diff --git a/deps/OCCT/OCCT.cmake b/deps/OCCT/OCCT.cmake
index b4cd9facd2..3ca4eaf9f5 100644
--- a/deps/OCCT/OCCT.cmake
+++ b/deps/OCCT/OCCT.cmake
@@ -28,7 +28,7 @@ orcaslicer_add_cmake_project(OCCT
#-DBUILD_MODULE_DataExchange=OFF
-DBUILD_MODULE_Draw=OFF
-DBUILD_MODULE_FoundationClasses=OFF
- -DBUILD_MODULE_ModelingAlgorithms=OFF
+ -DBUILD_MODULE_ModelingAlgorithms=ON
-DBUILD_MODULE_ModelingData=OFF
-DBUILD_MODULE_Visualization=OFF
)
diff --git a/docs/design_tab_upstream_portability.md b/docs/design_tab_upstream_portability.md
new file mode 100644
index 0000000000..1a475ee21d
--- /dev/null
+++ b/docs/design_tab_upstream_portability.md
@@ -0,0 +1,58 @@
+# Design (CAD) tab — upstream portability assessment
+
+**Question:** can the SnapOrca *Design tab* (sketch-first parametric CAD: sketch →
+constrain → extrude/revolve/fillet/hole/thread/shell, multi-body, undo) be contributed
+to **mainline OrcaSlicer** (2.4 dev) rather than living only in this Snapmaker fork?
+
+**Short answer: yes, technically clean — the feature is self-contained and vendor-neutral.
+The single real gatekeeper is whether upstream is willing to take on OpenCASCADE (OCCT) as a
+build dependency, i.e. whether OrcaSlicer wants to become a CAD-integrated slicer.**
+
+## Why it is portable
+
+- **Self-contained.** The feature is ~28 kLOC of *new* files (kernel
+ `CadDocument` / `SketchEngine` / `GeometryEngine` / `Sketch*`; GUI
+ `DesignPanel` / `DesignCanvas` / `DesignSketchTool` / `GLGizmoSketch`) plus a
+ vendored, self-contained SolveSpace solver (`src/libslic3r/slvs/`, ~10 kLOC, LGPL).
+- **Tiny, guarded injection into shared code (~2–3 % surface).** The only edits to
+ pre-existing OrcaSlicer files are: a `m_design_sketch_tool` member + a handful of
+ null-checked hooks in `GLCanvas3D` (render overlay, mouse routing, Delete/Esc/Ctrl+Z),
+ a tab member + construction in `MainFrame`, and a few forward declarations. **No
+ changes** to the slicing pipeline (Print/PrintObject/Layer/GCode), Plater, Tab, Model,
+ or the printer-profile/config system.
+- **Zero Snapmaker coupling.** No "Snapmaker" references in any Design/CAD file; icons
+ are generic `resources/images/design_*.svg`; the code is pure wxWidgets/OpenGL/OCCT.
+ It would build and run in any OrcaSlicer fork unchanged.
+- **Orthogonal git history.** The feature lives on `feature/cad-primitives` as a clean,
+ linear series of `Design:` / `C*` / `M*` commits with no interleaved fork-specific
+ work, so it cherry-picks onto a clean OrcaSlicer base without slicing-logic conflicts.
+
+## The real blocker: OCCT
+
+`src/libslic3r/CMakeLists.txt` links ~30 OCCT toolkits (`TKBRep TKFillet TKOffset
+TKBool TKPrim TKTopAlgo TKMath TKernel …`) via `find_package(OpenCASCADE REQUIRED)`.
+OCCT is large (hundreds of MB of binaries, +15–30 min to a clean deps build) and is a
+dependency **mainline OrcaSlicer has never carried**. Accepting it is an architectural
+decision about the project's scope, not a code problem.
+
+## Top work items to upstream (≈3–5 dev-days)
+
+1. **Make OCCT an *optional* dependency.** Add it to `deps/` like the other externals,
+ gate the whole feature behind a CMake option (`-DENABLE_DESIGN_CAD=OFF` by default),
+ and document OCCT install per-platform. Builds without OCCT simply omit the tab.
+2. **Guard the tab construction** in `MainFrame` (and the `GLCanvas3D` hooks) on that
+ same flag so a minimal build links and runs with no Design code at all.
+3. **Tests + docs + license hygiene.** Add regression coverage for the kernel
+ (sketch-solve, extrude, fillet, undo), ship the LGPL notice for the vendored
+ `slvs/`, and add user docs. (libslvs itself is self-contained, no external deps.)
+
+## Verdict
+
+Portability is **high (≈7/10): "needs moderate adaptation," not "deeply entangled."**
+The engineering to upstream is modest and mechanical (optional-dependency plumbing +
+tests/docs). The decision is strategic: **does OrcaSlicer want OCCT and a CAD tab?** If
+yes, this feature is a near-drop-in starting point.
+
+---
+*Generated 2026-06-21 from a read-only analysis of the `feature/cad-primitives` branch.
+Tracking issue: bd `snaporca-frp`.*
diff --git a/resources/images/design_arc3pt.svg b/resources/images/design_arc3pt.svg
new file mode 100644
index 0000000000..1b40569b4f
--- /dev/null
+++ b/resources/images/design_arc3pt.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_arc_center.svg b/resources/images/design_arc_center.svg
new file mode 100644
index 0000000000..e4c85febfc
--- /dev/null
+++ b/resources/images/design_arc_center.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_array.svg b/resources/images/design_array.svg
new file mode 100644
index 0000000000..d29da47bd7
--- /dev/null
+++ b/resources/images/design_array.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_boolean.svg b/resources/images/design_boolean.svg
new file mode 100644
index 0000000000..97813cf2eb
--- /dev/null
+++ b/resources/images/design_boolean.svg
@@ -0,0 +1,4 @@
+
diff --git a/resources/images/design_bspline.svg b/resources/images/design_bspline.svg
new file mode 100644
index 0000000000..16a5dc9b31
--- /dev/null
+++ b/resources/images/design_bspline.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_angle.svg b/resources/images/design_c_angle.svg
new file mode 100644
index 0000000000..2359b23b6a
--- /dev/null
+++ b/resources/images/design_c_angle.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_coincident.svg b/resources/images/design_c_coincident.svg
new file mode 100644
index 0000000000..83ab602eca
--- /dev/null
+++ b/resources/images/design_c_coincident.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_concentric.svg b/resources/images/design_c_concentric.svg
new file mode 100644
index 0000000000..9861381b58
--- /dev/null
+++ b/resources/images/design_c_concentric.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_diameter.svg b/resources/images/design_c_diameter.svg
new file mode 100644
index 0000000000..8e3766c4dc
--- /dev/null
+++ b/resources/images/design_c_diameter.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_equal.svg b/resources/images/design_c_equal.svg
new file mode 100644
index 0000000000..f0657b74b0
--- /dev/null
+++ b/resources/images/design_c_equal.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_fix.svg b/resources/images/design_c_fix.svg
new file mode 100644
index 0000000000..b64024286e
--- /dev/null
+++ b/resources/images/design_c_fix.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_horizontal.svg b/resources/images/design_c_horizontal.svg
new file mode 100644
index 0000000000..9804a8ad82
--- /dev/null
+++ b/resources/images/design_c_horizontal.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_midpoint.svg b/resources/images/design_c_midpoint.svg
new file mode 100644
index 0000000000..6646a6cc1e
--- /dev/null
+++ b/resources/images/design_c_midpoint.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_parallel.svg b/resources/images/design_c_parallel.svg
new file mode 100644
index 0000000000..cc78f9c452
--- /dev/null
+++ b/resources/images/design_c_parallel.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_perpendicular.svg b/resources/images/design_c_perpendicular.svg
new file mode 100644
index 0000000000..9a67cebb2b
--- /dev/null
+++ b/resources/images/design_c_perpendicular.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_radius.svg b/resources/images/design_c_radius.svg
new file mode 100644
index 0000000000..5e1f1cdadf
--- /dev/null
+++ b/resources/images/design_c_radius.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_symmetric.svg b/resources/images/design_c_symmetric.svg
new file mode 100644
index 0000000000..7a539be9a3
--- /dev/null
+++ b/resources/images/design_c_symmetric.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_tangent.svg b/resources/images/design_c_tangent.svg
new file mode 100644
index 0000000000..e82d23240d
--- /dev/null
+++ b/resources/images/design_c_tangent.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_c_vertical.svg b/resources/images/design_c_vertical.svg
new file mode 100644
index 0000000000..98526e93d7
--- /dev/null
+++ b/resources/images/design_c_vertical.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_chamfer.svg b/resources/images/design_chamfer.svg
new file mode 100644
index 0000000000..861f7b819a
--- /dev/null
+++ b/resources/images/design_chamfer.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_check.svg b/resources/images/design_check.svg
new file mode 100644
index 0000000000..82d5edd48e
--- /dev/null
+++ b/resources/images/design_check.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_circle.svg b/resources/images/design_circle.svg
new file mode 100644
index 0000000000..edc74b13ea
--- /dev/null
+++ b/resources/images/design_circle.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_circle2pt.svg b/resources/images/design_circle2pt.svg
new file mode 100644
index 0000000000..844b0797eb
--- /dev/null
+++ b/resources/images/design_circle2pt.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_circle3pt.svg b/resources/images/design_circle3pt.svg
new file mode 100644
index 0000000000..6fdbab2474
--- /dev/null
+++ b/resources/images/design_circle3pt.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_constrain.svg b/resources/images/design_constrain.svg
new file mode 100644
index 0000000000..cc9be6ca9b
--- /dev/null
+++ b/resources/images/design_constrain.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_construction.svg b/resources/images/design_construction.svg
new file mode 100644
index 0000000000..89d10f424d
--- /dev/null
+++ b/resources/images/design_construction.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_crect.svg b/resources/images/design_crect.svg
new file mode 100644
index 0000000000..9e2ece0c24
--- /dev/null
+++ b/resources/images/design_crect.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_cut.svg b/resources/images/design_cut.svg
new file mode 100644
index 0000000000..3f68a7002e
--- /dev/null
+++ b/resources/images/design_cut.svg
@@ -0,0 +1,4 @@
+
diff --git a/resources/images/design_delete.svg b/resources/images/design_delete.svg
new file mode 100644
index 0000000000..f5d5c6a1c7
--- /dev/null
+++ b/resources/images/design_delete.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_dimension.svg b/resources/images/design_dimension.svg
new file mode 100644
index 0000000000..f456abb6fc
--- /dev/null
+++ b/resources/images/design_dimension.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_draft.svg b/resources/images/design_draft.svg
new file mode 100644
index 0000000000..2957584cb8
--- /dev/null
+++ b/resources/images/design_draft.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_dressup.svg b/resources/images/design_dressup.svg
new file mode 100644
index 0000000000..cc2a09250e
--- /dev/null
+++ b/resources/images/design_dressup.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_edit.svg b/resources/images/design_edit.svg
new file mode 100644
index 0000000000..4de84fc390
--- /dev/null
+++ b/resources/images/design_edit.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_ellipse.svg b/resources/images/design_ellipse.svg
new file mode 100644
index 0000000000..1f946eb5fa
--- /dev/null
+++ b/resources/images/design_ellipse.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_ellipse_arc.svg b/resources/images/design_ellipse_arc.svg
new file mode 100644
index 0000000000..e9cd4aa66a
--- /dev/null
+++ b/resources/images/design_ellipse_arc.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_extend.svg b/resources/images/design_extend.svg
new file mode 100644
index 0000000000..9d4934fada
--- /dev/null
+++ b/resources/images/design_extend.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_extrude.svg b/resources/images/design_extrude.svg
new file mode 100644
index 0000000000..8137336fb2
--- /dev/null
+++ b/resources/images/design_extrude.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_eye.svg b/resources/images/design_eye.svg
new file mode 100644
index 0000000000..97296c7465
--- /dev/null
+++ b/resources/images/design_eye.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_filletedge.svg b/resources/images/design_filletedge.svg
new file mode 100644
index 0000000000..435d7c2cb9
--- /dev/null
+++ b/resources/images/design_filletedge.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_hole.svg b/resources/images/design_hole.svg
new file mode 100644
index 0000000000..35128ef51e
--- /dev/null
+++ b/resources/images/design_hole.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_line.svg b/resources/images/design_line.svg
new file mode 100644
index 0000000000..afb644ba3f
--- /dev/null
+++ b/resources/images/design_line.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_loft.svg b/resources/images/design_loft.svg
new file mode 100644
index 0000000000..4529b52554
--- /dev/null
+++ b/resources/images/design_loft.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_mirror.svg b/resources/images/design_mirror.svg
new file mode 100644
index 0000000000..0a9642f8f3
--- /dev/null
+++ b/resources/images/design_mirror.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_move.svg b/resources/images/design_move.svg
new file mode 100644
index 0000000000..dba4f4f4c2
--- /dev/null
+++ b/resources/images/design_move.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_movedown.svg b/resources/images/design_movedown.svg
new file mode 100644
index 0000000000..89c442dc6e
--- /dev/null
+++ b/resources/images/design_movedown.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_moveup.svg b/resources/images/design_moveup.svg
new file mode 100644
index 0000000000..b2fe5ec127
--- /dev/null
+++ b/resources/images/design_moveup.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_offset.svg b/resources/images/design_offset.svg
new file mode 100644
index 0000000000..74758ad0ba
--- /dev/null
+++ b/resources/images/design_offset.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_pattern.svg b/resources/images/design_pattern.svg
new file mode 100644
index 0000000000..c07708509b
--- /dev/null
+++ b/resources/images/design_pattern.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_plane.svg b/resources/images/design_plane.svg
new file mode 100644
index 0000000000..8a3886158f
--- /dev/null
+++ b/resources/images/design_plane.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_point.svg b/resources/images/design_point.svg
new file mode 100644
index 0000000000..dd5d750545
--- /dev/null
+++ b/resources/images/design_point.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_polararray.svg b/resources/images/design_polararray.svg
new file mode 100644
index 0000000000..5e91d49f73
--- /dev/null
+++ b/resources/images/design_polararray.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_polygon.svg b/resources/images/design_polygon.svg
new file mode 100644
index 0000000000..de5cfd6f20
--- /dev/null
+++ b/resources/images/design_polygon.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_polyline.svg b/resources/images/design_polyline.svg
new file mode 100644
index 0000000000..96538abea7
--- /dev/null
+++ b/resources/images/design_polyline.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_rect.svg b/resources/images/design_rect.svg
new file mode 100644
index 0000000000..67b70cc6a1
--- /dev/null
+++ b/resources/images/design_rect.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_rect_oblique.svg b/resources/images/design_rect_oblique.svg
new file mode 100644
index 0000000000..5d252ca677
--- /dev/null
+++ b/resources/images/design_rect_oblique.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_rect_rounded.svg b/resources/images/design_rect_rounded.svg
new file mode 100644
index 0000000000..a8c7022c87
--- /dev/null
+++ b/resources/images/design_rect_rounded.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_revolve.svg b/resources/images/design_revolve.svg
new file mode 100644
index 0000000000..3a0e87f6f4
--- /dev/null
+++ b/resources/images/design_revolve.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_rotate.svg b/resources/images/design_rotate.svg
new file mode 100644
index 0000000000..5a9b48ebfe
--- /dev/null
+++ b/resources/images/design_rotate.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_scale.svg b/resources/images/design_scale.svg
new file mode 100644
index 0000000000..5a53562ba3
--- /dev/null
+++ b/resources/images/design_scale.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_select.svg b/resources/images/design_select.svg
new file mode 100644
index 0000000000..6f2e4f4ae9
--- /dev/null
+++ b/resources/images/design_select.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_shell.svg b/resources/images/design_shell.svg
new file mode 100644
index 0000000000..aa11b572e6
--- /dev/null
+++ b/resources/images/design_shell.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_sketch.svg b/resources/images/design_sketch.svg
new file mode 100644
index 0000000000..102a9fe493
--- /dev/null
+++ b/resources/images/design_sketch.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_slot.svg b/resources/images/design_slot.svg
new file mode 100644
index 0000000000..f1c72f8c54
--- /dev/null
+++ b/resources/images/design_slot.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_slot_arc.svg b/resources/images/design_slot_arc.svg
new file mode 100644
index 0000000000..f17ab89144
--- /dev/null
+++ b/resources/images/design_slot_arc.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_step.svg b/resources/images/design_step.svg
new file mode 100644
index 0000000000..4bdf7811ff
--- /dev/null
+++ b/resources/images/design_step.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_svg.svg b/resources/images/design_svg.svg
new file mode 100644
index 0000000000..34a0685153
--- /dev/null
+++ b/resources/images/design_svg.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_sweep.svg b/resources/images/design_sweep.svg
new file mode 100644
index 0000000000..f1cc301b1e
--- /dev/null
+++ b/resources/images/design_sweep.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_tangentarc.svg b/resources/images/design_tangentarc.svg
new file mode 100644
index 0000000000..9e53da5c8e
--- /dev/null
+++ b/resources/images/design_tangentarc.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_text.svg b/resources/images/design_text.svg
new file mode 100644
index 0000000000..78da223f62
--- /dev/null
+++ b/resources/images/design_text.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_thread.svg b/resources/images/design_thread.svg
new file mode 100644
index 0000000000..9bff4d778b
--- /dev/null
+++ b/resources/images/design_thread.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/design_trim.svg b/resources/images/design_trim.svg
new file mode 100644
index 0000000000..405e9fe3c4
--- /dev/null
+++ b/resources/images/design_trim.svg
@@ -0,0 +1 @@
+
diff --git a/resources/images/tab_design_active.svg b/resources/images/tab_design_active.svg
new file mode 100644
index 0000000000..36ffc87ee5
--- /dev/null
+++ b/resources/images/tab_design_active.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/resources/images/toolbar_modifier_cube_dark.svg b/resources/images/toolbar_modifier_cube_dark.svg
new file mode 100644
index 0000000000..7e20cd0dd5
--- /dev/null
+++ b/resources/images/toolbar_modifier_cube_dark.svg
@@ -0,0 +1,4 @@
+
diff --git a/resources/images/toolbar_sketch.svg b/resources/images/toolbar_sketch.svg
new file mode 100644
index 0000000000..351b3e7924
--- /dev/null
+++ b/resources/images/toolbar_sketch.svg
@@ -0,0 +1,8 @@
+
diff --git a/resources/images/toolbar_sketch_dark.svg b/resources/images/toolbar_sketch_dark.svg
new file mode 100644
index 0000000000..e5cf8d6859
--- /dev/null
+++ b/resources/images/toolbar_sketch_dark.svg
@@ -0,0 +1,8 @@
+
diff --git a/scripts/Dockerfile.deps b/scripts/Dockerfile.deps
new file mode 100644
index 0000000000..a73993fb64
--- /dev/null
+++ b/scripts/Dockerfile.deps
@@ -0,0 +1,70 @@
+# Deps-only base image for fast iteration on SnapOrca.
