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https://github.com/OrcaSlicer/OrcaSlicer.git
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docs: Add build script and step-by-step macOS build guide
- build.sh: Handles full lifecycle (deps, configure, incremental build) with auto-detection of architecture, CMake 4.x compat, and preflight checks - BUILD.md: Beginner-friendly walkthrough from zero (no Xcode, no Homebrew, no git) to running OrcaSlicer.app
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BUILD.md
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# Building OrcaSlicer with ZAA on macOS
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A step-by-step guide to building OrcaSlicer from source on macOS. No prior experience with building software required.
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## What You'll Need
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- A Mac running macOS 11.3 (Big Sur) or later
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- About 15 GB of free disk space
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- An internet connection
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- About 1-2 hours for the first build (mostly waiting)
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## Step 1: Open Terminal
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Press **Cmd + Space**, type **Terminal**, and press Enter. A window with a command prompt will appear. All commands below are typed into this window.
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## Step 2: Install Xcode Command Line Tools
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This installs the compiler and basic development tools.
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```bash
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xcode-select --install
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```
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A dialog will pop up. Click **Install** and wait for it to finish (a few minutes).
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To verify it worked:
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```bash
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xcode-select -p
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```
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You should see something like `/Library/Developer/CommandLineTools` or `/Applications/Xcode.app/Contents/Developer`.
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## Step 3: Install Homebrew
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[Homebrew](https://brew.sh) is a package manager that makes it easy to install developer tools on macOS.
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```bash
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/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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```
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Follow the prompts. When it finishes, it will tell you to run one or two commands to add Homebrew to your PATH. **Run those commands** — they look something like:
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```bash
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echo 'eval "$(/opt/homebrew/bin/brew shellenv)"' >> ~/.zprofile
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eval "$(/opt/homebrew/bin/brew shellenv)"
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```
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To verify:
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```bash
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brew --version
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```
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## Step 4: Install CMake
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CMake is the build system OrcaSlicer uses.
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```bash
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brew install cmake
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```
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To verify:
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```bash
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cmake --version
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```
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You need version 3.13 or later (anything recent from Homebrew will work).
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## Step 5: Install Git (if needed)
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Git usually comes with the Xcode Command Line Tools. Check:
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```bash
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git --version
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```
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If it's not found:
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```bash
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brew install git
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```
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## Step 6: Clone the Repository
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Choose where you want the source code. For example, in your home directory:
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```bash
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cd ~
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git clone https://github.com/mnott/OrcaSlicer.git
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cd OrcaSlicer
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```
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If you want the ZAA feature branch:
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```bash
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git checkout feature/zaa-contouring
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```
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## Step 7: Build
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The `build.sh` script handles everything. For a first-time build:
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```bash
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chmod +x build.sh
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./build.sh --full
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```
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This does three things:
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1. **Builds dependencies** (Boost, wxWidgets, OpenSSL, etc.) — takes 30-60 minutes the first time
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2. **Configures CMake** — sets up the build system
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3. **Builds OrcaSlicer** — compiles the application
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Go get a coffee. The dependency step only needs to run once.
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### After the first build
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For subsequent builds (after making code changes), just run:
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```bash
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./build.sh
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```
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This does an incremental build — only recompiles what changed. Usually takes 1-5 minutes.
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### Other build options
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```bash
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./build.sh --help # Show all options
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./build.sh --clean # Clean rebuild (if something is broken)
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./build.sh --deps # Rebuild dependencies only
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./build.sh --configure # Reconfigure CMake only
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```
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## Step 8: Run OrcaSlicer
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After a successful build, the script prints the app location. You can run it with:
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```bash
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open build/arm64/src/RelWithDebInfo/OrcaSlicer.app
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```
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Or find `OrcaSlicer.app` in Finder and double-click it.
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## Troubleshooting
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### "CMake not found"
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Make sure Homebrew is in your PATH (see Step 3), then `brew install cmake`.
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### "No rule to make target" or CMake generator errors
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Your build directory may have been configured with a different generator. Clean and reconfigure:
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```bash
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./build.sh --clean --full
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```
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### Build fails during dependencies
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Some deps need a lot of memory. Close other applications and try again. If a specific dependency fails, check if you have the latest Xcode Command Line Tools:
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```bash
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softwareupdate --list
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```
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### wxWidgets "hardcoded path" errors
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wxWidgets bakes the installation path into its config files. If you move the source directory after building deps, you need to rebuild them:
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```bash
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./build.sh --deps
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./build.sh --clean
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```
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### "Permission denied" on build.sh
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```bash
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chmod +x build.sh
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```
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### Apple Silicon (M1/M2/M3/M4) vs Intel
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The build script auto-detects your architecture. If you need to specify it explicitly:
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```bash
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./build.sh --full --arch arm64 # Apple Silicon
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./build.sh --full --arch x86_64 # Intel
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```
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## Project Structure
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```
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OrcaSlicer/
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├── src/
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│ ├── libslic3r/ # Core slicing engine
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│ │ ├── ContourZ.cpp # ZAA raycasting algorithm
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│ │ └── ...
