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FIX: When rescaling an object, "Uniform scale" is checked again
Change-Id: I850c63abe77e45380f49cbd96cfd6e500252d89c (cherry picked from commit a2bbbd7051427d54aefd28a9bd6fcf3269eb304c)
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@@ -213,11 +213,6 @@ void GizmoObjectManipulation::update_if_dirty()
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update(m_cache.rotation, m_cache.rotation_rounded, m_new_rotation);
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}
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if (selection.requires_uniform_scale()) {
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m_uniform_scale = true;
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}
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update_reset_buttons_visibility();
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//update_mirror_buttons_visibility();
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