+# Identical system+pinned-dependency setup to scripts/Dockerfile, but STOPS after
+# `build_linux.sh -dr` (no slicer/AppImage build). Produces an image with the pinned
+# deps baked at /OrcaSlicer/deps/build/destdir, so the slicer can be rebuilt
+# incrementally via scripts/docker-iter-build.sh without re-running the long deps build.
+#
+# Build once (rebuild only when deps/ changes, e.g. OCCT module flags):
+# docker build -t snaporca-deps -f scripts/Dockerfile.deps .
+FROM docker.io/ubuntu:24.04
+LABEL maintainer="SnapOrca CAD iteration base"
+
+# Disable interactive package configuration
+RUN apt-get update && \
+ echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections
+
+# Add a deb-src
+RUN echo deb-src http://archive.ubuntu.com/ubuntu \
+ $(cat /etc/*release | grep VERSION_CODENAME | cut -d= -f2) main universe>> /etc/apt/sources.list
+
+RUN apt-get update && apt-get install -y \
+ autoconf \
+ build-essential \
+ cmake \
+ curl \
+ eglexternalplatform-dev \
+ extra-cmake-modules \
+ file \
+ git \
+ gstreamer1.0-plugins-bad \
+ gstreamer1.0-libav \
+ libcairo2-dev \
+ libcurl4-openssl-dev \
+ libdbus-1-dev \
+ libglew-dev \
+ libglu1-mesa-dev \
+ libgstreamer1.0-dev \
+ libgstreamerd-3-dev \
+ libgstreamer-plugins-base1.0-dev \
+ libgstreamer-plugins-good1.0-dev \
+ libgtk-3-dev \
+ libsecret-1-dev \
+ libsoup2.4-dev \
+ libssl3 \
+ libssl-dev \
+ libtool \
+ libudev-dev \
+ libwayland-dev \
+ libwebkit2gtk-4.1-dev \
+ libxkbcommon-dev \
+ locales \
+ locales-all \
+ m4 \
+ pkgconf \
+ sudo \
+ wayland-protocols \
+ wget
+
+ENV LC_ALL=en_US.utf8
+RUN locale-gen $LC_ALL
+ENV SSL_CERT_FILE=/etc/ssl/certs/ca-certificates.crt
+
+COPY ./ OrcaSlicer
+WORKDIR OrcaSlicer
+
+# System dependencies
+RUN ./build_linux.sh -u
+
+# Pinned dependencies in ./deps (OCCT 7.6 with ModelingAlgorithms enabled, OpenCV,
+# OpenVDB, Boost, wxWidgets, ...). This is the long step; it is baked into the image.
+RUN ./build_linux.sh -dr
diff --git a/scripts/docker-iter-build.sh b/scripts/docker-iter-build.sh
new file mode 100755
index 0000000000..04a71da7c8
--- /dev/null
+++ b/scripts/docker-iter-build.sh
@@ -0,0 +1,35 @@
+#!/usr/bin/env bash
+# Incremental slicer build against the snaporca-deps base image.
+#
+# The deps-baked image (built from scripts/Dockerfile.deps) carries the pinned
+# dependencies at /OrcaSlicer/deps/build/destdir. This script mounts the LIVE source
+# tree and resources over the baked copy so code/CMake edits apply immediately, and
+# persists /OrcaSlicer/build in a named volume so ninja recompiles only what changed.
+#
+# Result: edit -> rebuild in seconds-to-minutes instead of a full Docker rebuild.
+#
+# Usage (run on the build host, e.g. behemoth, from anywhere):
+# scripts/docker-iter-build.sh
+# IMAGE=snaporca-deps scripts/docker-iter-build.sh
+#
+# On success the binary is inside the persistent volume at
+# /OrcaSlicer/build/package/bin/snapmaker-orca (copy it out with a follow-up
+# `docker run --rm -v snaporca_buildcache:/b alpine cp ...` or via this script's tail).
+set -euo pipefail
+
+REPO="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
+IMAGE="${IMAGE:-snaporca-deps}"
+BUILD_VOL="${BUILD_VOL:-snaporca_buildcache}"
+
+echo "REPO=$REPO IMAGE=$IMAGE BUILD_VOL=$BUILD_VOL"
+
+docker run --rm \
+ -v "$REPO/src":/OrcaSlicer/src \
+ -v "$REPO/resources":/OrcaSlicer/resources \
+ -v "$BUILD_VOL":/OrcaSlicer/build \
+ "$IMAGE" \
+ bash -lc 'cd /OrcaSlicer && ./build_linux.sh -sr'
+
+echo "=== build finished; checking for binary ==="
+docker run --rm -v "$BUILD_VOL":/b "$IMAGE" \
+ bash -lc 'ls -lh /b/package/bin/snapmaker-orca 2>/dev/null && file /b/package/bin/snapmaker-orca || echo "NO BINARY"'
diff --git a/src/libslic3r/CMakeLists.txt b/src/libslic3r/CMakeLists.txt
index 9b67d7ab50..08975ff928 100644
--- a/src/libslic3r/CMakeLists.txt
+++ b/src/libslic3r/CMakeLists.txt
@@ -20,6 +20,9 @@ endif()
option(BUILD_SHARED_LIBS "Build shared libs" OFF)
+# Vendored SolveSpace constraint solver (2D sketch solver backbone).
+add_subdirectory(slvs)
+
set(lisbslic3r_sources
AABBMesh.cpp
AABBMesh.hpp
@@ -275,6 +278,8 @@ set(lisbslic3r_sources
Geometry/VoronoiUtils.cpp
Geometry/VoronoiUtils.hpp
Geometry/VoronoiVisualUtils.hpp
+ GeometryEngine.cpp
+ GeometryEngine.hpp
Int128.hpp
KDTreeIndirect.hpp
Layer.cpp
@@ -385,6 +390,20 @@ set(lisbslic3r_sources
SLA/JobController.hpp
SLA/Pad.cpp
SLA/Pad.hpp
+ SketchEngine.cpp
+ SketchEngine.hpp
+ SketchConstraints.cpp
+ SketchConstraints.hpp
+ SketchSolver.cpp
+ SketchSolver.hpp
+ SketchInference.cpp
+ SketchInference.hpp
+ SketchImport.cpp
+ SketchImport.hpp
+ CadDocument.cpp
+ CadDocument.hpp
+ ThreadStandards.cpp
+ ThreadStandards.hpp
SLAPrint.cpp
SLAPrint.hpp
SLAPrintSteps.cpp
@@ -546,6 +565,9 @@ find_package(JPEG REQUIRED)
find_package(draco REQUIRED)
set(OCCT_LIBS
+ TKFillet
+ TKOffset
+ TKBool
TKXDESTEP
TKSTEP
TKSTEP209
@@ -591,6 +613,7 @@ target_link_libraries(libslic3r
clipper
Clipper2
draco::draco
+ libslvs
glu-libtess
JPEG::JPEG
libslic3r_cgal
diff --git a/src/libslic3r/CadDocument.cpp b/src/libslic3r/CadDocument.cpp
new file mode 100644
index 0000000000..19ed9ce665
--- /dev/null
+++ b/src/libslic3r/CadDocument.cpp
@@ -0,0 +1,1540 @@
+#include "CadDocument.hpp"
+#include "SketchConstraints.hpp"
+#include "SketchSolver.hpp"
+#include "SketchImport.hpp" // transform_regions for imported art
+
+#include
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include // multi-body: compound of bodies for display/compat
+#include
+#include // outward-normal orientation for face-extrude
+#include
+#include
+#include
+#include
+#include
+#include // pattern: rigid copy transforms
+#include // pattern: rotation axis (circular)
+#include
+#include
+#include
+#include
+
+namespace Slic3r {
+
+// ---- helical-thread construction helpers (file-local) ----------------------
+
+// Helix spine on a cylinder (radius/pitch/height) about `axis`, as a wire.
+static TopoDS_Wire make_helix_wire(const gp_Ax3& axis, double radius,
+ double pitch, double height)
+{
+ Handle(Geom_CylindricalSurface) cyl = new Geom_CylindricalSurface(axis, radius);
+ double turns = (pitch > 1e-6) ? (height / pitch) : 1.0;
+ // In the surface (u,v) parametrization u is the angle, v the axial height.
+ gp_Pnt2d p0(0.0, 0.0);
+ gp_Pnt2d p1(2.0 * M_PI * turns, height);
+ Handle(Geom2d_TrimmedCurve) seg = GCE2d_MakeSegment(p0, p1);
+ TopoDS_Edge e = BRepBuilderAPI_MakeEdge(seg, cyl).Edge();
+ BRepLib::BuildCurves3d(e);
+ return BRepBuilderAPI_MakeWire(e).Wire();
+}
+
+// Triangular axial thread profile (a planar face) placed at the helix start
+// (origin + radius*xdir). Spans +-pitch/2 axially; apex offset radially by depth.
+// Both thread kinds sweep the SAME outward-biting V (base on the cylinder wall,
+// apex `depth` into the surrounding material). Only the boolean differs:
+// - external: the V is FUSED to the rod -> a raised helical ridge.
+// - internal: the V is CUT from the wall -> a sunken helical groove. The cut MUST
+// go outward into the wall to be visible; an inward V (the old behaviour) only
+// sweeps already-empty bore space and removes nothing.
+static TopoDS_Face make_thread_profile(const gp_Pnt& origin, const gp_Dir& xdir,
+ const gp_Dir& zdir, double radius,
+ double pitch, double depth, bool internal)
+{
+ (void)internal;
+ gp_Vec vx(xdir), vz(zdir);
+ double inner = radius - 0.05; // base, just inside the wall (overlaps rod / open bore)
+ double crest = radius + depth; // apex, `depth` into the surrounding material
+ gp_Pnt top (origin.XYZ() + (vx * inner).XYZ() + (vz * ( 0.5 * pitch)).XYZ());
+ gp_Pnt bot (origin.XYZ() + (vx * inner).XYZ() + (vz * (-0.5 * pitch)).XYZ());
+ gp_Pnt apex(origin.XYZ() + (vx * crest).XYZ());
+ BRepBuilderAPI_MakePolygon poly(top, bot, apex, Standard_True);
+ return BRepBuilderAPI_MakeFace(poly.Wire(), Standard_True).Face();
+}
+
+// ---------------------------------------------------------------------------
+
+int CadDocument::add_sketch(SketchShape shape, const SketchPlane& plane,
+ double width, double height, double radius,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Sketch;
+ f.name = name;
+ f.shape = shape;
+ f.plane = plane;
+ f.width = width;
+ f.height = height;
+ f.radius = radius;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_sketch_profile(const SketchProfile& profile, const SketchPlane& plane,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Sketch;
+ f.name = name;
+ f.plane = plane;
+ f.profile = profile;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_sketch_entities(const std::vector& entities,
+ const SketchPlane& plane, const std::string& name,
+ const std::vector& constraints)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Sketch;
+ f.name = name;
+ f.plane = plane;
+ f.entities = entities;
+ f.entity_constraints = constraints; // driving dimensions, solved by solve_sketch_feature
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+// Solve Onshape-style constraints on a SketchEntity list (Fase 4.3). All entity
+// types participate: Line (P0,P1), Arc (P0,P1,Center), Circle (Center), Point (P0).
+// Solved coordinates are written back, with arc angles reflowed from the solved
+// center+endpoints. Free function (declared in SketchEngine.hpp) so the in-session
+// GUI sketch tool can live-solve the same way committed features do.
+bool solve_sketch_entities(std::vector& entities,
+ const std::vector& constraints)
+{
+ // Delegated to the vendored SolveSpace solver (SketchSolver / libslvs): full
+ // constraint set, real DoF + over-constrained detection.
+ return sketch_solve(entities, constraints).ok;
+}
+
+#if 0 // legacy hand-rolled Gauss-Newton solver — superseded by libslvs, kept for reference
+static bool legacy_solve_sketch_entities(std::vector& entities,
+ const std::vector& constraints)
+{
+ if (constraints.empty()) return true;
+
+ SketchConstraints sc;
+ // table[entity][role] -> solver point id, or -1 if that role is unregistered.
+ std::vector> table(entities.size(), {-1, -1, -1});
+ auto reg = [&](int ei, SketchPointRole role, const Vec2d& p) {
+ table[ei][int(role)] = sc.add_point(p.x(), p.y());
+ };
+ for (size_t i = 0; i < entities.size(); ++i) {
+ const SketchEntity& e = entities[i];
+ switch (e.type) {
+ case SketchEntity::Type::Line:
+ reg(int(i), SketchPointRole::P0, e.p0);
+ reg(int(i), SketchPointRole::P1, e.p1);
+ break;
+ case SketchEntity::Type::Arc:
+ reg(int(i), SketchPointRole::P0, e.p0);
+ reg(int(i), SketchPointRole::P1, e.p1);
+ reg(int(i), SketchPointRole::Center, e.center);
+ break;
+ case SketchEntity::Type::Circle:
+ reg(int(i), SketchPointRole::Center, e.center);
+ break;
+ case SketchEntity::Type::Point:
+ reg(int(i), SketchPointRole::P0, e.p0);
+ break;
+ }
+ }
+
+ auto pid = [&](int ei, SketchPointRole role) -> int {
+ if (ei < 0 || ei >= int(table.size())) return -1;
+ return table[ei][int(role)];
+ };
+
+ for (const SketchEntityConstraintDef& c : constraints) {
+ switch (c.type) {
+ // Point-form: refs A and B name individual entity points.
+ case SketchConstraintType::Fix: {
+ int a = pid(c.ea, c.ra);
+ if (a >= 0) sc.fix_point(a);
+ break;
+ }
+ case SketchConstraintType::Coincident: {
+ int a = pid(c.ea, c.ra), b = pid(c.eb, c.rb);
+ if (a >= 0 && b >= 0) sc.coincident(a, b);
+ break;
+ }
+ case SketchConstraintType::Horizontal: {
+ int a = pid(c.ea, c.ra), b = pid(c.eb, c.rb);
+ if (a >= 0 && b >= 0) sc.horizontal(a, b);
+ break;
+ }
+ case SketchConstraintType::Vertical: {
+ int a = pid(c.ea, c.ra), b = pid(c.eb, c.rb);
+ if (a >= 0 && b >= 0) sc.vertical(a, b);
+ break;
+ }
+ case SketchConstraintType::Distance: {
+ int a = pid(c.ea, c.ra), b = pid(c.eb, c.rb);
+ if (a >= 0 && b >= 0) sc.distance(a, b, c.value);
+ break;
+ }
+ case SketchConstraintType::LockX: {
+ int a = pid(c.ea, c.ra);
+ if (a >= 0) sc.lock_x(a, c.value);
+ break;
+ }
+ case SketchConstraintType::LockY: {
+ int a = pid(c.ea, c.ra);
+ if (a >= 0) sc.lock_y(a, c.value);
+ break;
+ }
+ // Segment-form: ea and eb name whole line segments (their P0->P1).
+ case SketchConstraintType::Parallel:
+ case SketchConstraintType::Perpendicular:
+ case SketchConstraintType::EqualLength: {
+ int a0 = pid(c.ea, SketchPointRole::P0), a1 = pid(c.ea, SketchPointRole::P1);
+ int b0 = pid(c.eb, SketchPointRole::P0), b1 = pid(c.eb, SketchPointRole::P1);
+ if (a0 < 0 || a1 < 0 || b0 < 0 || b1 < 0) break;
+ if (c.type == SketchConstraintType::Parallel) sc.parallel(a0, a1, b0, b1);
+ else if (c.type == SketchConstraintType::Perpendicular) sc.perpendicular(a0, a1, b0, b1);
+ else sc.equal_length(a0, a1, b0, b1);
+ break;
+ }
+ case SketchConstraintType::Concentric: {
+ int a = pid(c.ea, SketchPointRole::Center);
+ int b = pid(c.eb, SketchPointRole::Center);
+ if (a >= 0 && b >= 0) sc.coincident(a, b);
+ break;
+ }
+ case SketchConstraintType::Midpoint: {
+ int m = pid(c.ea, c.ra);
+ int a = pid(c.eb, SketchPointRole::P0);
+ int b = pid(c.eb, SketchPointRole::P1);
+ if (m >= 0 && a >= 0 && b >= 0) sc.midpoint(m, a, b);
+ break;
+ }
+ case SketchConstraintType::Symmetric: {
+ int a = pid(c.ea, c.ra);
+ int b = pid(c.eb, c.rb);
+ int x0 = pid(c.ec, SketchPointRole::P0);
+ int x1 = pid(c.ec, SketchPointRole::P1);
+ if (a >= 0 && b >= 0 && x0 >= 0 && x1 >= 0) sc.symmetric(a, b, x0, x1);
+ break;
+ }
+ case SketchConstraintType::Angle: {
+ int a0 = pid(c.ea, SketchPointRole::P0), a1 = pid(c.ea, SketchPointRole::P1);
+ int b0 = pid(c.eb, SketchPointRole::P0), b1 = pid(c.eb, SketchPointRole::P1);
+ if (a0 >= 0 && a1 >= 0 && b0 >= 0 && b1 >= 0) sc.angle(a0, a1, b0, b1, c.value);
+ break;
+ }
+ case SketchConstraintType::Radius:
+ case SketchConstraintType::Diameter:
+ // dimensions: applied in the post-solve pass below, not via the solver.
+ break;
+ case SketchConstraintType::PointOnLine: {
+ // Point `ea`/`ra` is held at signed perpendicular distance `value` from
+ // line `eb` (value 0 -> on the line). Drives e.g. a circle centre onto a
+ // construction axis and keeps it there through later edits.
+ int p = pid(c.ea, c.ra);
+ int l0 = pid(c.eb, SketchPointRole::P0), l1 = pid(c.eb, SketchPointRole::P1);
+ if (p >= 0 && l0 >= 0 && l1 >= 0) sc.point_line_distance(p, l0, l1, c.value);
+ break;
+ }
+ case SketchConstraintType::Tangent: {
+ auto in_range = [&](int e){ return e >= 0 && e < (int)entities.size(); };
+ if (!in_range(c.ea) || !in_range(c.eb)) break;
+ const SketchEntity& ea_e = entities[c.ea];
+ const SketchEntity& eb_e = entities[c.eb];
+ auto is_round = [](const SketchEntity& e){
+ return e.type == SketchEntity::Type::Circle || e.type == SketchEntity::Type::Arc; };
+ if (is_round(ea_e) && eb_e.type == SketchEntity::Type::Line) {
+ int cen = pid(c.ea, SketchPointRole::Center);
+ int l0 = pid(c.eb, SketchPointRole::P0), l1 = pid(c.eb, SketchPointRole::P1);
+ if (cen >= 0 && l0 >= 0 && l1 >= 0) sc.point_line_distance(cen, l0, l1, ea_e.radius);
+ } else if (is_round(eb_e) && ea_e.type == SketchEntity::Type::Line) {
+ int cen = pid(c.eb, SketchPointRole::Center);
+ int l0 = pid(c.ea, SketchPointRole::P0), l1 = pid(c.ea, SketchPointRole::P1);
+ if (cen >= 0 && l0 >= 0 && l1 >= 0) sc.point_line_distance(cen, l0, l1, eb_e.radius);
+ } else if (is_round(ea_e) && is_round(eb_e)) {
+ int c0 = pid(c.ea, SketchPointRole::Center), c1 = pid(c.eb, SketchPointRole::Center);
+ if (c0 >= 0 && c1 >= 0) sc.distance(c0, c1, ea_e.radius + eb_e.radius);
+ }
+ break;
+ }
+ }
+ }
+
+ const bool ok = sc.solve();
+ // Write solved coordinates back into the participating entities.
