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Keep the image-adjustment panel out of the lines its neighbours change
The branch collided with the Image gizmo branch in four places that are not real disagreements, only two features reaching for the same line: - the layer's preview_adjust field and the three new declarations in TextureDisplacement.hpp sat at the same two insertion points - the panel's member block sat on top of m_erase_mode, which the other branch moves to protected - all three texture getters grew an adjustment clause in the same if, and one of those ifs is rewritten there too The first three are moved a few lines away. The cache keys are dropped: the panel now calls invalidate_adjust_textures() when it moves or reverts the adjustment, which is less code than three widened keys and leaves the getters alone. 'cog.svg' and the panel's tests also move to a line of their own, for the same reason.
This commit is contained in:
@@ -309,6 +309,18 @@ struct TextureDisplacementLayer
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// - zero or positive: a mesh vertex, every unwrapped copy of it (how edits were stored before).
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std::vector<std::pair<int, Vec2f>> lscm_uv_overrides;
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// Live, unsaved image adjustments from the gizmo's image-adjustment panel, applied by
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// decode_height_texture() on top of the decoded image - so while the panel is open the relief, the
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// colour, the thumbnails and the bake all see the adjusted image, and moving a slider really does
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// change the displacement. See TextureAdjustments.
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//
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// Deliberately *not* serialized, by either save()/load() here or the .3mf: it is the state of an open
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// editor, not a property of the layer. The panel resets it when it closes, and "Save as copy" resolves
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// it by writing a new image and pointing the layer at that - which is the only way an adjustment
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// becomes permanent. A project saved mid-adjustment therefore stores the unadjusted image, which is
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// the honest answer: nothing was committed.
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TextureAdjustments preview_adjust;
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// How this layer folds into the displacement accumulated by the layers below it. Ignored for
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// the lowest-slot painted layer, which has nothing beneath it to combine with (the GUI shows
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// it as the "Base" layer and hides the control).
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@@ -325,18 +337,6 @@ struct TextureDisplacementLayer
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// for the boundary to be drawn on.
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bool color_enabled = false;
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// Live, unsaved image adjustments from the gizmo's image-adjustment panel, applied by
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// decode_height_texture() on top of the decoded image - so while the panel is open the relief, the
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// colour, the thumbnails and the bake all see the adjusted image, and moving a slider really does
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// change the displacement. See TextureAdjustments.
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//
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// Deliberately *not* serialized, by either save()/load() here or the .3mf: it is the state of an open
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// editor, not a property of the layer. The panel resets it when it closes, and "Save as copy" resolves
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// it by writing a new image and pointing the layer at that - which is the only way an adjustment
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// becomes permanent. A project saved mid-adjustment therefore stores the unadjusted image, which is
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// the honest answer: nothing was committed.
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TextureAdjustments preview_adjust;
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bool empty() const { return !image_data || image_data->empty(); }
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template<class Archive> void save(Archive &ar) const
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@@ -521,18 +521,6 @@ struct DecodedHeightTexture
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bool texel_tap(const Vec2f &uv, bool tile_enabled, TextureTileMethod tile_method, TexelTap &out) const;
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};
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// Decode a layer's raw image bytes into sampleable height data, plus colour when the source has any.
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// Both 8-bit grayscale PNGs (the shipped library, and anything imported before colour was kept) and
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// colour PNGs are accepted; for a colour source the height is its luminance, using the same
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// coefficients wxImage::ConvertToGreyscale() uses, so a texture imported as colour displaces exactly
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// as it did when the importer flattened it to grey on the way in. Returns an empty
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// DecodedHeightTexture if image_data is empty or is not a PNG at all.
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DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer);
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// decode_height_texture(layer).has_color(), answered from the decode cache rather than from a copy of the
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// texture - cheap enough to ask every frame. Smoothing does not change it, so the raw decode is what is read.
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bool height_texture_has_color(const TextureDisplacementLayer &layer);
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// Applies `adj` to `src` and returns the result; `src` is left alone. An empty `src`, or an identity
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// `adj`, gives back a copy.
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//
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@@ -563,6 +551,18 @@ float adjustment_blur_radius(float blur, int width, int height);
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// showing detail the adjustment is not actually producing.
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DecodedHeightTexture downscale_height_texture(const DecodedHeightTexture &src, int max_px);
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// Decode a layer's raw image bytes into sampleable height data, plus colour when the source has any.
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// Both 8-bit grayscale PNGs (the shipped library, and anything imported before colour was kept) and
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// colour PNGs are accepted; for a colour source the height is its luminance, using the same
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// coefficients wxImage::ConvertToGreyscale() uses, so a texture imported as colour displaces exactly
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// as it did when the importer flattened it to grey on the way in. Returns an empty
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// DecodedHeightTexture if image_data is empty or is not a PNG at all.
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DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer);
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// decode_height_texture(layer).has_color(), answered from the decode cache rather than from a copy of the
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// texture - cheap enough to ask every frame. Smoothing does not change it, so the raw decode is what is read.
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bool height_texture_has_color(const TextureDisplacementLayer &layer);
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// Maps a linear RGB colour in [0, 1] to an index into the caller's palette, or -1 for "no colour".
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//
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// Deliberately a callback rather than a function here: matching a colour to a filament is a
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@@ -3688,13 +3688,14 @@ void GLGizmoTextureDisplacement::ensure_panel_icons()
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"texture_displacement_checker.svg", "texture_displacement_distortion.svg",
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"texture_displacement_wireframe.svg", "texture_displacement_cross.svg",
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"texture_displacement_uv_select_island.svg", "texture_displacement_uv_select_edge.svg",
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"cog.svg", // the layer card's "adjust image" button
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"texture_displacement_uv_select_vertex.svg",
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// Paint / Erase, brush cursor shape, mapping, tiling, placement and the dock toggle.
