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delete plan docs
This commit is contained in:
@@ -1,111 +0,0 @@
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# Move `wxInspectable` into `DPIAware` — Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Move `wxInspector::wxInspectable` from individual leaf classes into the common `DPIAware<P>` template so every DPIAware widget is automatically inspectable and gets the inspector keyboard shortcut.
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**Architecture:** `DPIAware<P>` gains `wxInspector::wxInspectable` as a second base class and calls `SetupInspectorAccelerator(this)` in its constructor. `DPIDialog` and `MainFrame` drop their now-redundant `wxInspectable` inheritance and `SetupInspectorAccelerator` calls.
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**Tech Stack:** C++17, wxWidgets, wxInspector
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## Global Constraints
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- Build with `D:\VisualStudio\2026\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe`
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- Use `--config RelWithDebInfo` for all builds
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- Cross-platform: must compile on Windows, macOS, and Linux
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- Match existing code style: PascalCase classes, `#pragma once`
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- Do NOT commit files under `.superpowers/`
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- Do NOT commit `task.md`
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---
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### Task 1: Move `wxInspectable` and `SetupInspectorAccelerator` into `DPIAware<P>`
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**Files:**
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- Modify: `src/slic3r/GUI/GUI_Utils.hpp:92` (DPIAware template — add wxInspectable base + SetupInspectorAccelerator call)
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- Modify: `src/slic3r/GUI/GUI_Utils.hpp:276` (DPIDialog — drop wxInspectable + SetupInspectorAccelerator)
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- Modify: `src/slic3r/GUI/MainFrame.hpp:96` (MainFrame — drop wxInspectable)
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- Modify: `src/slic3r/GUI/MainFrame.cpp:304` (MainFrame constructor — drop SetupInspectorAccelerator)
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**Interfaces:**
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- Consumes: Nothing (standalone refactor)
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- Produces: All DPIAware widgets automatically inherit `wxInspector::wxInspectable` and get Ctrl+Shift+I accelerator
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- [ ] **Step 1: Add `wxInspectable` to `DPIAware<P>` and call `SetupInspectorAccelerator`**
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In `src/slic3r/GUI/GUI_Utils.hpp`, line 92, change the base class:
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```cpp
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// Before:
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template<class P> class DPIAware : public P
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// After:
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template<class P> class DPIAware : public P, public wxInspector::wxInspectable
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```
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In the constructor body of `DPIAware<P>`, after `this->CenterOnParent();` (currently line 110), add:
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```cpp
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SetupInspectorAccelerator(this);
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```
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(`<wx/inspector/inspector.h>` is already included at line 23.)
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- [ ] **Step 2: Remove redundant `wxInspectable` and `SetupInspectorAccelerator` from `DPIDialog`**
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In `src/slic3r/GUI/GUI_Utils.hpp`, line 276, change:
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```cpp
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// Before:
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class DPIDialog : public DPIAware<wxDialog>, public wxInspector::wxInspectable
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// After:
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class DPIDialog : public DPIAware<wxDialog>
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```
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In the `DPIDialog` constructor body, remove the `SetupInspectorAccelerator(this);` line (currently line 286). The rest of the constructor stays.
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- [ ] **Step 3: Remove redundant `wxInspectable` from `MainFrame`**
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In `src/slic3r/GUI/MainFrame.hpp`, line 96, change:
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```cpp
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// Before:
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class MainFrame : public DPIFrame, public wxInspector::wxInspectable
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// After:
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class MainFrame : public DPIFrame
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```
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`MainFrame` now gets `wxInspectable` through `DPIFrame` → `DPIAware<wxFrame>`.
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- [ ] **Step 4: Remove redundant `SetupInspectorAccelerator` from `MainFrame` constructor**
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In `src/slic3r/GUI/MainFrame.cpp`, line 304, remove the line:
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```cpp
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SetupInspectorAccelerator(this);
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```
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It is now called automatically by the `DPIAware<wxFrame>` constructor.
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- [ ] **Step 5: Build to verify compilation**
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```powershell
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$cmakePath = "D:\VisualStudio\2026\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe"
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& $cmakePath --build . --config RelWithDebInfo --target ALL_BUILD -- -m
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```
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Expected: Build succeeds with zero new errors or warnings.
