frame, and flushing the paint there would take the shared context away from it. The Refresh()
// then runs the paint once the frame is over.
Refresh();
Update();
if (!GLCanvas3D::is_frame_in_progress())
Update();
}
void UVEditorCanvas::on_leave(wxMouseEvent &evt)
@@ -1341,6 +1352,16 @@ void UVEditorCanvas::render()
{
if (m_context == nullptr || !IsShownOnScreen())
return;
// Painted from inside a 3D canvas frame - a modal dialog the gizmo opened from its ImGui panel runs
// this paint, as does any other synchronous event raised there. Making this surface current now
// would take the shared context away from that canvas mid-frame: its remaining draws would land
// here and, on Mesa/X11, its SwapBuffers() would be a fatal BadMatch. Skip, but ask for another
// paint so the skipped one is not simply lost. The pane stays stale for as long as a nested modal
// loop keeps a frame on the stack, which is behind the dialog anyway.
if (GLCanvas3D::is_frame_in_progress()) {
Refresh();
return;
}
// wxGLCanvas::SetCurrent() genuinely fails (returns false) on a canvas that isn't shown on
// screen, and can also fail on a pixel-format mismatch with the context - and every GL call
+3 -1
View File
@@ -108,10 +108,12 @@ public:
// the command callback - the canvas has the selection and the view, the gizmo has the layer.
// `value` carries the new setting for the Set* commands (an angle, a flag as 0/1, or an index into
// SelectMode / Background) and is 0 otherwise.
// SelectionChanged is sent by the canvas itself when a click changes the island selection. It carries
// nothing: the owner reads selected_islands() back, and only needs telling that it should look.
enum class Command {
FrameAll, ToggleSnap, AverageScale, CutSelectedIsland, ProjectFromView, JoinSelected, UnjoinSelected,
Unwrap, SetSeamAngle, SetConnectIslands, SetSelectMode, SetMarkSeams, SetSeamPath, ClearSeams, ClearUVEdits,
SetBackground, PickTexture, PaneClosed
SetBackground, PickTexture, PaneClosed, SelectionChanged
};
void run_command(Command cmd, float value = 0.f);
using CommandFn = std::function<void(Command, float)>;
+60 -185
View File
@@ -3,240 +3,115 @@
#include <algorithm>
#include <atomic>
#include <chrono>
#include <cmath>
#include <condition_variable>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include <exception>
#include <cstddef>
#include "libslic3r/Exception.hpp"
#include <limits>
#include <exception>
#include <mutex>
#include "slic3r/GUI/Widgets/ProgressDialog.hpp"
#include <optional>
#include <string>
#include <thread>
#include <utility>
#include <vector>
#include <wx/string.h>
#include "libslic3r/MeshBoolean.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Format/bbs_3mf.hpp"
#include "libslic3r/format.hpp"
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Thread.hpp"
#include "../GUI/I18N.hpp"
#include "libslic3r/TriangleSelector.hpp"
// Orca: This file provides utilities for repairing 3D model meshes using the CGAL library, handling mesh splitting, merging, and boolean operations.
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Widgets/ProgressDialog.hpp"
namespace Slic3r {
namespace {
// Orca: Helper functions for analyzing mesh properties and transformations.
bool is_not_3dimensional_part(const TriangleMesh &mesh)
class RepairCanceledException : public std::exception
{
// Orca: Determines if a mesh is degenerate or represents a non-3dimensional part by checking volume and bounding box dimensions.
if (mesh.its.indices.empty())
return true;
indexed_triangle_set tmp = mesh.its;
its_remove_degenerate_faces(tmp, true);
if (tmp.indices.empty())
return true;
const BoundingBoxf3 bbox = mesh.bounding_box();
const Vec3d size = bbox.size();
const double min_dim = std::min(size.x(), std::min(size.y(), size.z()));
const double max_dim = std::max(size.x(), std::max(size.y(), size.z()));
if (min_dim <= EPSILON)
return true;
const double volume = std::abs(its_volume(mesh.its));
const double bbox_volume = size.x() * size.y() * size.z();
if (volume <= EPSILON)
return true;
const double min_relative_thickness = 1e-6;
const double min_volume_ratio = 1e-6;
if (min_dim / max_dim <= min_relative_thickness)
return true;
if (bbox_volume > 0.0 && volume / bbox_volume <= min_volume_ratio)
return true;
return false;
}
public:
const char *what() const noexcept override { return "Model repair has been canceled"; }
};
} // namespace
// Orca: Exception class for handling user-initiated cancellation of model repair operations.
class RepairCanceledException : public std::exception {
public:
const char* what() const noexcept override { return "Model repair has been canceled"; }
};
// Orca: Main function to repair model objects using CGAL, with progress dialog and cancellation support.
// Returns false if fixing was canceled. fix_result contains error message if failed.
bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dialog, const wxString &msg_header, std::string &fix_result, bool keep_painting)
bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dialog, const wxString &msg_header, std::string &fix_result, bool keep_painting,
bool *modified)
{
// Hold SaveObjectGaurd to prevent backup manager from racing concurrent mesh mutations (use-after-free).
// Keeps the backup manager from reading a mesh while the worker replaces it.
SaveObjectGaurd backup_gaurd(model_object);
// Orca: Synchronization primitives for progress updates between worker thread and GUI.
std::mutex mtx;
std::condition_variable condition;
struct Progress {
std::string message;
int percent = 0;
bool updated = false;
} progress;
std::vector<ModelVolume *> volumes;
if (volume_idx < 0)
volumes = model_object.volumes;
else if (std::size_t(volume_idx) < model_object.volumes.size())
volumes.push_back(model_object.volumes[volume_idx]);
std::mutex mtx;
std::condition_variable condition;
struct Progress
{
std::string message;
int percent = 0;
bool updated = false;
} progress;
std::atomic<bool> canceled = false;
std::atomic<bool> finished = false;
bool any_modified = false;
std::string errors;
bool success = false;
size_t ivolume = 0;
// Orca: Lambda for updating progress from worker thread.
auto on_progress = [&mtx, &condition, &ivolume, &model_object, &progress](const std::string &msg, unsigned prcnt) {
std::unique_lock<std::mutex> lock(mtx);
auto on_progress = [&mtx, &condition, &progress](const std::string &msg, int percent) {
std::lock_guard<std::mutex> lock(mtx);
progress.message = msg;
const size_t total = std::max<size_t>(1, model_object.volumes.size());
progress.percent = int(std::floor((float(prcnt) + float(ivolume) * 100.f) / float(total)));
progress.percent = percent;
progress.updated = true;
condition.notify_all();
};
// Orca: Worker thread that performs the actual model repair operations.
auto worker_thread = std::thread([&model_object, volume_idx, &ivolume, on_progress, &success, &canceled, &finished, &fix_result, keep_painting]() {
auto worker_thread = std::thread([&]() {
set_current_thread_name("cgal_fix_model");
try {
set_current_thread_name("cgal_fix_model");
for (std::size_t i = 0; i < volumes.size(); ++i) {
ModelVolume *volume = volumes[i];
const std::string name = volumes.size() > 1 ? volume->name : std::string();
const auto report = [&](int percent) {
if (canceled)
throw RepairCanceledException();
on_progress(name, int((100 * i + std::size_t(percent)) / volumes.size()));
};
report(0);
size_t start_volume = volume_idx == -1 ? 0 : size_t(volume_idx);
size_t end_volume = volume_idx == -1 ? std::numeric_limits<size_t>::max() : size_t(volume_idx);
for (ivolume = start_volume; ivolume < model_object.volumes.size(); ++ivolume) {
if (volume_idx != -1 && ivolume > end_volume)
break;
if (canceled)
throw RepairCanceledException();
on_progress(_u8L("Repairing model object"), 10);
ModelVolume *volume = model_object.volumes[ivolume];
// Orca: Split splittable volumes into parts for individual processing.
