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https://github.com/OrcaSlicer/OrcaSlicer.git
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Run colour segmentation and vertical shells in parallel
Same output, ~2.6 min for the LOTR map plate, was ~2.9.
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@@ -30,6 +30,7 @@
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#include <cstddef>
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#include <float.h>
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#include <array>
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#include <iterator>
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#include <mutex>
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#include <string>
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@@ -2304,6 +2305,18 @@ void PrintObject::discover_vertical_shells()
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BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - end : cache top / bottom";
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}
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// With one top/bottom cache for all regions, the shell and hole accumulation in the loop below depends on nothing
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// region-specific but the shell settings and the external perimeter spacing, so a region sharing them with an earlier
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// one reuses its result instead of repeating it: that accumulation is a union over several layers of top/bottom
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// surfaces, and a multi-material print has a region per filament.
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struct ShellAccumulation
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{
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std::array<double, 5> key;
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Polygons shell;
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Polygons holes;
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};
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std::vector<std::vector<ShellAccumulation>> shell_accumulations(top_bottom_surfaces_all_regions ? num_layers : 0);
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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const PrintRegion ®ion = this->printing_region(region_id);
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if (region.config().ensure_vertical_shell_thickness.value != evstAll )
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@@ -2348,7 +2361,7 @@ void PrintObject::discover_vertical_shells()
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grain_size = 1;
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, num_layers, grain_size),
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[this, region_id, &cache_top_botom_regions]
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[this, region_id, &cache_top_botom_regions, &shell_accumulations]
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(const tbb::blocked_range<size_t>& range) {
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// printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
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for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
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@@ -2398,6 +2411,21 @@ void PrintObject::discover_vertical_shells()
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}
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}
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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const std::array<double, 5> accumulation_key{ double(region_config.top_shell_layers.value), region_config.top_shell_thickness.value,
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double(region_config.bottom_shell_layers.value), region_config.bottom_shell_thickness.value,
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double(layerm->flow(frExternalPerimeter).scaled_spacing()) };
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std::vector<ShellAccumulation> *accumulations = shell_accumulations.empty() ? nullptr : &shell_accumulations[idx_layer];
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const auto reused = accumulations == nullptr ? nullptr :
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[&]() -> const ShellAccumulation * {
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for (const ShellAccumulation &a : *accumulations)
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if (a.key == accumulation_key)
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return &a;
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return nullptr;
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}();
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if (reused != nullptr) {
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shell = reused->shell;
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holes = reused->holes;
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} else {
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polygons_append(holes, cache_top_botom_regions[idx_layer].holes);
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auto combine_holes = [&holes](const Polygons &holes2) {
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if (holes.empty() || holes2.empty())
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@@ -2472,6 +2500,9 @@ void PrintObject::discover_vertical_shells()
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(i > ibottom || bottom_z - m_layers[i]->print_z < region_config.bottom_shell_thickness - EPSILON))
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combine_holes(cache_top_botom_regions[i].holes);
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}
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if (accumulations != nullptr)
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accumulations->push_back({ accumulation_key, shell, holes });
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}
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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{
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Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
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