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- [ ] **Step 6: Commit**
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```bash
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git add src/slic3r/GUI/GUI_Utils.hpp src/slic3r/GUI/MainFrame.hpp src/slic3r/GUI/MainFrame.cpp
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git commit -m "refactor: move wxInspectable and SetupInspectorAccelerator into DPIAware
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DPIAware<P> now inherits wxInspector::wxInspectable and calls
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SetupInspectorAccelerator in its constructor, making all DPIAware
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widgets automatically appear in the inspector tree with the
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Ctrl+Shift+I shortcut. Remove redundant wxInspectable inheritance
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and SetupInspectorAccelerator calls from DPIDialog and MainFrame.
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Co-Authored-By: Claude <noreply@anthropic.com>"
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```
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@@ -1,753 +0,0 @@
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# wxInspector Plugins for OrcaSlicer — Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Build two wxInspector plugins (DPIAware + CustomWidgets) that expose OrcaSlicer custom control properties in the inspector's property grid.
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**Architecture:** Two plugins in a shared folder under `src/slic3r/Utils/wxInspectorPlugins/`. DPIAwarePlugin uses `dynamic_cast<DPIFrame*>/<DPIDialog*>` for detection; CustomWidgetsPlugin uses per-type `dynamic_cast`. Both registered as static singletons via a single inline function in `Registration.hpp`, called from `MainFrame` constructor.
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**Tech Stack:** C++17, wxWidgets, wxInspector plugin API (`wx/inspector/plugin.h`, `wx/inspector/inspector.h`), OrcaSlicer custom widget headers
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## Global Constraints
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- Plugins placed under `src/slic3r/Utils/wxInspectorPlugins/`
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- Build with `D:\VisualStudio\2026\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe`
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- Minimal source changes: only trivial (one-line) getters/setters added to existing classes
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- Cross-platform: must compile on Windows, macOS, and Linux
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- Match existing code style: PascalCase classes, snake_case functions, `#pragma once`
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---
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### Task 1: Add getters/setters to existing Orca widget headers
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**Files:**
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- Modify: `src/slic3r/GUI/GUI_Utils.hpp` (DPIAware template — add 4 methods)
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- Modify: `src/slic3r/GUI/Widgets/Button.hpp` (add 3 getters)
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- Modify: `src/slic3r/GUI/Widgets/CheckBox.hpp` (add 1 getter)
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- Modify: `src/slic3r/GUI/Widgets/TextInput.hpp` (add 1 getter)
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- Modify: `src/slic3r/GUI/Widgets/LabeledStaticBox.hpp` (add 4 getter declarations)
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- Modify: `src/slic3r/GUI/Widgets/LabeledStaticBox.cpp` (add 4 getter implementations)
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**Interfaces:**
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- Consumes: Nothing (prerequisite for all other tasks)
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- Produces:
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- `DPIAware<P>::set_scale_factor(float)`, `DPIAware<P>::set_prev_scale_factor(float)`, `DPIAware<P>::set_em_unit(int)`, `DPIAware<P>::force_rescale() const`
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- `Button::GetStyle()`, `Button::GetType()`, `Button::IsSelected()`
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- `CheckBox::IsHalfChecked()`
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- `TextInput::GetCornerRadius()`
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- `LabeledStaticBox::GetCornerRadius()`, `LabeledStaticBox::GetBorderWidth()`, `LabeledStaticBox::GetBorderColor()`, `LabeledStaticBox::GetScale()`
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- [ ] **Step 1: Add DPIAware setters/getter in GUI_Utils.hpp**
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After line 184 (`float prev_scale_factor() const { return m_prev_scale_factor; }`), add:
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```cpp
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void set_scale_factor(float v) { m_scale_factor = v; }
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void set_prev_scale_factor(float v) { m_prev_scale_factor = v; }
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void set_em_unit(int v) { m_em_unit = v; }
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bool force_rescale() const { return m_force_rescale; }
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```
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- [ ] **Step 2: Add Button getters in Button.hpp**
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After line 79 (`void SetSelected(bool selected = true) { m_selected = selected; }`), add:
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```cpp
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ButtonStyle GetStyle() const { return m_style; }
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ButtonType GetType() const { return m_type; }
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bool IsSelected() const { return m_selected; }
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```
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- [ ] **Step 3: Add CheckBox getter in CheckBox.hpp**
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After line 16 (`void SetHalfChecked(bool value = true);`), add:
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```cpp
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bool IsHalfChecked() const { return m_half_checked; }
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```
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- [ ] **Step 4: Add TextInput getter in TextInput.hpp**
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After line 44 (`void SetCornerRadius(double radius);`), add:
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```cpp
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int GetCornerRadius() const { return static_cast<int>(radius); }
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```
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(Note: `radius` is inherited from `StaticBox` which has it as a protected `double` member.)