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"texture_displacement_add.svg", "texture_displacement_add_negative.svg", "circle_paint.svg",
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"menu_obj_sphere.svg", "menu_obj_cube.svg", "menu_obj_cylinder.svg", "texture_displacement_map_unwrap.svg",
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"texture_displacement_map_view.svg", "texture_displacement_tile_repeat.svg", "menu_mirror_x.svg",
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"texture_displacement_adjust.svg", "canvas_drag.svg", "texture_displacement_move_up.svg",
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"texture_displacement_move_down.svg", "texture_displacement_drag.svg", "cog.svg",
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"texture_displacement_move_down.svg", "texture_displacement_drag.svg",
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"texture_displacement_select_all.svg", "texture_displacement_erase_all.svg",
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};
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std::vector<std::string> paths;
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@@ -4043,6 +4044,19 @@ void GLGizmoTextureDisplacement::open_image_adjust(const TextureDisplacementLaye
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m_adjust_volume_id = mv != nullptr ? mv->id().id : 0;
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}
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void GLGizmoTextureDisplacement::invalidate_adjust_textures()
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{
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// The GPU copies of a layer's image - the list thumbnail, the preview shader's height and colour
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// textures - are keyed on the image_data pointer and the layer's Smoothing, and a live adjustment
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// changes neither: the pointer still names the same PNG. Rather than widen three cache keys for a
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// panel that is open a few seconds at a time, the panel drops the copies itself whenever it moves
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// the adjustment. Nulling the source is enough; the next get_layer_*() rebuilds from the decode,
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// which does see the adjustment.
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m_thumbnail_source.fill(nullptr);
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m_color_tex_source = nullptr;
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m_height_tex_source = nullptr;
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}
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void GLGizmoTextureDisplacement::close_image_adjust()
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{
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// Revert the layer's live adjustment. Every exit that reaches here is a discard: a commit resets
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@@ -4067,6 +4081,9 @@ void GLGizmoTextureDisplacement::close_image_adjust()
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}
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}
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if (reverted)
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invalidate_adjust_textures();
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// std::async's future blocks here until the pass finishes. That is a few milliseconds on an image
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// this small, and the alternative - a detached thread writing into the members of a closed panel -
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// is worse.
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@@ -4283,6 +4300,7 @@ void GLGizmoTextureDisplacement::render_image_adjust_window(const ImVec2 &panel_
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layer->preview_adjust = m_adjust;
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if (m_adjust != m_adjust_applied) {
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m_adjust_applied = m_adjust;
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invalidate_adjust_textures();
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// Marked dirty rather than rebuilt here: the panel's own flag is consumed by the main panel's
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// "rebuild once the mouse is released" rule, so dragging a slider recomputes the displacement
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// once, on release, instead of on every frame of the drag. That is what keeps the UI responsive
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@@ -4371,7 +4389,6 @@ void GLGizmoTextureDisplacement::swap_layer_slots(int slot_a, int slot_b)
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std::swap(m_thumbnails[a], m_thumbnails[b]);
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std::swap(m_thumbnail_source[a], m_thumbnail_source[b]);
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std::swap(m_thumbnail_smoothing[a], m_thumbnail_smoothing[b]);
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std::swap(m_thumbnail_adjust[a], m_thumbnail_adjust[b]);
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std::swap(m_layer_expanded[a], m_layer_expanded[b]);
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if (m_active_layer_slot == slot_a)
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m_active_layer_slot = slot_b;
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@@ -5635,7 +5652,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_thumbnail(const TextureDisplace
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const size_t slot = size_t(layer.slot);
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if (m_thumbnails[slot] && m_thumbnail_source[slot] == layer.image_data.get() &&
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m_thumbnail_smoothing[slot] == layer.smoothing && m_thumbnail_adjust[slot] == layer.preview_adjust)
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m_thumbnail_smoothing[slot] == layer.smoothing)
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return m_thumbnails[slot].get();
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// Reuses the already-decoded, already-cached grayscale pixels (see decode_height_texture()'s
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@@ -5649,7 +5666,6 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_thumbnail(const TextureDisplace
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m_thumbnails[slot] = std::move(texture);
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m_thumbnail_source[slot] = layer.image_data.get();
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m_thumbnail_smoothing[slot] = layer.smoothing;
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m_thumbnail_adjust[slot] = layer.preview_adjust;
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return m_thumbnails[slot].get();
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}
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@@ -5657,8 +5673,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_color_texture(const TextureDisp
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{
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if (layer.empty() || !layer.color_enabled)
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return nullptr;
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if (m_color_tex && m_color_tex_source == layer.image_data.get() && m_color_tex_smoothing == layer.smoothing &&
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m_color_tex_adjust == layer.preview_adjust)
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if (m_color_tex && m_color_tex_source == layer.image_data.get() && m_color_tex_smoothing == layer.smoothing)
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return m_color_tex.get();
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std::unique_ptr<GLTexture> texture = upload_color_texture(decode_height_texture(layer), HEIGHT_TEX_MAX_PX);
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@@ -5670,7 +5685,6 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_color_texture(const TextureDisp
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m_color_tex = std::move(texture);
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m_color_tex_source = layer.image_data.get();
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m_color_tex_smoothing = layer.smoothing;
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m_color_tex_adjust = layer.preview_adjust;
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return m_color_tex.get();
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}
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@@ -5681,8 +5695,7 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_height_texture(const TextureDis
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// One slot, not one per layer: the preview shader only ever shades the *active* layer, so a single
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// full-resolution upload is enough and the VRAM cost stays at one texture rather than eight.
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if (m_height_tex && m_height_tex_source == layer.image_data.get() && m_height_tex_smoothing == layer.smoothing &&
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m_height_tex_adjust == layer.preview_adjust)
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if (m_height_tex && m_height_tex_source == layer.image_data.get() && m_height_tex_smoothing == layer.smoothing)
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return m_height_tex.get();
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std::unique_ptr<GLTexture> texture = upload_height_thumbnail(decode_height_texture(layer), HEIGHT_TEX_MAX_PX);
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@@ -5692,7 +5705,6 @@ GLTexture *GLGizmoTextureDisplacement::get_layer_height_texture(const TextureDis
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m_height_tex = std::move(texture);
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m_height_tex_source = layer.image_data.get();
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m_height_tex_smoothing = layer.smoothing;
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m_height_tex_adjust = layer.preview_adjust;
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return m_height_tex.get();
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}
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@@ -400,6 +400,12 @@ private:
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void set_layer_texture(TextureDisplacementLayer &layer, const TextureLibraryEntry &entry);
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void import_custom_texture(TextureDisplacementLayer &layer);
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// Paint / Erase, from the panel. See get_left_button_state_type().
