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Merge branch 'main' into feature/orca_network_refactor
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@@ -64,26 +64,26 @@
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[hint:Precise wall]
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text = Precise wall\nDid you know that turning on precise wall can improve precision and layer consistency?
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documentation_link = https://github.com/OrcaSlicer/OrcaSlicer/wiki/quality_settings_precision
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documentation_link = https://www.orcaslicer.com/wiki/quality_settings_precision#precise-wall
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[hint:Sandwich mode]
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text = Sandwich mode\nDid you know that you can use sandwich mode (inner-outer-inner) to improve precision and layer consistency if your model doesn't have very steep overhangs?
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[hint:Chamber temperature]
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text = Chamber temperature\nDid you know that OrcaSlicer supports chamber temperature?
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documentation_link = https://github.com/OrcaSlicer/OrcaSlicer/wiki/Chamber-temperature
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documentation_link = https://www.orcaslicer.com/wiki/material_temperatures#print-chamber-temperature
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[hint:Calibration]
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text = Calibration\nDid you know that calibrating your printer can do wonders? Check out our beloved calibration solution in OrcaSlicer.
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documentation_link = https://github.com/OrcaSlicer/OrcaSlicer/wiki/Calibration
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documentation_link = https://www.orcaslicer.com/wiki/calibration
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[hint:Auxiliary fan]
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text = Auxiliary fan\nDid you know that OrcaSlicer supports Auxiliary part cooling fan?
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documentation_link = https://github.com/OrcaSlicer/OrcaSlicer/wiki/Auxiliary-fan
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documentation_link = https://www.orcaslicer.com/wiki/material_cooling#auxiliary-part-cooling-fan
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[hint:Air filtration]
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text = Air filtration/Exhaust Fan\nDid you know that OrcaSlicer can support Air filtration/Exhaust Fan?
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documentation_link = https://github.com/OrcaSlicer/OrcaSlicer/wiki/air-filtration
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documentation_link = https://www.orcaslicer.com/wiki/material_cooling#activate-air-filtration
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[hint:G-code window]
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text = G-code window\nYou can turn on/off the G-code window by pressing the <b>C</b> key.
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@@ -1194,7 +1194,7 @@ StringObjectException Print::validate(StringObjectException *warning, Polygons*
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}
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}
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if (m_config.print_sequence == PrintSequence::ByObject && m_objects.size() > 1) {
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if (m_config.print_sequence == PrintSequence::ByObject && (m_objects.size() > 1 || m_objects[0]->instances().size() > 1)) {
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if (m_config.timelapse_type == TimelapseType::tlSmooth)
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return {L("Smooth mode of timelapse is not supported when \"by object\" sequence is enabled.")};
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@@ -260,7 +260,7 @@ std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slici
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// last facet visited by the as.next_layer_height() function, where the facets are sorted by their increasing Z span.
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size_t current_facet = 0;
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// loop until we have at least one layer and the max slice_z reaches the object height
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while (print_z + EPSILON < slicing_params.object_print_z_height()) {
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while (print_z + EPSILON < slicing_params.object_print_z_uncompensated_height()) {
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float height = slicing_params.max_layer_height;
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// Slic3r::debugf "\n Slice layer: %d\n", $id;
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// determine next layer height
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@@ -331,10 +331,10 @@ std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slici
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print_z += height;
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}
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double z_gap = slicing_params.object_print_z_height() - *(layer_height_profile.end() - 2);
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double z_gap = slicing_params.object_print_z_uncompensated_height() - *(layer_height_profile.end() - 2);
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if (z_gap > 0.0)
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{
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layer_height_profile.push_back(slicing_params.object_print_z_height());
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layer_height_profile.push_back(slicing_params.object_print_z_uncompensated_height());
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layer_height_profile.push_back(std::clamp(z_gap, slicing_params.min_layer_height, slicing_params.max_layer_height));
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}
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