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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-07-18 00:12:09 +00:00
Add ActionRegistry as the speed dial's action source of truth
This commit is contained in:
@@ -120,6 +120,9 @@ set(SLIC3R_GUI_SOURCES
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GUI/PluginScriptRunner.hpp
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GUI/SpeedDialDialog.cpp
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GUI/SpeedDialDialog.hpp
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GUI/ActionRegistry.cpp
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GUI/ActionRegistry.hpp
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GUI/SpeedDialActionId.hpp
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GUI/ProcessRunner.cpp
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GUI/ProcessRunner.hpp
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GUI/TerminalDialog.cpp
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284
src/slic3r/GUI/ActionRegistry.cpp
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284
src/slic3r/GUI/ActionRegistry.cpp
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#include "ActionRegistry.hpp"
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#include "GUI_App.hpp"
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#include "SpeedDialActionId.hpp"
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#include "slic3r/plugin/PluginManager.hpp"
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#include <libslic3r/AppConfig.hpp>
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#include <slic3r/plugin/PluginLoader.hpp>
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#include <slic3r/plugin/PythonPluginInterface.hpp>
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#include <wx/thread.h>
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#include <algorithm>
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#include <cmath>
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#include <ctime>
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namespace Slic3r { namespace GUI {
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namespace {
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constexpr const char* kConfigSection = "speed_dial";
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nlohmann::json parse_config_json(const std::string& value, nlohmann::json fallback)
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{
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nlohmann::json parsed = nlohmann::json::parse(value, nullptr, false);
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return parsed.is_discarded() ? std::move(fallback) : parsed;
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}
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nlohmann::json read_section(const char* key, nlohmann::json fallback)
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{
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return parse_config_json(wxGetApp().app_config->get(kConfigSection, key), std::move(fallback));
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}
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void write_section(const char* key, const nlohmann::json& j)
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{
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wxGetApp().app_config->set(kConfigSection, key, j.dump());
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}
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std::vector<std::string> read_string_array(const char* key)
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{
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auto j = read_section(key, nlohmann::json::array());
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std::vector<std::string> v;
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for (auto& e : j)
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if (e.is_string())
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v.push_back(e.get<std::string>());
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return v;
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}
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// frecency = frequency + recency; score halves every 30 idle days.
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double frecency_score(int count, long long last, long long now)
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{
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if (count <= 0)
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return 0.0;
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constexpr double HALF_LIFE_DAYS = 30.0;
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double age = std::max(0.0, double(now - last) / 86400.0);
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return count * std::pow(2.0, -age / HALF_LIFE_DAYS);
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}
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} // namespace
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ScriptRunOutcome AppAction::run() const
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{
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return run_script_plugin_capability(plugin_key, capability);
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}
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// ---- build / enumeration ----------------------------------------------------
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bool ActionRegistry::make_action(const std::string& plugin_key, const std::string& capability, AppAction& out) const
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{
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PluginLoader& loader = PluginManager::instance().get_loader();
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if (!loader.is_plugin_loaded(plugin_key))
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return false;
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auto cap = loader.get_plugin_capability_by_name(plugin_key, PluginCapabilityType::Script, capability);
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if (!cap || !cap->enabled)
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return false;
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std::string pkg = plugin_key;
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for (const PluginDescriptor& desc : loader.get_all_loaded_plugin_descriptors())
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if (desc.plugin_key == plugin_key) { if (!desc.name.empty()) pkg = desc.name; break; }
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out.id = speed_dial_action_id(plugin_key, capability);
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out.title = capability.empty() ? plugin_key : capability;
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out.pkg = pkg;
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out.plugin_key = plugin_key;
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out.capability = capability;
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out.runnable = true;
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seed_state(out);
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return true;
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}
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void ActionRegistry::seed_state(AppAction& a) const
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{
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auto favs = read_string_array("favourite_actions");
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a.favourite = std::find(favs.begin(), favs.end(), a.id) != favs.end();
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nlohmann::json stats = read_section("stats", nlohmann::json::object());
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auto it = stats.find(a.id);
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if (it != stats.end() && it->is_object()) {
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a.count = it->value("count", 0);
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a.last = it->value("last", 0LL);
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} else {
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a.count = 0;
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a.last = 0;
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}
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}
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void ActionRegistry::build()
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{
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assert(wxThread::IsMain()); // why: UI-thread only; m_actions is unguarded (confinement)
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m_actions.clear();
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PluginLoader& loader = PluginManager::instance().get_loader();
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for (const auto& cap : loader.get_plugin_capabilities_by_type(PluginCapabilityType::Script)) {
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if (!cap || !cap->enabled)
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continue;
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AppAction a;
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if (make_action(cap->plugin_key, cap->name, a))
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m_actions.push_back(std::move(a));
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}
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}
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// ---- read surface -----------------------------------------------------------
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const std::vector<AppAction>& ActionRegistry::all() const
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{
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assert(wxThread::IsMain());
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return m_actions;
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}
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const AppAction* ActionRegistry::by_id(const std::string& id) const
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{
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assert(wxThread::IsMain());
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auto it = std::find_if(m_actions.begin(), m_actions.end(), [&](const AppAction& a) { return a.id == id; });
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return it == m_actions.end() ? nullptr : &*it;
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}
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AppAction* ActionRegistry::find(const std::string& id)
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{
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auto it = std::find_if(m_actions.begin(), m_actions.end(), [&](const AppAction& a) { return a.id == id; });
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return it == m_actions.end() ? nullptr : &*it;
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}