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bool m_erase_mode = false;
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// Per slot: whether the layer's card shows every setting or only Depth, Tile size and Rotation.
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// Panel state only, not saved with the project.
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std::array<bool, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_layer_expanded{};
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// ---- The image-adjustment panel ----
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//
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// Brightness/contrast/sharpness/blur/hue over one layer's image, shown on the image itself and
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@@ -461,12 +467,9 @@ private:
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TextureAdjustments m_adjust_preview_running; // what the in-flight pass is computing
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TextureAdjustments m_adjust_preview_shown; // what m_adjust_preview_tex holds
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bool m_adjust_preview_valid = false;
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// Paint / Erase, from the panel. See get_left_button_state_type().
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bool m_erase_mode = false;
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// Per slot: whether the layer's card shows every setting or only Depth, Tile size and Rotation.
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// Panel state only, not saved with the project.
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std::array<bool, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_layer_expanded{};
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// Drops the GPU copies of the layer's image so the next frame rebuilds them from the decode, which
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// is where the live adjustment is applied. Called whenever the panel moves or reverts it.
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void invalidate_adjust_textures();
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// "Adjust Texture" mode: instead of painting, dragging an on-canvas handle changes the active
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// layer's offset. The handle is a flat panel lying in the paint patch's own tangent plane
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@@ -985,10 +988,6 @@ private:
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std::array<const void *, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_source{};
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// The smoothing each cached thumbnail was built at, so a smoothing change re-uploads it.
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std::array<float, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_smoothing{};
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// And the live image adjustment each was built at, so moving a slider in the image-adjustment panel
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// re-uploads it. Part of the key for the same reason smoothing is: preview_adjust changes the pixels
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// decode_height_texture() hands back, and every one of these textures is a copy of those pixels.
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std::array<TextureAdjustments, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_thumbnail_adjust{};
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// Full-resolution height texture for the preview shader, keyed the same way (see
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// get_layer_height_texture()). A smoothing change re-uploads it, so the fast preview shows the
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@@ -996,14 +995,12 @@ private:
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std::unique_ptr<GLTexture> m_height_tex;
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const void *m_height_tex_source = nullptr;
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float m_height_tex_smoothing = -1.f;
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TextureAdjustments m_height_tex_adjust;
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// The same, for the layer's *colour*, which the fast preview quantizes per fragment so it shows
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// the image at texel resolution rather than at the mesh's. Null for a grayscale texture.
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std::unique_ptr<GLTexture> m_color_tex;
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const void *m_color_tex_source = nullptr;
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float m_color_tex_smoothing = -1.f;
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TextureAdjustments m_color_tex_adjust;
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// Library textures the picker has shown at least once, keyed by file path (see LibraryTexture).
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std::map<std::string, LibraryTexture> m_library_textures;
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@@ -1301,6 +1301,294 @@ TEST_CASE("TextureDisplacement: the step cutter only cuts inside the region", "[
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}
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}
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// ---- Image adjustments (the gizmo's image-adjustment panel) ----------------------------------------
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// A grayscale ramp 0..255 across the width, so every input level is present exactly once per row and a
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// tonal curve can be read straight off the output.
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static DecodedHeightTexture make_gray_ramp(int w = 256, int h = 4)
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{
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DecodedHeightTexture t;
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t.width = w;
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t.height = h;
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t.pixels.resize(size_t(w) * size_t(h));
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for (int y = 0; y < h; ++y)
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for (int x = 0; x < w; ++x)
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t.pixels[size_t(y) * size_t(w) + size_t(x)] = uint8_t(x * 255 / std::max(1, w - 1));
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return t;
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}
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// A one-texel checkerboard of 0 and 255 - the highest spatial frequency the grid can hold, which is what
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// a blur has to remove and a downscale has to average rather than drop.
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static DecodedHeightTexture make_gray_checkerboard(int w = 16, int h = 16)
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{
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DecodedHeightTexture t;
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t.width = w;
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t.height = h;
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t.pixels.resize(size_t(w) * size_t(h));
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for (int y = 0; y < h; ++y)
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for (int x = 0; x < w; ++x)
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t.pixels[size_t(y) * size_t(w) + size_t(x)] = ((x + y) % 2 == 0) ? 0 : 255;
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return t;
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}
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static DecodedHeightTexture make_rgb_flat(uint8_t r, uint8_t g, uint8_t b, int w = 8, int h = 8)
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{
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DecodedHeightTexture t;
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t.width = w;
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t.height = h;
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t.pixels.resize(size_t(w) * size_t(h));
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t.rgb.resize(size_t(w) * size_t(h) * 3);
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for (size_t i = 0; i < size_t(w) * size_t(h); ++i) {
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t.rgb[i * 3] = r;
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t.rgb[i * 3 + 1] = g;
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t.rgb[i * 3 + 2] = b;
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t.pixels[i] = uint8_t(std::lround(0.299 * r + 0.587 * g + 0.114 * b));
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}
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return t;
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}
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TEST_CASE("an adjustment that moves no slider returns the image unchanged", "[TextureDisplacement]")
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{
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const DecodedHeightTexture src = make_gray_ramp();
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const DecodedHeightTexture out = apply_texture_adjustments(src, TextureAdjustments{});
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CHECK(out.width == src.width);
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CHECK(out.height == src.height);
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CHECK(out.pixels == src.pixels);
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CHECK(TextureAdjustments{}.identity());
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}
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TEST_CASE("brightness reaches pure white and pure black only at the ends of its range", "[TextureDisplacement]")
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{
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const DecodedHeightTexture src = make_gray_ramp();
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TextureAdjustments up;
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up.brightness = 1.f;
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const DecodedHeightTexture white = apply_texture_adjustments(src, up);
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CHECK(std::all_of(white.pixels.begin(), white.pixels.end(), [](uint8_t v) { return v == 255; }));
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TextureAdjustments down;
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down.brightness = -1.f;
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const DecodedHeightTexture black = apply_texture_adjustments(src, down);
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CHECK(std::all_of(black.pixels.begin(), black.pixels.end(), [](uint8_t v) { return v == 0; }));
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}
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TEST_CASE("brightness lifts the image without flattening it into a clipped plateau", "[TextureDisplacement]")
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{
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// The reason brightness is a lift toward white rather than an additive offset: an offset would drive
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// everything above mid-grey to a flat 255, and since this image is also the height map that region
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// would bake as flat relief. Half a stop up must leave almost nothing at pure white.
