Interactive shadows (#14702)

Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
This commit is contained in:
Rodrigo Faselli
2026-07-12 21:44:30 -03:00
committed by GitHub
parent b1e64dc69c
commit 78692aa08f
12 changed files with 544 additions and 144 deletions

View File

@@ -0,0 +1,16 @@
#version 110
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
attribute vec3 v_position;
// The plate mask quad is authored directly in world coordinates (z = 0 plane),
// so v_position is already the world position of the fragment.
varying vec4 world_pos;
void main()
{
world_pos = vec4(v_position, 1.0);
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}