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void ActionRegistry::erase_id(const std::string& id)
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{
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m_actions.erase(std::remove_if(m_actions.begin(), m_actions.end(),
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[&](const AppAction& a) { return a.id == id; }),
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m_actions.end());
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}
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// ---- incremental maintenance (UI thread, via CallAfter) ---------------------
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void ActionRegistry::refresh_capability(const std::string& plugin_key, const std::string& capability, ActionChange change)
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{
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assert(wxThread::IsMain());
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const std::string id = speed_dial_action_id(plugin_key, capability);
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if (change == ActionChange::Removed) {
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erase_id(id);
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return;
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}
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AppAction a;
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if (!make_action(plugin_key, capability, a)) { // disabled / unloaded -> treat as gone
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erase_id(id);
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return;
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}
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if (AppAction* existing = find(id))
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*existing = std::move(a);
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else
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m_actions.push_back(std::move(a));
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}
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void ActionRegistry::refresh_package(const std::string& plugin_key, ActionChange change)
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{
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assert(wxThread::IsMain());
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// Drop every action of this package, then (on add/update) re-add its current script caps.
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m_actions.erase(std::remove_if(m_actions.begin(), m_actions.end(),
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[&](const AppAction& a) { return a.plugin_key == plugin_key; }),
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m_actions.end());
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if (change == ActionChange::Removed)
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return;
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PluginLoader& loader = PluginManager::instance().get_loader();
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for (const auto& cap : loader.get_plugin_capabilities_by_type(plugin_key, PluginCapabilityType::Script)) {
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if (!cap || !cap->enabled)
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continue;
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AppAction a;
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if (make_action(plugin_key, cap->name, a))
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m_actions.push_back(std::move(a));
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}
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}
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// ---- dispatch + write-through ----------------------------------------------
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ScriptRunOutcome ActionRegistry::run(const std::string& id)
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{
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assert(wxThread::IsMain());
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const AppAction* a = by_id(id);
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if (!a)
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return ScriptRunOutcome{ScriptRunOutcome::Level::Info, {}};
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// why: run a stack COPY, never the vector element. The script runner pumps a nested
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// event loop (plugin modal UI) and holds the action's strings by reference; a queued
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// refresh_* landing during that loop may reallocate m_actions and dangle them.
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const AppAction action = *a;
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ScriptRunOutcome o = action.run();
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if (o.level == ScriptRunOutcome::Level::Busy)
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return o;
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// Bump stats (write-through). Re-read to avoid clobbering a concurrent field.
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nlohmann::json stats = read_section("stats", nlohmann::json::object());
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if (!stats.is_object()) // corrupt (valid-JSON, non-object) value degrades to empty
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stats = nlohmann::json::object();
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nlohmann::json& e = stats[id];
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if (!e.is_object())
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e = nlohmann::json::object();
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e["count"] = e.value("count", 0) + 1;
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e["last"] = (long long) std::time(nullptr);
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write_section("stats", stats);
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if (AppAction* live = find(id)) { live->count = e["count"]; live->last = e["last"]; }
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return o;
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}
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void ActionRegistry::set_favourite(const std::string& id, bool on)
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{
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assert(wxThread::IsMain());
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auto favs = read_string_array("favourite_actions");
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auto it = std::find(favs.begin(), favs.end(), id);
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if (on && it == favs.end())
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favs.push_back(id);
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if (!on && it != favs.end())
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favs.erase(it);
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write_section("favourite_actions", nlohmann::json(favs));
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if (AppAction* live = find(id))
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live->favourite = on;
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}
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bool ActionRegistry::should_ask(const std::string& plugin_key) const
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{
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assert(wxThread::IsMain());
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auto arr = read_string_array("ask_suppressed");
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return std::find(arr.begin(), arr.end(), plugin_key) == arr.end();
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}
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void ActionRegistry::suppress_ask(const std::string& plugin_key)
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{
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assert(wxThread::IsMain());
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auto arr = read_string_array("ask_suppressed");
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if (std::find(arr.begin(), arr.end(), plugin_key) == arr.end())
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arr.push_back(plugin_key);
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write_section("ask_suppressed", nlohmann::json(arr));
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}
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// ---- snapshot ---------------------------------------------------------------
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nlohmann::json ActionRegistry::snapshot() const
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{
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assert(wxThread::IsMain());
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std::vector<const AppAction*> sorted;
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sorted.reserve(m_actions.size());
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for (const AppAction& a : m_actions)
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sorted.push_back(&a);
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const long long now = (long long) std::time(nullptr);
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std::stable_sort(sorted.begin(), sorted.end(), [&](const AppAction* a, const AppAction* b) {
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double sa = frecency_score(a->count, a->last, now);
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double sb = frecency_score(b->count, b->last, now);
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if (sa != sb)
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return sa > sb;
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return a->title < b->title; // ties alphabetical
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});
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nlohmann::json actions = nlohmann::json::array();
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for (const AppAction* a : sorted)
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actions.push_back({{"id", a->id},
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{"title", a->title},
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{"pkg", a->pkg},
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{"runnable", a->runnable},
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{"shortcut", ""}});
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// why: favourites is the ORDERED pin list - it must come from favourite_actions
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// as stored, not be re-derived from the frecency-sorted actions (that would
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// reorder the favourites bar and renumber its Alt+1..9 targets). The page
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// filters out ids with no live action itself.
