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Orca-Cad: port SnapOrca Design (parametric CAD tab) onto mainline OrcaSlicer
Grafts the sketch-first CAD environment from snaporca-cad onto the mainline OrcaSlicer/OrcaSlicer base (vs snaporca's Snapmaker/OrcaSlicer base): - 133 new files: CadDocument/SketchEngine/GeometryEngine/SketchConstraints/ SketchSolver/SketchInference/ThreadStandards + vendored libslvs solver; DesignPanel/DesignCanvas/DesignSketchTool/SketchInlineEditor GUI; GLGizmo Primitive/Sketch; 75 design icons; Catch2 tests. - Integration hooks ported to mainline's diverged versions: Design tab in MainFrame, embedded design viewport + sketch overlay + per-canvas chrome suppression in GLCanvas3D/PartPlate, gizmo registration, Plater accessors, CMake wiring (libslvs subdir, CAD sources, OCCT ModelingAlgorithms=ON). Structural integration complete; build verification pending. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
449a4cf9fc
commit
0f4060c0a9
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#ifndef slic3r_DesignPanel_hpp_
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#define slic3r_DesignPanel_hpp_
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#include <wx/panel.h>
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#include <wx/scrolwin.h>
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#include <wx/treebase.h> // wxTreeItemId
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#include <vector>
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#include <memory>
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#include <functional>
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#include "libslic3r/CadDocument.hpp"
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class wxChoice;
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class wxCheckBox;
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class wxCheckListBox;
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class wxSpinCtrl;
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class wxSpinCtrlDouble;
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class wxTreeCtrl;
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class wxImageList;
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class wxStaticText;
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class wxSizer;
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class wxButton;
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class wxPanel;
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class ScalableButton;
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namespace Slic3r { namespace GUI {
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class DesignCanvas;
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// Design (CAD) tab: a sketch-first, Onshape-style form-driven CAD panel.
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// Sketch and Extrude are independent tools: the user creates a Sketch first,
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// then selects it and Extrudes to produce a solid.
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class DesignPanel : public wxPanel
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{
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public:
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explicit DesignPanel(wxWindow* parent);
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void on_tab_shown(); // re-sync bed to the active printer when the Design tab is activated
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private:
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enum class Tool { None, Sketch, Extrude, Dressup, Hole, Thread, Shell, Revolve, Sweep, Pattern, Plane, Loft, Draft, Boolean, Cut, Insert };
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// Onshape-style contextual top toolbar: only the active mode's tool group is
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// shown (Feature = sketch/extrude/dress/hole/thread; Sketch = entity tools;
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// Constrain = constraints + edit ops). Replaces the old always-visible wall.
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enum class UiMode { Feature, Sketch, Constrain };
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void set_ui_mode(UiMode m);
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// Unified action-bar dispatch: one Confirm / one Cancel for every tool and mode.
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void tool_confirm(); // ✓ : commit the active feature / sketch / constrain session
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void tool_cancel(); // ✗ / Esc : cancel the active feature / discard / exit
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void update_action_bar(); // show the ✓/✗ bar iff a tool or mode is active
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void on_shape_changed();
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void on_add_sketch();
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void on_add_extrude();
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void on_add_dressup();
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void on_add_hole();
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void on_add_thread();
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void apply_thread_standard(); // fill pitch/depth/radius from m_thread_std selection
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void on_add_revolve();
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void on_add_sweep();
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void on_add_loft();
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void on_add_pattern();
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void on_add_plane();
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void on_add_shell();
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void on_add_draft();
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void on_add_boolean();
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void on_add_cut(); // commit a plane Cut (split-by-plane)
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void populate_body_choices(); // fill m_bool_target / m_bool_tool / m_cut_target from m_doc.bodies
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// Import rigid 2D art (Text / SVG) as a new Sketch feature carrying
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// imported_regions (no solver entities). on_add_text/on_import_svg gather
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// input; add_imported_sketch builds the feature, refreshes tree + display.
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void on_add_text();
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void on_import_svg();
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void on_import_step(); // STEP -> editable B-rep body (keeps the OCCT solid, not a mesh)
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bool place_on_face(); // Prepare's Place on Face (F): lay the selected body face on the bed
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void add_imported_sketch(const std::vector<std::vector<std::vector<Vec2d>>>& regions,
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const wxString& base_name);
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// Imported Text/SVG art is placed/sized in-canvas then explicitly committed via a
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// small Confirm/Cancel card (Onshape Button->Dialog->Preview->Confirm). The feature
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// is added provisionally by add_imported_sketch; Confirm keeps it, Cancel undoes it.
