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https://github.com/OrcaSlicer/OrcaSlicer.git
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Complete print_pa_pattern function
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@@ -315,7 +315,8 @@ std::string CalibPressureAdvancePattern::generate_test(double start_pa, double e
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print_size_x(num_patterns, center_x),
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frame_size_y(),
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glyph_end_x(num_patterns, center_x)
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glyph_end_x(num_patterns, center_x),
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glyph_tab_max_x(num_patterns, center_x)
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);
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return print_pa_pattern(pattern_calc);
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@@ -642,22 +643,139 @@ std::string CalibPressureAdvancePattern::draw_box(double min_x, double min_y, do
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return gcode.str();
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}
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std::string CalibPressureAdvancePattern::print_pa_pattern(PatternConfig& config)
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std::string CalibPressureAdvancePattern::print_pa_pattern(PatternCalc& calc)
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{
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const auto& writer = mp_gcodegen->writer();
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std::stringstream gcode;
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gcode << writer.travel_to_z(m_height_first_layer, "Move to start layer height");
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gcode << move_to(Vec2d(pattern_config.pattern_start_x, pattern_config.pattern_start_y), "Move to start position");
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const DrawLineOptArgs draw_line_basic_settings;
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DrawLineOptArgs draw_line_opt_args;
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const DrawBoxOptArgs draw_box_basic_settings;
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DrawBoxOptArgs draw_box_opt_args;
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writer.set_pressure_advance(config.start_pa);
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gcode << writer.travel_to_z(m_height_first_layer, "Move to start layer height");
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gcode << move_to(Vec2d(calc.pattern_start_x, calc.pattern_start_y), "Move to start position");
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writer.set_pressure_advance(calc.start_pa);
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// create anchor and line numbering frame
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gcode << draw_box(
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config.pattern_start_x,
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config.pattern_start_y,
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config.print_size_x,
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config.frame_size_y
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calc.pattern_start_x,
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calc.pattern_start_y,
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calc.print_size_x,
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calc.frame_size_y,
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draw_box_basic_settings
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);
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// create tab for numbers
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draw_box_opt_args = draw_box_basic_settings;
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draw_box_opt_args.is_filled = true;
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gcode << draw_box(
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calc.pattern_start_x,
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calc.pattern_start_y + calc.frame_size_y + line_spacing_anchor(),
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glyph_tab_max_x(calc.num_patterns, calc.center_x) - calc.pattern_start_x,
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max_numbering_height(calc.start_pa, calc.step_pa, calc.num_patterns) + line_spacing_anchor() + m_glyph_padding_vertical * 2,
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draw_box_opt_args
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);
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// draw pressure advance pattern
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for (int i = 0; i < m_num_layers; ++i) {
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if (i == 1) {
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// TODO?
