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clean up comments
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@@ -38,8 +38,8 @@ extern bool load_obj(const char *path, TriangleMesh *mesh, ObjInfo &vertex_color
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extern bool load_obj(const char *path, Model *model, ObjInfo &vertex_colors, std::string &message, const char *object_name = nullptr, ObjParser::MtlData *out_mtl = nullptr);
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struct TexturedMesh;
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// Build a TexturedMesh (vertices + per-face UVs + decoded texture images) from a parsed OBJ
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// plus its material table, so the texture-to-color importer can sample face colours.
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// Build a TexturedMesh (vertices + per-face UVs + the texture files named by map_Kd) from a
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// parsed OBJ plus its material table, so the texture-to-color importer can sample face colours.
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extern bool obj_to_textured_mesh(
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const ObjInfo& obj_info,
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const indexed_triangle_set& its,
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