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void open_insert_card(const wxString& base_name);
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void finalize_insert(); // Confirm: keep the placed art, leave the placement gizmo
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void cancel_insert(); // Cancel: undo the provisional insert
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// Move / enlarge / stretch (independent X/Y) an imported Text/SVG sketch:
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// a modal dialog editing the feature's placement transform in place.
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void on_transform_imported(int feat_idx);
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void on_commit();
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void refresh_tree();
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void set_status_ok();
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// Feature-tree editing (Onshape-style): act on the selected tree row.
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void on_delete_feature();
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void on_move_feature(int delta); // -1 = up, +1 = down
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void on_toggle_visibility(); // show/hide the selected feature (CadFeature::enabled)
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// Constrain mode: enter on the tree-selected sketch, then apply a geometric
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// constraint to the in-canvas picked segment and re-solve in the kernel.
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void on_begin_constrain(int sel_override = -1);
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// Sketch-toolbar Constrain entry: commit the live sketch in place, then enter Constrain
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// mode on it (so the constraint palette + Trim/Extend are reachable without leaving the
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// sketch flow). Returns true if constrain mode was entered.
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bool enter_constrain_inline();
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void apply_constraint(SketchConstraintType type);
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void apply_entity_constraint(SketchConstraintType type); // Fase 4.2 entity path
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enum class EditOp { Mirror, Offset, Fillet, Trim, Extend, Array, Move, Chamfer, Rotate, Scale, PolarArray }; // Fase 4.4/4.5/4.6 sketch edit ops
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void apply_edit_op(EditOp op); // mutate selected sketch entities
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// Onshape-style docked value entry (replaces wxGetTextFromUser popups for
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// Angle/Radius/Diameter constraints + Offset/Fillet edit ops). request_value
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// shows the card and stows a continuation run by confirm_value().
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void request_value(const wxString& label, double def, double mn, double mx,
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std::function<void(double)> cont,
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std::function<void()> on_cancel = nullptr);
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void confirm_value();
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void cancel_value();
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void commit_entity_constraint(const SketchEntityConstraintDef& def); // shared solve/refresh tail
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void commit_entity_constraints(const std::vector<SketchEntityConstraintDef>& defs); // multi-def (Symmetric)
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// Constraint manager (C3.4): a docked list of the constrained sketch's
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// entity-constraints with per-row select (highlight the referenced entities in
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// the viewport) and delete (drop the constraint + re-solve). Shown in Constrain
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// mode only; operates on m_doc.features[m_constrain_feat].entity_constraints.
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void rebuild_constraint_list(); // refill m_constraint_rows
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void delete_constraint(int idx); // erase + re-solve + refresh
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void highlight_constraint_entities(int idx); // push referenced entities to viewport
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void refresh_constrain_dof(); // re-solve feature, mirror DoF readout
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wxString constraint_label(const SketchEntityConstraintDef& d) const; // human-readable row text
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void after_edit_op(); // shared edit-op refresh tail
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void on_edit_feature(); // reopen the selected feature's dialog populated
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void after_tree_edit(bool ok); // shared post-op refresh of tree/viewport/status
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void load_feature_into_dialog(const CadFeature& f);
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void reset_edit_state(); // back to add-mode (m_edit_index = -1)
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// Onshape loop: Button -> open_tool (show dialog) -> refresh_preview (ghost) ->
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// confirm_tool (commit) / cancel_tool (abort).
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void open_tool(Tool t);
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void close_tool();
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void refresh_preview();
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void confirm_tool();
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void cancel_tool();
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// Ctrl+Z / Ctrl+Shift+Z (Ctrl+Y) from the viewport. With a tool/dialog open it
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// cancels that (Esc-like); otherwise it undoes/redoes the committed feature history.
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void do_undo_redo(bool redo);
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// The plane the Hole tool drills on: a picked face (inward, centred) or the dropdown.
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SketchPlane hole_plane() const;
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// The plane the Thread tool builds on: a picked cylindrical face (axis) or the dropdown.
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SketchPlane thread_plane() const;
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CadFeature build_candidate(Tool t) const;
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int resolve_extrude_sketch() const;
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// Plane pickers: fill a choice with XY/XZ/YZ + the document's datum planes, and
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// map a choice row back to the actual SketchPlane (rows 0-2 base, 3+ datum).