+ for (size_t i = 0; i < entities.size(); ++i) {
+ SketchEntity& e = entities[i];
+ int ip0 = table[i][int(SketchPointRole::P0)];
+ int ip1 = table[i][int(SketchPointRole::P1)];
+ int ic = table[i][int(SketchPointRole::Center)];
+ if (ip0 >= 0) e.p0 = sc.get_point(ip0);
+ if (ip1 >= 0) e.p1 = sc.get_point(ip1);
+ if (ic >= 0) e.center = sc.get_point(ic);
+
+ if (e.type == SketchEntity::Type::Arc && ic >= 0) {
+ // Reflow arc angles from solved center + endpoints, preserving the
+ // original sweep direction (CCW vs CW).
+ const double old_sweep = e.end_angle - e.start_angle; // signed, original
+ double ns = std::atan2(e.p0.y() - e.center.y(), e.p0.x() - e.center.x());
+ double ne = std::atan2(e.p1.y() - e.center.y(), e.p1.x() - e.center.x());
+ double sweep = ne - ns;
+ // Normalize `sweep` into (-2pi, 2pi) then match the sign of old_sweep so
+ // the arc keeps turning the same way it did before solving.
+ const double TWO_PI = 2.0 * M_PI;
+ while (sweep <= -TWO_PI) sweep += TWO_PI;
+ while (sweep >= TWO_PI) sweep -= TWO_PI;
+ if (old_sweep >= 0.0 && sweep < 0.0) sweep += TWO_PI;
+ if (old_sweep < 0.0 && sweep > 0.0) sweep -= TWO_PI;
+ e.start_angle = ns;
+ e.end_angle = ns + sweep;
+ e.radius = 0.5 * ((e.p0 - e.center).norm() + (e.p1 - e.center).norm());
+ }
+ if (e.type == SketchEntity::Type::Circle && ic >= 0) {
+ // p0 mirrors the center for circles; keep them consistent.
+ e.p0 = e.center;
+ }
+ }
+ // Apply radius/diameter dimensions directly (radius is not a solver variable).
+ for (const auto& c : constraints) {
+ if (c.type != SketchConstraintType::Radius &&
+ c.type != SketchConstraintType::Diameter) continue;
+ if (c.ea < 0 || c.ea >= (int)entities.size()) continue;
+ SketchEntity& e = entities[c.ea];
+ if (e.type != SketchEntity::Type::Circle && e.type != SketchEntity::Type::Arc) continue;
+ const double r = (c.type == SketchConstraintType::Diameter) ? 0.5 * c.value : c.value;
+ if (r <= 0.0) continue;
+ e.radius = r;
+ if (e.type == SketchEntity::Type::Arc) {
+ // Rescale endpoints to the new radius around the (solved) center, keeping
+ // each endpoint's direction so the reflowed start/end angles stay valid.
+ auto rescale = [&](Vec2d& p) {
+ Vec2d d = p - e.center;
+ const double n = d.norm();
+ if (n > 1e-12) p = e.center + (r / n) * d;
+ };
+ rescale(e.p0);
+ rescale(e.p1);
+ }
+ }
+ return ok;
+}
+#endif // legacy solver
+
+bool CadDocument::solve_sketch_feature(int index)
+{
+ if (index < 0 || index >= int(features.size())) return false;
+ CadFeature& f = features[index];
+ if (f.type != CadFeatureType::Sketch) return false;
+
+ // Onshape-style entity sketches solve against entity endpoints (Fase 4.2).
+ if (!f.entities.empty())
+ return solve_sketch_entities(f.entities, f.entity_constraints);
+
+ if (f.constraints.empty()) return true;
+
+ SketchConstraints sc;
+ for (const Vec2d& p : f.profile.points)
+ sc.add_point(p.x(), p.y());
+
+ for (const SketchConstraintDef& c : f.constraints) {
+ switch (c.type) {
+ case SketchConstraintType::Fix: sc.fix_point(c.a); break;
+ case SketchConstraintType::Coincident: sc.coincident(c.a, c.b); break;
+ case SketchConstraintType::Horizontal: sc.horizontal(c.a, c.b); break;
+ case SketchConstraintType::Vertical: sc.vertical(c.a, c.b); break;
+ case SketchConstraintType::Distance: sc.distance(c.a, c.b, c.value); break;
+ case SketchConstraintType::LockX: sc.lock_x(c.a, c.value); break;
+ case SketchConstraintType::LockY: sc.lock_y(c.a, c.value); break;
+ case SketchConstraintType::EqualLength: sc.equal_length(c.a, c.b, c.c, c.d); break;
+ case SketchConstraintType::Parallel: sc.parallel(c.a, c.b, c.c, c.d); break;
+ case SketchConstraintType::Perpendicular:sc.perpendicular(c.a, c.b, c.c, c.d); break;
+ }
+ }
+
+ const bool ok = sc.solve();
+ for (size_t i = 0; i < f.profile.points.size(); ++i)
+ f.profile.points[i] = sc.get_point(int(i));
+ return ok;
+}
+
+int CadDocument::add_extrude(int sketch_ref, double distance, bool symmetric,
+ BooleanMode mode, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Extrude;
+ f.name = name;
+ f.sketch_ref = sketch_ref;
+ f.distance = distance;
+ f.symmetric = symmetric;
+ f.mode = mode;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_extrude_entities(const std::vector& entities,
+ const SketchPlane& plane, double distance,
+ bool symmetric, BooleanMode mode, const std::string& name)
+{
+ // Self-contained extrude of a single loop: the entity subset lives on the feature
+ // itself (sketch_ref = -1), so build_sketch_wire(f) uses f.entities directly. The
+ // source sketch stays a separate feature, so its other loops remain selectable.
+ CadFeature f;
+ f.type = CadFeatureType::Extrude;
+ f.name = name;
+ f.sketch_ref = -1;
+ f.entities = entities;
+ f.plane = plane;
+ f.distance = distance;
+ f.symmetric = symmetric;
+ f.mode = mode;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_extrude_face(int src_face, double distance, bool symmetric,
+ BooleanMode mode, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Extrude;
+ f.name = name;
+ f.sketch_ref = -1;
+ f.extrude_src_face = src_face;
+ f.distance = distance;
+ f.symmetric = symmetric;
+ f.mode = mode;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_fillet(double radius, FaceGroup faces, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Fillet;
+ f.name = name;
+ f.dressup_size = radius;
+ f.face_group = faces;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_fillet(double radius, int edge_id, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Fillet;
+ f.name = name;
+ f.dressup_size = radius;
+ f.dressup_edge = edge_id;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_chamfer(double distance, FaceGroup faces, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Chamfer;
+ f.name = name;
+ f.dressup_size = distance;
+ f.face_group = faces;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_chamfer(double distance, int edge_id, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Chamfer;
+ f.name = name;
+ f.dressup_size = distance;
+ f.dressup_edge = edge_id;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_hole(double diameter, double depth, bool through,
+ double x, double y, const SketchPlane& plane,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Hole;
+ f.name = name;
+ f.plane = plane;
+ f.hole_diameter = diameter;
+ f.hole_depth = depth;
+ f.hole_through = through;
+ f.hole_x = x;
+ f.hole_y = y;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_thread(double radius, double pitch, double height, double depth,
+ bool internal, double x, double y, const SketchPlane& plane,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Thread;
+ f.name = name;
+ f.plane = plane;
+ f.thread_radius = radius;
+ f.thread_pitch = pitch;
+ f.thread_height = height;
+ f.thread_depth = depth;
+ f.thread_internal = internal;
+ f.thread_x = x;
+ f.thread_y = y;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_revolve(int sketch_ref, double angle, int axis, bool flip,
+ BooleanMode mode, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Revolve;
+ f.name = name;
+ f.sketch_ref = sketch_ref;
+ f.revolve_angle = angle;
+ f.revolve_axis = axis;
+ f.flip = flip;
+ f.mode = mode;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_revolve_entities(const std::vector& entities,
+ const SketchPlane& plane, double angle, int axis,
+ bool flip, BooleanMode mode, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Revolve;
+ f.name = name;
+ f.sketch_ref = -1;
+ f.entities = entities;
+ f.plane = plane;
+ f.revolve_angle = angle;
+ f.revolve_axis = axis;
+ f.flip = flip;
+ f.mode = mode;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_sweep(int profile_sketch_ref, int path_sketch_ref, BooleanMode mode,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Sweep;
+ f.name = name;
+ f.sketch_ref = profile_sketch_ref;
+ f.sweep_path_ref = path_sketch_ref;
+ f.mode = mode;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_loft(const std::vector& profile_refs, bool ruled, BooleanMode mode,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Loft;
+ f.name = name;
+ f.loft_profile_refs = profile_refs;
+ f.loft_ruled = ruled;
+ f.mode = mode;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_pattern(bool circular, int count, double spacing, int dir,
+ double angle_deg, int target_body, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Pattern;
+ f.name = name;
+ f.pattern_circular = circular;
+ f.pattern_count = count;
+ f.pattern_spacing = spacing;
+ f.pattern_dir = dir;
+ f.pattern_angle = angle_deg;
+ f.target_body = target_body;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_shell(double thickness, int face, int target_body, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Shell;
+ f.name = name;
+ f.shell_thickness = thickness;
+ f.shell_face = face;
+ f.target_body = target_body;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_draft(double angle, int face, int target_body, const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Draft;
+ f.name = name;
+ f.draft_angle = angle;
+ f.draft_face = face;
+ f.target_body = target_body;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_boolean(BooleanMode op, int target_body, int tool_body, bool keep_tool,
+ double tolerance, int target_face, int tool_face,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Boolean;
+ f.name = name;
+ f.mode = op;
+ f.target_body = target_body;
+ f.bool_tool_body = tool_body;
+ f.bool_keep_tool = keep_tool;
+ f.bool_tolerance = tolerance;
+ f.bool_target_face = target_face;
+ f.bool_tool_face = tool_face;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_cut(const SketchPlane& plane, double offset, bool flip,
+ bool keep_upper, bool keep_lower, int target_body,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Cut;
+ f.name = name;
+ f.plane = plane;
+ f.cut_offset = offset;
+ f.cut_flip = flip;
+ f.cut_keep_upper = keep_upper;
+ f.cut_keep_lower = keep_lower;
+ f.target_body = target_body;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+int CadDocument::add_plane(int base, double offset, double angle_tilt, int axis,
+ const std::string& name)
+{
+ CadFeature f;
+ f.type = CadFeatureType::Plane;
+ f.name = name;
+ f.plane_base = base;
+ f.plane_offset = offset;
+ f.plane_angle_tilt = angle_tilt;
+ f.plane_axis = axis;
+ features.push_back(f);
+ return int(features.size()) - 1;
+}
+
+// Derive a SketchPlane: shift `base` along its normal by `offset`, then tilt
+// `angle_deg` about the base's X (axis 0) or Y (axis 1) axis (Rodrigues rotation).
+static SketchPlane offset_angle_plane(const SketchPlane& base, double offset,
+ double angle_deg, int axis)
+{
+ SketchPlane p;
+ p.origin = base.origin + base.normal * offset;
+ Vec3d n = base.normal, x = base.x_axis, y = base.y_axis;
+ if (std::abs(angle_deg) > 1e-9) {
+ const double a = angle_deg * M_PI / 180.0;
+ const Vec3d k = (axis == 1) ? base.y_axis : base.x_axis; // unit rotation axis
+ auto rot = [&](const Vec3d& v) -> Vec3d { // -> Vec3d forces eval (no dangling Eigen expr)
+ return v * std::cos(a) + k.cross(v) * std::sin(a)
+ + k * (k.dot(v)) * (1.0 - std::cos(a));
+ };
+ n = rot(n);
+ if (axis == 1) x = rot(x); // tilt about Y rotates X + normal, Y fixed
+ else y = rot(y); // tilt about X rotates Y + normal, X fixed
+ }
+ p.normal = n.normalized();
+ p.x_axis = x.normalized();
+ p.y_axis = y.normalized();
+ return p;
+}
+
+std::vector> CadDocument::resolve_datum_planes() const
+{
+ std::vector> out;
+ for (const CadFeature& f : features) {
+ if (f.type != CadFeatureType::Plane || !f.enabled) continue;
+ SketchPlane base;
+ if (f.plane_base == 1) base = SketchPlane::XZ();
+ else if (f.plane_base == 2) base = SketchPlane::YZ();
+ else if (f.plane_base >= 3) {
+ const int di = f.plane_base - 3; // index into earlier datum planes
+ if (di < int(out.size())) base = out[di].second; // else XY default
+ }
+ out.emplace_back(f.name,
+ offset_angle_plane(base, f.plane_offset, f.plane_angle_tilt, f.plane_axis));
+ }
+ return out;
+}
+
+void CadDocument::clear()
+{
+ features.clear();
+ body = TopoDS_Shape();
+ display_mesh = TriangleMesh{};
+ display_tri_face.clear();
+ error.clear();
+ // A cleared document is a fresh start with no history.
+ m_undo.clear();
+ m_redo.clear();
+}
+
+void CadDocument::checkpoint()
+{
+ m_undo.push_back(features); // snapshot the pre-mutation recipe
+ m_redo.clear(); // any new action invalidates the redo branch
+ if (m_undo.size() > k_undo_cap)
+ m_undo.erase(m_undo.begin());
+}
+
+bool CadDocument::undo()
+{
+ if (m_undo.empty())
+ return false;
+ m_redo.push_back(std::move(features)); // current state becomes redoable
+ features = std::move(m_undo.back());
+ m_undo.pop_back();
+ recompute(); // benign-empty (only a sketch / empty doc) is a valid undo target
+ return true;
+}
+
+bool CadDocument::redo()
+{
+ if (m_redo.empty())
+ return false;
+ m_undo.push_back(std::move(features));
+ features = std::move(m_redo.back());
+ m_redo.pop_back();
+ recompute();
+ return true;
+}
+
+// Re-run recompute(); if it fails for a GENUINE geometry error, restore `snapshot`
+// and recompute that instead, so a rejected edit leaves the document exactly as it
+// was. recompute() also returns false for the BENIGN case where the edit simply
+// leaves no solid-producing feature (empty document, or only a sketch) — that is a
+// valid result of a deletion, not a failure, so we accept it with an empty body.
+static bool commit_or_rollback(CadDocument& doc, std::vector& snapshot)
+{
+ if (doc.recompute())
+ return true;
+
+ bool has_solid_feature = false;
+ for (const auto& f : doc.features)
+ if (f.enabled && f.type != CadFeatureType::Sketch) { has_solid_feature = true; break; }
+ if (!has_solid_feature) {
+ doc.bodies.clear();
+ doc.body = TopoDS_Shape();
+ doc.display_mesh = TriangleMesh{};
+ doc.display_body_meshes.clear();
+ doc.display_tri_face.clear();
+ doc.display_tri_body.clear();
+ doc.error.clear();
+ return true;
+ }
+
+ std::string fail_err = doc.error; // why the attempted edit failed
+ doc.features.swap(snapshot);
+ doc.recompute(); // restore the previous good body (clears error)
+ doc.error = fail_err.empty() ? std::string("feature is used by a later feature")
+ : fail_err;
+ return false;
+}
+
+bool CadDocument::remove_feature(int index)
+{
+ if (index < 0 || index >= int(features.size()))
+ return false;
+
+ std::vector snapshot = features;
+
+ // Deleting a Sketch cascades to every Extrude that consumes it (a dangling
+ // Extrude would have no wire). A lone Sketch, by contrast, is harmless.
+ std::vector remove{index};
+ if (features[index].type == CadFeatureType::Sketch) {
+ for (int j = 0; j < int(features.size()); ++j)
+ if (features[j].type == CadFeatureType::Extrude && features[j].sketch_ref == index)
+ remove.push_back(j);
+ }
+ std::sort(remove.begin(), remove.end());
+ remove.erase(std::unique(remove.begin(), remove.end()), remove.end());
+
+ // Erase high-to-low so earlier indices stay valid.
+ for (auto it = remove.rbegin(); it != remove.rend(); ++it)
+ features.erase(features.begin() + *it);
+
+ // Remap surviving sketch_ref through the deletions: subtract the count of
+ // removed indices that sat before it; orphaned refs (target removed) -> -1.
+ for (auto& f : features) {
+ if (f.type != CadFeatureType::Extrude || f.sketch_ref < 0)
+ continue;
+ if (std::binary_search(remove.begin(), remove.end(), f.sketch_ref)) {
+ f.sketch_ref = -1;
+ } else {
+ int shift = 0;
+ for (int r : remove)
+ if (r < f.sketch_ref) ++shift;
+ f.sketch_ref -= shift;
+ }
+ }
+
+ return commit_or_rollback(*this, snapshot);
+}
+
+bool CadDocument::move_feature(int index, int delta)
+{
+ if (index < 0 || index >= int(features.size()))
+ return false;
+ int target = index + delta;
+ if (target < 0 || target >= int(features.size()))
+ return true; // clamped at the ends — no-op, not a failure
+
+ std::vector snapshot = features;
+ std::swap(features[index], features[target]);
+
+ // The two slots traded places: fix any sketch_ref that pointed at either.
+ for (auto& f : features) {
+ if (f.type != CadFeatureType::Extrude) continue;
+ if (f.sketch_ref == index) f.sketch_ref = target;
+ else if (f.sketch_ref == target) f.sketch_ref = index;
+ }
+
+ return commit_or_rollback(*this, snapshot);
+}
+
+bool CadDocument::replace_feature(int index, const CadFeature& edited)
+{
+ if (index < 0 || index >= int(features.size()))
+ return false;
+
+ std::vector snapshot = features;
+
+ // Preserve identity (name) and the structural link (sketch_ref) from the
+ // original; only the user-editable parameters come from `edited`.