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nlohmann::json favourites(read_string_array("favourite_actions"));
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return {{"actions", std::move(actions)}, {"favourites", std::move(favourites)}};
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}
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}} // namespace Slic3r::GUI
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79
src/slic3r/GUI/ActionRegistry.hpp
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79
src/slic3r/GUI/ActionRegistry.hpp
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@@ -0,0 +1,79 @@
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#pragma once
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#include "PluginScriptRunner.hpp" // ScriptRunOutcome
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#include <nlohmann/json.hpp>
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#include <string>
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#include <vector>
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namespace Slic3r { namespace GUI {
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enum class ActionChange { Added, Removed, Updated };
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// A speed-dial action: identity + user-state seeded from config + how to run itself.
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// Holds a weak (plugin_key, capability) handle, never a live capability pointer.
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// note: named AppAction, not Action - Slic3r::GUI::Action is already taken by
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// UnsavedChangesDialog's exit-action enum, and this header reaches most GUI TUs.
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struct AppAction
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{
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std::string id; // speed_dial_action_id(plugin_key, capability)
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std::string title; // capability display name
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std::string pkg; // owning package display name (row eyebrow)
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std::string plugin_key; // weak handle: owning package
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std::string capability; // weak handle: capability name
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bool runnable = true;
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// seeded from AppConfig for the snapshot / sort:
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bool favourite = false;
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int count = 0;
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long long last = 0; // epoch seconds
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ScriptRunOutcome run() const; // re-resolves the capability and runs it (UI thread)
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};
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// Single source of runnable actions for the app session, owned by GUI_App.
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// Always clean when read: built once at startup, then maintained incrementally by
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// loader callbacks (via CallAfter on the UI thread). The action vector is UI-thread
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// confined and deliberately unguarded.
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//
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// ponytail: AppAction is a plain struct with run(), not a polymorphic base — one action
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// type exists today. Reintroduce the hierarchy when a second action type shows up.
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class ActionRegistry
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{
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public:
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// Full sync from the loader. UI thread only.
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void build();
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// Always-clean read surface. UI thread only.
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const std::vector<AppAction>& all() const;
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const AppAction* by_id(const std::string& id) const;
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// Targeted incremental maintenance, reached via CallAfter from loader callbacks.
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// refresh_package syncs every script capability of one package (load/unload).
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// refresh_capability syncs a single capability (enable/disable/key migration).
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void refresh_package(const std::string& plugin_key, ActionChange change);
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void refresh_capability(const std::string& plugin_key, const std::string& capability, ActionChange change);
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// Dispatch + write-through (registry is the only thing that touches AppConfig).
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ScriptRunOutcome run(const std::string& id); // runs + bumps stats
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void set_favourite(const std::string& id, bool on);
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bool should_ask(const std::string& plugin_key) const; // run-confirm gate
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void suppress_ask(const std::string& plugin_key);
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// Flat, frecency-sorted snapshot for the webview: {actions:[...], favourites:[...]}.
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nlohmann::json snapshot() const;
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private:
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void seed_state(AppAction& a) const; // favourite/stats from config
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AppAction* find(const std::string& id);
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void erase_id(const std::string& id);
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// Builds the AppAction for one loaded+enabled script capability; returns false
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// (and builds nothing) when the capability is unloaded, missing, or disabled.
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bool make_action(const std::string& plugin_key, const std::string& capability, AppAction& out) const;
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std::vector<AppAction> m_actions; // UI-thread confined; no lock (see spec, thread confinement)
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};
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}} // namespace Slic3r::GUI
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