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Misc fixes to GUI strings (#14047)
* Degrees symbol don't need localization * The Z when referring to the axis should be uppercase * Fix the spelling of "GitHub" to camelcase * Unify the casing of mouse button shortcuts * Always use G-code with an hyphen * Fix the spelling of "restricted" * More grammar fixes * add missing modifications --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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@@ -1210,8 +1210,8 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed)
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const wxString alt = GUI::shortkey_alt_prefix();
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m_shortcuts_assembly_view = {
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{_L("Left mouse button"), _L("Object Selection")},
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{alt + _L("Left mouse button"), _L("Part Selection")},
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{_L("Left mouse button"), _L("Object selection")},
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{alt + _L("Left mouse button"), _L("Part selection")},
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{"1~16 " + _L("number keys"), _L("Number keys can quickly change the color of objects")},
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};
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}
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@@ -9468,7 +9468,7 @@ void GLCanvas3D::_render_paint_toolbar() const
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float GLCanvas3D::_render_assembly_tooltip_button(ImGuiWrapper* imgui_wrapper) const
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{
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const float text_height = imgui_wrapper->calc_text_size(_L("part selection")).y;
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const float text_height = imgui_wrapper->calc_text_size(_L("Part selection")).y;
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ImVec2 windowPos = ImGui::GetWindowPos();
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float x = windowPos.x;
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float y = windowPos.y - ImGui::GetFrameHeight() - (5 * text_height);
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