3DScene mark_volumes_for_layer_height method moved to c++

This commit is contained in:
Enrico Turri
2018-05-29 14:34:45 +02:00
parent c3b1eca2c7
commit 5ee5465f94
8 changed files with 53 additions and 75 deletions

View File

@@ -134,7 +134,7 @@ public:
unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const;
void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
const GLShader* get_layers_editing_shader(wxGLCanvas* canvas) const;
float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const;
@@ -155,7 +155,6 @@ public:
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);