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│ └── slic3r/GUI/ # User interface
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├── deps/ # External dependencies
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├── build/ # Build output (created by build.sh)
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│ └── arm64/
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│ └── src/RelWithDebInfo/
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│ └── OrcaSlicer.app
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├── docs/
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│ └── ZAA.md # ZAA feature documentation
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├── build.sh # Build script (this guide uses it)
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├── BUILD.md # This file
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└── build_release_macos.sh # Official release build script
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```
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## ZAA (Z Anti-Aliasing)
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See [docs/ZAA.md](docs/ZAA.md) for details on the Z Anti-Aliasing feature. In short: enable **Z contouring** in Print Settings > Quality to get smoother curved surfaces.
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207
build.sh
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207
build.sh
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#!/usr/bin/env bash
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# OrcaSlicer Build Script (macOS)
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# Handles the full build lifecycle: deps, configure, build
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#
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# Usage:
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# ./build.sh # Incremental build (after initial setup)
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# ./build.sh --full # Full build from scratch (deps + configure + build)
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# ./build.sh --deps # Build dependencies only
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# ./build.sh --configure # Run CMake configure only
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# ./build.sh --clean # Remove build dir and rebuild
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# ./build.sh --help # Show all options
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set -e
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set -o pipefail
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# ── Configuration ──────────────────────────────────────────────
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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ARCH="${ARCH:-$(uname -m)}"
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BUILD_CONFIG="${BUILD_CONFIG:-RelWithDebInfo}"
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OSX_DEPLOYMENT_TARGET="${OSX_DEPLOYMENT_TARGET:-11.3}"
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NCPU=$(sysctl -n hw.ncpu 2>/dev/null || echo 4)
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BUILD_DIR="${SCRIPT_DIR}/build/${ARCH}"
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DEPS_DIR="${SCRIPT_DIR}/deps"
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DEPS_BUILD_DIR="${DEPS_DIR}/build/${ARCH}"
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DEPS_INSTALL_DIR="${DEPS_BUILD_DIR}/OrcaSlicer_dep"
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# CMake 4.x compatibility
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CMAKE_VERSION=$(cmake --version 2>/dev/null | head -1 | sed 's/[^0-9]*\([0-9]*\).*/\1/')
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CMAKE_COMPAT=""
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if [ "${CMAKE_VERSION:-3}" -ge 4 ] 2>/dev/null; then
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CMAKE_COMPAT="-DCMAKE_POLICY_VERSION_MINIMUM=3.5"
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fi
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# ── Colors ─────────────────────────────────────────────────────
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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RED='\033[0;31m'
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BLUE='\033[0;34m'
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BOLD='\033[1m'
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NC='\033[0m'
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info() { echo -e "${BLUE}▸${NC} $*"; }
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ok() { echo -e "${GREEN}✓${NC} $*"; }
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warn() { echo -e "${YELLOW}⚠${NC} $*"; }
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err() { echo -e "${RED}✗${NC} $*"; }
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# ── Parse Arguments ────────────────────────────────────────────
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DO_DEPS=false
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DO_CONFIGURE=false
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DO_BUILD=true
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DO_CLEAN=false
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DO_FULL=false
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while [[ $# -gt 0 ]]; do
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case $1 in
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--full) DO_FULL=true; shift ;;
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--deps) DO_DEPS=true; DO_BUILD=false; shift ;;
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--configure) DO_CONFIGURE=true; DO_BUILD=false; shift ;;
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--clean) DO_CLEAN=true; shift ;;
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--arch) ARCH="$2"; shift 2 ;;
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--config) BUILD_CONFIG="$2"; shift 2 ;;
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--help|-h)
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echo "OrcaSlicer Build Script (macOS)"
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echo ""
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echo "Usage: $0 [OPTIONS]"
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echo ""
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echo "Build modes:"
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echo " (no flags) Incremental build (fastest, use after initial setup)"
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echo " --full Full build from scratch: deps → configure → build"
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echo " --deps Build dependencies only (takes 30-60 min first time)"
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echo " --configure Run CMake configure only"
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echo " --clean Remove build directory, then rebuild"
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echo ""
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echo "Options:"
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echo " --arch ARCH Architecture: arm64, x86_64 (default: $(uname -m))"
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echo " --config CFG Build config: Release, RelWithDebInfo, Debug"
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echo " (default: RelWithDebInfo)"
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echo ""
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echo "Examples:"
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echo " $0 --full # First-time build (do this first!)"