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const DecodedHeightTexture src = make_gray_ramp();
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TextureAdjustments adj;
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adj.brightness = 0.5f;
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const DecodedHeightTexture out = apply_texture_adjustments(src, adj);
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|
||||
REQUIRE(out.pixels.size() == src.pixels.size());
|
||||
const size_t clipped = size_t(std::count(out.pixels.begin(), out.pixels.end(), uint8_t(255)));
|
||||
CHECK(clipped * 100 < out.pixels.size()); // under 1%; an additive shift would clip half the ramp
|
||||
|
||||
// Every texel got brighter, and the curve stays ordered: brighter in means brighter out.
|
||||
for (size_t i = 0; i < out.pixels.size(); ++i)
|
||||
REQUIRE(out.pixels[i] >= src.pixels[i]);
|
||||
for (int x = 1; x < out.width; ++x)
|
||||
REQUIRE(out.pixels[size_t(x)] >= out.pixels[size_t(x - 1)]);
|
||||
}
|
||||
|
||||
TEST_CASE("contrast at its lowest flattens the image to mid-grey and at its highest spreads it apart",
|
||||
"[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_gray_ramp();
|
||||
|
||||
TextureAdjustments flat;
|
||||
flat.contrast = -1.f;
|
||||
const DecodedHeightTexture grey = apply_texture_adjustments(src, flat);
|
||||
// One value everywhere - the pivot. Which exact level that rounds to is not the point.
|
||||
CHECK(std::adjacent_find(grey.pixels.begin(), grey.pixels.end(), std::not_equal_to<uint8_t>()) ==
|
||||
grey.pixels.end());
|
||||
|
||||
TextureAdjustments hard;
|
||||
hard.contrast = 1.f;
|
||||
const DecodedHeightTexture split = apply_texture_adjustments(src, hard);
|
||||
// A threshold about the pivot: the dark end of the ramp goes to black, the light end to white.
|
||||
CHECK(split.pixels[0] == 0);
|
||||
CHECK(split.pixels[size_t(split.width - 1)] == 255);
|
||||
}
|
||||
|
||||
TEST_CASE("blur removes the finest detail and sharpness exaggerates an edge", "[TextureDisplacement]")
|
||||
{
|
||||
// Blur: a one-texel checkerboard is the highest frequency the grid holds, so a blur has to collapse it
|
||||
// toward its own mean. Measured as mean absolute deviation, which needs no assumption about the mean.
|
||||
const DecodedHeightTexture checker = make_gray_checkerboard(32, 32);
|
||||
const auto deviation = [](const DecodedHeightTexture &t) {
|
||||
double mean = 0.;
|
||||
for (uint8_t v : t.pixels)
|
||||
mean += double(v);
|
||||
mean /= double(t.pixels.size());
|
||||
double dev = 0.;
|
||||
for (uint8_t v : t.pixels)
|
||||
dev += std::abs(double(v) - mean);
|
||||
return dev / double(t.pixels.size());
|
||||
};
|
||||
TextureAdjustments blur;
|
||||
blur.blur = 1.f;
|
||||
CHECK(deviation(apply_texture_adjustments(checker, blur)) < 0.25 * deviation(checker));
|
||||
|
||||
// Sharpness: an unsharp mask pushes each side of a step further from the other, so the step
|
||||
// overshoots - darker than the dark side just inside it, brighter than the bright side just inside.
|
||||
DecodedHeightTexture step;
|
||||
step.width = 64;
|
||||
step.height = 8;
|
||||
step.pixels.assign(size_t(step.width) * size_t(step.height), 100);
|
||||
for (int y = 0; y < step.height; ++y)
|
||||
for (int x = step.width / 2; x < step.width; ++x)
|
||||
step.pixels[size_t(y) * size_t(step.width) + size_t(x)] = 150;
|
||||
|
||||
TextureAdjustments sharp;
|
||||
sharp.sharpness = 1.f;
|
||||
const DecodedHeightTexture sharpened = apply_texture_adjustments(step, sharp);
|
||||
const size_t row = size_t(step.height / 2) * size_t(step.width);
|
||||
const size_t mid = size_t(step.width / 2);
|
||||
CHECK(sharpened.pixels[row + mid - 1] < 100); // undershoot on the dark side of the step
|
||||
CHECK(sharpened.pixels[row + mid] > 150); // overshoot on the light side
|
||||
}
|
||||
|
||||
TEST_CASE("a grayscale image stays grayscale and its hue slider does nothing", "[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_gray_ramp();
|
||||
REQUIRE_FALSE(src.has_color());
|
||||
|
||||
TextureAdjustments hue;
|
||||
hue.hue_deg = 120.f;
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, hue);
|
||||
// Not promoted to RGB: a grey image has no colour to offer the layer's colour feature, and storing it
|
||||
// as RGB would triple the PNG for a row of identical greys.
|
||||
CHECK_FALSE(out.has_color());
|
||||
CHECK(out.rgb.empty());
|
||||
CHECK(out.pixels == src.pixels);
|
||||
}
|
||||
|
||||
TEST_CASE("a colour image's height stays the luminance of its adjusted colour", "[TextureDisplacement]")
|
||||
{
|
||||
// The invariant that keeps the relief and the colour from drifting apart: whatever the adjustment did
|
||||
// to the channels, the height is recomputed from the channels that came out.
