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Fix Filltrapezoidal layer rotation with infill combination (#13276)
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@@ -3082,6 +3082,7 @@ bool FillRectilinear::fill_surface_trapezoidal(
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// Use extended object bounding box for consistent pattern across layers
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BoundingBox bb = this->extended_object_bounding_box();
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const size_t infill_layer_id = (surface->thickness_layers > 0) ? this->layer_id / surface->thickness_layers : this->layer_id;
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switch (Pattern_type) {
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case 0: // Grid / Trapezoidal
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@@ -3144,8 +3145,8 @@ bool FillRectilinear::fill_surface_trapezoidal(
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flip_vertical = !flip_vertical;
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}
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// transpose points for odd layers
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if (layer_id % 2 == 1) {
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// transpose points for odd infill layers (taking infill combination into account)
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if (infill_layer_id % 2 == 1) {
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for (Polyline& pl : polylines) {
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for (Point& p : pl.points) {
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std::swap(p.x(), p.y());
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@@ -3174,7 +3175,7 @@ bool FillRectilinear::fill_surface_trapezoidal(
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// Align bounding box to the grid
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bb.merge(align_to_grid(bb.center(), Point(period,h)));
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const int layer_mod = layer_id % 3;
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const size_t layer_mod = infill_layer_id % 3;
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const double angle = layer_mod * 2.0 * M_PI / 3.0;
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const Point rotation_center = bb.center();
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