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echo " $0 # Quick rebuild after code changes"
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echo " $0 --clean # Clean rebuild if something is broken"
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echo ""
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echo "Prerequisites: Xcode Command Line Tools, CMake 3.13+"
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echo " xcode-select --install"
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echo " brew install cmake"
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exit 0
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;;
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*)
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err "Unknown option: $1 (use --help)"
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exit 1
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;;
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esac
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done
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# --full implies all steps
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if [ "$DO_FULL" = true ]; then
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DO_DEPS=true
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DO_CONFIGURE=true
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DO_BUILD=true
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fi
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# ── Preflight Checks ──────────────────────────────────────────
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echo ""
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echo -e "${BOLD}OrcaSlicer Build${NC}"
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echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
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echo " Architecture: ${ARCH}"
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echo " Config: ${BUILD_CONFIG}"
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echo " CPU cores: ${NCPU}"
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echo " CMake: $(cmake --version 2>/dev/null | head -1 || echo 'NOT FOUND')"
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[ -n "$CMAKE_COMPAT" ] && echo " CMake compat: 4.x → policy 3.5"
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echo ""
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# Check prerequisites
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if ! command -v cmake &>/dev/null; then
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err "CMake not found. Install it with: brew install cmake"
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exit 1
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fi
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if ! command -v git &>/dev/null; then
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err "Git not found. Install Xcode Command Line Tools: xcode-select --install"
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exit 1
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fi
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if ! xcode-select -p &>/dev/null; then
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err "Xcode Command Line Tools not found. Install: xcode-select --install"
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exit 1
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fi
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# ── Clean ──────────────────────────────────────────────────────
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if [ "$DO_CLEAN" = true ]; then
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warn "Removing build directory: ${BUILD_DIR}"
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rm -rf "${BUILD_DIR}"
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ok "Clean complete"
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echo ""
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fi
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# ── Build Dependencies ─────────────────────────────────────────
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if [ "$DO_DEPS" = true ]; then
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info "Building dependencies (this takes a while the first time)..."
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mkdir -p "${DEPS_INSTALL_DIR}"
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cd "${DEPS_BUILD_DIR}"
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cmake "${DEPS_DIR}" \
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-G "Unix Makefiles" \
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-DCMAKE_BUILD_TYPE="${BUILD_CONFIG}" \
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-DCMAKE_OSX_ARCHITECTURES:STRING="${ARCH}" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET="${OSX_DEPLOYMENT_TARGET}" \
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${CMAKE_COMPAT}
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cmake --build . --config "${BUILD_CONFIG}" --target deps -j"${NCPU}"
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ok "Dependencies built"
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echo ""
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fi
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# ── Configure ──────────────────────────────────────────────────
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if [ "$DO_CONFIGURE" = true ] || { [ "$DO_BUILD" = true ] && [ ! -f "${BUILD_DIR}/Makefile" ] && [ ! -f "${BUILD_DIR}/build.ninja" ]; }; then
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info "Configuring CMake..."
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mkdir -p "${BUILD_DIR}"
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cd "${BUILD_DIR}"
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cmake "${SCRIPT_DIR}" \
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-G "Unix Makefiles" \
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-DCMAKE_BUILD_TYPE="${BUILD_CONFIG}" \
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-DCMAKE_OSX_ARCHITECTURES="${ARCH}" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET="${OSX_DEPLOYMENT_TARGET}" \
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${CMAKE_COMPAT}
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ok "CMake configured"
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echo ""
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fi
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# ── Build ──────────────────────────────────────────────────────
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if [ "$DO_BUILD" = true ]; then
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if [ ! -d "${BUILD_DIR}" ]; then
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err "Build directory not found: ${BUILD_DIR}"
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err "Run '$0 --full' for a first-time build"
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exit 1
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fi
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info "Building OrcaSlicer..."
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cd "${SCRIPT_DIR}"
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cmake --build "${BUILD_DIR}" \
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--config "${BUILD_CONFIG}" \
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--target OrcaSlicer \
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-j"${NCPU}"
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echo ""
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echo -e "${GREEN}━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━${NC}"
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ok "Build complete!"
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echo ""
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echo " App: ${BUILD_DIR}/src/${BUILD_CONFIG}/OrcaSlicer.app"
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echo ""
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echo " Run: open \"${BUILD_DIR}/src/${BUILD_CONFIG}/OrcaSlicer.app\""
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echo -e "${GREEN}━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━${NC}"
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fi
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Reference in New Issue
Block a user