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Fix several crash when build in debug mode (#9650)
* Fix crash when open bed shape dialog. DO NOT USE `auto` FOR EIGEN EXPRESSION RESULT! * Fix assertion failure when switching printer models
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@@ -247,13 +247,13 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
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// convert G - code coordinates into pixels
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Point Bed_2D::to_pixels(const Vec2d& point, int height)
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{
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auto p = point * m_scale_factor + m_shift;
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Vec2d p = point * m_scale_factor + m_shift;
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return Point(p(0) + Border, height - p(1) + Border);
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}
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Point Bed_2D::to_pixels(const Point& point, int height)
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{
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auto p = point * m_scale_factor + Point(m_shift);
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Point p = point * m_scale_factor + Point(m_shift);
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return Point(p(0) + Border, height - p(1) + Border);
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}
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@@ -1107,8 +1107,8 @@ const std::pair<Vec3d, double> Selection::get_bounding_sphere() const
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using Min_sphere = CGAL::Min_sphere_of_spheres_d<Traits>;
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using Point = K::Point_3;
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std::vector<Point> points;
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if (m_valid) {
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if (m_valid && !m_list.empty()) {
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std::vector<Point> points;
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for (unsigned int i : m_list) {
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const GLVolume& volume = *(*m_volumes)[i];
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const TriangleMesh* hull = volume.convex_hull();
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