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57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
#ifndef slic3r_Format_OBJ_hpp_
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#define slic3r_Format_OBJ_hpp_
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#include "libslic3r/Color.hpp"
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#include "objparser.hpp"
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#include <unordered_map>
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namespace Slic3r {
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class TriangleMesh;
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class Model;
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class ModelObject;
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// Load an OBJ file into a provided model.
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struct ObjInfo {
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std::vector<RGBA> vertex_colors;
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std::vector<RGBA> face_colors;
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bool is_single_mtl{false};
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std::string lost_material_name{""};
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std::vector<std::array<Vec2f,3>> uvs;
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std::string obj_dircetory;
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std::map<std::string,bool> pngs;
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std::unordered_map<int, std::string> uv_map_pngs;
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bool has_uv_png{false};
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std::vector<ObjParser::ObjUseMtl> usemtls; // material spans, for texture import
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};
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struct ObjDialogInOut
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{ // input:colors array
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std::vector<RGBA> input_colors;
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bool is_single_color{false};
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// colors array output:
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std::vector<unsigned char> filament_ids;
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unsigned char first_extruder_id;
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bool deal_vertex_color;
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Model * model{nullptr};
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std::string lost_material_name{""};
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};
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typedef std::function<void(ObjDialogInOut &in_out)> ObjImportColorFn;
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extern bool load_obj(const char *path, TriangleMesh *mesh, ObjInfo &vertex_colors, std::string &message, ObjParser::MtlData *out_mtl = nullptr);
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extern bool load_obj(const char *path, Model *model, ObjInfo &vertex_colors, std::string &message, const char *object_name = nullptr, ObjParser::MtlData *out_mtl = nullptr);
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struct TexturedMesh;
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// Build a TexturedMesh (vertices + per-face UVs + the texture files named by map_Kd) from a
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// parsed OBJ plus its material table, so the texture-to-color importer can sample face colours.
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extern bool obj_to_textured_mesh(
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const ObjInfo& obj_info,
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const indexed_triangle_set& its,
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const ObjParser::MtlData& mtl_data,
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const std::string& obj_directory,
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TexturedMesh& out);
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extern bool store_obj(const char *path, TriangleMesh *mesh);
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extern bool store_obj(const char *path, ModelObject *model);
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extern bool store_obj(const char *path, Model *model);
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}; // namespace Slic3r
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#endif /* slic3r_Format_OBJ_hpp_ */
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