+ CadFeature f = edited;
+ f.name = features[index].name;
+ f.type = features[index].type;
+ if (f.type == CadFeatureType::Extrude)
+ f.sketch_ref = features[index].sketch_ref;
+ features[index] = f;
+
+ return commit_or_rollback(*this, snapshot);
+}
+
+bool CadDocument::replace_sketch_extrude(int sketch_idx, int extrude_idx,
+ const CadFeature& edited)
+{
+ if (sketch_idx < 0 || sketch_idx >= int(features.size())) return false;
+ if (extrude_idx < 0 || extrude_idx >= int(features.size())) return false;
+
+ std::vector snapshot = features;
+
+ // A box in the tree is two linked features: the Sketch consumes the profile
+ // params (shape/plane/width/height/radius), the Extrude consumes the solid
+ // params (distance/symmetric/mode). `edited` carries all of them; split it
+ // back into the two slots, preserving each slot's name/type and the link.
+ CadFeature& sk = features[sketch_idx];
+ sk.shape = edited.shape;
+ sk.plane = edited.plane;
+ sk.width = edited.width;
+ sk.height = edited.height;
+ sk.radius = edited.radius;
+
+ CadFeature& ex = features[extrude_idx];
+ ex.distance = edited.distance;
+ ex.symmetric = edited.symmetric;
+ ex.mode = edited.mode;
+
+ return commit_or_rollback(*this, snapshot);
+}
+
+TopoDS_Wire CadDocument::build_sketch_wire(const CadFeature& sketch) const
+{
+ if (!sketch.entities.empty()) {
+ TopoDS_Wire w = SketchEngine::entities_to_wire(sketch.entities, sketch.plane);
+ if (!w.IsNull()) return w;
+ // fall through to legacy paths if entities produced nothing
+ }
+ if (!sketch.profile.points.empty()) {
+ SketchProfile prof = sketch.profile;
+ prof.closed = true; // extrude needs a closed wire
+ TopoDS_Wire w = prof.to_occt_wire(sketch.plane);
+ if (w.IsNull()) throw std::runtime_error("sketch profile wire failed");
+ return w;
+ }
+ if (sketch.shape == SketchShape::Circle) {
+ gp_Pnt o(sketch.plane.origin.x(), sketch.plane.origin.y(), sketch.plane.origin.z());
+ gp_Dir n(sketch.plane.normal.x(), sketch.plane.normal.y(), sketch.plane.normal.z());
+ gp_Circ circ(gp_Ax2(o, n), sketch.radius);
+ TopoDS_Edge e = BRepBuilderAPI_MakeEdge(circ).Edge();
+ BRepBuilderAPI_MakeWire wm(e);
+ if (!wm.IsDone()) throw std::runtime_error("circle wire failed");
+ return wm.Wire();
+ }
+ // Rectangle centered on the plane origin
+ SketchProfile prof;
+ double hw = sketch.width * 0.5, hh = sketch.height * 0.5;
+ prof.points.push_back(Vec2d(-hw, -hh));
+ prof.points.push_back(Vec2d( hw, -hh));
+ prof.points.push_back(Vec2d( hw, hh));
+ prof.points.push_back(Vec2d(-hw, hh));
+ prof.closed = true;
+ return prof.to_occt_wire(sketch.plane);
+}
+
+void CadDocument::apply_feature(TopoDS_Shape& result, bool& have_body,
+ const TopoDS_Shape& context, const CadFeature& f) const
+{
+ switch (f.type) {
+ case CadFeatureType::Sketch:
+ return; // sketches carry no solid; consumed by an extrude
+ case CadFeatureType::Boolean:
+ return; // body-body boolean is handled in route_feature/apply_boolean, never here
+ case CadFeatureType::Import:
+ // Imported B-rep (STEP): rigid data carried on the feature, not built from
+ // parameters — adopt it as the new body (New-path: result starts empty).
+ result = f.imported_solid;
+ have_body = !result.IsNull();
+ return;
+ case CadFeatureType::Extrude: {
+ const bool sym = (f.extrude_end == ExtrudeEnd::Symmetric);
+ const double signed_d = f.flip ? -f.distance : f.distance;
+ TopoDS_Shape tool;
+ if (f.extrude_src_face >= 0) {
+ // The source face is read from `context` (the owner body), which for a New
+ // face-extrude is the source solid while `result` is the empty new body.
+ if (context.IsNull()) throw std::runtime_error("face-extrude needs a body");
+ TopoDS_Face srcf = GeometryEngine::face_by_index(context, f.extrude_src_face);
+ if (srcf.IsNull()) throw std::runtime_error("face-extrude: invalid face id");
+ SketchPlane fpl = SketchPlane::from_face(srcf);
+ // from_face takes the surface's geometric normal and IGNORES the topological
+ // face orientation, so for a REVERSED face (e.g. the top cap of an extruded
+ // prism) it points INTO the solid -> a default push would fuse to nothing.
+ // Orient it outward so push/pull grows away from the material (Onshape default);
+ // the Flip checkbox (signed_d) still lets the user drive it inward for a cut.
+ if (srcf.Orientation() == TopAbs_REVERSED) fpl.normal = -fpl.normal;
+ tool = SketchEngine::make_extrude_face(srcf, fpl, signed_d, sym);
+ } else {
+ // Use the referenced sketch when sketch_ref is a valid Sketch index,
+ // otherwise fall back to f's own inline sketch params (this makes a
+ // single self-contained candidate previewable).
+ const CadFeature& sk = (f.sketch_ref >= 0 && f.sketch_ref < int(features.size())
+ && features[f.sketch_ref].type == CadFeatureType::Sketch)
+ ? features[f.sketch_ref] : f;
+ // Imported rigid art (Text/SVG) extrudes via the faces-with-holes path
+ // (with its placement transform applied); otherwise build a single wire
+ // from entities/profile/shape.
+ tool = !sk.imported_regions.empty()
+ ? SketchEngine::make_extrude_regions(
+ transform_regions(sk.imported_regions, sk.import_offset,
+ sk.import_scale_x, sk.import_scale_y),
+ sk.plane,
+ f.extrude_end == ExtrudeEnd::ThroughAll ? 1e5 : signed_d,
+ f.extrude_end == ExtrudeEnd::ThroughAll ? true : (sym || f.extrude_end == ExtrudeEnd::TwoSided))
+ : [&]() {
+ TopoDS_Wire wire = build_sketch_wire(sk);
+ TopoDS_Shape t;
+ switch (f.extrude_end) {
+ case ExtrudeEnd::Blind:
+ t = (std::abs(f.taper_deg) > 1e-6)
+ ? SketchEngine::make_extrude_taper(wire, sk.plane, signed_d, f.taper_deg)
+ : SketchEngine::make_extrude(wire, sk.plane, signed_d, false);
+ break;
+ case ExtrudeEnd::Symmetric: t = SketchEngine::make_extrude(wire, sk.plane, f.distance, true); break;
+ case ExtrudeEnd::TwoSided: t = SketchEngine::make_extrude_two_sided(wire, sk.plane, f.distance, f.distance2); break;
+ case ExtrudeEnd::ThroughAll: t = SketchEngine::make_extrude(wire, sk.plane, 1.0e5, true); break;
+ case ExtrudeEnd::UpToFace: {
+ const TopoDS_Face tgt = GeometryEngine::face_by_index(context, f.up_to_face);
+ double L = signed_d;
+ if (!tgt.IsNull()) {
+ const Vec3d c = GeometryEngine::face_centroid_world(tgt);
+ L = (c - sk.plane.origin).dot(sk.plane.normal);
+ }
+ t = (std::abs(f.taper_deg) > 1e-6)
+ ? SketchEngine::make_extrude_taper(wire, sk.plane, L, f.taper_deg)
+ : SketchEngine::make_extrude(wire, sk.plane, L, false);
+ break;
+ }
+ case ExtrudeEnd::UpToVertex: {
+ const double L = (f.up_to_point - sk.plane.origin).dot(sk.plane.normal);
+ t = SketchEngine::make_extrude(wire, sk.plane, L, false);
+ break;
+ }
+ default: t = SketchEngine::make_extrude(wire, sk.plane, signed_d, false); break;
+ }
+ return t;
+ }();
+ }
+ // New / first-of-a-body => result becomes the tool (route_feature sends New extrudes
+ // here with an empty result, so a face-extrude New builds a fresh body from the source
+ // face in `context` without touching it). Add/Cut/Intersect boolean into `result`.
+ if (!have_body || f.mode == BooleanMode::New) {
+ result = tool;
+ have_body = true;
+ } else if (f.mode == BooleanMode::Add) {
+ BRepAlgoAPI_Fuse fuse(result, tool);
+ if (!fuse.IsDone()) throw std::runtime_error("fuse failed");
+ result = fuse.Shape();
+ } else if (f.mode == BooleanMode::Cut) {
+ BRepAlgoAPI_Cut cut(result, tool);
+ if (!cut.IsDone()) throw std::runtime_error("cut failed");
+ result = cut.Shape();
+ } else if (f.mode == BooleanMode::Intersect) {
+ BRepAlgoAPI_Common common(result, tool);
+ if (!common.IsDone()) throw std::runtime_error("intersect failed");
+ result = common.Shape();
+ }
+ break;
+ }
+ case CadFeatureType::Revolve: {
+ // Resolve the profile sketch like Extrude: referenced Sketch when valid,
+ // else this feature's own inline entities/profile (self-contained candidate).
+ const CadFeature& sk = (f.sketch_ref >= 0 && f.sketch_ref < int(features.size())
+ && features[f.sketch_ref].type == CadFeatureType::Sketch)
+ ? features[f.sketch_ref] : f;
+ TopoDS_Wire wire = build_sketch_wire(sk);
+ const double ang = f.flip ? -f.revolve_angle : f.revolve_angle;
+ TopoDS_Shape tool = SketchEngine::make_revolve(wire, sk.plane, ang, f.revolve_axis);
+ if (!have_body || f.mode == BooleanMode::New) {
+ result = tool;
+ have_body = true;
+ } else if (f.mode == BooleanMode::Add) {
+ BRepAlgoAPI_Fuse fuse(result, tool);
+ if (!fuse.IsDone()) throw std::runtime_error("fuse failed");
+ result = fuse.Shape();
+ } else if (f.mode == BooleanMode::Cut) {
+ BRepAlgoAPI_Cut cut(result, tool);
+ if (!cut.IsDone()) throw std::runtime_error("cut failed");
+ result = cut.Shape();
+ } else if (f.mode == BooleanMode::Intersect) {
+ BRepAlgoAPI_Common common(result, tool);
+ if (!common.IsDone()) throw std::runtime_error("intersect failed");
+ result = common.Shape();
+ }
+ break;
+ }
+ case CadFeatureType::Sweep: {
+ // Resolve the profile sketch like Extrude/Revolve, and the path (spine) from
+ // the referenced path Sketch. Both build through build_sketch_wire (the path
+ // sketch is entity-based, so its wire keeps its open/closed shape as drawn).
+ const CadFeature& sk = (f.sketch_ref >= 0 && f.sketch_ref < int(features.size())
+ && features[f.sketch_ref].type == CadFeatureType::Sketch)
+ ? features[f.sketch_ref] : f;
+ if (f.sweep_path_ref < 0 || f.sweep_path_ref >= int(features.size())
+ || features[f.sweep_path_ref].type != CadFeatureType::Sketch)
+ throw std::runtime_error("sweep needs a valid path sketch");
+ TopoDS_Wire profile = build_sketch_wire(sk);
+ TopoDS_Wire path = build_sketch_wire(features[f.sweep_path_ref]);
+ TopoDS_Shape tool = SketchEngine::make_sweep(profile, path);
+ if (!have_body || f.mode == BooleanMode::New) {
+ result = tool;
+ have_body = true;
+ } else if (f.mode == BooleanMode::Add) {
+ BRepAlgoAPI_Fuse fuse(result, tool);
+ if (!fuse.IsDone()) throw std::runtime_error("fuse failed");
+ result = fuse.Shape();
+ } else if (f.mode == BooleanMode::Cut) {
+ BRepAlgoAPI_Cut cut(result, tool);
+ if (!cut.IsDone()) throw std::runtime_error("cut failed");
+ result = cut.Shape();
+ } else if (f.mode == BooleanMode::Intersect) {
+ BRepAlgoAPI_Common common(result, tool);
+ if (!common.IsDone()) throw std::runtime_error("intersect failed");
+ result = common.Shape();
+ }
+ break;
+ }
+ case CadFeatureType::Loft: {
+ // Loft through 2+ closed profile Sketches, in recipe order. Each profile builds
+ // a wire via build_sketch_wire (so it keeps its own plane); make_loft skins them.
+ std::vector profiles;
+ for (int ref : f.loft_profile_refs) {
+ if (ref < 0 || ref >= int(features.size())
+ || features[ref].type != CadFeatureType::Sketch)
+ continue;
+ profiles.push_back(build_sketch_wire(features[ref]));
+ }
+ if (profiles.size() < 2)
+ throw std::runtime_error("loft needs 2+ valid profile sketches");
+ TopoDS_Shape tool = SketchEngine::make_loft(profiles, f.loft_ruled);
+ if (!have_body || f.mode == BooleanMode::New) {
+ result = tool;
+ have_body = true;
+ } else if (f.mode == BooleanMode::Add) {
+ BRepAlgoAPI_Fuse fuse(result, tool);
+ if (!fuse.IsDone()) throw std::runtime_error("fuse failed");
+ result = fuse.Shape();
+ } else if (f.mode == BooleanMode::Cut) {
+ BRepAlgoAPI_Cut cut(result, tool);
+ if (!cut.IsDone()) throw std::runtime_error("cut failed");
+ result = cut.Shape();
+ } else if (f.mode == BooleanMode::Intersect) {
+ BRepAlgoAPI_Common common(result, tool);
+ if (!common.IsDone()) throw std::runtime_error("intersect failed");
+ result = common.Shape();
+ }
+ break;
+ }
+ case CadFeatureType::Pattern: {
+ // Replicate the target body. Each copy is a rigid gp_Trsf of the seed, all
+ // fused into one body. Linear: i*spacing along plane axis pattern_dir
+ // (0=X,1=Y). Circular: i*(angle/count) about the plane normal through the
+ // plane origin (so a seed offset from the origin orbits the axis).
+ if (!have_body) throw std::runtime_error("pattern needs a body");
+ const int n = std::max(1, f.pattern_count);
+ const TopoDS_Shape seed = result;
+ for (int i = 1; i < n; ++i) {
+ gp_Trsf trsf;
+ if (f.pattern_circular) {
+ Vec3d o = f.plane.to_world(Vec2d(0, 0));
+ gp_Ax1 ax(gp_Pnt(o.x(), o.y(), o.z()),
+ gp_Dir(f.plane.normal.x(), f.plane.normal.y(), f.plane.normal.z()));
+ const double step = (f.pattern_angle * M_PI / 180.0) / double(n);
+ trsf.SetRotation(ax, step * i);
+ } else {
+ const Vec3d& d = (f.pattern_dir == 1) ? f.plane.y_axis : f.plane.x_axis;
+ trsf.SetTranslation(gp_Vec(d.x() * f.pattern_spacing * i,
+ d.y() * f.pattern_spacing * i,
+ d.z() * f.pattern_spacing * i));
+ }
+ TopoDS_Shape copy = BRepBuilderAPI_Transform(seed, trsf, true).Shape();
+ BRepAlgoAPI_Fuse fuse(result, copy);
+ if (!fuse.IsDone()) throw std::runtime_error("pattern fuse failed");
+ result = fuse.Shape();
+ }
+ break;
+ }
+ case CadFeatureType::Fillet:
+ if (!have_body) throw std::runtime_error("fillet needs a body");
+ if (f.dressup_edge >= 0)
+ result = GeometryEngine::apply_fillet(result, f.dressup_size, f.dressup_edge);
+ else
+ result = GeometryEngine::apply_fillet(result, f.dressup_size, f.face_group);
+ break;
+ case CadFeatureType::Chamfer:
+ if (!have_body) throw std::runtime_error("chamfer needs a body");
+ if (f.dressup_edge >= 0)
+ result = GeometryEngine::apply_chamfer(result, f.dressup_size, f.dressup_edge);
+ else
+ result = GeometryEngine::apply_chamfer(result, f.dressup_size, f.face_group);
+ break;
+ case CadFeatureType::Hole: {
+ if (!have_body) throw std::runtime_error("hole needs a body");
+ // Circle wire centered at the positioned point on the plane
+ Vec3d c = f.plane.to_world(Vec2d(f.hole_x, f.hole_y));
+ gp_Pnt o(c.x(), c.y(), c.z());
+ gp_Dir n(f.plane.normal.x(), f.plane.normal.y(), f.plane.normal.z());
+ gp_Circ circ(gp_Ax2(o, n), f.hole_diameter * 0.5);
+ TopoDS_Edge e = BRepBuilderAPI_MakeEdge(circ).Edge();
+ BRepBuilderAPI_MakeWire wm(e);
+ if (!wm.IsDone()) throw std::runtime_error("hole wire failed");
+ // Through = symmetric huge cut (passes fully through any body);
+ // Blind = +normal extrude of hole_depth into the body.
+ TopoDS_Shape tool = f.hole_through
+ ? SketchEngine::make_extrude(wm.Wire(), f.plane, 1.0e5, true, 0.0)
+ : SketchEngine::make_extrude(wm.Wire(), f.plane, f.hole_depth, false, 0.0);
+ BRepAlgoAPI_Cut cut(result, tool);
+ if (!cut.IsDone()) throw std::runtime_error("hole cut failed");
+ result = cut.Shape();
+ break;
+ }
+ case CadFeatureType::Thread: {
+ // Axis at the positioned point on the plane; +normal = thread rise.
+ Vec3d c3 = f.plane.to_world(Vec2d(f.thread_x, f.thread_y));
+ gp_Pnt c(c3.x(), c3.y(), c3.z());
+ gp_Dir zdir(f.plane.normal.x(), f.plane.normal.y(), f.plane.normal.z());
+ gp_Dir xdir(f.plane.x_axis.x(), f.plane.x_axis.y(), f.plane.x_axis.z());
+ gp_Ax3 ax3(c, zdir, xdir);
+ gp_Ax2 ax2(c, zdir, xdir);
+
+ // Build the swept helical ridge (guarded — never fatal).