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- [ ] **Step 5: Add LabeledStaticBox getter declarations in LabeledStaticBox.hpp**
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After line 46 (`bool Enable(bool enable) override;`), add:
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```cpp
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int GetCornerRadius() const { return m_radius; }
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int GetBorderWidth() const { return m_border_width; }
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StateColor GetBorderColor() const { return border_color; }
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float GetScale() const { return m_scale; }
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```
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(Note: all of `m_radius`, `m_border_width`, `border_color`, `m_scale` are protected members, accessible to inline methods.)
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- [ ] **Step 6: Commit**
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```bash
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git add src/slic3r/GUI/GUI_Utils.hpp src/slic3r/GUI/Widgets/Button.hpp src/slic3r/GUI/Widgets/CheckBox.hpp src/slic3r/GUI/Widgets/TextInput.hpp src/slic3r/GUI/Widgets/LabeledStaticBox.hpp
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git commit -m "feat: add getters/setters for wxInspector plugin access
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Add minimal public accessors to DPIAware (set_scale_factor,
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set_prev_scale_factor, set_em_unit, force_rescale), Button
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(GetStyle, GetType, IsSelected), CheckBox (IsHalfChecked),
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TextInput (GetCornerRadius), and LabeledStaticBox
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(GetCornerRadius, GetBorderWidth, GetBorderColor, GetScale)."
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```
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---
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### Task 2: Create Registration helper header
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**Files:**
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- Create: `src/slic3r/Utils/wxInspectorPlugins/Registration.hpp`
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**Interfaces:**
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- Consumes: Nothing (forward-declares plugin classes)
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- Produces: `RegisterOrcaInspectorPlugins()`
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- [ ] **Step 1: Create directory**
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```bash
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mkdir -p src/slic3r/Utils/wxInspectorPlugins
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```
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- [ ] **Step 2: Write Registration.hpp**
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```cpp
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#pragma once
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namespace wxInspector {
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class wxInspectorPlugin;
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void RegisterPlugin(wxInspectorPlugin* plugin);
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}
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// Forward declare our plugins
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class DPIAwarePlugin;
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class CustomWidgetsPlugin;
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inline void RegisterOrcaInspectorPlugins()
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{
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static DPIAwarePlugin dpiaware;
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static CustomWidgetsPlugin customWidgets;
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wxInspector::RegisterPlugin(&dpiaware);
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wxInspector::RegisterPlugin(&customWidgets);
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}
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```
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- [ ] **Step 3: Commit**
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```bash
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git add src/slic3r/Utils/wxInspectorPlugins/Registration.hpp
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git commit -m "feat: add wxInspector plugin registration helper
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Add RegisterOrcaInspectorPlugins() inline function that creates
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and registers the DPIAwarePlugin and CustomWidgetsPlugin as
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static instances (matching wxInspector's built-in pattern)."
