Files
OrcaSlicer/resources/shaders/110/printbed_shadow.vs
Rodrigo Faselli 78692aa08f Interactive shadows (#14702)
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-07-12 21:44:30 -03:00

17 lines
412 B
GLSL

#version 110
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
attribute vec3 v_position;
// The plate mask quad is authored directly in world coordinates (z = 0 plane),
// so v_position is already the world position of the fragment.
varying vec4 world_pos;
void main()
{
world_pos = vec4(v_position, 1.0);
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}