size_t parts_count = 1;
if (volume->is_splittable()) {
parts_count = volume->split(1, keep_painting);
if (parts_count > 1) {
const std::string msg = Slic3r::format(L("Split into %1% parts"), parts_count);
on_progress(msg, 10);
}
}
size_t part_end = std::min(ivolume + parts_count - 1, model_object.volumes.size() - 1);
if (volume_idx != -1)
end_volume = part_end;
size_t removed_parts = 0;
for (size_t idx = part_end + 1; idx > ivolume; --idx) {
const size_t part_idx = idx - 1;
const ModelVolume *part_volume = model_object.volumes[part_idx];
if (!is_not_3dimensional_part(part_volume->mesh()))
continue;
model_object.delete_volume(part_idx);
++removed_parts;
if (part_end > 0)
--part_end;
else
part_end = 0;
if (volume_idx != -1)
end_volume = part_end;
}
if (removed_parts >= parts_count) {
ivolume = part_end;
on_progress(_u8L("Repair finished"), 100);
continue;
}
for (size_t part_idx = ivolume; part_idx <= part_end && part_idx < model_object.volumes.size(); ++part_idx) {
ModelVolume *part_volume = model_object.volumes[part_idx];
TriangleMesh mesh = part_volume->mesh();
if (its_num_open_edges(mesh.its) != 0) {
// Save painting for later remap
const std::optional<TriangleSelector::SavedPainting> saved_painting = keep_painting ?
part_volume->save_painting() :
std::optional<TriangleSelector::SavedPainting>{};
std::string error;
if (!MeshBoolean::cgal::repair(mesh, nullptr, &error))
throw Slic3r::RuntimeError(error.empty() ? _u8L("Repair failed") : error);
part_volume->set_mesh(std::move(mesh));
part_volume->calculate_convex_hull();
part_volume->invalidate_convex_hull_2d();
part_volume->set_new_unique_id();
// Remap paint back
part_volume->restore_painting(saved_painting);
}
}
ivolume = part_end;
on_progress(_u8L("Repair finished"), 100);
MeshRepairStats stats;
std::string error;
if (!volume->repair(keep_painting, &stats, &error, report))
errors += (errors.empty() ? "" : "\n") + (volumes.size() > 1 ? volume->name + ": " : std::string()) + error;
any_modified = any_modified || stats.modified;
}
model_object.invalidate_bounding_box();
if (ivolume > 0)
--ivolume;
on_progress(_u8L("Repair finished"), 100);
success = true;
finished = true;
} catch (RepairCanceledException &) {
} catch (const RepairCanceledException &) {
canceled = true;
finished = true;
on_progress(_u8L("Repair canceled"), 100);
} catch (std::exception &ex) {
success = false;
finished = true;
fix_result = ex.what();
on_progress(ex.what(), 100);
} catch (const std::exception &ex) {
errors += (errors.empty() ? "" : "\n") + std::string(ex.what());
}
// Volumes repaired before a cancel or an error keep their new mesh.
model_object.invalidate_bounding_box();
finished = true;
on_progress(_u8L("Repair finished"), 100);
});
// Orca: Main GUI loop to update progress dialog and handle cancellation.
while (!finished) {
std::unique_lock<std::mutex> lock(mtx);
condition.wait_for(lock, std::chrono::milliseconds(250), [&progress]{ return progress.updated; });
// Decrease progress percent slightly to avoid auto-closing.
if (!progress_dialog.Update(progress.percent - 1, msg_header + _(progress.message)))
condition.wait_for(lock, std::chrono::milliseconds(250), [&progress] { return progress.updated; });
// One percent short of the maximum, so that the dialog does not close itself.
if (!progress_dialog.Update(std::max(0, progress.percent - 1), msg_header + wxString::FromUTF8(progress.message)))
canceled = true;
else
progress_dialog.Fit();
progress.updated = false;
}
if (canceled) {
// Nothing to show.
} else if (success) {
fix_result.clear();
}
if (worker_thread.joinable())
worker_thread.join();
fix_result = canceled ? std::string() : errors;
if (modified)
*modified = any_modified;
return !canceled;
}
+3 -2
View File
@@ -12,8 +12,9 @@ class Model;
class ModelObject;
class Print;
// Return false if fixing was canceled. fix_result is empty on success.
extern bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dlg, const wxString &msg_header, std::string &fix_result, bool keep_painting);
// Return false if fixing was canceled. fix_result is empty on success; modified tells whether any mesh changed.
extern bool fix_model_with_cgal_gui(ModelObject &model_object, int volume_idx, GUI::ProgressDialog &progress_dlg, const wxString &msg_header, std::string &fix_result, bool keep_painting,
bool *modified = nullptr);
} // namespace Slic3r
+16
View File
@@ -31,6 +31,22 @@ set_tests_properties(cli_project_missing_keys PROPERTIES
SKIP_RETURN_CODE 77
TIMEOUT 900)
add_test(NAME cli_arrange_rotations
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_arrange_rotations.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON}
${CMAKE_SOURCE_DIR}/resources/profiles/BBL)
set_tests_properties(cli_arrange_rotations PROPERTIES
LABELS "CLI;RequiresApp"
SKIP_RETURN_CODE 77
TIMEOUT 900)
add_test(NAME cli_no_suitable_objects
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_no_suitable_objects.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON}
${CMAKE_SOURCE_DIR}/resources/profiles/BBL)
set_tests_properties(cli_no_suitable_objects PROPERTIES
LABELS "CLI;RequiresApp"
SKIP_RETURN_CODE 77
TIMEOUT 900)
add_test(NAME cli_malformed_input
COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/test_cli_malformed_input.sh $<TARGET_FILE:OrcaSlicer> ${ORCA_CLI_TEST_PYTHON})
set_tests_properties(cli_malformed_input PROPERTIES
+89
View File
@@ -0,0 +1,89 @@
#!/usr/bin/env bash
# End-to-end check of the CLI's arrange rotation policy.
#
# Arrange is translate-only unless --allow-rotations is passed, so a bar that fits the bed only
# diagonally is not placed and the plate ends up with nothing fully inside the print volume. The
# run must then say that rotations were off, on stderr as well as in result.json, because
# result.json is written on Linux only. Passing the flag must place the same bar and slice it, and
# an object that fits axis-aligned must be unaffected by the default.
#
# usage: test_cli_arrange_rotations.sh <orca-slicer binary> <python3> <resources/profiles/BBL>
set -u
BIN="${1:-}"
PY="${2:-python3}"
PROFILES="${3:-}"
# 77 is the test's SKIP_RETURN_CODE.
[ -x "$BIN" ] || { echo "SKIP: orca-slicer binary not found: $BIN"; exit 77; }
[ -d "$PROFILES" ] || { echo "FAIL: profiles directory not found: $PROFILES"; exit 1; }
WORK="$(mktemp -d "${TMPDIR:-/tmp}/orca-cli-arrange-rotations.XXXXXX")"
trap 'rm -rf "$WORK"' EXIT
# box <file> <x> <y> <z>: an ASCII STL box, so the test needs no fixture.
box() {
"$PY" - "$@" <<'EOF'
import sys
out, sx, sy, sz = sys.argv[1], float(sys.argv[2]), float(sys.argv[3]), float(sys.argv[4])
v = [(x, y, z) for z in (0, sz) for y in (0, sy) for x in (0, sx)]
with open(out, "w") as f:
f.write("solid box\n")
for a, b, c, d in ((0, 2, 3, 1), (4, 5, 7, 6), (0, 1, 5, 4), (2, 6, 7, 3), (0, 4, 6, 2), (1, 3, 7, 5)):
for tri in ((v[a], v[b], v[c]), (v[a], v[c], v[d])):
f.write("facet normal 0 0 0\nouter loop\n")
for p in tri:
f.write("vertex %g %g %g\n" % p)
f.write("endloop\nendfacet\n")
f.write("endsolid box\n")
