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https://github.com/OrcaSlicer/OrcaSlicer.git
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Print unsupported walls last (#15411)
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@@ -4,9 +4,14 @@
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#include "libslic3r/ExtrusionEntityCollection.hpp"
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#include "libslic3r/Layer.hpp"
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#include "libslic3r/Print.hpp"
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#include "libslic3r/GCodeReader.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include <algorithm>
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#include <cmath>
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#include <limits>
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#include <string>
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#include <vector>
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#include "test_helpers.hpp"
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@@ -255,3 +260,238 @@ TEST_CASE("Only one wall on the first layer needs a bottom shell", "[Perimeters]
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// No bottom shell: the option is inert, down to the same walls an unchecked box gives.
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CHECK_THAT(one_wall_no_shell, Catch::Matchers::WithinAbs(plain_no_shell, 1.0));
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}
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namespace {
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// The layer that closes the cavity of box_over_cavity(), the first one printed over air.
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const double cavity_ceiling_z = 6.2;
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// A cone standing on its tip, flaring by 5mm of radius per mm of height: at a layer height of 0.2 every
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// wall of a layer lands a full millimetre outside the one below, entirely off the layer below but right
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// alongside the walls printed with it.
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TriangleMesh flared_cone()
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{
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TriangleMesh cone = make_cone(20., 4.);
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cone.mirror(Z);
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cone.translate(0., 0., 4.);
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return cone;
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}
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// A 30mm box holding a 20mm cavity from z=2 to z=6, with a 4mm hole punched down through the ceiling
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// of that cavity. The layer at cavity_ceiling_z bridges the cavity, and the walls of the hole sit in
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// the middle of that bridge, 15mm clear of anything the layer below supports.
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Print &box_over_cavity(Print &print, Model &model, const DynamicPrintConfig &config)
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{
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ModelObject *object = model.add_object();
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object->name = "box_over_cavity.stl";
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object->add_volume(make_cube(30., 30., 8.), ModelVolumeType::MODEL_PART, false);
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TriangleMesh cavity = make_cube(20., 20., 4.);
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cavity.translate(5.f, 5.f, 2.f);
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object->add_volume(std::move(cavity), ModelVolumeType::NEGATIVE_VOLUME, false);
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TriangleMesh hole = make_cube(4., 4., 6.);
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hole.translate(13.f, 13.f, 5.f);
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object->add_volume(std::move(hole), ModelVolumeType::NEGATIVE_VOLUME, false);
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object->add_instance();
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object->ensure_on_bed();
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print.auto_assign_extruders(object);
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print.apply(model, config);
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print.validate();
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print.set_status_silent();
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return print;
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}
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// Every setting the assertions below depend on, so none of them rests on a default.
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DynamicPrintConfig unsupported_walls_config(const char *wall_generator, bool unsupported_wall_last)
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{
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DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
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config.set_deserialize_strict({
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{ "wall_generator", wall_generator },
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{ "layer_height", 0.2 },
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{ "initial_layer_print_height", 0.2 },
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{ "wall_loops", 3 },
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{ "detect_overhang_wall", true },
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// Outer wall first, so an unsupported loop only ends up last if the feature puts it there.
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{ "wall_sequence", "outer wall/inner wall" },
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{ "is_infill_first", false },
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{ "sparse_infill_density", "15%" },
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{ "unsupported_wall_last", unsupported_wall_last },
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{ "gcode_comments", true },
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});
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return config;
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}
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// A loop extruded entirely in mid air: every one of its paths is an overhang.
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bool unsupported_loop(const ExtrusionEntity *entity)
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{
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if (! entity->is_loop())
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return false;
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const ExtrusionPaths &paths = static_cast<const ExtrusionLoop *>(entity)->paths;
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return ! paths.empty() && std::all_of(paths.begin(), paths.end(),
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[](const ExtrusionPath &path) { return path.role() == erOverhangPerimeter; });
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}
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// The loops of every wall island of the print, island by island, in extrusion order.
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std::vector<std::vector<const ExtrusionLoop*>> wall_islands(const Print &print)
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{
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std::vector<std::vector<const ExtrusionLoop*>> islands;
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for (const Layer *layer : print.objects().front()->layers())
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for (const LayerRegion *region : layer->regions())
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for (const ExtrusionEntity *island : region->perimeters.entities) {
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std::vector<const ExtrusionLoop*> loops;
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for (const ExtrusionEntity *entity : static_cast<const ExtrusionEntityCollection*>(island)->entities)
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if (entity->is_loop())
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loops.push_back(static_cast<const ExtrusionLoop*>(entity));
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islands.push_back(std::move(loops));
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}
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return islands;
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}
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// Islands where a loop that is anchored is extruded after one that is not.
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int islands_with_a_supported_loop_last(const Print &print)
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{
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int count = 0;
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for (const std::vector<const ExtrusionLoop*> &loops : wall_islands(print)) {
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bool seen_unsupported = false;
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for (const ExtrusionLoop *loop : loops) {
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if (unsupported_loop(loop))
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seen_unsupported = true;
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else if (seen_unsupported) {
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++ count;
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break;
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}
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}
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}
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return count;
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}
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// The unsupported loops of the print, and those of them held back for the infill.
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std::vector<const ExtrusionLoop*> unsupported_loops(const Print &print, double print_z = -1.)