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void populate_plane_choices(wxChoice* c) const;
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SketchPlane plane_from_choice(int row) const;
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// True when Extrude should build only the click-selected loop (a region of the
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// resolved sketch is selected and it carries entities).
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bool extrude_uses_loop() const;
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void sync_sketch_display(); // push un-consumed committed sketches to the viewport
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// Feed the viewport's visual Extrude depth-arrow gizmo (C5b) with the current profile
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// plane + centroid + live depths while the Extrude card is open (self-gates on m_active).
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void update_extrude_gizmo();
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void update_fillet_gizmo(); // edge-anchored radius arrow (Dressup card)
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void update_hole_gizmo(); // footprint circle + diameter/depth arrows (Hole card)
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void update_thread_gizmo(); // footprint circle + radius/length arrows (Thread card)
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void update_shell_gizmo(); // inward thickness arrow on the picked face (Shell card)
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void update_revolve_gizmo(); // angle-arc around the axis (Revolve card)
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void update_pattern_gizmo(); // linear spacing arrow / circular angle-arc (Pattern card)
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CadDocument m_doc;
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Tool m_active{Tool::None};
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wxSizer* m_box_sketch{nullptr};
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wxSizer* m_box_extrude{nullptr};
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wxSizer* m_box_dressup{nullptr};
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wxSizer* m_box_hole{nullptr};
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wxSizer* m_box_thread{nullptr};
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wxSizer* m_box_shell{nullptr};
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wxSizer* m_box_revolve{nullptr};
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wxSizer* m_box_sweep{nullptr};
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wxSizer* m_box_pattern{nullptr};
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wxSizer* m_box_plane{nullptr};
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wxSizer* m_box_loft{nullptr};
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wxSizer* m_box_draft{nullptr};
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wxSizer* m_box_boolean{nullptr};
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wxSizer* m_box_cut{nullptr};
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wxSizer* m_box_insert{nullptr}; // Confirm/Cancel card for placing Text/SVG art
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int m_insert_feat{-1}; // provisional imported-art feature awaiting Confirm
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// Move-body gizmo runs through the unified action bar too: Confirm keeps the placement,
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// Cancel reverts to the pose captured when the move started.
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int m_move_body{-1};
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Transform3d m_move_prev{Transform3d::Identity()};
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// Onshape-style dialog-card title rows (icon + bold feature name), retitled
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// per tool in open_tool() (edit-mode shows the feature's actual name).
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wxStaticText* m_hdr_sketch{nullptr};
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// Onshape sketch-entry card (plane/orientation) that opens on "New sketch" and
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// persists until Finish (Phase 3).
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wxSizer* m_box_sketch_session{nullptr};
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wxStaticText* m_hdr_sketch_session{nullptr};
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wxStaticText* m_hdr_extrude{nullptr};
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wxStaticText* m_hdr_dressup{nullptr};
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wxStaticText* m_hdr_hole{nullptr};
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wxStaticText* m_hdr_thread{nullptr};
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wxStaticText* m_hdr_shell{nullptr};
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wxStaticText* m_hdr_revolve{nullptr};
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wxStaticText* m_hdr_sweep{nullptr};
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wxStaticText* m_hdr_pattern{nullptr};
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wxStaticText* m_hdr_plane{nullptr};
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wxStaticText* m_hdr_loft{nullptr};
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wxStaticText* m_hdr_draft{nullptr};
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wxStaticText* m_hdr_boolean{nullptr};
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wxStaticText* m_hdr_cut{nullptr};
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wxStaticText* m_hdr_insert{nullptr};
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wxScrolledWindow* m_form{nullptr};
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DesignCanvas* m_viewport{nullptr};
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// Top contextual toolbar (parented to the panel, above the form/viewport row).
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UiMode m_ui_mode{UiMode::Feature};
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wxScrolledWindow* m_toolbar{nullptr}; // horizontally scrollable so the action bar stays reachable on narrow windows
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wxSizer* m_tb_feature{nullptr};
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wxSizer* m_tb_sketch{nullptr};
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wxSizer* m_tb_constrain{nullptr};
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// Unified Confirm/Cancel action bar (right end of the ribbon). Shown whenever any
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// tool or mode is active; the single confirm/cancel surface for the whole tab.
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wxSizer* m_tb_action{nullptr};
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// Persistent Undo/Redo group at the left of the ribbon — always visible, independent
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// of the mode-gated tool groups. The buttons are greyed per the document history and
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// the do_undo_redo gate (see update_undo_redo_buttons).