EOF
}
# Longer than the 256 mm bed edge, shorter than its 362 mm diagonal: it fits only turned.
box "$WORK/bar.stl" 300 10 5
# Fits axis-aligned, so the default must not change anything for it.
box "$WORK/cube.stl" 10 10 10
# slice <tag> <input> [option...] -> $WORK/<tag>/{rc,stdout,stderr,result.json}
slice() {
local out="$WORK/$1" input="$2"; shift 2
mkdir -p "$out"
timeout 300 "$BIN" --datadir "$out/datadir" \
--load-settings "$PROFILES/machine/Bambu Lab X1 Carbon 0.4 nozzle.json;$PROFILES/process/0.20mm Standard @BBL X1C.json" \
--load-defaultfila "$@" --slice 0 --outputdir "$out" "$input" \
> "$out/stdout" 2> "$out/stderr"
echo "$?" > "$out/rc"
}
# exit_code <tag>: the CLI's negative code as the shell saw it, e.g. -50 arrives as 206.
exit_code() { "$PY" -c "import sys; rc = int(open(sys.argv[1]).read()); print(rc - 256 if rc > 127 else rc)" "$WORK/$1/rc"; }
fail() { echo "FAIL: $*"; exit 1; }
# 1. Default: no flag, so no rotations, so the bar does not fit and the reason names rotation.
slice default "$WORK/bar.stl"
[ "$(exit_code default)" = "-50" ] || fail "default: expected -50, got $(exit_code default)"
grep -q "Arrange ran without rotations" "$WORK/default/stderr" \
|| fail "default: stderr does not mention rotations: $(cat "$WORK/default/stderr")"
"$PY" - "$WORK/default/result.json" <<'EOF' || exit 1
import json, sys
result = json.load(open(sys.argv[1]))
if result["return_code"] != -50:
sys.exit("FAIL: result.json return_code %s, expected -50" % result["return_code"])
if "Arrange ran without rotations" not in result["error_string"]:
sys.exit("FAIL: result.json error_string does not mention rotations: %s" % result["error_string"])
EOF
# 2. The flag is coBool, so it takes no value: it must place the same bar and slice it.
slice rotations "$WORK/bar.stl" --allow-rotations
[ "$(exit_code rotations)" = "0" ] || fail "--allow-rotations: expected 0, got $(exit_code rotations); $(tail -n 5 "$WORK/rotations/stdout")"
[ -s "$WORK/rotations/plate_1.gcode" ] || fail "--allow-rotations: no g-code written"
# 3. An object that fits axis-aligned is unaffected by the default, and says nothing about rotation.
slice cube "$WORK/cube.stl"
[ "$(exit_code cube)" = "0" ] || fail "cube: expected 0, got $(exit_code cube); $(tail -n 5 "$WORK/cube/stdout")"
[ -s "$WORK/cube/plate_1.gcode" ] || fail "cube: no g-code written"
grep -q "Arrange ran without rotations" "$WORK/cube/stderr" && fail "cube: unexpected rotation message on a successful run"
echo "PASS: arrange rotation default, its failure message, and the opt-in flag"
+83
View File
@@ -0,0 +1,83 @@
#!/usr/bin/env bash
# The reason recorded for CLI_NO_SUITABLE_OBJECTS (-50) has to fit the input the CLI was given.
# Any input format is arranged and sliced, so an object larger than the bed empties the plate just
# as a 3mf with an empty plate does, and the recorded reason must not send such a caller off to
# inspect a 3mf or an upload that is not part of their run.
#
# usage: test_cli_no_suitable_objects.sh <orca-slicer binary> <python3> <resources/profiles/BBL>
set -u
BIN="${1:-}"
PY="${2:-python3}"
PROFILES="${3:-}"
# 77 is the test's SKIP_RETURN_CODE.
[ -x "$BIN" ] || { echo "SKIP: orca-slicer binary not found: $BIN"; exit 77; }
[ -d "$PROFILES" ] || { echo "FAIL: profiles directory not found: $PROFILES"; exit 1; }
WORK="$(mktemp -d "${TMPDIR:-/tmp}/orca-cli-no-suitable-objects.XXXXXX")"
trap 'rm -rf "$WORK"' EXIT
# box <file> <x> <y> <z>: an ASCII STL box, so the test needs no fixture.
box() {
"$PY" - "$@" <<'EOF'
import sys
out, sx, sy, sz = sys.argv[1], float(sys.argv[2]), float(sys.argv[3]), float(sys.argv[4])
v = [(x, y, z) for z in (0, sz) for y in (0, sy) for x in (0, sx)]
with open(out, "w") as f:
f.write("solid box\n")
for a, b, c, d in ((0, 2, 3, 1), (4, 5, 7, 6), (0, 1, 5, 4), (2, 6, 7, 3), (0, 4, 6, 2), (1, 3, 7, 5)):
for tri in ((v[a], v[b], v[c]), (v[a], v[c], v[d])):
f.write("facet normal 0 0 0\nouter loop\n")
for p in tri:
f.write("vertex %g %g %g\n" % p)
f.write("endloop\nendfacet\n")
f.write("endsolid box\n")
EOF
}
# Wider than the 256 mm bed and wider than its 362 mm diagonal, so no placement can fit it.
box "$WORK/slab.stl" 400 400 5
# Fits, so the run must succeed: proves the harness itself is sound.
box "$WORK/cube.stl" 10 10 10
# slice <tag> <input> [option...] -> $WORK/<tag>/{rc,stdout,stderr,result.json}
slice() {
local out="$WORK/$1" input="$2"; shift 2
mkdir -p "$out"
timeout 300 "$BIN" --datadir "$out/datadir" \
--load-settings "$PROFILES/machine/Bambu Lab X1 Carbon 0.4 nozzle.json;$PROFILES/process/0.20mm Standard @BBL X1C.json" \
"$@" --slice 0 --outputdir "$out" "$input" \
> "$out/stdout" 2> "$out/stderr"
echo "$?" > "$out/rc"
}
# exit_code <tag>: the CLI's negative code as the shell saw it, e.g. -50 arrives as 206.
exit_code() { "$PY" -c "import sys; rc = int(open(sys.argv[1]).read()); print(rc - 256 if rc > 127 else rc)" "$WORK/$1/rc"; }
fail() { echo "FAIL: $*"; exit 1; }
# --allow-rotations keeps this on the generic reason: a translate-only arrange has its own,
# more specific one. The slab is wider than the 362 mm bed diagonal, so rotation cannot place it.
slice slab "$WORK/slab.stl" --allow-rotations
[ "$(exit_code slab)" = "-50" ] || fail "slab: expected -50, got $(exit_code slab); $(tail -n 5 "$WORK/slab/stdout")"
"$PY" - "$WORK/slab/result.json" <<'EOF' || exit 1
import json, sys
result = json.load(open(sys.argv[1]))
if result["return_code"] != -50:
sys.exit("FAIL: result.json return_code %s, expected -50" % result["return_code"])
reason = result["error_string"]
if not reason.strip():
sys.exit("FAIL: result.json carries no error_string")