+ TopoDS_Shape ridge;
+ bool have_ridge = false;
+ try {
+ TopoDS_Wire spine = make_helix_wire(ax3, f.thread_radius,
+ f.thread_pitch, f.thread_height);
+ TopoDS_Face prof = make_thread_profile(c, xdir, zdir, f.thread_radius,
+ f.thread_pitch, f.thread_depth,
+ f.thread_internal);
+ BRepOffsetAPI_MakePipe pipe(spine, prof);
+ pipe.Build();
+ if (pipe.IsDone()) {
+ ridge = pipe.Shape();
+ have_ridge = !ridge.IsNull();
+ }
+ } catch (const std::exception&) {
+ have_ridge = false; // fall back to the bare cylinder/bore below
+ }
+
+ if (f.thread_internal) {
+ if (!have_body) throw std::runtime_error("internal thread needs a body");
+ // Tapped bore: ensure a clean cylindrical pocket, then carve the
+ // OUTWARD helical groove into its wall. When the thread is invoked on
+ // an existing hole the bore cut is coincident (a no-op that may report
+ // !IsDone) — tolerate it so the visible groove cut below still runs.
+ TopoDS_Shape bore = BRepPrimAPI_MakeCylinder(ax2, f.thread_radius,
+ f.thread_height).Shape();
+ try {
+ BRepAlgoAPI_Cut cut_bore(result, bore);
+ if (cut_bore.IsDone() && !cut_bore.Shape().IsNull())
+ result = cut_bore.Shape();
+ } catch (const std::exception&) { /* keep existing bore */ }
+ if (have_ridge) {
+ BRepAlgoAPI_Cut cut_ridge(result, ridge);
+ if (cut_ridge.IsDone() && !cut_ridge.Shape().IsNull())
+ result = cut_ridge.Shape();
+ }
+ } else {
+ // External threaded rod = a New body: base cylinder + fused ridge.
+ TopoDS_Shape rod = BRepPrimAPI_MakeCylinder(ax2, f.thread_radius,
+ f.thread_height).Shape();
+ if (have_ridge) {
+ BRepAlgoAPI_Fuse fuse(rod, ridge);
+ if (fuse.IsDone()) rod = fuse.Shape();
+ }
+ result = rod;
+ have_body = true;
+ }
+ break;
+ }
+ case CadFeatureType::Shell: {
+ if (!have_body) throw std::runtime_error("shell needs a body");
+ // Hollow the body to a wall thickness; the picked face (if any) is removed so the
+ // shell is open there. MakeThickSolidByJoin with a NEGATIVE offset shells inward.
+ TopTools_ListOfShape remove;
+ if (f.shell_face >= 0) {
+ TopoDS_Face fc = GeometryEngine::face_by_index(result, f.shell_face);
+ if (!fc.IsNull()) remove.Append(fc);
+ }
+ BRepOffsetAPI_MakeThickSolid mts;
+ mts.MakeThickSolidByJoin(result, remove, -std::abs(f.shell_thickness), 1.0e-3);
+ mts.Build();
+ if (!mts.IsDone()) throw std::runtime_error("shell failed");
+ result = mts.Shape();
+ if (result.IsNull()) throw std::runtime_error("shell produced no geometry");
+ break;
+ }
+ case CadFeatureType::Draft: {
+ if (!have_body) throw std::runtime_error("draft needs a body");
+ if (f.draft_face < 0) throw std::runtime_error("draft needs a picked face");
+ TopoDS_Face fc = GeometryEngine::face_by_index(result, f.draft_face);
+ if (fc.IsNull()) throw std::runtime_error("draft: face not found");
+ // Neutral plane = horizontal plane through the body's bbox bottom, pull direction +Z.
+ // The face pivots about the line where it meets the neutral plane and tilts by the angle.
+ // ponytail: neutral plane / pull direction fixed to world up; pick-based neutral plane
+ // deferred (same as the datum-plane pick types, snaporca-dgv).
+ Bnd_Box bb; BRepBndLib::Add(result, bb);
+ Standard_Real xmin, ymin, zmin, xmax, ymax, zmax;
+ bb.Get(xmin, ymin, zmin, xmax, ymax, zmax);
+ gp_Dir pull(0, 0, 1);
+ gp_Pln neutral(gp_Pnt(0, 0, zmin), pull);
+ BRepOffsetAPI_DraftAngle draft(result);
+ draft.Add(fc, pull, f.draft_angle * M_PI / 180.0, neutral);
+ if (!draft.AddDone())
+ throw std::runtime_error("draft: face cannot be drafted (is it parallel to the base?)");
+ draft.Build();
+ if (!draft.IsDone()) throw std::runtime_error("draft failed");
+ result = draft.Shape();
+ if (result.IsNull()) throw std::runtime_error("draft produced no geometry");
+ break;
+ }
+ }
+}
+
+// Compound of all body shapes (1 body => that body verbatim, so single-body display and
+// global face/edge ids are byte-identical to the pre-multi-body behaviour).
+static TopoDS_Shape compound_of(const std::vector& bodies)
+{
+ if (bodies.size() == 1) return bodies[0].shape;
+ TopoDS_Compound comp;
+ BRep_Builder bld;
+ bld.MakeCompound(comp);
+ for (const CadBody& b : bodies)
+ if (!b.shape.IsNull()) bld.Add(comp, b.shape);
+ return comp;
+}
+
+// Tessellate every body separately and concatenate into one mesh, recording per-triangle
+// (body index, face id WITHIN that body). Single-body => byte-identical to tessellate(body).
+static TriangleMesh tessellate_bodies(const std::vector& bodies,
+ std::vector& tri_face, std::vector& tri_body,
+ std::vector& body_meshes,
+ double lin, double ang)
+{
+ tri_face.clear();
+ tri_body.clear();
+ body_meshes.clear();
+ indexed_triangle_set merged;
+ for (int bi = 0; bi < int(bodies.size()); ++bi) {
+ std::vector tf;
+ TriangleMesh bm = SketchEngine::tessellate(bodies[bi].shape, tf, lin, ang);
+ const indexed_triangle_set& its = bm.its;
+ const int voff = int(merged.vertices.size());
+ for (const auto& v : its.vertices) merged.vertices.push_back(v);
+ for (const auto& t : its.indices)
+ merged.indices.emplace_back(t[0] + voff, t[1] + voff, t[2] + voff);
+ for (int fid : tf) { tri_face.push_back(fid); tri_body.push_back(bi); }
+ body_meshes.push_back(std::move(bm)); // per-body mesh kept for distinct GLVolume colors
+ }
+ return TriangleMesh(merged);
+}
+
+void CadDocument::apply_boolean(std::vector& bodies, const CadFeature& f) const
+{
+ const int nb = int(bodies.size());
+ const int tgt = (f.target_body >= 0 && f.target_body < nb) ? f.target_body : nb - 1;
+ const int tool = (f.bool_tool_body >= 0 && f.bool_tool_body < nb) ? f.bool_tool_body : -1;
+ if (tgt < 0 || tool < 0 || tgt == tool) return; // need two distinct bodies; otherwise no-op
+ const TopoDS_Shape A = bodies[tgt].shape; // target survives
+ const TopoDS_Shape B = bodies[tool].shape; // tool, consumed unless kept
+ if (A.IsNull() || B.IsNull()) return;
+
+ TopTools_ListOfShape args, tools;
+ args.Append(A);
+ tools.Append(B);
+ auto run = [&](BRepAlgoAPI_BooleanOperation& bop) -> TopoDS_Shape {
+ bop.SetArguments(args);
+ bop.SetTools(tools);
+ if (f.bool_tolerance > 0.0) bop.SetFuzzyValue(f.bool_tolerance); // OCCT fuzzy: merge near-coincident faces
+ bop.Build();
+ if (!bop.IsDone()) throw std::runtime_error("boolean operation failed");
+ return bop.Shape();
+ };
+ TopoDS_Shape result;
+ switch (f.mode) {
+ case BooleanMode::Add: { BRepAlgoAPI_Fuse op; result = run(op); break; } // union
+ case BooleanMode::Cut: { BRepAlgoAPI_Cut op; result = run(op); break; } // target - tool
+ case BooleanMode::Intersect: { BRepAlgoAPI_Common op; result = run(op); break; } // overlap
+ default: return; // BooleanMode::New is meaningless between two existing bodies
+ }
+ if (result.IsNull()) throw std::runtime_error("boolean produced an empty shape");
+
+ bodies[tgt].shape = result;
+ if (!f.bool_keep_tool) bodies.erase(bodies.begin() + tool); // consume the tool body
+}
+
+void CadDocument::apply_cut(std::vector& bodies, const CadFeature& f) const
+{
+ const int nb = int(bodies.size());
+ if (nb == 0) throw std::runtime_error("cut: no target body");
+ const int tgt = (f.target_body >= 0 && f.target_body < nb) ? f.target_body : nb - 1;
+ if (tgt < 0 || bodies[tgt].shape.IsNull()) throw std::runtime_error("cut: no target body");
+
+ if (!f.cut_keep_upper && !f.cut_keep_lower)
+ throw std::runtime_error("cut keeps nothing");
+
+ SketchPlane cp = f.plane;
+ cp.origin += cp.normal * f.cut_offset;
+ if (f.cut_flip) cp.normal = -cp.normal;
+
+ // Build a large square wire in the cut plane, centered at plane origin.
+ const double L = 1.0e5;
+ Vec3d x = cp.x_axis * L;
+ Vec3d y = cp.y_axis * L;
+ Vec3d o = cp.origin;
+ auto p = [&](double sx, double sy) {
+ Vec3d v = o + x * sx + y * sy;
+ return gp_Pnt(v.x(), v.y(), v.z());
+ };
+ BRepBuilderAPI_MakePolygon poly;
+ poly.Add(p( 1, 1));
+ poly.Add(p( 1, -1));
+ poly.Add(p(-1, -1));
+ poly.Add(p(-1, 1));
+ poly.Close();
+ if (!poly.IsDone()) throw std::runtime_error("cut: failed to build cut wire");
+ TopoDS_Wire wire = poly.Wire();
+
+ TopoDS_Shape upper_piece, lower_piece;
+ const TopoDS_Shape& target = bodies[tgt].shape;
+
+ if (f.cut_keep_upper) {
+ TopoDS_Shape upper_tool = SketchEngine::make_extrude(wire, cp, L, false, 0.0);
+ BRepAlgoAPI_Common common(target, upper_tool);
+ if (!common.IsDone()) throw std::runtime_error("cut operation failed");
+ upper_piece = common.Shape();
+ }
+
+ if (f.cut_keep_lower) {
+ SketchPlane lp = cp;
+ lp.normal = -lp.normal;
+ TopoDS_Shape lower_tool = SketchEngine::make_extrude(wire, lp, L, false, 0.0);
+ BRepAlgoAPI_Common common(target, lower_tool);
+ if (!common.IsDone()) throw std::runtime_error("cut operation failed");
+ lower_piece = common.Shape();
+ }
+
+ if (f.cut_keep_upper && f.cut_keep_lower) {
+ bodies[tgt].shape = upper_piece;
+ bodies.insert(bodies.begin() + tgt + 1,
+ CadBody{ lower_piece, bodies[tgt].name + " (2)" });
+ } else if (f.cut_keep_upper) {
+ bodies[tgt].shape = upper_piece;
+ } else {
+ bodies[tgt].shape = lower_piece;
+ }
+}
+
+void CadDocument::route_feature(std::vector& bodies, const CadFeature& f) const
+{
+ if (f.type == CadFeatureType::Plane) return; // datum plane: not part of the body pipeline
+ if (f.type == CadFeatureType::Boolean) { apply_boolean(bodies, f); return; } // body-body op
+ if (f.type == CadFeatureType::Cut) { apply_cut(bodies, f); return; } // plane-split body
+ // Resolve the target body: explicit target_body when valid, else the last body.
+ const int t = (f.target_body >= 0 && f.target_body < int(bodies.size()))
+ ? f.target_body : int(bodies.size()) - 1;
+ const TopoDS_Shape context = (t >= 0) ? bodies[t].shape : TopoDS_Shape();
+ // A New extrude (or the very first solid feature) starts a fresh body; everything else
+ // mutates the target body in place.
+ const bool starts_new = bodies.empty()
+ || f.type == CadFeatureType::Import // an imported solid is always its own base body
+ || ((f.type == CadFeatureType::Extrude || f.type == CadFeatureType::Revolve
+ || f.type == CadFeatureType::Sweep || f.type == CadFeatureType::Loft)
+ && f.mode == BooleanMode::New);
+
+ if (starts_new) {
+ TopoDS_Shape result; // empty -> apply_feature fills it (New path)
+ bool have_body = false;
+ apply_feature(result, have_body, context, f);
+ if (have_body && !result.IsNull())
+ bodies.push_back({ result, f.name.empty() ? std::string("Body") : f.name });
+ } else {
+ if (t < 0) throw std::runtime_error("feature needs a body");
+ TopoDS_Shape result = bodies[t].shape; // shallow handle; apply_feature mutates it
+ bool have_body = true;
+ apply_feature(result, have_body, context, f);
+ bodies[t].shape = result;
+ }
+}
+
+bool CadDocument::recompute()
+{
+ error.clear();
+ std::vector built;
+ try {
+ for (const CadFeature& f : features) {
+ if (!f.enabled) continue;
+ if (f.type == CadFeatureType::Sketch) continue; // consumed by an extrude
+ if (f.type == CadFeatureType::Plane) continue; // datum: no solid, derived on demand
+ route_feature(built, f);
+ }
+ } catch (const Standard_Failure& e) {
+ // OCCT raises Standard_Failure (NOT a std::exception) — must be caught
+ // here or it escapes the event handler and terminates the app.
+ error = e.GetMessageString() ? e.GetMessageString() : "OCCT operation failed";
+ return false;
+ } catch (const std::exception& e) {
+ error = e.what();
+ return false;
+ } catch (...) {
+ error = "unknown geometry error";
+ return false;
+ }
+ if (built.empty()) { error = "no solid-producing features"; return false; }
+
+ // recompute() replaces the bodies vector wholesale, which would drop any per-body
+ // colour override (Color tool). Body indices are stable across a rebuild (bodies are
+ // appended in feature order), so carry the override forward by index — same indexing
+ // contract the GUI relies on for per-body visibility/Move.
+ for (size_t i = 0; i < built.size() && i < bodies.size(); ++i) {
+ if (bodies[i].has_color) {
+ built[i].has_color = true;
+ built[i].color = bodies[i].color;
+ }
+ }
+ bodies = std::move(built);
+ body = compound_of(bodies);
+ display_mesh = tessellate_bodies(bodies, display_tri_face, display_tri_body,
+ display_body_meshes,
+ linear_deflection, angular_deflection);
+ if (display_mesh.its.indices.empty()) {
+ error = "tessellation produced an empty mesh";
+ return false;
+ }
+ return true;
+}
+
+bool CadDocument::preview(const CadFeature& candidate, TriangleMesh& out_mesh,
+ std::vector& out_body_meshes, std::string& err) const
+{
+ err.clear();
+ out_body_meshes.clear();
+ std::vector tmp = bodies; // start from the current committed bodies
+ try {
+ route_feature(tmp, candidate); // candidate may append a new body or mutate one
+ } catch (const Standard_Failure& e) {
+ err = e.GetMessageString() ? e.GetMessageString() : "OCCT operation failed";
+ return false;
+ } catch (const std::exception& e) {
+ err = e.what();
+ return false;
+ } catch (...) {
+ err = "unknown geometry error";
+ return false;
+ }
+ if (tmp.empty()) {
+ err = "preview produced no geometry";
+ return false;
+ }
+ // Tessellate per body (same path as recompute) so the GUI can re-apply its display-only
+ // per-body Move transforms to the ghost; out_mesh is the merged whole.
+ std::vector tf, tb;
+ out_mesh = tessellate_bodies(tmp, tf, tb, out_body_meshes, linear_deflection, angular_deflection);
+ if (out_mesh.its.indices.empty()) {
+ err = "preview produced an empty mesh";
+ return false;
+ }
+ return true;
+}
+
+bool CadDocument::preview(const CadFeature& candidate, TriangleMesh& out_mesh, std::string& err) const
+{
+ std::vector ignore;
+ return preview(candidate, out_mesh, ignore, err);
+}
+
+} // namespace Slic3r
diff --git a/src/libslic3r/CadDocument.hpp b/src/libslic3r/CadDocument.hpp
new file mode 100644
index 0000000000..0de663a74e
--- /dev/null
+++ b/src/libslic3r/CadDocument.hpp
@@ -0,0 +1,355 @@
+#ifndef slic3r_CadDocument_hpp_
+#define slic3r_CadDocument_hpp_
+
+#include "TriangleMesh.hpp"
+#include "SketchEngine.hpp"
+#include "GeometryEngine.hpp" // FaceGroup
+#include "Color.hpp" // ColorRGBA (per-body display colour override)
+
+#include
+#include
+#include
+#include
+#include
+
+namespace Slic3r {
+
+enum class CadFeatureType { Sketch, Extrude, Fillet, Chamfer, Hole, Thread, Shell, Revolve, Sweep, Pattern, Plane, Loft, Draft, Import, Boolean, Cut };
+enum class SketchShape { Rectangle, Circle };
+enum class BooleanMode { New, Add, Cut, Intersect };
+
+enum class ExtrudeEnd { Blind, Symmetric, TwoSided, ThroughAll, UpToFace, UpToVertex };
+
+struct CadFeature {
+ CadFeatureType type{CadFeatureType::Sketch};
+ std::string name;
+ bool enabled{true};
+
+ // Sketch params (centered on the plane origin)
+ SketchShape shape{SketchShape::Rectangle};
+ SketchPlane plane{SketchPlane::XY()};
+ double width{20};
+ double height{20};
+ double radius{10};
+
+ // Real 2D sketch geometry (Onshape-style). When non-empty this takes
+ // precedence over the shape/width/height/radius enum path in build_sketch_wire.
+ SketchProfile profile;
+
+ // Onshape-style multi-entity sketch geometry. When non-empty this takes
+ // precedence over both `profile` and the shape-enum path in build_sketch_wire.
+ std::vector entities;
+
+ // 2D geometric constraints on `profile` (point indices). Solved in place.
+ std::vector constraints;
+
+ // Onshape-style constraints on `entities` (Fase 4.2). Solved in place against
+ // entity endpoints. Used when `entities` is non-empty (the legacy `constraints`
+ // vector applies only to the `profile` path).
+ std::vector entity_constraints;
+
+ // Imported rigid 2D art (Text glyphs / SVG vector paths) as filled regions.
+ // Each region: contour[0] = outer loop, contour[1..] = holes; points in
+ // plane (u,v) millimetres. Rendered as a sketch overlay and extruded via a
+ // faces-with-holes path (SketchEngine::make_extrude_regions) — deliberately
+ // NOT solver entities, so imported art contributes zero DoF and never
+ // pollutes the constraint solver / DoF readout. When non-empty it takes
+ // precedence over the entities/profile/shape paths in the Extrude case.
+ std::vector>> imported_regions;
+
+ // Imported rigid 3D B-rep solid (STEP). When the feature type is Import this carries
+ // the OCCT shape verbatim — it is adopted as a base body in route_feature (no parametric
+ // recipe). Downstream face/edge features (fillet/chamfer/cut/shell/...) act on it like any
+ // other body. TopoDS_Shape is a cheap handle, so copying it through recompute/checkpoint
+ // snapshots is cheap. In-session only for now (no BRep serialization yet).