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```
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---
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### Task 3: Create DPIAwarePlugin
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**Files:**
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- Create: `src/slic3r/Utils/wxInspectorPlugins/DPIAwarePlugin.hpp`
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- Create: `src/slic3r/Utils/wxInspectorPlugins/DPIAwarePlugin.cpp`
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**Interfaces:**
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- Consumes: Task 1 (DPIAware getters/setters), Task 2 (registration pattern)
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- Produces: `class DPIAwarePlugin : public wxInspector::wxInspectorPlugin`
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- [ ] **Step 1: Write DPIAwarePlugin.hpp**
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```cpp
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#pragma once
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#include <wx/inspector/plugin.h>
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class DPIAwarePlugin : public wxInspector::wxInspectorPlugin
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{
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public:
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wxString GetName() const override;
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bool CanProvideProperties(wxClassInfo* info) override;
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wxVector<wxInspector::PropertyDef> GetProperties(
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wxInspector::InspectableObject& obj) override;
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};
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```
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- [ ] **Step 2: Write DPIAwarePlugin.cpp**
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```cpp
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#include "DPIAwarePlugin.hpp"
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#include "slic3r/GUI/GUI_Utils.hpp" // DPIFrame, DPIDialog, DPIAware<P>
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#include <wx/window.h>
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namespace {
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template<typename T>
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void addDPIProps(T* dpi, wxVector<wxInspector::PropertyDef>& props)
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{
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using namespace wxInspector;
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props.push_back({"Scale Factor", "DPI Scaling", PropertyType::String,
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wxString::Format("%.2f", dpi->scale_factor()), false, {},
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[dpi]() { return wxString::Format("%.2f", dpi->scale_factor()); },
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[dpi](const wxString& v) {
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double val;
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if (wxSscanf(v, "%lf", &val) != 1) return false;
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dpi->set_scale_factor((float) val);
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return true;
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}});
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props.push_back({"Prev Scale Factor", "DPI Scaling", PropertyType::String,
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wxString::Format("%.2f", dpi->prev_scale_factor()), false, {},
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[dpi]() { return wxString::Format("%.2f", dpi->prev_scale_factor()); },
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[dpi](const wxString& v) {
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double val;
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if (wxSscanf(v, "%lf", &val) != 1) return false;
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dpi->set_prev_scale_factor((float) val);
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return true;
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}});
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props.push_back({"EM Unit", "DPI Scaling", PropertyType::Integer,
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wxString::Format("%d", dpi->em_unit()), false, {},
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[dpi]() { return wxString::Format("%d", dpi->em_unit()); },
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[dpi](const wxString& v) {
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long val;
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if (!v.ToLong(&val)) return false;
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dpi->set_em_unit((int) val);
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return true;
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}});
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props.push_back({"Normal Font", "DPI Scaling", PropertyType::ReadOnly,
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dpi->normal_font().GetNativeFontInfoDesc(), true, {},
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[dpi]() { return dpi->normal_font().GetNativeFontInfoDesc(); },
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nullptr});
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props.push_back({"Force Rescale", "DPI Scaling", PropertyType::Boolean,
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dpi->force_rescale() ? "true" : "false", true, {},
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[dpi]() { return dpi->force_rescale() ? "true" : "false"; },
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nullptr});
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}
|
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|
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} // anonymous namespace
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wxString DPIAwarePlugin::GetName() const
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{
|
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return "OrcaDPIAware";
|
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}
|
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|
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bool DPIAwarePlugin::CanProvideProperties(wxClassInfo* info)
|
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{
|
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return info->IsKindOf(CLASSINFO(wxWindow));
|
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}
|
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|
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wxVector<wxInspector::PropertyDef> DPIAwarePlugin::GetProperties(
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wxInspector::InspectableObject& obj)
|
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{
|
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wxVector<wxInspector::PropertyDef> props;
|
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wxWindow* win = obj.AsWindow();
|
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if (!win) return props;
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if (auto* frame = dynamic_cast<DPIFrame*>(win)) {
|
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addDPIProps(frame, props);
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} else if (auto* dlg = dynamic_cast<DPIDialog*>(win)) {
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addDPIProps(dlg, props);
|
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}
|
||||
|
||||
return props;
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
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git add src/slic3r/Utils/wxInspectorPlugins/DPIAwarePlugin.hpp src/slic3r/Utils/wxInspectorPlugins/DPIAwarePlugin.cpp
|
||||
git commit -m "feat: add DPIAware wxInspector plugin
|
||||
|
||||
Exposes DPI scaling properties (scale_factor, prev_scale_factor,
|
||||
em_unit, normal_font, force_rescale) on DPIFrame and DPIDialog
|
||||
widgets. Uses dynamic_cast for detection and a template helper
|
||||
to capture the correct static type for lambda accessors."
