Fix missing tree support paths and misplaced extra walls (#16549)

This commit is contained in:
Kiss Lorand
2026-10-16 18:04:57 -03:00
committed by GitHub
parent 82aee1abdd
commit 6d40ec93f6
3 changed files with 15 additions and 31 deletions
+5 -8
View File
@@ -707,8 +707,10 @@ void tree_supports_generate_paths(
false);
}
if (eec) {
std::reverse(eec->entities.begin(), eec->entities.end());
dst.emplace_back(eec.release());
if (!eec->empty()) {
std::reverse(eec->entities.begin(), eec->entities.end());
dst.emplace_back(eec.release());
}
}
}
}
@@ -1825,12 +1827,7 @@ void generate_support_toolpaths(
no_sort = true;
} else if (support_params.support_style == SupportMaterialStyle::smsTreeOrganic &&
(config.support_base_pattern == smpNone || config.support_base_pattern == smpDefault)) {
// Orca: A special case for the hollow Organic supports
// Orca: If the tree supports are too tall, use a double wall to make it stronger
SupportParameters support_params2 = support_params;
if (support_layer.print_z > 100.0)
support_params2.tree_branch_diameter_double_wall_area_scaled = 0.1;
tree_supports_generate_paths(base_layer.extrusions, base_layer.polygons_to_extrude(), flow, support_params2);
tree_supports_generate_paths(base_layer.extrusions, base_layer.polygons_to_extrude(), flow, support_params);
done = true;
}
if (! done)
+10 -22
View File
@@ -2149,7 +2149,9 @@ void TreeSupport::draw_circles()
const bool with_lightning_infill = m_support_params.base_fill_pattern == ipLightning;
coordf_t support_extrusion_width = m_support_params.support_extrusion_width;
const float tree_brim_width = config.tree_support_brim_width.value;
// Reinforce branches moving more than half a support-line width between layers.
// Square the threshold for comparison with the squared XY movement below.
const double max_move_sq = sqr(double(scale_(m_object_config->support_line_width / 2)));
// Belt floor: the first object layer is not on a flat bed — it rests on the
// tilted, moving belt. So the first-object-layer adhesion features (the tree
// support brim, the hybrid first-layer base expansion) must be suppressed:
@@ -2201,7 +2203,7 @@ void TreeSupport::draw_circles()
size_t first_base_roof_area = 0;
bool floor_interface_as_base = false;
bool has_circle_node = false;
bool need_extra_wall = false;
ExPolygons extra_wall_areas;
ExPolygons collision_sharp_tails;
ExPolygons collision_base;
auto get_collision = [&](bool sharp_tail) -> ExPolygons &{
@@ -2279,7 +2281,6 @@ void TreeSupport::draw_circles()
// area = diff_clipped({ ExPolygon(circle) }, get_collision(node.is_sharp_tail && node.distance_to_top <= 0));
if (!area.empty()) has_circle_node = true;
if (node.need_extra_wall) need_extra_wall = true;
// merge overhang to get a smoother interface surface
// Do not merge when buildplate_only is on, because some underneath nodes may have been deleted.
@@ -2294,6 +2295,10 @@ void TreeSupport::draw_circles()
}
}
// Use the Pythagorean theorem to compare movement magnitude (dx² + dy²) without a square root.
if (node.is_processed && node.movement.cast<double>().squaredNorm() > max_move_sq)
append(extra_wall_areas, area);
if (obj_layer_nr>0 && node.distance_to_top < 0)
append(roof_gap_areas, area);
else if (obj_layer_nr > 0 && node.support_roof_layers_below == 1 &&
@@ -2530,7 +2535,8 @@ void TreeSupport::draw_circles()
//if (area(expoly) < SQ(scale_(1))) continue;
area_groups.emplace_back(&expoly, SupportLayer::BaseType, max_layers_above_base);
area_groups.back().need_infill = overlaps({ expoly }, area_poly);
area_groups.back().need_extra_wall = need_extra_wall && !area_groups.back().need_infill;
area_groups.back().need_extra_wall = !area_groups.back().need_infill &&
!extra_wall_areas.empty() && overlaps({expoly}, extra_wall_areas);
}
for (size_t roof_idx = 0; roof_idx < ts_layer->roof_areas.size(); ++roof_idx) {
auto &expoly = ts_layer->roof_areas[roof_idx];
@@ -3433,11 +3439,6 @@ void TreeSupport::smooth_nodes()
}
}
float max_move = scale_(m_object_config->support_line_width / 2);
// if the branch is very tall, the tip also needs extra wall
float thresh_tall_branch = 100;
float thresh_dist_to_top = 30;
for (int layer_nr = 0; layer_nr< contact_nodes.size(); layer_nr++) {
std::vector<SupportNode *> &curr_layer_nodes = contact_nodes[layer_nr];
if (curr_layer_nodes.empty()) continue;
@@ -3447,20 +3448,17 @@ void TreeSupport::smooth_nodes()
std::vector<double> radii;
std::vector<SupportNode *> branch;
SupportNode * p_node = node;
float total_height = 0;
// add a fixed head if it's not a polygon node, see STUDIO-4403
// Polygon node can't be added because the move distance might be huge, making the nodes in between jump and dangling
if (node->child && node->child->type!=ePolygon) {
pts.push_back(p_node->child->position);
radii.push_back(p_node->child->radius);
branch.push_back(p_node->child);
total_height += p_node->child->height;
}
do {
pts.push_back(p_node->position);
radii.push_back(p_node->radius);
branch.push_back(p_node);
total_height += p_node->height;
p_node = p_node->parent;
} while (p_node && !p_node->is_processed);
if (pts.size() < 3) continue;
@@ -3479,9 +3477,6 @@ void TreeSupport::smooth_nodes()
branch[i]->radius = radii1[i];
branch[i]->movement = (pts[i + 1] - pts[i - 1]) / 2;
branch[i]->is_processed = true;
if (branch[i]->parents.size() > 1 || (branch[i]->movement.x() > max_move || branch[i]->movement.y() > max_move) ||
(total_height > thresh_tall_branch && branch[i]->dist_mm_to_top < thresh_dist_to_top))
branch[i]->need_extra_wall = true;
BOOST_LOG_TRIVIAL(info) << "smooth_nodes: layer_nr=" << layer_nr << ", i=" << i << ", pt=" << pt << ", movement=" << branch[i]->movement << ", radius=" << branch[i]->radius;
}
}
@@ -3489,13 +3484,6 @@ void TreeSupport::smooth_nodes()
std::swap(pts, pts1);
std::swap(radii, radii1);
}
else {
// interpolate need_extra_wall in the end
for (size_t i = 1; i < branch.size() - 1; i++) {
if (branch[i - 1]->need_extra_wall && branch[i + 1]->need_extra_wall)
branch[i]->need_extra_wall = true;
}
}
}
}
}
-1
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@@ -135,7 +135,6 @@ struct SupportNode
TreeNodeType type = eCircle;
bool is_corner = false;
bool is_processed = false;
bool need_extra_wall = false;
bool is_sharp_tail = false;
bool valid = true;
ExPolygon overhang; // when type==ePolygon, set this value to get original overhang area