+ TopoDS_Shape imported_solid;
+
+ // Non-destructive placement transform for imported_regions (Text/SVG),
+ // applied at display + extrude time as
+ // p -> (p.x*import_scale_x + import_offset.x, p.y*import_scale_y + import_offset.y).
+ // Lets the art be moved / enlarged / stretched (independent X/Y) repeatedly
+ // without re-vectorising. Identity = no change.
+ Vec2d import_offset{0, 0};
+ double import_scale_x{1.0};
+ double import_scale_y{1.0};
+ // Text/SVG dropped ONTO a solid face (centred on it): the extrude then defaults to an
+ // inward Cut (engraving) targeting `import_face_body`. False = free art on a plane.
+ bool import_on_face{false};
+ int import_face_body{-1};
+
+ // Extrude params
+ int sketch_ref{-1}; // index into features[] of the consumed sketch
+ double distance{10};
+ bool symmetric{false};
+ BooleanMode mode{BooleanMode::New};
+ ExtrudeEnd extrude_end{ExtrudeEnd::Blind};
+ double distance2{0}; // second-side depth for TwoSided
+ double taper_deg{0}; // draft angle (C4-part2)
+ bool flip{false}; // reverse the extrude direction (negate plane normal)
+ int up_to_face{-1}; // target solid-face id for UpToFace (C4-part2)
+ int extrude_src_face{-1}; // global face id on the current body to extrude as a profile; -1 = use sketch wire
+ Vec3d up_to_point{0,0,0}; // target for UpToVertex (C4-part2)
+ // Multi-body target: which body (index into CadDocument::bodies) this feature acts on.
+ // -1 = auto (last body). A New extrude appends a fresh body; Add/Cut/Intersect, dress-up,
+ // hole and face-extrude(non-New) mutate bodies[target]; face-extrude reads its source
+ // face from bodies[target] too. The source-face owner for face-extrude lives here.
+ int target_body{-1};
+
+ // Dress-up params (Fillet/Chamfer) — applied to the current body in order
+ double dressup_size{1.0}; // fillet radius or chamfer distance
+ FaceGroup face_group{FaceGroup::All};
+ int dressup_edge{-1}; // global edge id for edge-targeted fillet/chamfer; -1 = use face_group
+
+ // Hole params (positioned circular cut into the current body)
+ double hole_diameter{5};
+ double hole_depth{10};
+ bool hole_through{true}; // true = symmetric through-cut, ignores hole_depth
+ double hole_x{0}; // position on the plane (plane u/x axis)
+ double hole_y{0}; // position on the plane (plane v/y axis)
+
+ // Thread params (helical thread about the plane normal at a positioned point)
+ double thread_radius{5}; // nominal cylinder radius
+ double thread_pitch{2}; // axial advance per turn
+ double thread_height{10}; // total axial length
+ double thread_depth{1}; // radial crest depth of the thread profile
+ bool thread_internal{false}; // false = external threaded rod (New body);
+ // true = tapped bore cut into the current body
+ double thread_x{0}; // axis position on the plane (u/x axis)
+ double thread_y{0}; // axis position on the plane (v/y axis)
+
+ // Shell params (hollow the current body to a wall thickness, removing one open face)
+ double shell_thickness{2}; // wall thickness (inward offset)
+ int shell_face{-1}; // global face id to remove (open the shell); -1 = none
+
+ // Draft params (taper a single solid face about a neutral plane = body bbox bottom, pull +Z)
+ int draft_face{-1}; // global face id to draft; -1 = none
+ double draft_angle{5}; // draft angle in degrees (signed: + leans the face inward)
+
+ // Revolve params (sweep a profile about an in-plane axis through the plane origin).
+ // Reuses sketch_ref / entities (profile), flip (direction), mode (boolean) and
+ // target_body. revolve_axis: 0 = plane X axis, 1 = plane Y axis.
+ double revolve_angle{360}; // sweep angle in degrees (1..360)
+ int revolve_axis{0}; // 0 = plane X, 1 = plane Y
+
+ // Sweep: profile carried by sketch_ref / entities (like Extrude); the spine is a
+ // second Sketch referenced by sweep_path_ref (an open or closed wire). Reuses
+ // mode (boolean) and target_body.
+ int sweep_path_ref{-1}; // index into features[] of the path Sketch
+
+ // Loft: build a solid through 2+ closed profile Sketches (loft_profile_refs, in
+ // order, each on its own plane). loft_ruled=false → smooth sections, true → ruled.
+ // Reuses mode (boolean) and target_body.
+ std::vector loft_profile_refs; // ordered indices into features[] of profile Sketches
+ bool loft_ruled{false};
+
+ // Pattern: replicate the target body, copies fused into it. pattern_circular=false
+ // → linear (pattern_count instances spaced pattern_spacing along plane axis
+ // pattern_dir: 0=X, 1=Y); true → circular (pattern_count instances over
+ // pattern_angle° total about the plane normal through the plane origin, so a seed
+ // offset from the origin orbits the axis). Reuses target_body + plane.
+ bool pattern_circular{false};
+ int pattern_count{3}; // total instances incl. the seed (>=1)
+ double pattern_spacing{20}; // linear step (mm)
+ int pattern_dir{0}; // linear direction: 0 = plane X, 1 = plane Y
+ double pattern_angle{360}; // circular total angle (degrees)
+
+ // Datum/reference plane: a derived SketchPlane the document offers as a selectable
+ // sketch plane (no solid). plane_base selects the reference (0=XY,1=XZ,2=YZ, or 3+N
+ // = the Nth earlier datum plane); plane_offset shifts along the base normal;
+ // plane_angle tilts plane_angle° about the base axis plane_axis (0=base X, 1=base Y).
+ int plane_base{0};
+ double plane_offset{20};
+ double plane_angle_tilt{0}; // degrees (named *_tilt to avoid clash w/ revolve)
+ int plane_axis{0}; // tilt axis: 0 = base X, 1 = base Y
+
+ // Boolean: combine two EXISTING bodies. `mode` reuses BooleanMode (Add = union,
+ // Cut = subtract tool from target, Intersect = keep overlap; New unused). `target_body`
+ // is the body that survives (result written back to it); `bool_tool_body` is the other
+ // operand, consumed (erased) unless `bool_keep_tool`. `bool_tolerance` = OCCT fuzzy value
+ // (0 = exact). Per-face merge: when both bool_target_face/bool_tool_face are set, the tool
+ // is first snapped so those two faces are coincident (gap closed within bool_tolerance),
+ // then the boolean welds them and coplanar faces are unified into one clean face.
+ int bool_tool_body{-1};
+ bool bool_keep_tool{false};
+ double bool_tolerance{0.0};
+ int bool_target_face{-1}; // global face id on the target body to mate (-1 = none)
+ int bool_tool_face{-1}; // global face id on the tool body to mate (-1 = none)
+
+ // Cut: split one target body with a plane, keeping the upper half, lower half, or both.
+ // Reuses `plane` for the cut plane and `target_body` for which body is cut.
+ double cut_offset{0.0}; // offset along the cut-plane normal (mm)
+ bool cut_flip{false}; // flip the normal => swaps which side is "upper"
+ bool cut_keep_upper{true}; // keep the +normal half
+ bool cut_keep_lower{false}; // keep the -normal half (both => split into two bodies)
+};
+
+// One independent solid in a multi-body document.
+struct CadBody {
+ TopoDS_Shape shape;
+ std::string name;
+ // Per-body display colour override (Color tool). When has_color is false the GUI
+ // falls back to the auto body-index palette. Carried across recompute() by body index.
+ bool has_color{false};
+ ColorRGBA color;
+};
+
+// OCCT-only feature tree backing the Design tab. No GUI dependencies (lives in libslic3r).
+class CadDocument {
+public:
+ std::vector features;
+ // Multi-body result of the last replay. A "New" extrude appends a body; other ops
+ // mutate a target body. Empty after a failed/empty recompute.
+ std::vector bodies;
+ TopoDS_Shape body; // compound of all bodies (1 body => that body) — display/compat
+ TriangleMesh display_mesh; // tessellation of all bodies, concatenated (picking)
+ std::vector display_body_meshes; // one mesh per body, in `bodies` order (per-body color)
+ std::vector display_tri_face; // per-triangle face id WITHIN its source body
+ std::vector display_tri_body; // per-triangle source body index (into bodies)
+ std::string error; // last recompute error ("" = ok)
+
+ double linear_deflection{0.01};
+ double angular_deflection{0.5};
+
+ int add_sketch(SketchShape shape, const SketchPlane& plane,
+ double width, double height, double radius,
+ const std::string& name);
+ int add_sketch_profile(const SketchProfile& profile, const SketchPlane& plane,
+ const std::string& name);
+ // Onshape-style multi-entity sketch: stores the entity list verbatim. When
+ // non-empty it takes precedence over profile/enum in build_sketch_wire.
+ int add_sketch_entities(const std::vector& entities,
+ const SketchPlane& plane, const std::string& name,
+ const std::vector& constraints = {});
+ // Solve features[index]'s sketch constraints, writing solved coordinates back
+ // into its profile.points. No-op (returns true) if the feature has no
+ // constraints. Returns false if index is invalid / not a Sketch / solve fails.
+ bool solve_sketch_feature(int index);
+ int add_extrude(int sketch_ref, double distance, bool symmetric,
+ BooleanMode mode, const std::string& name);
+ // Extrude a single loop given directly as entities (sketch_ref = -1, plane carried).
+ int add_extrude_entities(const std::vector& entities,
+ const SketchPlane& plane, double distance, bool symmetric,
+ BooleanMode mode, const std::string& name);
+ // Extrude an existing solid FACE (global face id on the body) as the profile.
+ int add_extrude_face(int src_face, double distance, bool symmetric,
+ BooleanMode mode, const std::string& name);
+ int add_fillet(double radius, FaceGroup faces, const std::string& name);
+ int add_fillet(double radius, int edge_id, const std::string& name);
+ int add_chamfer(double distance, FaceGroup faces, const std::string& name);
+ int add_chamfer(double distance, int edge_id, const std::string& name);
+ int add_hole(double diameter, double depth, bool through,
+ double x, double y, const SketchPlane& plane,
+ const std::string& name);
+ int add_thread(double radius, double pitch, double height, double depth,
+ bool internal, double x, double y, const SketchPlane& plane,
+ const std::string& name);
+ int add_revolve(int sketch_ref, double angle, int axis, bool flip,
+ BooleanMode mode, const std::string& name);
+ // Self-contained revolve of a single loop given directly as entities (sketch_ref=-1).
+ int add_revolve_entities(const std::vector& entities,
+ const SketchPlane& plane, double angle, int axis, bool flip,
+ BooleanMode mode, const std::string& name);
+ // Sweep the profile Sketch (profile_sketch_ref) along the path Sketch (path_sketch_ref).
+ int add_pattern(bool circular, int count, double spacing, int dir,
+ double angle_deg, int target_body, const std::string& name);
+ int add_sweep(int profile_sketch_ref, int path_sketch_ref, BooleanMode mode,
+ const std::string& name);
+ // Loft through the ordered profile Sketches (each a closed wire on its own plane).
+ int add_loft(const std::vector& profile_refs, bool ruled, BooleanMode mode,
+ const std::string& name);
+ int add_shell(double thickness, int face, int target_body, const std::string& name);
+ int add_draft(double angle, int face, int target_body, const std::string& name);
+ // Boolean between two existing bodies. op reuses BooleanMode (Add=union, Cut=subtract,
+ // Intersect=common; New invalid). target survives, tool is consumed unless keep_tool.
+ // tolerance = OCCT fuzzy value; target_face/tool_face (-1 = none) drive the per-face snap+merge.
+ int add_boolean(BooleanMode op, int target_body, int tool_body, bool keep_tool,
+ double tolerance, int target_face, int tool_face, const std::string& name);
+ // Plane Cut (Onshape split-by-plane): trim target_body by the plane (origin offset along
+ // its normal by `offset`, normal flipped iff `flip`). keep_upper/keep_lower select the
+ // +normal / -normal half; both => the body is split into two coexisting bodies.
+ int add_cut(const SketchPlane& plane, double offset, bool flip,
+ bool keep_upper, bool keep_lower, int target_body, const std::string& name);
+ // Datum plane: derived from base (0=XY/1=XZ/2=YZ/3+N=Nth earlier datum), offset
+ // along its normal, optional tilt about a base axis. Produces no solid.
+ int add_plane(int base, double offset, double angle_tilt, int axis,
+ const std::string& name);
+ // Every datum plane currently in the recipe, in feature order, as (name, plane).
+ // Used by the GUI to populate plane pickers (after the 3 base planes).
+ std::vector> resolve_datum_planes() const;
+ void clear();
+ bool recompute(); // replay features -> body + display_mesh; false on error
+
+ // Undo/redo of the feature recipe (Onshape-style Ctrl+Z). The caller marks a
+ // user-action boundary by calling checkpoint() BEFORE the mutation(s) for that
+ // action (add/delete/move/replace, or a direct features edit). undo()/redo() then
+ // restore the snapshot and recompute(). Because everything else (bodies/meshes/
+ // body) is derived by recompute(), snapshotting `features` alone is a complete,
+ // exact history; one checkpoint == one Ctrl+Z step.
+ void checkpoint(); // snapshot `features` for undo + invalidate redo
+ bool can_undo() const { return !m_undo.empty(); }
+ bool can_redo() const { return !m_redo.empty(); }
+ size_t undo_depth() const { return m_undo.size(); }
+ size_t redo_depth() const { return m_redo.size(); }
+ bool undo(); // restore the previous feature list + recompute(); false if no history
+ bool redo(); // re-apply the most recently undone change; false if none
+
+ // Feature-tree editing (Onshape-style). All are transactional: they snapshot
+ // features, mutate, recompute(), and roll back to the snapshot (re-recomputing)
+ // if the result is invalid — so a failed edit never leaves a broken body.
+ //
+ // remove_feature: erase features[index]; deleting a Sketch cascades to the
+ // Extrude(s) that consume it; surviving sketch_ref indices are remapped.
+ // move_feature: shift features[index] by delta (-1 up / +1 down), clamped;
+ // sketch_ref indices of the two swapped slots are remapped.
+ // replace_feature: overwrite features[index] with `edited` (its name and, for
+ // an Extrude, its sketch_ref are preserved from the original).
+ bool remove_feature(int index);
+ bool move_feature(int index, int delta);
+ bool replace_feature(int index, const CadFeature& edited);
+ // replace_sketch_extrude: a box is two linked features (Sketch + Extrude);
+ // overwrite both slots from one `edited` candidate (sketch params ->
+ // features[sketch_idx], extrude params -> features[extrude_idx]), keeping
+ // each slot's name/type and the sketch_ref link. Transactional like above.
+ bool replace_sketch_extrude(int sketch_idx, int extrude_idx, const CadFeature& edited);
+
+ // Apply ONE candidate feature on top of the current committed body and
+ // tessellate the result into out_mesh, WITHOUT modifying features/body/
+ // display_mesh. Returns false (with err set) if the candidate is invalid.
+ // Used by the Design tab to show a translucent ghost before Confirm.
+ bool preview(const CadFeature& candidate, TriangleMesh& out_mesh, std::string& err) const;
+ // Same, but also returns the per-body meshes (in `bodies` order; the candidate may append
+ // one), so the GUI can apply its display-only per-body Move transforms to the ghost and keep
+ // it overlaid on the moved body instead of floating back at the untransformed origin.
+ bool preview(const CadFeature& candidate, TriangleMesh& out_mesh,
+ std::vector& out_body_meshes, std::string& err) const;
+
+private:
+ TopoDS_Wire build_sketch_wire(const CadFeature& sketch) const;
+ // Apply a single feature to (result, have_body), throwing std::runtime_error on
+ // failure. `context` is the body whose faces/edges the feature reads (face-extrude
+ // source, up-to-face target, dress-up, hole) — it differs from `result` only when the
+ // feature builds a NEW body from an existing one (face-extrude New). Shared by route.
+ void apply_feature(TopoDS_Shape& result, bool& have_body,
+ const TopoDS_Shape& context, const CadFeature& f) const;
+ // Route one feature into the bodies list: resolve its target body, decide whether it
+ // starts a new body (empty list, or an Extrude with mode New) vs mutates an existing
+ // one, then apply_feature. Shared by recompute() (replay all) and preview() (candidate).
+ void route_feature(std::vector& bodies, const CadFeature& f) const;
+ // Boolean between two existing bodies: resolve target + tool, optionally snap the tool so
+ // the picked faces mate, run the OCCT op (with fuzzy tolerance), write the result back to the
+ // target and erase the consumed tool. Mutates the bodies vector directly (unlike apply_feature,
+ // which works on a single result shape). Throws std::runtime_error on a failed op.
+ void apply_boolean(std::vector& bodies, const CadFeature& f) const;
+ void apply_cut(std::vector& bodies, const CadFeature& f) const;
+
+ // Undo/redo stacks of feature-list snapshots. checkpoint() pushes onto m_undo and
+ // clears m_redo; undo()/redo() shuffle the current state between them. Capped so a
+ // long session can't grow unbounded.
+ std::vector> m_undo;
+ std::vector> m_redo;
+ static constexpr size_t k_undo_cap = 200;
+};
+
+} // namespace Slic3r
+
+#endif // slic3r_CadDocument_hpp_
diff --git a/src/libslic3r/GeometryEngine.cpp b/src/libslic3r/GeometryEngine.cpp
new file mode 100644
index 0000000000..6ecd02d20c
--- /dev/null
+++ b/src/libslic3r/GeometryEngine.cpp
@@ -0,0 +1,442 @@
+#include "GeometryEngine.hpp"
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+namespace Slic3r {
+
+// ---- STEP import (B-rep, not mesh) ----
+std::vector GeometryEngine::read_step_solids(const std::string& path, std::string& err)
+{
+ err.clear();
+ std::vector out;
+ try {
+ STEPControl_Reader reader;
+ if (reader.ReadFile(path.c_str()) != IFSelect_RetDone) {
+ err = "cannot read STEP file";
+ return out;
+ }
+ reader.TransferRoots();
+ const TopoDS_Shape shape = reader.OneShape();
+ if (shape.IsNull()) { err = "STEP file has no geometry"; return out; }
+ // One body per top-level solid; fall back to the whole shape (shells/faces) if none.