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 4: Create CustomWidgetsPlugin
|
||||
|
||||
**Files:**
|
||||
- Create: `src/slic3r/Utils/wxInspectorPlugins/CustomWidgetsPlugin.hpp`
|
||||
- Create: `src/slic3r/Utils/wxInspectorPlugins/CustomWidgetsPlugin.cpp`
|
||||
|
||||
**Interfaces:**
|
||||
- Consumes: Task 1 (all widget getters), Task 2 (registration pattern)
|
||||
- Produces: `class CustomWidgetsPlugin : public wxInspector::wxInspectorPlugin`
|
||||
|
||||
- [ ] **Step 1: Write CustomWidgetsPlugin.hpp**
|
||||
|
||||
```cpp
|
||||
#pragma once
|
||||
|
||||
#include <wx/inspector/plugin.h>
|
||||
|
||||
class CustomWidgetsPlugin : public wxInspector::wxInspectorPlugin
|
||||
{
|
||||
public:
|
||||
wxString GetName() const override;
|
||||
|
||||
bool CanProvideProperties(wxClassInfo* info) override;
|
||||
|
||||
wxVector<wxInspector::PropertyDef> GetProperties(
|
||||
wxInspector::InspectableObject& obj) override;
|
||||
|
||||
private:
|
||||
void addButtonProps(class Button* btn,
|
||||
wxVector<wxInspector::PropertyDef>& props);
|
||||
void addCheckBoxProps(class CheckBox* cb,
|
||||
wxVector<wxInspector::PropertyDef>& props);
|
||||
void addTextInputProps(class TextInput* ti,
|
||||
wxVector<wxInspector::PropertyDef>& props);
|
||||
void addSwitchButtonProps(class SwitchButton* sb,
|
||||
wxVector<wxInspector::PropertyDef>& props);
|
||||
void addProgressBarProps(class ProgressBar* pb,
|
||||
wxVector<wxInspector::PropertyDef>& props);
|
||||
void addLabelProps(class Label* lbl,
|
||||
wxVector<wxInspector::PropertyDef>& props);
|
||||
void addLabeledStaticBoxProps(class LabeledStaticBox* lsb,
|
||||
wxVector<wxInspector::PropertyDef>& props);
|
||||
};
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Write CustomWidgetsPlugin.cpp — includes and GetName/CanProvideProperties**
|
||||
|
||||
```cpp
|
||||
#include "CustomWidgetsPlugin.hpp"
|
||||
|
||||
#include "slic3r/GUI/Widgets/Button.hpp"
|
||||
#include "slic3r/GUI/Widgets/CheckBox.hpp"
|
||||
#include "slic3r/GUI/Widgets/TextInput.hpp"
|
||||
#include "slic3r/GUI/Widgets/SwitchButton.hpp"
|
||||
#include "slic3r/GUI/Widgets/ProgressBar.hpp"
|
||||
#include "slic3r/GUI/Widgets/Label.hpp"
|
||||
#include "slic3r/GUI/Widgets/LabeledStaticBox.hpp"
|
||||
|
||||
#include <wx/window.h>
|
||||
#include <wx/tglbtn.h>
|
||||
|
||||
wxString CustomWidgetsPlugin::GetName() const
|
||||
{
|
||||
return "OrcaCustomWidgets";
|
||||
}
|
||||
|
||||
bool CustomWidgetsPlugin::CanProvideProperties(wxClassInfo* info)
|
||||
{
|
||||
return info->IsKindOf(CLASSINFO(wxWindow));
|
||||
}
|
||||
|
||||
wxVector<wxInspector::PropertyDef> CustomWidgetsPlugin::GetProperties(
|
||||
wxInspector::InspectableObject& obj)
|
||||
{
|
||||
wxVector<wxInspector::PropertyDef> props;
|
||||
wxWindow* win = obj.AsWindow();
|
||||
if (!win) return props;
|
||||
|
||||
if (auto* btn = dynamic_cast<Button*>(win))
|
||||
addButtonProps(btn, props);
|
||||
if (auto* cb = dynamic_cast<CheckBox*>(win))
|
||||
addCheckBoxProps(cb, props);
|
||||
if (auto* ti = dynamic_cast<TextInput*>(win))
|
||||