# The run was handed an STL and asked for g-code: neither a 3mf nor an upload exists to check.
for word in ("3mf", "3MF", "upload"):
if word in reason:
sys.exit("FAIL: error_string mentions %r for an STL run: %s" % (word, reason))
EOF
slice cube "$WORK/cube.stl"
[ "$(exit_code cube)" = "0" ] || fail "cube: expected 0, got $(exit_code cube); $(tail -n 5 "$WORK/cube/stdout")"
[ -s "$WORK/cube/plate_1.gcode" ] || fail "cube: no g-code written"
echo "PASS: the no-suitable-objects reason fits a non-3mf run"
@@ -0,0 +1,35 @@
ISO-10303-21;
HEADER;
FILE_DESCRIPTION((''),'2;1');
FILE_NAME('surface_model_geometric_set','2026-10-12T00:00:00',(''),(''),'','','');
FILE_SCHEMA(('CONFIG_CONTROL_DESIGN'));
ENDSEC;
DATA;
#1=APPLICATION_CONTEXT('configuration controlled 3d designs of mechanical parts and assemblies');
#2=APPLICATION_PROTOCOL_DEFINITION('international standard','config_control_design',1994,#1);
#3=MECHANICAL_CONTEXT('',#1,'mechanical');
#4=PRODUCT('surfaces','surfaces','',(#3));
#5=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE('','',#4,.NOT_KNOWN.);
#6=DESIGN_CONTEXT('',#1,'design');
#7=PRODUCT_DEFINITION('','',#5,#6);
#8=PRODUCT_DEFINITION_SHAPE('','',#7);
#9=SHAPE_DEFINITION_REPRESENTATION(#8,#20);
#10=(LENGTH_UNIT()NAMED_UNIT(*)SI_UNIT(.MILLI.,.METRE.));
#11=(NAMED_UNIT(*)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.));
#12=(NAMED_UNIT(*)SI_UNIT($,.STERADIAN.)SOLID_ANGLE_UNIT());
#13=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.E-6),#10,'distance_accuracy_value','');
#14=(GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#13))GLOBAL_UNIT_ASSIGNED_CONTEXT((#10,#11,#12))REPRESENTATION_CONTEXT('',''));
#15=CARTESIAN_POINT('',(0.,0.,0.));
#16=DIRECTION('',(0.,0.,1.));
#17=DIRECTION('',(1.,0.,0.));
#18=AXIS2_PLACEMENT_3D('',#15,#16,#17);
#19=GEOMETRIC_SET('',(#30,#40));
#20=GEOMETRICALLY_BOUNDED_SURFACE_SHAPE_REPRESENTATION('',(#18,#19),#14);
#30=RECTANGULAR_TRIMMED_SURFACE('',#31,0.,10.,0.,10.,.T.,.T.);
#31=PLANE('',#18);
#40=RECTANGULAR_TRIMMED_SURFACE('',#41,0.,10.,0.,10.,.T.,.T.);
#41=PLANE('',#42);
#42=AXIS2_PLACEMENT_3D('',#43,#16,#17);
#43=CARTESIAN_POINT('',(0.,0.,10.));
ENDSEC;
END-ISO-10303-21;
+55
View File
@@ -178,6 +178,61 @@ bool is_block_move(const GCodeProcessorResult::MoveVertex &move)
} // namespace
TEST_CASE("Loaded manual tool change comments switch subsequent moves when enabled", "[GCodeProcessor][Regression]")
{
const bool manual_filament_change = GENERATE(false, true);
CAPTURE(manual_filament_change);
const DynamicPrintConfig config = Test::multifilament_config(2, {
{ "gcode_flavor", "marlin" },
{ "filament_type", "PLA;PETG" },
{ "manual_filament_change", manual_filament_change },
});
const bool was_bbl_printer = GCodeProcessor::s_IsBBLPrinter;
const ScopeGuard restore_bbl_printer([was_bbl_printer] { GCodeProcessor::s_IsBBLPrinter = was_bbl_printer; });
GCodeProcessor::s_IsBBLPrinter = false;
ScopedTemporaryFile temp(".gcode");
{
std::ofstream out(temp.string());
REQUIRE(out.is_open());
out << "; generated by OrcaSlicer\n"
<< "G90\nM83\nT0\n"
<< "G1 X10 Y10 Z0.2 F3000\n"
<< "G1 X20 E1\n"
<< "; MANUAL_TOOL_CHANGE T1\n"
<< "G1 X30\nG1 X40 E1\nG1 X50\nG1 X60 E1\n";
// Let process_file load the embedded DynamicPrintConfig, as the standalone viewer does.
out << "; CONFIG_BLOCK_START\n";
for (const std::string &key : config.keys())
out << "; " << key << " = " << config.opt_serialize(key) << '\n';
out << "; CONFIG_BLOCK_END\n";
REQUIRE(out.good());
}
GCodeProcessor processor;
processor.process_file(temp.string());
const auto &result = processor.get_result();
REQUIRE(result.filaments_count == 2);
constexpr unsigned int tool_change_line = 7;
size_t before = 0;
size_t after = 0;
for (const auto &move : result.moves) {
if (!is_block_move(move))
continue;
CAPTURE(move.gcode_id, move.type);
if (move.gcode_id < tool_change_line) {
++before;
CHECK(move.extruder_id == 0);
} else if (move.gcode_id > tool_change_line) {
++after;
CHECK(move.extruder_id == (manual_filament_change ? 1 : 0));
}
}
REQUIRE(before > 0);
REQUIRE(after > 0);
}
TEST_CASE("Actual speed moves are inserted on their block's segment just before its move", "[GCodeProcessor]")
{
// 60 squares take several planner passes, which remap the blocks kept between passes.
+26
View File
@@ -1748,3 +1748,29 @@ TEST_CASE("Percent accelerations resolve against the option they are a percentag
REQUIRE(accelerations_by_role[role_name] == std::set<int>{ value });
}
}
TEST_CASE("Initial filament start G-code tolerates a list shorter than the filament count", "[GCodeWriter]")
{
// Two filaments but only one filament_start_gcode entry, and the only object prints on
// filament 2, so the BBL export starts on a filament past the end of the list.
DynamicPrintConfig config = multifilament_config(2);
config.set_key_value("filament_start_gcode", new ConfigOptionStrings({"; filament start"}));
Model model;
auto *obj = model.add_object();
obj->add_volume(cube(20));
obj->add_instance();
obj->config.set_key_value("extruder", new ConfigOptionInt(2));
Print print;
print.is_BBL_printer() = true;
arrange_objects_on_test_bed(model, config);
for (auto *mo : model.objects) {
mo->ensure_on_bed();
print.auto_assign_extruders(mo);
}
print.apply(model, config);
print.validate();
REQUIRE_NOTHROW(Slic3r::Test::gcode(print));
}
+4 -1
View File
@@ -223,7 +223,10 @@ DynamicPrintConfig multifilament_config(unsigned int filaments, std::initializer
// These are read by filament id during export but absent from filament_option_keys(),
// so set_num_filaments leaves them size 1; size them too, else out-of-range access.
const auto &defaults = FullPrintConfig::defaults();
for (const char *key : { "filament_type", "filament_vendor", "filament_start_gcode" })
for (const char *key : { "filament_type", "filament_vendor", "filament_start_gcode", "filament_change_length", "filament_change_length_nc",
"filament_ramming_travel_time", "filament_ramming_travel_time_nc",
"filament_ramming_volumetric_speed", "filament_ramming_volumetric_speed_nc",
"nozzle_temperature", "nozzle_temperature_initial_layer" })
static_cast<ConfigOptionVectorBase *>(config.option(key, true))->resize(filaments, defaults.option(key));
// flush_volumes_matrix must be sized filaments*filaments or export rejects it.
+73
View File
@@ -315,6 +315,79 @@ TEST_CASE("Per-object wall filament override is honored", "[MultiFilament]")
CHECK(tools_for_role(gcode, "infill") == std::set<int>{ 0 }); // infill not overridden: stays on F1
}
// FanMover's guard against splitting a G1 inside custom gcode keys off the ";_FAN_MOVER_SKIP_START/END"
// markers GCode::set_extruder() must emit around change_filament_gcode's output. Direct
// toolchanges and Type2's wipe-tower toolchange (append_tcr2() calls set_extruder()) both go
// through it; Type1's wipe-tower toolchange (WipeTowerIntegration::append_tcr(), append_tcr2's only
// sibling caller of change_filament_gcode) needs the same bracketing of its own.
TEST_CASE("Toolchange gcode is bracketed against FanMover splitting its moves", "[MultiFilament]")
{
const std::string custom_gcode = "; fan full\nM106 P1 S255\nM400 S3\nG1 X77 F5000\nG1 X91 F3000\n";
// "direct": no prime tower, GCode::set_extruder() runs the toolchange. By-object sequencing
// with a per-object filament override is what makes one happen at all without a tower.