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// set new fan speed after first layer
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}
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gcode << writer().travel_to_z(m_height_first_layer + i * m_height_layer, "Move to layer height");
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// line numbering
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if (i == 1) {
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gcode << writer.set_pressure_advance(calc.start_pa);
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// glyph on every other line
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for (int j = 0; j < calc.num_patterns; j += 2) {
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double current_glyph_start_x =
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calc.pattern_start_x +
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(j * (m_pattern_spacing + line_width())) +
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(j * ((m_wall_count - 1) * line_spacing_angle())) // this aligns glyph starts with first pattern perim
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;
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// shift glyph center to middle of pattern walls. m_digit_segment_len = half of x width of glyph
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current_glyph_start_x +=
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(((m_wall_count - 1) / 2) * line_spacing_angle()) - m_digit_segment_len
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;
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current_glyph_start_x += pattern_shift(calc.num_patterns, calc.center_x);
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gcode << draw_number(
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current_glyph_start_x,
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calc.pattern_start_y + calc.frame_size_y + m_glyph_padding_vertical + line_width(),
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calc.start_pa + (j * calc.step_pa),
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DrawDigitMode::Vertical
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);
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}
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}
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double to_x = calc.pattern_start_x + pattern_shift(calc.num_patterns, calc.center_x);
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double to_y = calc.pattern_start_y;
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double side_length = m_wall_side_length;
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if (i == 0) {
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// shrink first layer to fit inside frame
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double shrink =
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(
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line_spacing_anchor() * (m_anchor_perimeters - 1) +
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(line_width_anchor() * (1 - m_encroachment))
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) / std::sin(to_radians(m_corner_angle) / 2)
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;
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side_length = m_wall_side_length - shrink;
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to_x += shrink + std::sin(to_radians(90) - to_radians(m_corner_angle) / 2);
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to_y +=
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line_spacing_anchor() * (m_anchor_perimeters - 1) +
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(line_width_anchor() * (1 - m_encroachment))
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;
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}
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double initial_x = to_x;
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double initial_y = to_y;
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gcode << move_to(Vec2d(to_x, to_y), "Move to pattern start");
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for (int j = 0; j < calc.num_patterns; ++j) {
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// increment pressure advance
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writer.set_pressure_advance(calc.start_pa + (j * calc.step_pa));
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for (int k = 0; k < m_wall_count; ++k) {
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to_x += std::cos(to_radians(m_corner_angle) / 2) * side_length;
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to_y += std::sin(to_radians(m_corner_angle) / 2) * side_length;
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draw_line_opt_args = draw_line_basic_settings;
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draw_line_opt_args.height = i == 0 ? m_height_first_layer : m_height_layer;
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draw_line_opt_args.speed = i == 0 ? m_speed_first_layer : m_speed_perimeter;
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draw_line_opt_args.comment = "Print pattern wall";
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gcode << draw_line(to_x, to_y, draw_line_opt_args);
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to_y = initial_y;
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if (k != m_wall_count - 1) {
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// perimeters not done yet. move to next perimeter
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to_x += line_spacing_angle();
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gcode << move_to(Vec2d(to_x, to_y), "Move to start next pattern wall");
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} else if (j != calc.num_patterns - 1) {
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// patterns not done yet. move to next pattern
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to_x += m_pattern_spacing + line_width();
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gcode << move_to(Vec2d(to_x, to_y), "Move to next pattern");
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} else if (i != m_num_layers - 1) {
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// layers not done yet. move back to start
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to_x = initial_x;
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gcode << move_to(Vec2d(to_x, to_y), "Move back to start position");
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} else {
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// everything done
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}
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}
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}
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}
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// set pressure advance back to start value
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writer.set_pressure_advance(calc.start_pa);
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return gcode.str();
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}
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} // namespace Slic3r
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@@ -101,6 +101,7 @@ public:
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m_line_ratio(112.5),
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m_extrusion_multiplier(0.98),
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m_num_layers(4),
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m_height_layer(0.2),
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m_height_first_layer(0.25),
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m_speed_first_layer(30),
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@@ -241,13 +242,14 @@ private:
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double pattern_start_x(int num_patterns, double center_x) { return center_x - (object_size_x(num_patterns) + pattern_shift(num_patterns, center_x)) / 2; };
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double pattern_start_y(double start_pa, double step_pa, int num_patterns, double center_y) { return center_y - object_size_y(start_pa, step_pa, num_patterns) / 2; };
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std::string draw_line(double to_x, double to_y, std::string comment = std::string());
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std::string draw_box(double min_x, double min_y, double size_x, double size_y);
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std::string draw_line(double to_x, double to_y, DrawLineOptArgs opt_args = DrawLineOptArgs());
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std::string draw_box(double min_x, double min_y, double size_x, double size_y, DrawBoxOptArgs opt_args = DrawBoxOptArgs());
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std::string print_pa_pattern(PatternCalc& calc);
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double m_line_ratio;
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double m_extrusion_multiplier;
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int m_num_layers;
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double m_height_layer;
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double m_height_first_layer;
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double m_speed_first_layer;
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