addTextInputProps(ti, props);
|
||||
if (auto* sb = dynamic_cast<SwitchButton*>(win))
|
||||
addSwitchButtonProps(sb, props);
|
||||
if (auto* pb = dynamic_cast<ProgressBar*>(win))
|
||||
addProgressBarProps(pb, props);
|
||||
if (auto* lbl = dynamic_cast<Label*>(win))
|
||||
addLabelProps(lbl, props);
|
||||
if (auto* lsb = dynamic_cast<LabeledStaticBox*>(win))
|
||||
addLabeledStaticBoxProps(lsb, props);
|
||||
|
||||
return props;
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Write CustomWidgetsPlugin.cpp — addButtonProps**
|
||||
|
||||
```cpp
|
||||
void CustomWidgetsPlugin::addButtonProps(Button* btn,
|
||||
wxVector<wxInspector::PropertyDef>& props)
|
||||
{
|
||||
using namespace wxInspector;
|
||||
|
||||
wxVector<wxString> styleChoices;
|
||||
styleChoices.push_back("Regular");
|
||||
styleChoices.push_back("Confirm");
|
||||
styleChoices.push_back("Alert");
|
||||
styleChoices.push_back("Disabled");
|
||||
|
||||
auto styleToStr = [](ButtonStyle s) -> wxString {
|
||||
switch (s) {
|
||||
case ButtonStyle::Regular: return "Regular";
|
||||
case ButtonStyle::Confirm: return "Confirm";
|
||||
case ButtonStyle::Alert: return "Alert";
|
||||
case ButtonStyle::Disabled: return "Disabled";
|
||||
}
|
||||
return "Regular";
|
||||
};
|
||||
|
||||
props.push_back({"Button Style", "Orca Button", PropertyType::Choice,
|
||||
styleToStr(btn->GetStyle()), false, styleChoices,
|
||||
[btn, styleToStr]() { return styleToStr(btn->GetStyle()); },
|
||||
[btn](const wxString& v) {
|
||||
ButtonStyle s = ButtonStyle::Regular;
|
||||
if (v == "Confirm") s = ButtonStyle::Confirm;
|
||||
else if (v == "Alert") s = ButtonStyle::Alert;
|
||||
else if (v == "Disabled") s = ButtonStyle::Disabled;
|
||||
btn->SetStyle(s, btn->GetType());
|
||||
return true;
|
||||
}});
|
||||
|
||||
wxVector<wxString> typeChoices;
|
||||
typeChoices.push_back("Compact");
|
||||
typeChoices.push_back("Window");
|
||||
typeChoices.push_back("Choice");
|
||||
typeChoices.push_back("Parameter");
|
||||
typeChoices.push_back("Icon");
|
||||
typeChoices.push_back("Expanded");
|
||||
|
||||
auto typeToStr = [](ButtonType t) -> wxString {
|
||||
switch (t) {
|
||||
case ButtonType::Compact: return "Compact";
|
||||
case ButtonType::Window: return "Window";
|
||||
case ButtonType::Choice: return "Choice";
|
||||
case ButtonType::Parameter: return "Parameter";
|
||||
case ButtonType::Icon: return "Icon";
|
||||
case ButtonType::Expanded: return "Expanded";
|
||||
}
|
||||
return "Compact";
|
||||
};
|
||||
|
||||
props.push_back({"Button Type", "Orca Button", PropertyType::Choice,
|
||||
typeToStr(btn->GetType()), false, typeChoices,
|
||||
[btn, typeToStr]() { return typeToStr(btn->GetType()); },
|
||||
[btn](const wxString& v) {
|
||||
ButtonType t = ButtonType::Compact;
|
||||
if (v == "Window") t = ButtonType::Window;
|
||||
else if (v == "Choice") t = ButtonType::Choice;
|
||||
else if (v == "Parameter") t = ButtonType::Parameter;
|
||||
else if (v == "Icon") t = ButtonType::Icon;
|
||||
else if (v == "Expanded") t = ButtonType::Expanded;
|
||||