// "type1": a Type1 prime tower routes the toolchange through WipeTowerIntegration::append_tcr()
// instead (append_tcr2, Type2's equivalent, itself calls set_extruder() - so Type2 needs no
// separate case here).
const std::string path = GENERATE(as<std::string>{}, "direct", "type1");
CAPTURE(path);
std::string gcode_str;
if (path == "direct") {
const std::vector<std::vector<Slic3r::ConfigBase::SetDeserializeItem>> per_object_overrides = {
{}, { { "outer_wall_filament_id", "2" }, { "inner_wall_filament_id", "2" } }
};
DynamicPrintConfig config = multifilament_config(2, {
{ "skirt_loops", 0 },
{ "brim_type", "no_brim" },
{ "print_sequence", "by object" },
{ "change_filament_gcode", custom_gcode },
{ "fan_speedup_time", 0.5 },
{ "fan_kickstart", 0.1 },
});
gcode_str = slice_with_object_overrides({ cube(20), cube(20) }, config, per_object_overrides);
} else {
const std::vector<std::vector<Slic3r::ConfigBase::SetDeserializeItem>> per_object_overrides = {
{ { "extruder", "1" } }, { { "extruder", "2" } }
};
DynamicPrintConfig config = multifilament_config(2, {
{ "change_filament_gcode", custom_gcode },
{ "fan_speedup_time", 0.5 },
{ "fan_kickstart", 0.1 },
{ "enable_prime_tower", true },
{ "wipe_tower_type", "type1" },
{ "prime_tower_width", 35 },
{ "wipe_tower_x", 120 },
{ "wipe_tower_y", 120 },
{ "printable_area", "0x0,200x0,200x200,0x200" },
{ "skirt_loops", 0 },
{ "brim_type", "no_brim" },
});
gcode_str = slice_with_object_overrides({ cube(20), cube(20) }, config, per_object_overrides);
}
// The resolved-settings config footer echoes "change_filament_gcode = ..." with its value
// escaped, so drop it before counting or its own copy of "G1 X77 F5000" is miscounted.
const size_t footer_start = gcode_str.find("; CONFIG_BLOCK_START");
REQUIRE(footer_start != std::string::npos);
gcode_str.erase(footer_start);
auto count_occurrences = [](const std::string &haystack, const std::string &needle) {
size_t count = 0, pos = 0;
while ((pos = haystack.find(needle, pos)) != std::string::npos) {
++count;
pos += needle.size();
}
return count;
};
const size_t total_waypoints = count_occurrences(gcode_str, "G1 X77 F5000");
const size_t bracketed = count_occurrences(gcode_str, "M400 S3\nG1 X77 F5000");
REQUIRE(total_waypoints > 0);
CHECK(bracketed == total_waypoints);
// FanMover drops its own markers; only the start-of-print toolchange, which it never processes, keeps them.
CHECK(count_occurrences(gcode_str, ";_FAN_MOVER_SKIP_START") <= 1);
}
// With wait_for_temp_on_wipe_tower the blocking M109 moves from right after the Tn command to
// a stop point parked beside the wipe tower (heat-up drool falls next to the tower, not onto
// its top): tagged with _WAIT_FOR_TEMP_ON_WIPE_TOWER, after the toolchange and before the
+76
View File
@@ -43,6 +43,7 @@
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/Exception.hpp"
#include "libslic3r/LifecycleEvents.hpp"
#include "libslic3r/Utils.hpp"
#include "test_helpers.hpp"
#include "test_utils.hpp"
@@ -156,6 +157,81 @@ SCENARIO("Changing the number of solid shell layers does not make all surfaces i
}
}
// Two copies of one object share a single slice. When a copy that has sliced itself becomes identical to an
// earlier object, it keeps its own layers while that object slices and only then takes the shared layers over.
TEST_CASE("An object that starts sharing another object's slices keeps its own layers until it takes them over", "[Print][Regression]")
{
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
config.set_deserialize_strict({
{ "layer_height", 0.2 },
{ "initial_layer_print_height", 0.2 },
{ "raft_layers", 1 }, // each object gets support layers of its own
{ "sparse_infill_density", "20%" }, // object_a's override below differs from this
});
// Activates the slicing-pipeline hook installed for the second slice below.
config.set_key_value("slicing_pipeline_plugin", new ConfigOptionStrings({"probe"}));
Print print;
Model model;
init_print({cube(20)}, print, model, config);
ModelObject *object_a = model.objects.front();
// add_object() gives the copy extruder 1, and objects only share slices when their configs match.
object_a->config.set_key_value("extruder", new ConfigOptionInt(1));
ModelObject *object_b = model.add_object(*object_a); // shares object_a's mesh
for (ModelInstance *instance : object_b->instances)
instance->set_offset(instance->get_offset() + Vec3d(40., 0., 0.));
// A per-object override makes the objects differ, so each slices itself.
object_a->config.set_key_value("sparse_infill_density", new ConfigOptionPercent(40));
print.apply(model, config);
print.process();
REQUIRE(print.objects().size() == 2);
// The non-const accessors hand out the layer vectors themselves, which the checks below compare.
PrintObject *print_b = print.get_object(1);
REQUIRE(print_b->model_object()->id() == object_b->id()); // Print slices its own copy of the model
REQUIRE(print_b->get_shared_object() == nullptr);
const LayerPtrs own_layers = print_b->layers();
const SupportLayerPtrs own_support_layers = print_b->support_layers();
REQUIRE(!own_layers.empty());
REQUIRE(!own_support_layers.empty());
// Without the override the objects are identical again: print_a redoes the steps the setting invalidated,
// and print_b shares it.
object_a->config.erase("sparse_infill_density");
print.apply(model, config);
REQUIRE(print.objects().size() == 2);
PrintObject *print_a = print.get_object(0);
// Erasing the override invalidates print_a's posPrepareInfill and the steps after it. Its hook is the first one
// print_a fires, and it runs after print_b starts sharing but before print_b takes the shared layers over.
bool hook_fired = false;
bool shared_while_a_runs = false;
bool kept_layers = false;
bool kept_support_layers = false;
{
Print::set_slicing_pipeline_hook_fn([&](Print &, const PrintObject *object, SlicingPipelineStepPlugin) {
if (object != print_a || hook_fired)
return;
hook_fired = true;
shared_while_a_runs = print_b->get_shared_object() == print_a;
kept_layers = print_b->layers() == own_layers;
kept_support_layers = print_b->support_layers() == own_support_layers;
});
const ScopeGuard reset_hook([] { Print::set_slicing_pipeline_hook_fn(nullptr); });
print.process();
}
REQUIRE(hook_fired);
CHECK(print.objects()[1] == print_b);
CHECK(shared_while_a_runs);
CHECK(kept_layers);
CHECK(kept_support_layers);
CHECK(print_b->get_shared_object() == print_a);
REQUIRE(!print_a->layers().empty());
CHECK(print_b->layers() == print_a->layers());
CHECK(print_b->support_layers() == print_a->support_layers());
}
// ---------------------------------------------------------------------------
// Print::validate() warning collection
//
+1
View File
@@ -53,6 +53,7 @@ add_executable(${_TEST_NAME}_tests
test_stl.cpp
test_triangle_selector.cpp
test_meshboolean.cpp
test_mesh_repair.cpp
test_trianglemesh_slicer.cpp
test_marchingsquares.cpp
test_lay_on_face.cpp
+255
View File
@@ -0,0 +1,255 @@
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <string>
#include <utility>
#include <vector>
#include <libslic3r/MeshBoolean.hpp>
#include <libslic3r/MeshRepair.hpp>
#include <libslic3r/Point.hpp>
#include <libslic3r/libslic3r.h>
#include <libslic3r/TriangleMesh.hpp>
using namespace Slic3r;
using Catch::Matchers::WithinRel;
namespace {
indexed_triangle_set cube(double size, const Vec3d &offset = Vec3d::Zero())
{
TriangleMesh mesh = make_cube(size, size, size);
mesh.translate(offset.cast<float>());
return mesh.its;
}
indexed_triangle_set merged(const std::vector<indexed_triangle_set> &parts)
{
indexed_triangle_set out;
for (const indexed_triangle_set &part : parts)
its_merge(out, part);
return out;
}
// Every triangle with its own three vertices, as some exporters write meshes.