|
||||
const DecodedHeightTexture src = make_rgb_flat(200, 60, 30);
|
||||
REQUIRE(src.has_color());
|
||||
|
||||
TextureAdjustments adj;
|
||||
adj.brightness = 0.2f;
|
||||
adj.contrast = 0.3f;
|
||||
adj.hue_deg = 75.f;
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, adj);
|
||||
REQUIRE(out.has_color());
|
||||
|
||||
for (size_t i = 0; i < out.pixels.size(); ++i) {
|
||||
const long expect = std::lround(0.299 * out.rgb[i * 3] + 0.587 * out.rgb[i * 3 + 1] +
|
||||
0.114 * out.rgb[i * 3 + 2]);
|
||||
REQUIRE(long(out.pixels[i]) == expect);
|
||||
}
|
||||
// The hue turn actually moved the colour, so the check above is not passing on an unchanged image.
|
||||
CHECK(out.rgb != src.rgb);
|
||||
}
|
||||
|
||||
TEST_CASE("a full turn of the hue leaves a colour where it started", "[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_rgb_flat(200, 60, 30);
|
||||
TextureAdjustments adj;
|
||||
adj.hue_deg = 360.f;
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, adj);
|
||||
REQUIRE(out.has_color());
|
||||
// Rounding through 8-bit channels, so a level or two of slack rather than exact equality.
|
||||
for (size_t i = 0; i < out.rgb.size(); ++i)
|
||||
REQUIRE(std::abs(int(out.rgb[i]) - int(src.rgb[i])) <= 2);
|
||||
}
|
||||
|
||||
TEST_CASE("the adjustment blur radius ramps from zero and stays under its cost cap", "[TextureDisplacement]")
|
||||
{
|
||||
CHECK_THAT(adjustment_blur_radius(0.f, 512, 512), Catch::Matchers::WithinAbs(0.f, 1e-6f));
|
||||
// 5% of the short side, as the Smoothing slider uses.
|
||||
CHECK_THAT(adjustment_blur_radius(1.f, 512, 512), Catch::Matchers::WithinAbs(25.6f, 1e-3f));
|
||||
CHECK_THAT(adjustment_blur_radius(0.5f, 512, 512), Catch::Matchers::WithinAbs(12.8f, 1e-3f));
|
||||
// Capped, so a large image at the top of the slider cannot cost without bound.
|
||||
CHECK_THAT(adjustment_blur_radius(1.f, 8192, 8192), Catch::Matchers::WithinAbs(48.f, 1e-3f));
|
||||
// Sized off the short side, not the long one.
|
||||
CHECK_THAT(adjustment_blur_radius(1.f, 4096, 200), Catch::Matchers::WithinAbs(10.f, 1e-3f));
|
||||
}
|
||||
|
||||
TEST_CASE("downscaling a height texture averages the texels it drops and never upscales",
|
||||
"[TextureDisplacement]")
|
||||
{
|
||||
// Averaging, not decimation: a one-texel checkerboard halved must come out uniformly mid-grey. Picking
|
||||
// one texel per block would instead come out all black or all white - detail the adjustment never
|
||||
// produced, shown in the preview.
|
||||
const DecodedHeightTexture small = downscale_height_texture(make_gray_checkerboard(16, 16), 8);
|
||||
CHECK(small.width == 8);
|
||||
CHECK(small.height == 8);
|
||||
CHECK(std::all_of(small.pixels.begin(), small.pixels.end(), [](uint8_t v) { return v == 127; }));
|
||||
|
||||
// Already within the limit: handed back as it is.
|
||||
const DecodedHeightTexture ramp = make_gray_ramp(64, 4);
|
||||
const DecodedHeightTexture same = downscale_height_texture(ramp, 256);
|
||||
CHECK(same.width == ramp.width);
|
||||
CHECK(same.height == ramp.height);
|
||||
CHECK(same.pixels == ramp.pixels);
|
||||
|
||||
// Aspect preserved, and a colour source keeps its colour.
|
||||
const DecodedHeightTexture wide = downscale_height_texture(make_rgb_flat(200, 60, 30, 400, 100), 100);
|
||||
CHECK(wide.width == 100);
|
||||
CHECK(wide.height == 25);
|
||||
CHECK(wide.has_color());
|
||||
}
|
||||
|
||||
TEST_CASE("a layer's live image adjustment reaches its decode", "[TextureDisplacement]")
|
||||
{
|
||||
// This is what makes the image-adjustment panel's sliders move the relief: decode_height_texture()
|
||||
// applies the layer's preview_adjust, so everything downstream of the decode - the displacement, the
|
||||
// colour, the thumbnails, the bake - sees the adjusted image without being told about the panel.
|
||||
TextureDisplacementLayer layer;
|
||||
layer.image_data = make_checkerboard_png(32, 32);
|
||||
|
||||
const DecodedHeightTexture raw = decode_height_texture(layer);
|
||||
REQUIRE_FALSE(raw.empty());
|
||||
|
||||
// An untouched panel, and a closed one, cost nothing and change nothing.
|
||||
layer.preview_adjust = TextureAdjustments{};
|
||||
CHECK(decode_height_texture(layer).pixels == raw.pixels);
|
||||
|
||||
layer.preview_adjust.brightness = 0.5f;
|
||||
const DecodedHeightTexture bright = decode_height_texture(layer);
|
||||
CHECK(bright.pixels != raw.pixels);
|
||||
CHECK(bright.pixels == apply_texture_adjustments(raw, layer.preview_adjust).pixels);
|
||||
|
||||
// Back to identity gives the stored image back, so closing the panel really does revert the layer.
|
||||
layer.preview_adjust = TextureAdjustments{};
|
||||
CHECK(decode_height_texture(layer).pixels == raw.pixels);
|
||||
}
|
||||
|
||||
TEST_CASE("changing a live adjustment is not served the previous one from cache", "[TextureDisplacement]")
|
||||
{
|
||||
// The decode caches by the image_data pointer, which does not change while a slider moves - so the
|
||||
// adjustment has to be part of the key or every slider move past the first would redraw the same
|
||||
// pixels. Same for the smoothed copy, which is computed on top of the adjusted one.
