clean up comments

This commit is contained in:
SoftFever
2026-08-23 22:43:41 +08:00
parent 7934814077
commit 2b1499a087
33 changed files with 127 additions and 193 deletions
+2 -2
View File
@@ -38,8 +38,8 @@ extern bool load_obj(const char *path, TriangleMesh *mesh, ObjInfo &vertex_color
extern bool load_obj(const char *path, Model *model, ObjInfo &vertex_colors, std::string &message, const char *object_name = nullptr, ObjParser::MtlData *out_mtl = nullptr);
struct TexturedMesh;
// Build a TexturedMesh (vertices + per-face UVs + decoded texture images) from a parsed OBJ
// plus its material table, so the texture-to-color importer can sample face colours.
// Build a TexturedMesh (vertices + per-face UVs + the texture files named by map_Kd) from a
// parsed OBJ plus its material table, so the texture-to-color importer can sample face colours.
extern bool obj_to_textured_mesh(
const ObjInfo& obj_info,
const indexed_triangle_set& its,