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{
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std::vector<const ExtrusionLoop*> loops;
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for (const Layer *layer : print.objects().front()->layers()) {
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if (print_z >= 0. && std::abs(layer->print_z - print_z) > EPSILON)
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continue;
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for (const LayerRegion *region : layer->regions())
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for (const ExtrusionEntity *island : region->perimeters.entities)
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for (const ExtrusionEntity *entity : static_cast<const ExtrusionEntityCollection*>(island)->entities)
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if (unsupported_loop(entity))
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loops.push_back(static_cast<const ExtrusionLoop*>(entity));
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}
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return loops;
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}
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int loops_held_back_for_infill(const std::vector<const ExtrusionLoop*> &loops)
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{
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return int(std::count_if(loops.begin(), loops.end(), [](const ExtrusionLoop *loop) { return loop->print_after_infill; }));
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}
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// The G-code emitted at `print_z`, so the order of one layer can be read on its own.
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std::string layer_gcode(const std::string &gcode, double print_z)
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{
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std::string out;
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GCodeReader reader;
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reader.parse_buffer(gcode, [&out, print_z](GCodeReader &self, const GCodeReader::GCodeLine &line) {
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if (std::abs(self.z() - print_z) < EPSILON)
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out += line.raw() + "\n";
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});
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return out;
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}
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} // namespace
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// Whatever the wall order asks for, a loop with nothing under it cannot be extruded before the loops it
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// leans on. The flared cone gives every layer an outer wall that lands completely off the one below, and
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// the outer wall first sequence would otherwise put it down before any of them.
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TEST_CASE("Unsupported wall loops are extruded after the walls that anchor them", "[Perimeters]")
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{
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const char *wall_generator = GENERATE("classic", "arachne");
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CAPTURE(wall_generator);
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auto slice_cone = [wall_generator](bool unsupported_wall_last, Print &print) {
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init_and_process_print({ flared_cone() }, print, unsupported_walls_config(wall_generator, unsupported_wall_last));
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REQUIRE_FALSE(print.objects().empty());
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};
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Print on;
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slice_cone(true, on);
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// Without unsupported loops to reorder the rest of the test would pass on an empty print.
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REQUIRE(unsupported_loops(on).size() > 0);
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CHECK(islands_with_a_supported_loop_last(on) == 0);
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SECTION("the held back loops run innermost first") {
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for (const std::vector<const ExtrusionLoop*> &loops : wall_islands(on)) {
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int previous_inset = std::numeric_limits<int>::max();
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for (const ExtrusionLoop *loop : loops)
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if (unsupported_loop(loop)) {
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CHECK(loop->inset_idx <= previous_inset);
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previous_inset = loop->inset_idx;
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}
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}
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}
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SECTION("switched off, the configured wall order is left alone") {
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Print off;
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slice_cone(false, off);
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REQUIRE(unsupported_loops(off).size() == unsupported_loops(on).size());
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// Outer wall first puts the unsupported outer wall ahead of the walls behind it.
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CHECK(islands_with_a_supported_loop_last(off) > 0);
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}
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}
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// A loop the walls cannot reach is a different case: only the bridges of its own layer will ever hold it,
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// so it has to wait for them - while a loop that runs alongside a wall keeps its place, because the
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// bridges anchor on it instead.
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TEST_CASE("A wall loop out of reach of the layer below waits for the infill", "[Perimeters]")
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{
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const char *wall_generator = GENERATE("classic", "arachne");
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CAPTURE(wall_generator);
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Print print;
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Model model;
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box_over_cavity(print, model, unsupported_walls_config(wall_generator, true));
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print.process();
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const std::vector<const ExtrusionLoop*> hole_loops = unsupported_loops(print, cavity_ceiling_z);
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REQUIRE(hole_loops.size() > 0);
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CHECK(loops_held_back_for_infill(hole_loops) == int(hole_loops.size()));
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SECTION("a loop alongside a supported wall is not held back") {
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Print cone;
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init_and_process_print({ flared_cone() }, cone, unsupported_walls_config(wall_generator, true));
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const std::vector<const ExtrusionLoop*> loops = unsupported_loops(cone);
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REQUIRE(loops.size() > 0);
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CHECK(loops_held_back_for_infill(loops) == 0);
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}
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SECTION("switched off, no loop is held back") {
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Print off;
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Model off_model;
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box_over_cavity(off, off_model, unsupported_walls_config(wall_generator, false));
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off.process();
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const std::vector<const ExtrusionLoop*> loops = unsupported_loops(off, cavity_ceiling_z);
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REQUIRE(loops.size() == hole_loops.size());
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CHECK(loops_held_back_for_infill(loops) == 0);
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}
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}
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// The held back loops reach the G-code in a second pass, after the infill of their layer: on the layer
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// that closes the cavity the walls of the hole are extruded once the bridge is down, so the layer emits
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// perimeters, then infill, then the perimeters that were waiting for it.
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TEST_CASE("Loops waiting for the infill are extruded after it", "[Perimeters]")
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{
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const char *wall_generator = GENERATE("classic", "arachne");
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CAPTURE(wall_generator);
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auto ceiling_roles = [wall_generator](bool unsupported_wall_last) {
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Print print;
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Model model;
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box_over_cavity(print, model, unsupported_walls_config(wall_generator, unsupported_wall_last));
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const std::string layer = layer_gcode(gcode(print), cavity_ceiling_z);
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REQUIRE_FALSE(layer.empty());
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return role_sequence(layer, { "perimeter", "infill" });
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};
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CHECK(ceiling_roles(true) == std::vector<std::string>{ "perimeter", "infill", "perimeter" });
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CHECK(ceiling_roles(false) == std::vector<std::string>{ "perimeter", "infill" });
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}
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