|
||||
TextureDisplacementLayer layer;
|
||||
layer.image_data = make_checkerboard_png(32, 32);
|
||||
const DecodedHeightTexture raw = decode_height_texture(layer);
|
||||
REQUIRE_FALSE(raw.empty());
|
||||
|
||||
layer.preview_adjust.brightness = 0.5f;
|
||||
const std::vector<uint8_t> bright = decode_height_texture(layer).pixels;
|
||||
layer.preview_adjust.brightness = -0.5f;
|
||||
const std::vector<uint8_t> dark = decode_height_texture(layer).pixels;
|
||||
CHECK(bright != dark);
|
||||
CHECK(dark == apply_texture_adjustments(raw, layer.preview_adjust).pixels);
|
||||
|
||||
// The same question again with smoothing on, which is cached separately and keyed by both.
|
||||
layer.smoothing = 0.5f;
|
||||
layer.preview_adjust.brightness = 0.5f;
|
||||
const std::vector<uint8_t> smooth_bright = decode_height_texture(layer).pixels;
|
||||
layer.preview_adjust.brightness = -0.5f;
|
||||
const std::vector<uint8_t> smooth_dark = decode_height_texture(layer).pixels;
|
||||
CHECK(smooth_bright != smooth_dark);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
// Texture smoothing
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
@@ -2175,291 +2463,3 @@ TEST_CASE("whether a layer's texture has colour agrees with its decode", "[Textu
|
||||
|
||||
CHECK_FALSE(height_texture_has_color(TextureDisplacementLayer{}));
|
||||
}
|
||||
|
||||
// ---- Image adjustments (the gizmo's image-adjustment panel) ----------------------------------------
|
||||
|
||||
// A grayscale ramp 0..255 across the width, so every input level is present exactly once per row and a
|
||||
// tonal curve can be read straight off the output.
|
||||
static DecodedHeightTexture make_gray_ramp(int w = 256, int h = 4)
|
||||
{
|
||||
DecodedHeightTexture t;
|
||||
t.width = w;
|
||||
t.height = h;
|
||||
t.pixels.resize(size_t(w) * size_t(h));
|
||||
for (int y = 0; y < h; ++y)
|
||||
for (int x = 0; x < w; ++x)
|
||||
t.pixels[size_t(y) * size_t(w) + size_t(x)] = uint8_t(x * 255 / std::max(1, w - 1));
|
||||
return t;
|
||||
}
|
||||
|
||||
// A one-texel checkerboard of 0 and 255 - the highest spatial frequency the grid can hold, which is what
|
||||
// a blur has to remove and a downscale has to average rather than drop.
|
||||
static DecodedHeightTexture make_gray_checkerboard(int w = 16, int h = 16)
|
||||
{
|
||||
DecodedHeightTexture t;
|
||||
t.width = w;
|
||||
t.height = h;
|
||||
t.pixels.resize(size_t(w) * size_t(h));
|
||||
for (int y = 0; y < h; ++y)
|
||||
for (int x = 0; x < w; ++x)
|
||||
t.pixels[size_t(y) * size_t(w) + size_t(x)] = ((x + y) % 2 == 0) ? 0 : 255;
|
||||
return t;
|
||||
}
|
||||
|
||||
static DecodedHeightTexture make_rgb_flat(uint8_t r, uint8_t g, uint8_t b, int w = 8, int h = 8)
|
||||
{
|
||||
DecodedHeightTexture t;
|
||||
t.width = w;
|
||||
t.height = h;
|
||||
t.pixels.resize(size_t(w) * size_t(h));
|
||||
t.rgb.resize(size_t(w) * size_t(h) * 3);
|
||||
for (size_t i = 0; i < size_t(w) * size_t(h); ++i) {
|
||||
t.rgb[i * 3] = r;
|
||||
t.rgb[i * 3 + 1] = g;
|
||||
t.rgb[i * 3 + 2] = b;
|
||||
t.pixels[i] = uint8_t(std::lround(0.299 * r + 0.587 * g + 0.114 * b));
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
TEST_CASE("an adjustment that moves no slider returns the image unchanged", "[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_gray_ramp();
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, TextureAdjustments{});
|
||||
CHECK(out.width == src.width);
|
||||
CHECK(out.height == src.height);
|
||||
CHECK(out.pixels == src.pixels);
|
||||
CHECK(TextureAdjustments{}.identity());
|
||||
}
|
||||
|
||||
TEST_CASE("brightness reaches pure white and pure black only at the ends of its range", "[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_gray_ramp();
|
||||
|
||||
TextureAdjustments up;
|
||||
up.brightness = 1.f;
|
||||
const DecodedHeightTexture white = apply_texture_adjustments(src, up);
|
||||
CHECK(std::all_of(white.pixels.begin(), white.pixels.end(), [](uint8_t v) { return v == 255; }));
|
||||
|
||||
TextureAdjustments down;
|
||||
down.brightness = -1.f;
|
||||
const DecodedHeightTexture black = apply_texture_adjustments(src, down);
|
||||
CHECK(std::all_of(black.pixels.begin(), black.pixels.end(), [](uint8_t v) { return v == 0; }));
|
||||
}
|
||||
|
||||
TEST_CASE("brightness lifts the image without flattening it into a clipped plateau", "[TextureDisplacement]")
|
||||
{
|
||||
// The reason brightness is a lift toward white rather than an additive offset: an offset would drive
|
||||
// everything above mid-grey to a flat 255, and since this image is also the height map that region
|
||||
// would bake as flat relief. Half a stop up must leave almost nothing at pure white.
|
||||
const DecodedHeightTexture src = make_gray_ramp();
|
||||
TextureAdjustments adj;
|
||||
adj.brightness = 0.5f;
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, adj);
|
||||
|
||||
REQUIRE(out.pixels.size() == src.pixels.size());
|
||||
const size_t clipped = size_t(std::count(out.pixels.begin(), out.pixels.end(), uint8_t(255)));
|
||||
CHECK(clipped * 100 < out.pixels.size()); // under 1%; an additive shift would clip half the ramp
|
||||
|
||||
// Every texel got brighter, and the curve stays ordered: brighter in means brighter out.