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wxSizer* m_tb_history{nullptr};
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ScalableButton* m_btn_undo{nullptr};
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ScalableButton* m_btn_redo{nullptr};
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void update_undo_redo_buttons(); // enable/disable Undo/Redo from can_undo/can_redo + gate
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// All tool buttons, for the active-tool teal highlight (Onshape-style).
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std::vector<ScalableButton*> m_tool_btns;
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ScalableButton* m_active_tool_btn{nullptr};
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void set_active_tool_btn(ScalableButton* b); // nullptr clears the highlight
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// Owns the themed DropDown flyouts (and the item vectors they hold by ref).
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std::vector<std::shared_ptr<void>> m_flyout_keepalive;
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wxCheckBox* m_construction{nullptr}; // sketch-mode construction toggle
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wxSpinCtrl* m_sides{nullptr}; // polygon sides
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wxCheckBox* m_poly_circ{nullptr}; // polygon circumscribed toggle
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wxChoice* m_draw_plane{nullptr};
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wxChoice* m_shape{nullptr};
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wxChoice* m_plane{nullptr};
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wxChoice* m_mode{nullptr};
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wxSpinCtrlDouble* m_width{nullptr};
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wxSpinCtrlDouble* m_height{nullptr};
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wxSpinCtrlDouble* m_radius{nullptr};
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wxSpinCtrlDouble* m_distance{nullptr};
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wxChoice* m_extrude_end{nullptr}; // Blind/Symmetric/TwoSided/ThroughAll/UpTo*
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wxSpinCtrlDouble* m_distance2{nullptr}; // second-side depth (Two-sided)
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wxSpinCtrlDouble* m_taper{nullptr}; // draft angle (deg)
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wxCheckBox* m_flip{nullptr}; // reverse extrude direction
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wxStaticText* m_extrude_sketch_label{nullptr};
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int m_extrude_sketch_ref{-1};
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// Revolve controls (sweep a sketch profile about an in-plane axis).
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wxStaticText* m_revolve_sketch_label{nullptr};
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wxSpinCtrlDouble* m_revolve_angle{nullptr};
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wxChoice* m_revolve_axis{nullptr}; // 0 = plane X, 1 = plane Y
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wxChoice* m_revolve_mode{nullptr}; // New/Add/Cut/Intersect
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wxCheckBox* m_revolve_flip{nullptr};
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int m_revolve_sketch_ref{-1};
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// Sweep controls (sweep a profile sketch along a path sketch).
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wxStaticText* m_sweep_profile_label{nullptr};
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wxChoice* m_sweep_path{nullptr}; // path Sketch picker (feature index in client data)
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wxChoice* m_sweep_mode{nullptr}; // New/Add/Cut/Intersect
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int m_sweep_profile_ref{-1};
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int m_sweep_path_ref{-1}; // path Sketch feature index (for re-edit pre-select)
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// Loft controls (skin a solid through 2+ ordered profile Sketches).
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wxCheckListBox* m_loft_list{nullptr}; // every Sketch; check 2+ in list order = profiles
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wxCheckBox* m_loft_ruled{nullptr}; // ruled (straight) vs smooth sections
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wxChoice* m_loft_mode{nullptr}; // New/Add/Cut/Intersect
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std::vector<int> m_loft_sketch_idx; // feature index for each row in m_loft_list
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std::vector<int> m_loft_refs; // chosen profile refs (for re-edit pre-check)
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// Pattern controls (replicate the target body: linear or circular).
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wxChoice* m_pattern_type{nullptr}; // 0 = Linear, 1 = Circular
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wxSpinCtrlDouble* m_pattern_count{nullptr}; // total instances incl. seed
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wxSpinCtrlDouble* m_pattern_spacing{nullptr}; // linear step (mm)
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wxChoice* m_pattern_dir{nullptr}; // linear direction: 0 = plane X, 1 = plane Y
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wxSpinCtrlDouble* m_pattern_angle{nullptr}; // circular total angle (deg)
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// Boolean controls (combine two existing bodies).
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wxChoice* m_bool_op{nullptr}; // 0 = Union, 1 = Subtract, 2 = Intersect
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wxChoice* m_bool_target{nullptr}; // body that survives (selection == body index)
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wxChoice* m_bool_tool{nullptr}; // body consumed (selection == body index)
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wxCheckBox* m_bool_keep{nullptr}; // keep the tool body after the op
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wxSpinCtrlDouble* m_bool_tol{nullptr}; // OCCT fuzzy tolerance (mm); robust cut on near-coincident faces
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// Plane Cut (split-by-plane): a reference plane + offset splits the target body into
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// two separate bodies (both pieces kept).