indexed_triangle_set soup(const indexed_triangle_set &its)
{
indexed_triangle_set out;
for (const stl_triangle_vertex_indices &f : its.indices) {
const int first = int(out.vertices.size());
for (int k = 0; k < 3; ++k)
out.vertices.push_back(its.vertices[f[k]]);
out.indices.emplace_back(first, first + 1, first + 2);
}
return out;
}
double regular_polygon_area(int sides, double radius) { return 0.5 * sides * radius * radius * std::sin(2. * PI / sides); }
// Closed by vertex indices, outward oriented and free of self-intersections.
void check_solid(const TriangleMesh &mesh, double volume)
{
CHECK(its_num_open_edges(mesh.its) == 0);
CHECK_THAT(its_volume(mesh.its), WithinRel(volume, 1e-4));
CHECK_FALSE(MeshBoolean::cgal::does_self_intersect(mesh));
}
} // namespace
TEST_CASE("A triangle soup repairs into the solid it describes", "[MeshRepair]")
{
TriangleMesh mesh(soup(cube(20.)));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.modified);
check_solid(mesh, 20. * 20. * 20.);
CHECK(mesh.its.vertices.size() == 8);
}
TEST_CASE("Flipped triangles take the orientation of their neighbours", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
std::swap(its.indices[1][1], its.indices[1][2]);
std::swap(its.indices[5][1], its.indices[5][2]);
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("An inside-out mesh is turned outward", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
its_flip_triangles(its);
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("Holes are filled", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
its.indices.erase(its.indices.begin(), its.indices.begin() + 3);
TriangleMesh mesh(std::move(its));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.filled_holes > 0);
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("Cracks between triangles that should share corners are closed", "[MeshRepair]")
{
indexed_triangle_set its = soup(cube(20.));
// Shift the corners of two triangles by far less than a micron, as float rounding in an exporter would.
for (std::size_t v = 0; v < 6; ++v)
its.vertices[v] += Vec3f(1e-5f, -1e-5f, 1e-5f);
TriangleMesh mesh(std::move(its));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.welded_vertices > 0);
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("A T-junction is closed", "[MeshRepair]")
{
// The top of the cube is split at the middle of its front edge, which the front side does not share.
indexed_triangle_set its;
its.vertices = {{0, 0, 0}, {20, 0, 0}, {20, 20, 0}, {0, 20, 0}, {0, 0, 20}, {20, 0, 20}, {20, 20, 20}, {0, 20, 20}, {10, 0, 20}};
its.indices = {{0, 2, 1}, {0, 3, 2}, {4, 8, 7}, {8, 6, 7}, {8, 5, 6}, {0, 1, 5}, {0, 5, 4},
{1, 2, 6}, {1, 6, 5}, {2, 3, 7}, {2, 7, 6}, {3, 0, 4}, {3, 4, 7}};
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 20. * 20. * 20.);
}
TEST_CASE("Crossing shells stay separate parts and are made solid", "[MeshRepair]")
{
indexed_triangle_set inside_out = cube(20., {10., 10., 10.});
its_flip_triangles(inside_out);
TriangleMesh mesh(merged({cube(20.), inside_out}));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.reversed_shells == 1);
CHECK(its_num_open_edges(mesh.its) == 0);
CHECK_THAT(its_volume(mesh.its), WithinRel(2 * 8000., 1e-4));
CHECK(mesh.split().size() == 2);
}
TEST_CASE("Solids touching face to face in a soup lose the wall between them", "[MeshRepair]")
{
// The mirrored copy shares the wall at x = 10 with exactly the same triangles, reversed.
TriangleMesh right = make_cube(10., 10., 10.);
right.mirror(X);
right.translate(20.f, 0.f, 0.f);
TriangleMesh mesh(soup(merged({cube(10.), right.its})));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 2 * 1000.);
CHECK(mesh.split().size() == 1);
}
TEST_CASE("A shell inside a solid follows the nonzero winding rule of slicing", "[MeshRepair]")
{
SECTION("Oriented like the outer shell, it adds nothing and is removed")
{
TriangleMesh mesh(merged({cube(20.), cube(10., {5., 5., 5.})}));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 8000.);
CHECK(mesh.its.indices.size() == 12);
}
SECTION("Oriented inward, it is a cavity and stays")
{
indexed_triangle_set cavity = cube(10., {5., 5., 5.});
its_flip_triangles(cavity);
TriangleMesh mesh(merged({cube(20.), cavity}));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK_FALSE(stats.modified);
CHECK_THAT(its_volume(mesh.its), WithinRel(8000. - 1000., 1e-4));
}
}
TEST_CASE("A pipe missing its end caps gets annular caps", "[MeshRepair]")
{
const int n = 64;
const double h = 20., r_out = 10., r_in = 7.;
indexed_triangle_set its;
for (const double r : {r_out, r_in})
for (int k = 0; k < n; ++k) {
const double a = 2. * PI * k / n;
its.vertices.emplace_back(float(r * std::cos(a)), float(r * std::sin(a)), 0.f);
its.vertices.emplace_back(float(r * std::cos(a)), float(r * std::sin(a)), float(h));
}
for (int k = 0; k < n; ++k) {
const int a0 = 2 * k, b0 = a0 + 1, a1 = 2 * ((k + 1) % n), b1 = a1 + 1;
its.indices.emplace_back(a0, a1, b1);
its.indices.emplace_back(a0, b1, b0);
its.indices.emplace_back(2 * n + a0, 2 * n + b1, 2 * n + a1);
its.indices.emplace_back(2 * n + a0, 2 * n + b0, 2 * n + b1);
}
TriangleMesh mesh(std::move(its));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, h * (regular_polygon_area(n, r_out) - regular_polygon_area(n, r_in)));
}
TEST_CASE("A stray flat triangle is dropped", "[MeshRepair]")
{
indexed_triangle_set its = cube(20.);
its.vertices.insert(its.vertices.end(), {{30, 0, 0}, {40, 0, 0}, {30, 10, 0}});
its.indices.emplace_back(8, 9, 10);
TriangleMesh mesh(std::move(its));
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK(stats.removed_shells == 1);
check_solid(mesh, 8000.);
}
TEST_CASE("A two-sided export keeps one side of each triangle", "[MeshRepair]")
{
indexed_triangle_set back = cube(20.);
its_flip_triangles(back);
TriangleMesh mesh(soup(merged({cube(20.), back})));
REQUIRE(repair_mesh(mesh));
check_solid(mesh, 8000.);
}
TEST_CASE("A valid mesh is left untouched", "[MeshRepair]")
{
TriangleMesh mesh = make_sphere(10., 2. * PI / 36.);
const TriangleMesh original = mesh;
MeshRepairStats stats;
REQUIRE(repair_mesh(mesh, &stats));
CHECK_FALSE(stats.modified);
CHECK(mesh.its.vertices == original.its.vertices);
CHECK(mesh.its.indices == original.its.indices);
}
TEST_CASE("A mesh enclosing no volume is reported and left untouched", "[MeshRepair]")
{
indexed_triangle_set its;
its.vertices = {{0, 0, 0}, {10, 0, 0}, {10, 10, 0}, {0, 10, 0}};
its.indices = {{0, 1, 2}, {0, 2, 3}};
TriangleMesh mesh(its);
std::string error;
CHECK_FALSE(repair_mesh(mesh, nullptr, &error));
CHECK_FALSE(error.empty());
CHECK(mesh.its.indices.size() == 2);
}
TEST_CASE("Progress is reported in order and throwing from it cancels the repair", "[MeshRepair]")
{
TriangleMesh mesh(soup(cube(20.)));
std::vector<int> reported;
REQUIRE(repair_mesh(mesh, nullptr, nullptr, [&reported](int percent) { reported.push_back(percent); }));
CHECK_FALSE(reported.empty());
CHECK(std::is_sorted(reported.begin(), reported.end()));
struct Canceled {};
TriangleMesh canceled(soup(cube(20.)));
const TriangleMesh original = canceled;
CHECK_THROWS_AS(repair_mesh(canceled, nullptr, nullptr, [](int) { throw Canceled(); }), Canceled);
CHECK(canceled.its.vertices == original.its.vertices);
CHECK(canceled.its.indices == original.its.indices);
}
+103
View File
@@ -12,7 +12,9 @@
#include <catch2/generators/catch_generators.hpp>
#include <catch2/matchers/catch_matchers.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include "libslic3r/MeshRepair.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/libslic3r.h"
@@ -97,3 +99,104 @@ TEST_CASE("An instance added from another's scale, rotation and mirror matches i
original->get_rotation(), original->get_mirror());
CHECK(copy->get_matrix().linear().isApprox(original->get_matrix().linear(), 1e-9));
}
namespace {
// A flat triangle first, then a cube for each offset, all in one mesh.