|
||||
for (size_t i = 0; i < out.pixels.size(); ++i)
|
||||
REQUIRE(out.pixels[i] >= src.pixels[i]);
|
||||
for (int x = 1; x < out.width; ++x)
|
||||
REQUIRE(out.pixels[size_t(x)] >= out.pixels[size_t(x - 1)]);
|
||||
}
|
||||
|
||||
TEST_CASE("contrast at its lowest flattens the image to mid-grey and at its highest spreads it apart",
|
||||
"[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_gray_ramp();
|
||||
|
||||
TextureAdjustments flat;
|
||||
flat.contrast = -1.f;
|
||||
const DecodedHeightTexture grey = apply_texture_adjustments(src, flat);
|
||||
// One value everywhere - the pivot. Which exact level that rounds to is not the point.
|
||||
CHECK(std::adjacent_find(grey.pixels.begin(), grey.pixels.end(), std::not_equal_to<uint8_t>()) ==
|
||||
grey.pixels.end());
|
||||
|
||||
TextureAdjustments hard;
|
||||
hard.contrast = 1.f;
|
||||
const DecodedHeightTexture split = apply_texture_adjustments(src, hard);
|
||||
// A threshold about the pivot: the dark end of the ramp goes to black, the light end to white.
|
||||
CHECK(split.pixels[0] == 0);
|
||||
CHECK(split.pixels[size_t(split.width - 1)] == 255);
|
||||
}
|
||||
|
||||
TEST_CASE("blur removes the finest detail and sharpness exaggerates an edge", "[TextureDisplacement]")
|
||||
{
|
||||
// Blur: a one-texel checkerboard is the highest frequency the grid holds, so a blur has to collapse it
|
||||
// toward its own mean. Measured as mean absolute deviation, which needs no assumption about the mean.
|
||||
const DecodedHeightTexture checker = make_gray_checkerboard(32, 32);
|
||||
const auto deviation = [](const DecodedHeightTexture &t) {
|
||||
double mean = 0.;
|
||||
for (uint8_t v : t.pixels)
|
||||
mean += double(v);
|
||||
mean /= double(t.pixels.size());
|
||||
double dev = 0.;
|
||||
for (uint8_t v : t.pixels)
|
||||
dev += std::abs(double(v) - mean);
|
||||
return dev / double(t.pixels.size());
|
||||
};
|
||||
TextureAdjustments blur;
|
||||
blur.blur = 1.f;
|
||||
CHECK(deviation(apply_texture_adjustments(checker, blur)) < 0.25 * deviation(checker));
|
||||
|
||||
// Sharpness: an unsharp mask pushes each side of a step further from the other, so the step
|
||||
// overshoots - darker than the dark side just inside it, brighter than the bright side just inside.
|
||||
DecodedHeightTexture step;
|
||||
step.width = 64;
|
||||
step.height = 8;
|
||||
step.pixels.assign(size_t(step.width) * size_t(step.height), 100);
|
||||
for (int y = 0; y < step.height; ++y)
|
||||
for (int x = step.width / 2; x < step.width; ++x)
|
||||
step.pixels[size_t(y) * size_t(step.width) + size_t(x)] = 150;
|
||||
|
||||
TextureAdjustments sharp;
|
||||
sharp.sharpness = 1.f;
|
||||
const DecodedHeightTexture sharpened = apply_texture_adjustments(step, sharp);
|
||||
const size_t row = size_t(step.height / 2) * size_t(step.width);
|
||||
const size_t mid = size_t(step.width / 2);
|
||||
CHECK(sharpened.pixels[row + mid - 1] < 100); // undershoot on the dark side of the step
|
||||
CHECK(sharpened.pixels[row + mid] > 150); // overshoot on the light side
|
||||
}
|
||||
|
||||
TEST_CASE("a grayscale image stays grayscale and its hue slider does nothing", "[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_gray_ramp();
|
||||
REQUIRE_FALSE(src.has_color());
|
||||
|
||||
TextureAdjustments hue;
|
||||
hue.hue_deg = 120.f;
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, hue);
|
||||
// Not promoted to RGB: a grey image has no colour to offer the layer's colour feature, and storing it
|
||||
// as RGB would triple the PNG for a row of identical greys.
|
||||
CHECK_FALSE(out.has_color());
|
||||
CHECK(out.rgb.empty());
|
||||
CHECK(out.pixels == src.pixels);
|
||||
}
|
||||
|
||||
TEST_CASE("a colour image's height stays the luminance of its adjusted colour", "[TextureDisplacement]")
|
||||
{
|
||||
// The invariant that keeps the relief and the colour from drifting apart: whatever the adjustment did
|
||||
// to the channels, the height is recomputed from the channels that came out.
|
||||
const DecodedHeightTexture src = make_rgb_flat(200, 60, 30);
|
||||
REQUIRE(src.has_color());
|
||||
|
||||
TextureAdjustments adj;
|
||||
adj.brightness = 0.2f;
|
||||
adj.contrast = 0.3f;
|
||||
adj.hue_deg = 75.f;
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, adj);
|
||||
REQUIRE(out.has_color());
|
||||
|
||||
for (size_t i = 0; i < out.pixels.size(); ++i) {
|
||||
const long expect = std::lround(0.299 * out.rgb[i * 3] + 0.587 * out.rgb[i * 3 + 1] +
|
||||
0.114 * out.rgb[i * 3 + 2]);
|
||||
REQUIRE(long(out.pixels[i]) == expect);
|
||||
}
|
||||
// The hue turn actually moved the colour, so the check above is not passing on an unchanged image.
|
||||
CHECK(out.rgb != src.rgb);
|
||||
}
|
||||
|
||||
TEST_CASE("a full turn of the hue leaves a colour where it started", "[TextureDisplacement]")
|
||||
{
|
||||
const DecodedHeightTexture src = make_rgb_flat(200, 60, 30);
|
||||
TextureAdjustments adj;
|
||||
adj.hue_deg = 360.f;
|
||||
const DecodedHeightTexture out = apply_texture_adjustments(src, adj);
|
||||
REQUIRE(out.has_color());
|
||||
// Rounding through 8-bit channels, so a level or two of slack rather than exact equality.