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wxChoice* m_cut_plane{nullptr}; // XY/XZ/YZ + datum planes (cut plane)
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wxChoice* m_cut_target{nullptr}; // body to cut (selection == body index)
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wxSpinCtrlDouble* m_cut_offset{nullptr}; // offset along the plane normal (mm)
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// Datum plane controls (derive a selectable sketch plane: offset + tilt from a base).
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wxChoice* m_plane_base{nullptr}; // 0=XY,1=XZ,2=YZ, 3+N = Nth datum plane
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wxSpinCtrlDouble* m_plane_offset{nullptr}; // offset along base normal (mm)
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wxSpinCtrlDouble* m_plane_tilt{nullptr}; // tilt about a base axis (deg)
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wxChoice* m_plane_tilt_axis{nullptr}; // 0 = base X, 1 = base Y
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// Plate loop selection (click a committed sketch loop): the Sketch feature + the
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// clicked closed-region index, so Extrude builds just that one loop. -1 = none.
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int m_sel_sketch_feat{-1};
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int m_sel_sketch_region{-1};
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// Click-selected solid topology (whole/face/edge cycle): face id for up-to-face / dress-up.
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int m_sel_solid_body{-1}; // which body the face/edge selection is on
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int m_sel_solid_face{-1};
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int m_sel_solid_edge{-1};
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// Face-as-profile extrude (Onshape): when Extrude is opened on a picked solid face with
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// no sketch source, this carries that global face id so the kernel extrudes the face.
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// -1 = ordinary sketch/loop extrude. Set when opening the Extrude card, consumed on add.
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int m_extrude_face_src{-1};
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wxChoice* m_dressup_type{nullptr};
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wxChoice* m_face_group{nullptr};
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wxSpinCtrlDouble* m_dressup_size{nullptr};
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wxChoice* m_hole_plane{nullptr};
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wxSpinCtrlDouble* m_hole_diameter{nullptr};
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wxSpinCtrlDouble* m_hole_depth{nullptr};
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wxCheckBox* m_hole_through{nullptr};
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wxSpinCtrlDouble* m_hole_x{nullptr};
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wxSpinCtrlDouble* m_hole_y{nullptr};
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// #2: when the Hole tool is opened on a picked solid face, drill on that face centred
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// on it (origin = face centroid, normal = inward). m_hole_x/y then read as the offset
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// from the face centre. Falls back to the m_hole_plane dropdown when no face is picked.
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bool m_hole_on_face{false};
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SketchPlane m_hole_face_plane;
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int m_hole_face_body{-1};
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// #2 Part B: the picked face's (u,v) bounds in m_hole_face_plane, so the hole's construction
|
||||
// dims read as distance from the face sides (umin/vmin edges) rather than from the centre.
|
||||
bool m_hole_has_bounds{false};
|
||||
double m_hole_umin{0}, m_hole_umax{0}, m_hole_vmin{0}, m_hole_vmax{0};
|
||||
|
||||
wxChoice* m_thread_plane{nullptr};
|
||||
wxChoice* m_thread_std{nullptr}; // standard designation (M6, 1/4-20 UNC, ...)
|
||||
wxSpinCtrlDouble* m_thread_radius{nullptr};
|
||||
wxSpinCtrlDouble* m_thread_pitch{nullptr};
|
||||
wxSpinCtrlDouble* m_thread_height{nullptr};
|
||||
wxSpinCtrlDouble* m_thread_depth{nullptr};
|
||||
wxCheckBox* m_thread_internal{nullptr};
|
||||
wxSpinCtrlDouble* m_thread_x{nullptr};
|
||||
wxSpinCtrlDouble* m_thread_y{nullptr};
|
||||
// #3: when the Thread tool is opened on a picked cylindrical face (a hole bore or a
|
||||
// cylinder), thread that surface — plane on its axis, radius/internal derived from it.
|
||||
bool m_thread_on_face{false};
|
||||
SketchPlane m_thread_face_plane;
|
||||
int m_thread_face_body{-1};
|
||||
|
||||
wxSpinCtrlDouble* m_shell_thickness{nullptr};
|
||||
wxStaticText* m_shell_face_label{nullptr}; // shows the picked face to remove
|
||||
|
||||
// Draft controls (taper a single picked solid face about the body bottom).