+ for (TopExp_Explorer ex(shape, TopAbs_SOLID); ex.More(); ex.Next())
+ out.push_back(ex.Current());
+ if (out.empty())
+ out.push_back(shape);
+ } catch (const Standard_Failure& e) {
+ err = e.GetMessageString() ? e.GetMessageString() : "OCCT failed to read STEP";
+ out.clear();
+ }
+ return out;
+}
+
+// ---- Primitive creation ----
+
+TopoDS_Solid GeometryEngine::make_primitive(const PrimitiveParams& params)
+{
+ switch (params.type) {
+ case PrimitiveType::Box:
+ return BRepPrimAPI_MakeBox(gp_Pnt(-params.box_w/2, -params.box_d/2, 0),
+ params.box_w, params.box_d, params.box_h).Solid();
+ case PrimitiveType::Cylinder:
+ return BRepPrimAPI_MakeCylinder(gp_Ax2(gp_Pnt(0,0,0), gp_Dir(0,0,1)),
+ params.cyl_radius, params.cyl_height).Solid();
+ case PrimitiveType::Sphere:
+ return BRepPrimAPI_MakeSphere(gp_Pnt(0,0,params.sph_radius), params.sph_radius).Solid();
+ case PrimitiveType::Cone:
+ return BRepPrimAPI_MakeCone(gp_Ax2(gp_Pnt(0,0,0), gp_Dir(0,0,1)),
+ params.cone_r1, params.cone_r2, params.cone_height).Solid();
+ case PrimitiveType::Torus:
+ return BRepPrimAPI_MakeTorus(gp_Ax2(gp_Pnt(0,0,params.torus_r2), gp_Dir(0,0,1)),
+ params.torus_r1, params.torus_r2).Solid();
+ default:
+ return BRepPrimAPI_MakeBox(gp_Pnt(-10,-10,0), 20,20,20).Solid();
+ }
+}
+
+// ---- Face classification ----
+
+FaceGroup GeometryEngine::classify_face(const TopoDS_Face& face, const TopoDS_Shape& /*solid*/)
+{
+ try {
+ BRepAdaptor_Surface surf(face);
+ if (surf.GetType() == GeomAbs_Plane) {
+ // Sample normal at center UV
+ double u = (surf.FirstUParameter() + surf.LastUParameter()) / 2.0;
+ double v = (surf.FirstVParameter() + surf.LastVParameter()) / 2.0;
+ gp_Pnt pt; gp_Vec du, dv;
+ surf.D1(u, v, pt, du, dv);
+ gp_Dir n = du.Crossed(dv);
+ if (face.Orientation() == TopAbs_REVERSED) n.Reverse();
+
+ if (n.Z() > 0.7) return FaceGroup::Top;
+ if (n.Z() < -0.7) return FaceGroup::Bottom;
+ return FaceGroup::Lateral;
+ }
+ } catch (...) {}
+ return FaceGroup::Lateral;
+}
+
+// ---- Edge collection ----
+
+std::vector GeometryEngine::collect_edges(const TopoDS_Shape& solid, FaceGroup target)
+{
+ std::vector result;
+ if (target == FaceGroup::All) {
+ for (TopExp_Explorer exp(solid, TopAbs_EDGE); exp.More(); exp.Next())
+ result.push_back(TopoDS::Edge(exp.Current()));
+ return result;
+ }
+
+ // Build edge-to-face map once
+ TopTools_IndexedDataMapOfShapeListOfShape edgeFaceMap;
+ TopExp::MapShapesAndAncestors(solid, TopAbs_EDGE, TopAbs_FACE, edgeFaceMap);
+
+ for (TopExp_Explorer edgeExp(solid, TopAbs_EDGE); edgeExp.More(); edgeExp.Next()) {
+ const TopoDS_Edge& edge = TopoDS::Edge(edgeExp.Current());
+ if (!edgeFaceMap.Contains(edge)) continue;
+ const TopTools_ListOfShape& faces = edgeFaceMap.FindFromKey(edge);
+
+ bool include = false;
+ for (auto it = faces.begin(); it != faces.end(); ++it) {
+ FaceGroup fg = classify_face(TopoDS::Face(*it), solid);
+ if (target == FaceGroup::Top && fg == FaceGroup::Top) { include = true; break; }
+ if (target == FaceGroup::Bottom && fg == FaceGroup::Bottom) { include = true; break; }
+ if (target == FaceGroup::Lateral && fg == FaceGroup::Lateral) { include = true; break; }
+ }
+
+ if (!include && target == FaceGroup::Top) {
+ for (auto it = faces.begin(); it != faces.end(); ++it) {
+ if (classify_face(TopoDS::Face(*it), solid) == FaceGroup::Top) { include = true; break; }
+ }
+ }
+ if (!include && target == FaceGroup::Bottom) {
+ for (auto it = faces.begin(); it != faces.end(); ++it) {
+ if (classify_face(TopoDS::Face(*it), solid) == FaceGroup::Bottom) { include = true; break; }
+ }
+ }
+ if (target == FaceGroup::Lateral && !include) {
+ int lateralCount = 0;
+ for (auto it = faces.begin(); it != faces.end(); ++it) {
+ if (classify_face(TopoDS::Face(*it), solid) == FaceGroup::Lateral) ++lateralCount;
+ }
+ if (lateralCount >= 2) include = true;
+ }
+
+ if (include) result.push_back(edge);
+ }
+
+ return result;
+}
+
+// ---- Fillet/Chamfer ----
+
+TopoDS_Shape GeometryEngine::apply_fillet(const TopoDS_Shape& solid, double radius, FaceGroup faces)
+{
+ if (radius <= 0.001) return solid;
+
+ std::vector edges = collect_edges(solid, faces);
+ if (edges.empty()) return solid;
+
+ BRepFilletAPI_MakeFillet fillet(solid);
+ for (const auto& edge : edges)
+ fillet.Add(radius, edge);
+ fillet.Build();
+
+ // A too-large radius (e.g. >= half the smallest spanned dimension) makes the
+ // operation degenerate; OCCT leaves IsDone() false. Report it instead of
+ // silently returning the unfilleted solid (which reads as a false success).
+ if (!fillet.IsDone()) throw std::runtime_error("fillet radius too large for this geometry");
+ return fillet.Shape();
+}
+
+TopoDS_Shape GeometryEngine::apply_chamfer(const TopoDS_Shape& solid, double distance, FaceGroup faces)
+{
+ if (distance <= 0.001) return solid;
+
+ std::vector edges = collect_edges(solid, faces);
+ if (edges.empty()) return solid;
+
+ BRepFilletAPI_MakeChamfer chamfer(solid);
+ for (const auto& edge : edges)
+ chamfer.Add(distance, edge); // symmetric chamfer
+ chamfer.Build();
+
+ if (!chamfer.IsDone()) throw std::runtime_error("chamfer distance too large for this geometry");
+ return chamfer.Shape();
+}
+
+TopoDS_Shape GeometryEngine::apply_fillet(const TopoDS_Shape& solid, double radius, int edge_id)
+{
+ if (radius <= 0.001) return solid;
+
+ TopoDS_Edge edge = edge_by_index(solid, edge_id);
+ if (edge.IsNull()) throw std::runtime_error("apply_fillet: invalid edge id");
+
+ BRepFilletAPI_MakeFillet mk(solid);
+ mk.Add(radius, edge);
+ mk.Build();
+
+ if (!mk.IsDone()) throw std::runtime_error("apply_fillet: OCCT fillet failed");
+ return mk.Shape();
+}
+
+TopoDS_Shape GeometryEngine::apply_chamfer(const TopoDS_Shape& solid, double distance, int edge_id)
+{
+ if (distance <= 0.001) return solid;
+
+ TopoDS_Edge edge = edge_by_index(solid, edge_id);
+ if (edge.IsNull()) throw std::runtime_error("apply_chamfer: invalid edge id");
+
+ BRepFilletAPI_MakeChamfer mk(solid);
+ mk.Add(distance, edge);
+ mk.Build();
+
+ if (!mk.IsDone()) throw std::runtime_error("apply_chamfer: OCCT chamfer failed");
+ return mk.Shape();
+}
+
+// ---- Tessellation ----
+
+TriangleMesh GeometryEngine::tessellate(const TopoDS_Shape& shape,
+ double linear_deflection,
+ double angular_deflection)
+{
+ BRepMesh_IncrementalMesh mesh(shape, linear_deflection, false, angular_deflection, true);
+
+ int nbNodes = 0, nbTri = 0;
+ for (TopExp_Explorer exp(shape, TopAbs_FACE); exp.More(); exp.Next()) {
+ TopLoc_Location loc;
+ Handle(Poly_Triangulation) tri = BRep_Tool::Triangulation(TopoDS::Face(exp.Current()), loc);
+ if (!tri.IsNull()) { nbNodes += tri->NbNodes(); nbTri += tri->NbTriangles(); }
+ }
+ if (nbTri == 0 || nbNodes == 0) return TriangleMesh{};
+
+ stl_file stl;
+ stl.stats.type = inmemory;
+ stl.stats.number_of_facets = (uint32_t)nbTri;
+ stl.stats.original_num_facets = stl.stats.number_of_facets;
+ stl_allocate(&stl);
+
+ std::vector pts; pts.reserve(nbNodes);
+ int ndOff = 0, trOff = 0;
+ for (TopExp_Explorer exp(shape, TopAbs_FACE); exp.More(); exp.Next()) {
+ const TopoDS_Shape& F = exp.Current();
+ TopLoc_Location loc;
+ Handle(Poly_Triangulation) tri = BRep_Tool::Triangulation(TopoDS::Face(F), loc);
+ if (tri.IsNull()) continue;
+ gp_Trsf T = loc.Transformation();
+ for (int i = 1; i <= tri->NbNodes(); ++i) {
+ gp_Pnt p = tri->Node(i); p.Transform(T);
+ pts.emplace_back(Vec3f(p.X(), p.Y(), p.Z()));
+ }
+ auto orient = exp.Current().Orientation();
+ int ids[3];
+ for (int i = 1; i <= tri->NbTriangles(); ++i) {
+ Poly_Triangle t = tri->Triangle(i); t.Get(ids[0], ids[1], ids[2]);
+ if (orient == TopAbs_REVERSED) std::swap(ids[1], ids[2]);
+ stl_facet f;
+ f.vertex[0] = pts[ids[0]+ndOff-1].cast();
+ f.vertex[1] = pts[ids[1]+ndOff-1].cast();
+ f.vertex[2] = pts[ids[2]+ndOff-1].cast();
+ f.extra[0]=0; f.extra[1]=0;
+ stl_normal n; stl_calculate_normal(n,&f); stl_normalize_vector(n);
+ f.normal=n; stl.facet_start[trOff+i-1]=f;
+ }
+ ndOff += tri->NbNodes(); trOff += tri->NbTriangles();
+ }
+ TriangleMesh result; result.from_stl(stl); return result;
+}
+
+std::string GeometryEngine::primitive_name(PrimitiveType type)
+{
+ switch (type) {
+ case PrimitiveType::Box: return "Box";
+ case PrimitiveType::Cylinder: return "Cylinder";
+ case PrimitiveType::Sphere: return "Sphere";
+ case PrimitiveType::Cone: return "Cone";
+ case PrimitiveType::Torus: return "Torus";
+ default: return "Unknown";
+ }
+}
+
+// ---- Topology accessors ----
+
+int GeometryEngine::face_count(const TopoDS_Shape& shape)
+{
+ int n = 0;
+ for (TopExp_Explorer e(shape, TopAbs_FACE); e.More(); e.Next())
+ ++n;
+ return n;
+}
+
+TopoDS_Face GeometryEngine::face_by_index(const TopoDS_Shape& shape, int index)
+{
+ if (index < 0) return TopoDS_Face();
+ int ordinal = 0;
+ for (TopExp_Explorer e(shape, TopAbs_FACE); e.More(); e.Next()) {
+ if (ordinal == index)
+ return TopoDS::Face(e.Current());
+ ++ordinal;
+ }
+ return TopoDS_Face();
+}
+
+std::vector GeometryEngine::edges_of_face(const TopoDS_Face& face)
+{
+ std::vector result;
+ TopTools_IndexedMapOfShape map;
+ TopExp::MapShapes(face, TopAbs_EDGE, map);
+ for (int i = 1; i <= map.Extent(); ++i)
+ result.push_back(TopoDS::Edge(map(i)));
+ return result;
+}
+
+std::vector GeometryEngine::sample_edge_world(const TopoDS_Edge& edge, double chord_tol)
+{
+ if (BRep_Tool::Degenerated(edge))
+ return {};
+
+ BRepAdaptor_Curve curve(edge);
+ GCPnts_TangentialDeflection disc(curve, 0.1, chord_tol);
+
+ std::vector pts;
+ if (disc.NbPoints() >= 2) {
+ for (int i = 1; i <= disc.NbPoints(); ++i) {
+ gp_Pnt p = disc.Value(i);
+ pts.emplace_back(p.X(), p.Y(), p.Z());
+ }
+ } else {
+ gp_Pnt p0 = curve.Value(curve.FirstParameter());
+ gp_Pnt p1 = curve.Value(curve.LastParameter());
+ pts.emplace_back(p0.X(), p0.Y(), p0.Z());
+ pts.emplace_back(p1.X(), p1.Y(), p1.Z());
+ }
+ return pts;
+}
+
+Vec3d GeometryEngine::face_centroid_world(const TopoDS_Face& face)
+{
+ GProp_GProps props;
+ BRepGProp::SurfaceProperties(face, props);
+ gp_Pnt c = props.CentreOfMass();
+ return Vec3d(c.X(), c.Y(), c.Z());
+}
+
+Vec3d GeometryEngine::face_normal_world(const TopoDS_Face& face)
+{
+ BRepAdaptor_Surface surf(face);
+ const double u = 0.5 * (surf.FirstUParameter() + surf.LastUParameter());
+ const double v = 0.5 * (surf.FirstVParameter() + surf.LastVParameter());
+ BRepLProp_SLProps props(surf, u, v, 1, 1e-6);
+ gp_Dir n(0.0, 0.0, 1.0);
+ if (props.IsNormalDefined()) n = props.Normal();
+ if (face.Orientation() == TopAbs_REVERSED) n.Reverse(); // outward (account for face winding)
+ return Vec3d(n.X(), n.Y(), n.Z());
+}
+
+GeometryEngine::CylinderFace GeometryEngine::cylinder_of_face(const TopoDS_Face& face)
+{
+ CylinderFace cf;
+ if (face.IsNull()) return cf;
+ BRepAdaptor_Surface surf(face);
+ if (surf.GetType() != GeomAbs_Cylinder) return cf;
+
+ const gp_Cylinder cyl = surf.Cylinder();
+ const gp_Ax1 ax = cyl.Axis();
+ const Vec3d axis(ax.Direction().X(), ax.Direction().Y(), ax.Direction().Z());
+ const Vec3d apt (ax.Location().X(), ax.Location().Y(), ax.Location().Z());
+ cf.radius = cyl.Radius();
+
+ // Axial extent: V is the axial parameter on a cylinder; bound the face's two ends and
+ // order them so `axis` points base -> top.
+ const double umid = 0.5 * (surf.FirstUParameter() + surf.LastUParameter());
+ const gp_Pnt e0 = surf.Value(umid, surf.FirstVParameter());
+ const gp_Pnt e1 = surf.Value(umid, surf.LastVParameter());
+ double t0 = (Vec3d(e0.X(), e0.Y(), e0.Z()) - apt).dot(axis);
+ double t1 = (Vec3d(e1.X(), e1.Y(), e1.Z()) - apt).dot(axis);
+ if (t1 < t0) std::swap(t0, t1);
+ cf.base = apt + axis * t0;
+ cf.axis = axis;
+ cf.height = t1 - t0;
+
+ // Internal (bore) vs external: compare the face's outward normal at its centre to the
+ // outward radial direction. A bore's normal points toward the axis (dot < 0).
+ const gp_Pnt sp = surf.Value(umid, 0.5 * (surf.FirstVParameter() + surf.LastVParameter()));
+ const Vec3d S(sp.X(), sp.Y(), sp.Z());
+ const Vec3d axpt = cf.base + axis * (S - cf.base).dot(axis);
+ const Vec3d radial = (S - axpt).normalized();
+ cf.internal = face_normal_world(face).dot(radial) < 0.0;
+ cf.ok = true;
+ return cf;
+}
+
+bool GeometryEngine::face_plane_bounds(const TopoDS_Face& face, const Vec3d& origin,
+ const Vec3d& x_axis, const Vec3d& y_axis,
+ double& umin, double& umax, double& vmin, double& vmax)
+{
+ umin = vmin = 1e30; umax = vmax = -1e30;
+ bool any = false;
+ for (TopExp_Explorer ex(face, TopAbs_VERTEX); ex.More(); ex.Next()) {
+ const gp_Pnt p = BRep_Tool::Pnt(TopoDS::Vertex(ex.Current()));
+ const Vec3d P(p.X(), p.Y(), p.Z());
+ const double u = (P - origin).dot(x_axis);
+ const double v = (P - origin).dot(y_axis);
+ umin = std::min(umin, u); umax = std::max(umax, u);
+ vmin = std::min(vmin, v); vmax = std::max(vmax, v);
+ any = true;
+ }
+ return any;
+}
+
+int GeometryEngine::edge_count(const TopoDS_Shape& shape)
+{
+ TopTools_IndexedMapOfShape map;
+ TopExp::MapShapes(shape, TopAbs_EDGE, map);
+ return map.Extent();
+}
+
+TopoDS_Edge GeometryEngine::edge_by_index(const TopoDS_Shape& shape, int index)
+{
+ TopTools_IndexedMapOfShape map;
+ TopExp::MapShapes(shape, TopAbs_EDGE, map);
+ if (index < 0 || index >= map.Extent())
+ return TopoDS_Edge();
+ return TopoDS::Edge(map(index + 1));
+}
+
+int GeometryEngine::edge_index_of(const TopoDS_Shape& shape, const TopoDS_Edge& edge)
+{
+ TopTools_IndexedMapOfShape map;
+ TopExp::MapShapes(shape, TopAbs_EDGE, map);
+ int idx = map.FindIndex(edge);
+ return (idx > 0) ? (idx - 1) : -1;
+}
+
+} // namespace Slic3r
diff --git a/src/libslic3r/GeometryEngine.hpp b/src/libslic3r/GeometryEngine.hpp
new file mode 100644
index 0000000000..f65afa4d5c
--- /dev/null
+++ b/src/libslic3r/GeometryEngine.hpp
@@ -0,0 +1,121 @@
+#ifndef slic3r_GeometryEngine_hpp_
+#define slic3r_GeometryEngine_hpp_
+
+#include "TriangleMesh.hpp"
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+namespace Slic3r {
+
+enum class PrimitiveType { Box, Cylinder, Sphere, Cone, Torus, COUNT };
+enum class DressUpType { Fillet, Chamfer };
+enum class FaceGroup { Top, Bottom, Lateral, All };
+
+struct PrimitiveParams {
+ PrimitiveType type{PrimitiveType::Box};
+ double box_w{20}, box_h{20}, box_d{20};
+ double cyl_radius{10}, cyl_height{20};
+ double sph_radius{10};
+ double cone_r1{10}, cone_r2{5}, cone_height{20};
+ double torus_r1{10}, torus_r2{3};
+
+ // Dress-up
+ bool dressup_enabled{false};
+ DressUpType dressup_type{DressUpType::Fillet};
+ FaceGroup dressup_faces{FaceGroup::All};
+ double dressup_radius{1.0}; // fillet radius
+ double dressup_chamfer_dist{1.0}; // chamfer distance (symmetric)
+
+ // Mesh quality
+ double linear_deflection{0.01};
+ double angular_deflection{0.5};
+
+ template
+ void serialize(Archive& ar) {
+ ar(type, box_w, box_h, box_d, cyl_radius, cyl_height, sph_radius,
+ cone_r1, cone_r2, cone_height, torus_r1, torus_r2,
+ dressup_enabled, dressup_type, dressup_faces, dressup_radius, dressup_chamfer_dist,
+ linear_deflection, angular_deflection);
+ }
+};
+
+class GeometryEngine
+{
+public:
+ static TopoDS_Solid make_primitive(const PrimitiveParams& params);
+
+ // Read a STEP file into its top-level solids (one TopoDS_Shape per solid; falls back to
+ // the whole shape if it contains no closed solids). Reuses OCCT's STEPControl_Reader,
+ // already linked via Format/STEP.cpp — no new dependency. err is set on failure (empty result).