TriangleMesh flat_triangle_then_cubes(const std::vector<double> &cube_offsets)
{
indexed_triangle_set its;
its.vertices = {{-20.f, 0.f, 0.f}, {-10.f, 0.f, 0.f}, {-15.f, 5.f, 0.f}};
its.indices = {{0, 1, 2}};
for (double offset : cube_offsets) {
TriangleMesh cube = make_cube(10, 10, 10);
cube.translate(float(offset), 0.f, 0.f);
its_merge(its, cube.its);
}
return TriangleMesh(its);
}
} // namespace
TEST_CASE("Splitting a part drops pieces enclosing no volume and keeps the part itself", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
ModelVolume *volume = object->add_volume(flat_triangle_then_cubes({0., 30.}), ModelVolumeType::MODEL_PART, false);
REQUIRE(volume->is_splittable());
CHECK(volume->split(1, false) == 2);
REQUIRE(object->volumes.size() == 2);
CHECK(std::find(object->volumes.begin(), object->volumes.end(), volume) != object->volumes.end());
for (const ModelVolume *part : object->volumes) {
CHECK(part->mesh().facets_count() == 12);
CHECK_FALSE(part->is_splittable());
}
}
TEST_CASE("Splitting a part with a single solid piece keeps just that piece", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
ModelVolume *volume = object->add_volume(flat_triangle_then_cubes({0.}), ModelVolumeType::MODEL_PART, false);
CHECK(volume->split(1, false) == 1);
REQUIRE(object->volumes.size() == 1);
CHECK(object->volumes.front() == volume);
CHECK(volume->mesh().facets_count() == 12);
}
TEST_CASE("Splitting a part made only of pieces enclosing no volume leaves it whole", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
indexed_triangle_set its;
its.vertices = {{0.f, 0.f, 0.f}, {10.f, 0.f, 0.f}, {5.f, 5.f, 0.f}, {20.f, 0.f, 0.f}, {30.f, 0.f, 0.f}, {25.f, 5.f, 0.f}};
its.indices = {{0, 1, 2}, {3, 4, 5}};
ModelVolume *volume = object->add_volume(TriangleMesh(its), ModelVolumeType::MODEL_PART, false);
CHECK(volume->split(1, false) == 1);
REQUIRE(object->volumes.size() == 1);
CHECK(object->volumes.front() == volume);
CHECK(volume->mesh().facets_count() == 2);
}
TEST_CASE("Replacing a part's mesh updates whether it can be split", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
TriangleMesh two_cubes = make_cube(10, 10, 10);
TriangleMesh second = make_cube(10, 10, 10);
second.translate(30.f, 0.f, 0.f);
two_cubes.merge(second);
ModelVolume *volume = object->add_volume(std::move(two_cubes), ModelVolumeType::MODEL_PART, false);
REQUIRE(volume->is_splittable());
volume->set_mesh(make_cube(10, 10, 10));
CHECK_FALSE(volume->is_splittable());
}
TEST_CASE("Repairing a part replaces its mesh only when the repair changes it", "[Model]")
{
Model model;
ModelObject *object = model.add_object();
TriangleMesh flipped = make_cube(10, 10, 10);
std::swap(flipped.its.indices.front()[1], flipped.its.indices.front()[2]);
ModelVolume *broken = object->add_volume(std::move(flipped), ModelVolumeType::MODEL_PART, false);
TriangleMesh cube = make_cube(10, 10, 10);
cube.translate(30.f, 0.f, 0.f);
ModelVolume *valid = object->add_volume(std::move(cube), ModelVolumeType::MODEL_PART, false);
const ObjectID broken_id = broken->id();
const ObjectID valid_id = valid->id();
MeshRepairStats stats;
REQUIRE(broken->repair(false, &stats));
CHECK(stats.modified);
CHECK(broken->id() != broken_id);
CHECK_THAT(its_volume(broken->mesh().its), Catch::Matchers::WithinRel(1000., 1e-6));
CHECK_FALSE(broken->get_convex_hull().empty());
REQUIRE(valid->repair(false, &stats));
CHECK_FALSE(stats.modified);
CHECK(valid->id() == valid_id);
}
@@ -37,6 +37,7 @@
#include <utility>
#include "libslic3r/Config.hpp"
#include <map>
#include <memory>
#include <regex>
#include "libslic3r/libslic3r.h"
#include "libslic3r/PublishSettings.hpp"
@@ -334,6 +335,105 @@ TEST_CASE("A directory of user presets loads with each one resolved against its
}
}
TEST_CASE("A user preset synced to the cloud and back keeps its values on every nozzle variant", "[Preset][Bundle]")
{
// Two extruders with a Standard and a High Flow variant each, as on a dual-nozzle printer.
auto add_parent = [](PresetCollection &coll) {
Preset &parent = add_inmemory_preset(coll, "Parent Process");
parent.config.set_key_value("print_extruder_variant",
new ConfigOptionStrings({"Direct Drive Standard", "Direct Drive High Flow", "Direct Drive Standard", "Direct Drive High Flow"}));
parent.config.set_key_value("print_extruder_id", new ConfigOptionInts({1, 1, 2, 2}));
parent.config.set_deserialize_strict("outer_wall_speed", "50,50,50,50");
parent.is_system = true;
parent.setting_id = "parent-id";
return parent.config;
};
RenameTestCollection local;
const DynamicPrintConfig parent_config = add_parent(local);
Preset &child = add_inmemory_preset(local, "User Process", "Parent Process");
child.config.apply_only(parent_config, {"print_extruder_variant", "print_extruder_id"});
child.config.set_deserialize_strict("outer_wall_speed", "11,12,21,22");
child.version = Semver(1, 0, 0);
std::map<std::string, std::string> uploaded;
REQUIRE(local.get_differed_values_to_update(child, uploaded) == 0);
uploaded[BBL_JSON_KEY_SETTING_ID] = "child-id";
uploaded[BBL_JSON_KEY_USER_ID] = "user";
// A cloud copy stored before uploads carried the variant layout holds the values alone.
std::map<std::string, std::string> stored_without_layout = uploaded;
stored_without_layout.erase("print_extruder_variant");
stored_without_layout.erase("print_extruder_id");
// One saved while the parent had a single variant covers the first extruder only.
