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Increase minimum oversampling for grid conversion in hollowing
To avoid generation of broken meshes when the space for hollowing is tight
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@@ -112,7 +112,7 @@ InteriorPtr generate_interior(const TriangleMesh & mesh,
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const HollowingConfig &hc,
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const JobController & ctl)
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{
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static const double MIN_OVERSAMPL = 3.;
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static const double MIN_OVERSAMPL = 3.5;
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static const double MAX_OVERSAMPL = 8.;
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// I can't figure out how to increase the grid resolution through openvdb
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