feat(plugin): expose orca.host.app_language() for plugin localization

Plugins have no way to localize their own dialogs: the UI language lives in
OrcaSlicer.conf, which the plugin audit hook deny-lists because the file sits
next to cloud secrets. Add a read-only host accessor that returns just the
language code (current_language_code_safe), so plugins can match the app
language without touching the config file.
This commit is contained in:
Ru
2026-07-28 23:11:05 +03:00
parent 5ede9711f5
commit 0dc14aa876

View File

@@ -2,6 +2,7 @@
#include <libslic3r/Model.hpp>
#include <libslic3r/PresetBundle.hpp>
#include <slic3r/GUI/GUI.hpp>
#include <slic3r/GUI/GUI_App.hpp>
#include <slic3r/GUI/Plater.hpp>
@@ -55,6 +56,15 @@ void host_bindings::register_app(py::module_& host)
return current_plater()->model();
}, py::return_value_policy::reference);
host.def("preset_bundle", &current_preset_bundle, py::return_value_policy::reference);
// UI language of the running app ("en_US", "ru_RU", ...), so plugins can
// localize their own dialogs. The app config file that stores this value
// is deny-listed by the audit hook (it sits next to cloud secrets), so a
// read-only accessor is the supported way to get just the language.
host.def("app_language", []() -> std::string {
if (wxTheApp == nullptr)
throw std::runtime_error("OrcaSlicer application is not initialized");
return GUI::into_u8(GUI::wxGetApp().current_language_code_safe());
});
}
} // namespace Slic3r