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Adjust shaders to increase shadows/contrast between layers
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@@ -19,8 +19,8 @@ static const char* Segments_Vertex_Shader =
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"const float light_top_specular = 0.6 * 0.125;\n"
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"const float light_top_shininess = 20.0;\n"
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"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n"
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"const float light_front_diffuse = 0.6 * 0.3;\n"
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"const float ambient = 0.3;\n"
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"const float light_front_diffuse = 0.6 * 0.2;\n"
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"const float ambient = 0.2;\n"
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"const float emission = 0.15;\n"
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"const vec3 UP = vec3(0, 0, 1);\n"
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"uniform mat4 view_matrix;\n"
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