|
||||
wxSpinCtrlDouble* m_draft_angle{nullptr};
|
||||
wxStaticText* m_draft_face_label{nullptr}; // shows the picked face to draft
|
||||
|
||||
// Onshape-style docked value-entry card (Angle/Radius/Diameter/Offset/Fillet).
|
||||
wxSizer* m_box_value{nullptr};
|
||||
wxStaticText* m_value_label{nullptr};
|
||||
wxTextCtrl* m_value_input{nullptr}; // plain text field: forces en ('.') decimals
|
||||
double m_value_min{0.0}; // range for confirm-time clamping
|
||||
double m_value_max{0.0};
|
||||
std::function<void(double)> m_value_cont; // deferred apply, run on Confirm
|
||||
std::function<void()> m_value_cancel; // optional action when the card is cancelled
|
||||
|
||||
// Feature tree: a wxTreeCtrl with per-feature-type icons. Callers keep using
|
||||
// integer row indices via tree_selection()/set_tree_selection(); m_tree_items
|
||||
// maps feature order -> tree node, rebuilt by refresh_tree().
|
||||
wxTreeCtrl* m_tree{nullptr};
|
||||
wxImageList* m_tree_images{nullptr};
|
||||
std::vector<wxTreeItemId> m_tree_items;
|
||||
// Parts list: tree rows for each body (parallel to m_doc.bodies). Selecting one
|
||||
// highlights that body and makes it the target for the next op.
|
||||
std::vector<wxTreeItemId> m_tree_body_items;
|
||||
// Per-body visibility (parallel to m_doc.bodies; index stable across recompute since
|
||||
// bodies are appended in feature order). Empty/grown to all-visible by sync_body_visible().
|
||||
std::vector<bool> m_body_visible;
|
||||
void sync_body_visible(); // grow/shrink m_body_visible to bodies.size()
|
||||
// Per-body display translation (Move-body, M5). Parallel to m_doc.bodies; default
|
||||
// identity. Applied to the display/pick meshes only — the OCCT shape (and face/edge
|
||||
// global ids) is never touched, so dress-up targeting stays stable across a move.
|
||||
std::vector<Transform3d> m_body_xform;
|
||||
std::vector<TriangleMesh> m_disp_body_meshes; // display_body_meshes with m_body_xform applied
|
||||
TriangleMesh m_disp_pick_mesh; // combined pick mesh with m_body_xform applied
|
||||
void sync_body_xform(); // grow m_body_xform to bodies.size() (identity)
|
||||
void rebuild_disp_meshes(); // recompute m_disp_* from m_doc + m_body_xform
|
||||
void feed_bodies(); // push m_disp_* + visibility/xform to the viewport
|
||||
void on_move_body(); // start the move gizmo on the selected body
|
||||
void on_set_body_color(); // Color tool: pick a per-body display colour override
|
||||
int tree_selection() const; // selected feature row, or wxNOT_FOUND
|
||||
int tree_body_selection() const; // selected Parts-list body index, or -1
|
||||
void set_tree_selection(int row);
|
||||
static int tree_icon_for(CadFeatureType t);
|
||||
|
||||
wxStaticText* m_status{nullptr};
|
||||
wxStaticText* m_dof_status{nullptr}; // DoF / constraint-state readout (P3)
|
||||
int m_feature_counter{0};
|
||||
|
||||
std::vector<wxButton*> m_confirm_btns;
|
||||
|
||||
// Edit-in-place state: add-mode is m_edit_index == -1. Single-feature edit
|
||||
// (Sketch or Extrude independently) uses only m_edit_index as the row to replace.
|
||||
int m_edit_index{-1};
|
||||
|
||||
// Tree row of the sketch currently being constrained (-1 = not constraining).
|
||||
int m_constrain_feat{-1};
|
||||
|
||||
// Constraint-manager card (C3.4): header + a rebuildable list of constraint rows.
|
||||
wxSizer* m_box_constraints{nullptr};
|
||||
wxStaticText* m_hdr_constraints{nullptr};
|
||||
wxSizer* m_constraint_rows{nullptr};
|
||||
int m_constraint_sel{-1}; // highlighted constraint row, or -1
|
||||
};
|
||||
|
||||
}} // namespace Slic3r::GUI
|
||||
|
||||
#endif // slic3r_DesignPanel_hpp_
|
||||
Reference in New Issue
Block a user