Remove redundant processor tags

This commit is contained in:
thewildmage
2023-07-16 14:32:22 -06:00
parent 85140615b9
commit 04ae4e6a27

View File

@@ -366,10 +366,6 @@ void CalibPressureAdvancePattern::generate_custom_gcodes(
gcode << "; start pressure advance pattern for layer\n";
refresh_setup(config, is_bbl_machine, model, origin);
GCodeProcessor processor;
processor.s_IsBBLPrinter = is_bbl_machine;
gcode << ";" + processor.reserved_tag(GCodeProcessor::ETags::Custom_Code) + "\n";
gcode << move_to(Vec2d(m_starting_point.x(), m_starting_point.y()), m_writer, "Move to start XY position");
gcode << m_writer.travel_to_z(height_first_layer(), "Move to start Z position");
@@ -414,7 +410,6 @@ void CalibPressureAdvancePattern::generate_custom_gcodes(
gcode = std::stringstream(); // reset for next layer contents
gcode << "; start pressure advance pattern for layer\n";
gcode << ";" + processor.reserved_tag(GCodeProcessor::ETags::Custom_Code) + "\n";
const double layer_height = height_first_layer() + (i * height_layer());
gcode << m_writer.travel_to_z(layer_height, "Move to layer height");