+ static std::vector read_step_solids(const std::string& path, std::string& err);
+
+ static TopoDS_Shape apply_fillet(const TopoDS_Shape& solid, double radius,
+ FaceGroup faces = FaceGroup::All);
+ static TopoDS_Shape apply_fillet(const TopoDS_Shape& solid, double radius,
+ int edge_id);
+ static TopoDS_Shape apply_chamfer(const TopoDS_Shape& solid, double distance,
+ FaceGroup faces = FaceGroup::All);
+ static TopoDS_Shape apply_chamfer(const TopoDS_Shape& solid, double distance,
+ int edge_id);
+
+ static TriangleMesh tessellate(const TopoDS_Shape& shape,
+ double linear_deflection = 0.01,
+ double angular_deflection = 0.5);
+ static std::string primitive_name(PrimitiveType type);
+
+ // Topology accessors for in-viewport face/edge picking (Design tab). Face index is the
+ // TopExp_Explorer(shape, TopAbs_FACE) ordinal — identical to SketchEngine::tessellate's
+ // per-triangle face id, so a picked triangle's id maps back to a face here.
+ static TopoDS_Face face_by_index(const TopoDS_Shape& shape, int index); // null if out of range
+ static int face_count(const TopoDS_Shape& shape);
+ static std::vector edges_of_face(const TopoDS_Face& face);
+ // Centre of mass (world) of a face — used to compute the extrude length for "up to face".
+ static Vec3d face_centroid_world(const TopoDS_Face& face);
+ // Outward unit normal of a face at its UV midpoint (orientation-aware) — for the shell gizmo.
+ static Vec3d face_normal_world(const TopoDS_Face& face);
+ // Sample an edge into a world-space polyline (>=2 pts) for pick-distance + highlight.
+ static std::vector sample_edge_world(const TopoDS_Edge& edge, double chord_tol = 0.05);
+ // 0-based edge index into TopExp::MapShapes(shape, TopAbs_EDGE, map).
+ static int edge_count(const TopoDS_Shape& shape);
+ static TopoDS_Edge edge_by_index(const TopoDS_Shape& shape, int index);
+ static int edge_index_of(const TopoDS_Shape& shape, const TopoDS_Edge& edge);
+
+ // Analysis of a cylindrical face for the Thread tool (a hole bore or a cylinder's lateral
+ // surface): axis (base at the lower axial end + unit direction), radius, axial extent, and
+ // whether it is a bore (face normal points toward the axis = internal thread). ok=false if
+ // the face is not a cylinder.
+ struct CylinderFace {
+ bool ok{false};
+ Vec3d base{0, 0, 0};
+ Vec3d axis{0, 0, 1};
+ double radius{0};
+ double height{0};
+ bool internal{false};
+ };
+ static CylinderFace cylinder_of_face(const TopoDS_Face& face);
+
+ // Plane-coordinate (u,v) bounding box of a face's vertices, measured from `origin` along
+ // `x_axis`/`y_axis`. Lets the Hole tool dimension the hole from the face SIDES (umin/vmin =
+ // two adjacent edges) instead of from the centre. Returns false if the face has no vertices.
+ static bool face_plane_bounds(const TopoDS_Face& face, const Vec3d& origin,
+ const Vec3d& x_axis, const Vec3d& y_axis,
+ double& umin, double& umax, double& vmin, double& vmax);
+
+private:
+ static std::vector collect_edges(const TopoDS_Shape& solid, FaceGroup faces);
+ static FaceGroup classify_face(const TopoDS_Face& face, const TopoDS_Shape& solid);
+};
+
+} // namespace Slic3r
+
+#endif // slic3r_GeometryEngine_hpp_
diff --git a/src/libslic3r/SketchConstraints.cpp b/src/libslic3r/SketchConstraints.cpp
new file mode 100644
index 0000000000..ea41ba152e
--- /dev/null
+++ b/src/libslic3r/SketchConstraints.cpp
@@ -0,0 +1,307 @@
+#include "SketchConstraints.hpp"
+#include
+#include
+
+namespace Slic3r {
+
+int SketchConstraints::add_point(double x, double y)
+{
+ m_vars.push_back(x);
+ m_vars.push_back(y);
+ return static_cast(m_vars.size() / 2) - 1;
+}
+
+void SketchConstraints::set_point(int id, double x, double y)
+{
+ size_t idx = 2 * id;
+ m_vars[idx] = x;
+ m_vars[idx + 1] = y;
+}
+
+Vec2d SketchConstraints::get_point(int id) const
+{
+ size_t idx = 2 * id;
+ return Vec2d(m_vars[idx], m_vars[idx + 1]);
+}
+
+int SketchConstraints::point_count() const
+{
+ return static_cast(m_vars.size() / 2);
+}
+
+void SketchConstraints::fix_point(int id)
+{
+ size_t idx = 2 * id;
+ Con c;
+ c.type = FIX_POINT;
+ c.a = id;
+ c.b = c.c = c.d = 0;
+ c.k0 = m_vars[idx];
+ c.k1 = m_vars[idx + 1];
+ m_cons.push_back(c);
+}
+
+void SketchConstraints::coincident(int a, int b)
+{
+ Con c;
+ c.type = COINCIDENT;
+ c.a = a; c.b = b; c.c = c.d = 0;
+ c.k0 = c.k1 = 0;
+ m_cons.push_back(c);
+}
+
+void SketchConstraints::horizontal(int a, int b)
+{
+ Con c;
+ c.type = HORIZONTAL;
+ c.a = a; c.b = b; c.c = c.d = 0;
+ c.k0 = c.k1 = 0;
+ m_cons.push_back(c);
+}
+
+void SketchConstraints::vertical(int a, int b)
+{
+ Con c;
+ c.type = VERTICAL;
+ c.a = a; c.b = b; c.c = c.d = 0;
+ c.k0 = c.k1 = 0;
+ m_cons.push_back(c);
+}
+
+void SketchConstraints::distance(int a, int b, double d)
+{
+ Con c;
+ c.type = DISTANCE;
+ c.a = a; c.b = b; c.c = c.d = 0;
+ c.k0 = d; c.k1 = 0;
+ m_cons.push_back(c);
+}
+
+void SketchConstraints::lock_x(int id, double x)
+{
+ Con c;
+ c.type = LOCK_X;
+ c.a = id;
+ c.b = c.c = c.d = 0;
+ c.k0 = x; c.k1 = 0;
+ m_cons.push_back(c);
+}
+
+void SketchConstraints::lock_y(int id, double y)
+{
+ Con c;
+ c.type = LOCK_Y;
+ c.a = id;
+ c.b = c.c = c.d = 0;
+ c.k0 = y; c.k1 = 0;
+ m_cons.push_back(c);
+}
+
+void SketchConstraints::equal_length(int a, int b, int c, int d)
+{
+ Con con;
+ con.type = EQUAL_LENGTH;
+ con.a = a; con.b = b; con.c = c; con.d = d;
+ con.k0 = con.k1 = 0;
+ m_cons.push_back(con);
+}
+
+void SketchConstraints::parallel(int a, int b, int c, int d)
+{
+ Con con;
+ con.type = PARALLEL;
+ con.a = a; con.b = b; con.c = c; con.d = d;
+ con.k0 = con.k1 = 0;
+ m_cons.push_back(con);
+}
+
+void SketchConstraints::perpendicular(int a, int b, int c, int d)
+{
+ Con con;
+ con.type = PERPENDICULAR;
+ con.a = a; con.b = b; con.c = c; con.d = d;
+ con.k0 = con.k1 = 0;
+ m_cons.push_back(con);
+}
+
+void SketchConstraints::midpoint(int m, int a, int b)
+{
+ Con con;
+ con.type = MIDPOINT;
+ con.a = m; con.b = a; con.c = b; con.d = -1;
+ con.k0 = con.k1 = 0;
+ m_cons.push_back(con);
+}
+
+void SketchConstraints::symmetric(int a, int b, int c, int d)
+{
+ Con con;
+ con.type = SYMMETRIC;
+ con.a = a; con.b = b; con.c = c; con.d = d;
+ con.k0 = con.k1 = 0;
+ m_cons.push_back(con);
+}
+
+void SketchConstraints::angle(int a, int b, int c, int d, double radians)
+{
+ Con con;
+ con.type = ANGLE;
+ con.a = a; con.b = b; con.c = c; con.d = d;
+ con.k0 = radians; con.k1 = 0;
+ m_cons.push_back(con);
+}
+
+void SketchConstraints::point_line_distance(int p, int a, int b, double dist)
+{
+ Con con;
+ con.type = PT_LINE_DIST;
+ con.a = p; con.b = a; con.c = b; con.d = -1;
+ con.k0 = dist; con.k1 = 0;
+ m_cons.push_back(con);
+}
+
+Eigen::VectorXd SketchConstraints::residuals(const std::vector& v) const
+{
+ auto X = [&](int i) { return v[2 * i]; };
+ auto Y = [&](int i) { return v[2 * i + 1]; };
+
+ std::vector res;
+ for (const auto& c : m_cons) {
+ switch (c.type) {
+ case FIX_POINT:
+ res.push_back(X(c.a) - c.k0);
+ res.push_back(Y(c.a) - c.k1);
+ break;
+ case COINCIDENT:
+ res.push_back(X(c.a) - X(c.b));
+ res.push_back(Y(c.a) - Y(c.b));
+ break;
+ case HORIZONTAL:
+ res.push_back(Y(c.a) - Y(c.b));
+ break;
+ case VERTICAL:
+ res.push_back(X(c.a) - X(c.b));
+ break;
+ case DISTANCE:
+ res.push_back(std::hypot(X(c.a) - X(c.b), Y(c.a) - Y(c.b)) - c.k0);
+ break;
+ case LOCK_X:
+ res.push_back(X(c.a) - c.k0);
+ break;
+ case LOCK_Y:
+ res.push_back(Y(c.a) - c.k0);
+ break;
+ case EQUAL_LENGTH:
+ res.push_back(std::hypot(X(c.a) - X(c.b), Y(c.a) - Y(c.b)) -
+ std::hypot(X(c.c) - X(c.d), Y(c.c) - Y(c.d)));
+ break;
+ case PARALLEL:
+ res.push_back((X(c.b) - X(c.a)) * (Y(c.d) - Y(c.c)) -
+ (Y(c.b) - Y(c.a)) * (X(c.d) - X(c.c)));
+ break;
+ case PERPENDICULAR:
+ res.push_back((X(c.b) - X(c.a)) * (X(c.d) - X(c.c)) +
+ (Y(c.b) - Y(c.a)) * (Y(c.d) - Y(c.c)));
+ break;
+ case MIDPOINT:
+ res.push_back(X(c.a) - 0.5 * (X(c.b) + X(c.c)));
+ res.push_back(Y(c.a) - 0.5 * (Y(c.b) + Y(c.c)));
+ break;
+ case SYMMETRIC: {
+ const double abx = X(c.b) - X(c.a), aby = Y(c.b) - Y(c.a);
+ const double cdx = X(c.d) - X(c.c), cdy = Y(c.d) - Y(c.c);
+ res.push_back(abx * cdx + aby * cdy);
+ const double mx = 0.5 * (X(c.a) + X(c.b));
+ const double my = 0.5 * (Y(c.a) + Y(c.b));
+ res.push_back((mx - X(c.c)) * cdy - (my - Y(c.c)) * cdx);
+ break;
+ }
+ case ANGLE: {
+ const double ux = X(c.b) - X(c.a), uy = Y(c.b) - Y(c.a);
+ const double wx = X(c.d) - X(c.c), wy = Y(c.d) - Y(c.c);
+ const double cross = ux * wy - uy * wx;
+ const double dot = ux * wx + uy * wy;
+ res.push_back(std::atan2(cross, dot) - c.k0);
+ break;
+ }
+ case PT_LINE_DIST: {
+ const double bx = X(c.b), by = Y(c.b);
+ const double cx = X(c.c), cy = Y(c.c);
+ const double L = std::hypot(cx - bx, cy - by);
+ const double num = (X(c.a) - bx) * (cy - by) - (Y(c.a) - by) * (cx - bx);
+ res.push_back((L > 1e-12 ? std::abs(num) / L : 0.0) - c.k0);
+ break;
+ }
+ }
+ }
+
+ Eigen::VectorXd r(static_cast(res.size()));
+ for (size_t i = 0; i < res.size(); ++i)
+ r(static_cast(i)) = res[i];
+ return r;
+}
+
+Eigen::MatrixXd SketchConstraints::jacobian(const std::vector& v) const
+{
+ int m = static_cast(residuals(v).size());
+ int n = static_cast(v.size());
+ Eigen::MatrixXd J(m, n);
+ const double eps = 1e-7;
+
+ std::vector vp = v;
+ std::vector vm = v;
+
+ for (int j = 0; j < n; ++j) {
+ vp[j] = v[j] + eps;
+ vm[j] = v[j] - eps;
+ Eigen::VectorXd rp = residuals(vp);
+ Eigen::VectorXd rm = residuals(vm);
+ vp[j] = v[j];
+ vm[j] = v[j];
+ J.col(j) = (rp - rm) / (2.0 * eps);
+ }
+
+ return J;
+}
+
+bool SketchConstraints::solve(int max_iter, double tol)
+{
+ if (m_cons.empty()) return true;
+ double lambda = 1e-3;
+ Eigen::VectorXd r = residuals(m_vars);
+ for (int it = 0; it < max_iter; ++it) {
+ double rn = r.norm();
+ if (rn < tol) return true;
+ Eigen::MatrixXd J = jacobian(m_vars);
+ Eigen::MatrixXd A = J.transpose() * J;
+ Eigen::VectorXd g = J.transpose() * r;
+ bool stepped = false;
+ for (int t = 0; t < 12; ++t) {
+ Eigen::MatrixXd Ad = A;
+ for (int i = 0; i < Ad.rows(); ++i)
+ Ad(i, i) += lambda * (1.0 + Ad(i, i));
+ Eigen::VectorXd dx = Ad.ldlt().solve(-g);
+ std::vector cand = m_vars;
+ for (size_t i = 0; i < cand.size(); ++i)
+ cand[i] += dx[static_cast(i)];
+ Eigen::VectorXd rc = residuals(cand);
+ if (rc.norm() < rn) {
+ m_vars = cand;
+ r = rc;
+ lambda = std::max(lambda * 0.4, 1e-12);
+ stepped = true;
+ break;
+ }
+ lambda *= 3.0;
+ }
+ if (!stepped) break;
+ }
+ return r.norm() < tol * 100;
+}
+
+double SketchConstraints::residual_norm() const
+{
+ return residuals(m_vars).norm();
+}
+
+} // namespace Slic3r
diff --git a/src/libslic3r/SketchConstraints.hpp b/src/libslic3r/SketchConstraints.hpp
new file mode 100644
index 0000000000..88bcadc403
--- /dev/null
+++ b/src/libslic3r/SketchConstraints.hpp
@@ -0,0 +1,68 @@
+#ifndef slic3r_SketchConstraints_hpp_
+#define slic3r_SketchConstraints_hpp_
+
+#include "libslic3r/Point.hpp"
+#include
+#include
+
+namespace Slic3r {
+
+class SketchConstraints {
+public:
+ int add_point(double x, double y);
+ void set_point(int id, double x, double y);
+ Vec2d get_point(int id) const;
+ int point_count() const;
+
+ void fix_point(int id);
+ void coincident(int a, int b);
+ void horizontal(int a, int b);
+ void vertical(int a, int b);
+ void distance(int a, int b, double d);
+ void lock_x(int id, double x);
+ void lock_y(int id, double y);
+ void equal_length(int a, int b, int c, int d);
+ void parallel(int a, int b, int c, int d);
+ void perpendicular(int a, int b, int c, int d);
+ void midpoint(int m, int a, int b);
+ void symmetric(int a, int b, int c, int d);
+ void angle(int a, int b, int c, int d, double radians);
+ void point_line_distance(int p, int a, int b, double dist);
+
+ bool solve(int max_iter = 200, double tol = 1e-10);
+ double residual_norm() const;
+
+private:
+ std::vector m_vars;
+
+ enum ConType : int {
+ FIX_POINT = 0,
+ COINCIDENT,
+ HORIZONTAL,
+ VERTICAL,
+ DISTANCE,
+ LOCK_X,
+ LOCK_Y,
+ EQUAL_LENGTH,
+ PARALLEL,
+ PERPENDICULAR,
+ MIDPOINT,
+ SYMMETRIC,
+ ANGLE,
+ PT_LINE_DIST
+ };
+
+ struct Con {
+ int type;
+ int a, b, c, d;
+ double k0, k1;
+ };
+ std::vector m_cons;
+
+ Eigen::VectorXd residuals(const std::vector& v) const;
+ Eigen::MatrixXd jacobian(const std::vector& v) const;
+};
+
+} // namespace Slic3r
+
+#endif // slic3r_SketchConstraints_hpp_
diff --git a/src/libslic3r/SketchEngine.cpp b/src/libslic3r/SketchEngine.cpp
new file mode 100644
index 0000000000..a831360673
--- /dev/null
+++ b/src/libslic3r/SketchEngine.cpp
@@ -0,0 +1,1375 @@
+#include "SketchEngine.hpp"
+
+#include
+#include
+#include
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
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+#include
+#include
+#include
+#include
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+#include
+#include
+#include
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+#include
+#include
+#include
+#include