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Orca-Cad: port SnapOrca Design (parametric CAD tab) onto mainline OrcaSlicer
Grafts the sketch-first CAD environment from snaporca-cad onto the mainline OrcaSlicer/OrcaSlicer base (vs snaporca's Snapmaker/OrcaSlicer base): - 133 new files: CadDocument/SketchEngine/GeometryEngine/SketchConstraints/ SketchSolver/SketchInference/ThreadStandards + vendored libslvs solver; DesignPanel/DesignCanvas/DesignSketchTool/SketchInlineEditor GUI; GLGizmo Primitive/Sketch; 75 design icons; Catch2 tests. - Integration hooks ported to mainline's diverged versions: Design tab in MainFrame, embedded design viewport + sketch overlay + per-canvas chrome suppression in GLCanvas3D/PartPlate, gizmo registration, Plater accessors, CMake wiring (libslvs subdir, CAD sources, OCCT ModelingAlgorithms=ON). Structural integration complete; build verification pending. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
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co-authored by
Claude Opus 4.8
parent
449a4cf9fc
commit
0f4060c0a9
@@ -614,6 +614,11 @@ class PartPlateList : public ObjectBase
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bool render_bedtype_logo = true;
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bool render_plate_settings = true;
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bool render_cali_logo = true;
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// SnapOrca Design: when true, PartPlate::render skips all overlay chrome
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// (corner icons, logo watermark, plate numbers) but keeps the bed grid.
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// Toggled transiently per-frame by GLCanvas3D::_render_platelist for the
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// DesignCanvas; stays false for the main editor.
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bool m_hide_chrome = false;
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bool m_is_dark = false;
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@@ -838,6 +843,8 @@ public:
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void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1, bool render_cali = false, bool show_grid = true);
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void set_render_option(bool bedtype_texture, bool plate_settings);
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void set_render_cali(bool value = true) { render_cali_logo = value; }
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void set_hide_chrome(bool value) { m_hide_chrome = value; }
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bool get_hide_chrome() const { return m_hide_chrome; }
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void register_raycasters_for_picking(GLCanvas3D& canvas)
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{
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for (auto plate : m_plate_list)
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