|
||||
for (size_t i = 0; i < out.rgb.size(); ++i)
|
||||
REQUIRE(std::abs(int(out.rgb[i]) - int(src.rgb[i])) <= 2);
|
||||
}
|
||||
|
||||
TEST_CASE("the adjustment blur radius ramps from zero and stays under its cost cap", "[TextureDisplacement]")
|
||||
{
|
||||
CHECK_THAT(adjustment_blur_radius(0.f, 512, 512), Catch::Matchers::WithinAbs(0.f, 1e-6f));
|
||||
// 5% of the short side, as the Smoothing slider uses.
|
||||
CHECK_THAT(adjustment_blur_radius(1.f, 512, 512), Catch::Matchers::WithinAbs(25.6f, 1e-3f));
|
||||
CHECK_THAT(adjustment_blur_radius(0.5f, 512, 512), Catch::Matchers::WithinAbs(12.8f, 1e-3f));
|
||||
// Capped, so a large image at the top of the slider cannot cost without bound.
|
||||
CHECK_THAT(adjustment_blur_radius(1.f, 8192, 8192), Catch::Matchers::WithinAbs(48.f, 1e-3f));
|
||||
// Sized off the short side, not the long one.
|
||||
CHECK_THAT(adjustment_blur_radius(1.f, 4096, 200), Catch::Matchers::WithinAbs(10.f, 1e-3f));
|
||||
}
|
||||
|
||||
TEST_CASE("downscaling a height texture averages the texels it drops and never upscales",
|
||||
"[TextureDisplacement]")
|
||||
{
|
||||
// Averaging, not decimation: a one-texel checkerboard halved must come out uniformly mid-grey. Picking
|
||||
// one texel per block would instead come out all black or all white - detail the adjustment never
|
||||
// produced, shown in the preview.
|
||||
const DecodedHeightTexture small = downscale_height_texture(make_gray_checkerboard(16, 16), 8);
|
||||
CHECK(small.width == 8);
|
||||
CHECK(small.height == 8);
|
||||
CHECK(std::all_of(small.pixels.begin(), small.pixels.end(), [](uint8_t v) { return v == 127; }));
|
||||
|
||||
// Already within the limit: handed back as it is.
|
||||
const DecodedHeightTexture ramp = make_gray_ramp(64, 4);
|
||||
const DecodedHeightTexture same = downscale_height_texture(ramp, 256);
|
||||
CHECK(same.width == ramp.width);
|
||||
CHECK(same.height == ramp.height);
|
||||
CHECK(same.pixels == ramp.pixels);
|
||||
|
||||
// Aspect preserved, and a colour source keeps its colour.
|
||||
const DecodedHeightTexture wide = downscale_height_texture(make_rgb_flat(200, 60, 30, 400, 100), 100);
|
||||
CHECK(wide.width == 100);
|
||||
CHECK(wide.height == 25);
|
||||
CHECK(wide.has_color());
|
||||
}
|
||||
|
||||
TEST_CASE("a layer's live image adjustment reaches its decode", "[TextureDisplacement]")
|
||||
{
|
||||
// This is what makes the image-adjustment panel's sliders move the relief: decode_height_texture()
|
||||
// applies the layer's preview_adjust, so everything downstream of the decode - the displacement, the
|
||||
// colour, the thumbnails, the bake - sees the adjusted image without being told about the panel.
|
||||
TextureDisplacementLayer layer;
|
||||
layer.image_data = make_checkerboard_png(32, 32);
|
||||
|
||||
const DecodedHeightTexture raw = decode_height_texture(layer);
|
||||
REQUIRE_FALSE(raw.empty());
|
||||
|
||||
// An untouched panel, and a closed one, cost nothing and change nothing.
|
||||
layer.preview_adjust = TextureAdjustments{};
|
||||
CHECK(decode_height_texture(layer).pixels == raw.pixels);
|
||||
|
||||
layer.preview_adjust.brightness = 0.5f;
|
||||
const DecodedHeightTexture bright = decode_height_texture(layer);
|
||||
CHECK(bright.pixels != raw.pixels);
|
||||
CHECK(bright.pixels == apply_texture_adjustments(raw, layer.preview_adjust).pixels);
|
||||
|
||||
// Back to identity gives the stored image back, so closing the panel really does revert the layer.
|
||||
layer.preview_adjust = TextureAdjustments{};
|
||||
CHECK(decode_height_texture(layer).pixels == raw.pixels);
|
||||
}
|
||||
|
||||
TEST_CASE("changing a live adjustment is not served the previous one from cache", "[TextureDisplacement]")
|
||||
{
|
||||
// The decode caches by the image_data pointer, which does not change while a slider moves - so the
|
||||
// adjustment has to be part of the key or every slider move past the first would redraw the same
|
||||
// pixels. Same for the smoothed copy, which is computed on top of the adjusted one.
|
||||
TextureDisplacementLayer layer;
|
||||
layer.image_data = make_checkerboard_png(32, 32);
|
||||
const DecodedHeightTexture raw = decode_height_texture(layer);
|
||||
REQUIRE_FALSE(raw.empty());
|
||||
|
||||
layer.preview_adjust.brightness = 0.5f;
|
||||
const std::vector<uint8_t> bright = decode_height_texture(layer).pixels;
|
||||
layer.preview_adjust.brightness = -0.5f;
|
||||
const std::vector<uint8_t> dark = decode_height_texture(layer).pixels;
|
||||
CHECK(bright != dark);
|
||||
CHECK(dark == apply_texture_adjustments(raw, layer.preview_adjust).pixels);
|
||||
|
||||
// The same question again with smoothing on, which is cached separately and keyed by both.
|
||||
layer.smoothing = 0.5f;
|
||||
layer.preview_adjust.brightness = 0.5f;
|
||||
const std::vector<uint8_t> smooth_bright = decode_height_texture(layer).pixels;
|
||||
layer.preview_adjust.brightness = -0.5f;
|
||||
const std::vector<uint8_t> smooth_dark = decode_height_texture(layer).pixels;
|
||||
CHECK(smooth_bright != smooth_dark);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user