std::map<std::string, std::string> stored_single_value = stored_without_layout;
stored_single_value["outer_wall_speed"] = "11";
struct Case { const char *label; std::map<std::string, std::string> values; const char *expected; };
for (const Case &c : {Case{"current upload", uploaded, "11,12,21,22"},
Case{"stored without layout", stored_without_layout, "11,12,21,22"},
Case{"stored with a single value", stored_single_value, "11,11,50,50"}}) {
DYNAMIC_SECTION(c.label) {
RenameTestCollection downloaded;
PresetsConfigSubstitutions substitutions;
add_parent(downloaded);
REQUIRE(downloaded.load_user_preset("User Process", c.values, substitutions, ForwardCompatibilitySubstitutionRule::Disable));
const Preset *synced = downloaded.find_preset("User Process");
REQUIRE(synced != nullptr);
CHECK(synced->config.opt_serialize("outer_wall_speed") == c.expected);
}
}
}
TEST_CASE("A user filament synced to the cloud and back keeps its values and unset overrides on every variant", "[Preset][Bundle]")
{
auto add_parent = [](PresetCollection &coll) {
Preset &parent = add_inmemory_preset(coll, "Parent Filament");
parent.config.set_key_value("filament_extruder_variant",
new ConfigOptionStrings({"Direct Drive Standard", "Direct Drive High Flow"}));
parent.config.set_deserialize_strict("nozzle_temperature", "220,220");
parent.config.set_deserialize_strict("filament_retraction_length", "nil,nil");
parent.is_system = true;
parent.setting_id = "parent-id";
return parent.config;
};
auto make_collection = [] {
return std::make_unique<PresetCollection>(Preset::TYPE_FILAMENT, Preset::filament_options(),
static_cast<const PrintRegionConfig &>(FullPrintConfig::defaults()));
};
auto local = make_collection();
add_parent(*local);
Preset &child = add_inmemory_preset(*local, "User Filament", "Parent Filament");
child.config.apply_only(add_parent(*make_collection()), {"filament_extruder_variant"});
child.config.set_deserialize_strict("nozzle_temperature", "200,210");
child.config.set_deserialize_strict("filament_retraction_length", "1.2,nil");
child.version = Semver(1, 0, 0);
std::map<std::string, std::string> uploaded;
REQUIRE(local->get_differed_values_to_update(child, uploaded) == 0);
uploaded[BBL_JSON_KEY_SETTING_ID] = "child-id";
uploaded[BBL_JSON_KEY_USER_ID] = "user";
std::map<std::string, std::string> stored_without_layout = uploaded;
stored_without_layout.erase("filament_extruder_variant");
for (const auto &[label, values] : {std::make_pair("current upload", uploaded),
std::make_pair("stored without layout", stored_without_layout)}) {
DYNAMIC_SECTION(label) {
auto downloaded = make_collection();
PresetsConfigSubstitutions substitutions;
add_parent(*downloaded);
REQUIRE(downloaded->load_user_preset("User Filament", values, substitutions, ForwardCompatibilitySubstitutionRule::Disable));
const Preset *synced = downloaded->find_preset("User Filament");
REQUIRE(synced != nullptr);
CHECK(synced->config.opt_serialize("nozzle_temperature") == "200,210");
CHECK(synced->config.opt_serialize("filament_retraction_length") == "1.2,nil");
}
}
}
TEST_CASE("Repeated loads of a user preset directory produce the same presets", "[Preset][Bundle]")
{
ScopedTemporaryDir temp_dir;
+21
View File
@@ -4,6 +4,7 @@
#include <string>
#include <ios>
#include <catch2/catch_message.hpp>
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include "libslic3r/Model.hpp"
@@ -91,6 +92,26 @@ TEST_CASE("A cone with a slightly tilted seam imports as a closed mesh", "[Step]
CHECK(its_num_open_edges(model.objects.front()->volumes.front()->mesh().its) == 0);
}
// The fixture holds two trimmed planes in a geometric set and no shells or solids, as some CAD exporters write
// surface models, so OCCT reads it as a compound of loose faces.
TEST_CASE("A surface model imports whether or not compounds are split", "[Step]")
{
const std::string path = std::string(TEST_DATA_DIR) + PATH_SEPARATOR "surface_model_geometric_set.step";
const bool split = GENERATE(false, true);
CAPTURE(split);
Model model;
bool cancel = false;
Step step(path);
REQUIRE(step.load() == Step::Step_Status::LOAD_SUCCESS);
REQUIRE(step.mesh(&model, cancel, split) == Step::Step_Status::MESH_SUCCESS);
REQUIRE(model.objects.size() == 1);
REQUIRE(model.objects.front()->volumes.size() == 1);
CHECK(model.objects.front()->volumes.front()->mesh().facets_count() > 0);
}
TEST_CASE("isUtf8 recognises two, three and four byte sequences", "[Step]")
{
CHECK(StepPreProcessor::isUtf8("\xC3\xA9")); // U+00E9
+1
View File
@@ -37,6 +37,7 @@ add_executable(${_TEST_NAME}_tests
test_plugin_json_depth.cpp
test_shortcuts.cpp
test_texture_color_palette.cpp
test_texture_island_view.cpp
test_file_url.cpp
test_user_manager.cpp
../fff_print/test_helpers.cpp
@@ -0,0 +1,99 @@
// How the texture displacement gizmo's view follows the UV editor's island highlight. The rules live in
// libslic3r_gui; this is the suite that links it. Same Windows include prologue as
// test_texture_color_palette.cpp (wx pulls in <windows.h>; keep WIN32_LEAN_AND_MEAN / NOMINMAX ahead of it).
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#endif
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
using Follow = Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow;
namespace {
// The View row's indices, and step()'s "apply nothing".
constexpr int NORMAL = 0, FAST = 1, CHECKER = 2, DISTORTION = 3, NONE = -1;
} // namespace
TEST_CASE("a Normal view gives way to Fast while islands are selected and comes back once none are", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
CHECK(f.step(false, NORMAL, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(true, FAST, false) == NONE);
CHECK(f.step(false, FAST, false) == NORMAL);
CHECK(f.step(false, NORMAL, false) == NONE);
}
TEST_CASE("a Fast, Checker or Distortion view is left alone by the island highlight", "[TextureIslandView][TextureDisplacement]")
{
const int view = GENERATE(FAST, CHECKER, DISTORTION);
Follow f;
CHECK(f.step(true, view, false) == NONE);
CHECK(f.step(false, view, false) == NONE);
}
TEST_CASE("arriving in Normal with islands already selected switches to Fast", "[TextureIslandView][TextureDisplacement]")
{
// The pane's Height button over Checker lands in Normal with the islands still selected.
Follow f;
CHECK(f.step(true, CHECKER, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(false, FAST, false) == NORMAL);
}
TEST_CASE("Normal picked while islands are selected stays until they are deselected", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
f.picked(NORMAL);
CHECK(f.step(true, NORMAL, false) == NONE);
// A debug stage opening and closing over it changes nothing.
CHECK(f.step(true, NORMAL, true) == NONE);
CHECK(f.step(true, NORMAL, false) == NONE);
CHECK(f.step(false, NORMAL, false) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("Fast picked while it was switched on stays after deselecting", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
f.picked(FAST);
CHECK(f.step(false, FAST, false) == NONE);
}
TEST_CASE("Normal picked with nothing selected does not hold off the next switch", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
CHECK(f.step(false, NORMAL, false) == NONE);
f.picked(NORMAL);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("a debug stage holds Normal while it is open, and the switch follows once it closes", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
// The stage takes Normal itself, with the islands still selected.
CHECK(f.step(true, NORMAL, true) == NONE);
CHECK(f.step(true, NORMAL, false) == FAST);
}
TEST_CASE("islands deselected while a debug stage is open apply no view over it", "[TextureIslandView][TextureDisplacement]")
{
Follow f;
REQUIRE(f.step(true, NORMAL, false) == FAST);
CHECK(f.step(false, NORMAL, true) == NONE);
CHECK(f.step(false, NORMAL, false) == NONE);
}