btn->SetStyle(btn->GetStyle(), t);
|
||||
return true;
|
||||
}});
|
||||
|
||||
props.push_back({"Selected", "Orca Button", PropertyType::Boolean,
|
||||
btn->IsSelected() ? "true" : "false", false, {},
|
||||
[btn]() { return btn->IsSelected() ? "true" : "false"; },
|
||||
[btn](const wxString& v) {
|
||||
btn->SetSelected(v == "true");
|
||||
btn->Refresh();
|
||||
return true;
|
||||
}});
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Write CustomWidgetsPlugin.cpp — addCheckBoxProps**
|
||||
|
||||
```cpp
|
||||
void CustomWidgetsPlugin::addCheckBoxProps(CheckBox* cb,
|
||||
wxVector<wxInspector::PropertyDef>& props)
|
||||
{
|
||||
using namespace wxInspector;
|
||||
|
||||
props.push_back({"Half Checked", "Orca CheckBox", PropertyType::Boolean,
|
||||
cb->IsHalfChecked() ? "true" : "false", false, {},
|
||||
[cb]() { return cb->IsHalfChecked() ? "true" : "false"; },
|
||||
[cb](const wxString& v) {
|
||||
cb->SetHalfChecked(v == "true");
|
||||
return true;
|
||||
}});
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 5: Write CustomWidgetsPlugin.cpp — addTextInputProps**
|
||||
|
||||
```cpp
|
||||
void CustomWidgetsPlugin::addTextInputProps(TextInput* ti,
|
||||
wxVector<wxInspector::PropertyDef>& props)
|
||||
{
|
||||
using namespace wxInspector;
|
||||
|
||||
props.push_back({"Label", "Orca TextInput", PropertyType::String,
|
||||
ti->GetLabel(), false, {},
|
||||
[ti]() { return ti->GetLabel(); },
|
||||
[ti](const wxString& v) { ti->SetLabel(v); return true; }});
|
||||
|
||||
props.push_back({"Text Value", "Orca TextInput", PropertyType::String,
|
||||
ti->GetTextCtrl()->GetValue(), false, {},
|
||||
[ti]() { return ti->GetTextCtrl()->GetValue(); },
|
||||
[ti](const wxString& v) { ti->GetTextCtrl()->SetValue(v); return true; }});
|
||||
|
||||
props.push_back({"Corner Radius", "Orca TextInput", PropertyType::Integer,
|
||||
wxString::Format("%d", ti->GetCornerRadius()), false, {},
|
||||
[ti]() { return wxString::Format("%d", ti->GetCornerRadius()); },
|
||||
[ti](const wxString& v) {
|
||||
long val;
|
||||
if (!v.ToLong(&val)) return false;
|
||||
ti->SetCornerRadius((double) val);
|
||||
ti->Refresh();
|
||||
return true;
|
||||
}});
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 6: Write CustomWidgetsPlugin.cpp — addSwitchButtonProps**
|
||||
|
||||
```cpp
|
||||
void CustomWidgetsPlugin::addSwitchButtonProps(SwitchButton* sb,
|
||||
wxVector<wxInspector::PropertyDef>& props)
|
||||
{
|
||||
using namespace wxInspector;
|
||||
|
||||
props.push_back({"Value", "Orca SwitchButton", PropertyType::Boolean,
|
||||
sb->GetValue() ? "true" : "false", false, {},
|
||||
[sb]() { return sb->GetValue() ? "true" : "false"; },
|
||||
[sb](const wxString& v) {
|
||||
sb->SetValue(v == "true");
|
||||
return true;
|
||||
}});
|
||||
}
|
||||
```
|
||||
|
||||
(Note: `GetValue()` and `SetValue()` are inherited from `wxBitmapToggleButton` → `wxToggleButton`.)
|
||||
|
||||
- [ ] **Step 7: Write CustomWidgetsPlugin.cpp — addProgressBarProps**
|
||||
|
||||
```cpp
|
||||
void CustomWidgetsPlugin::addProgressBarProps(ProgressBar* pb,
|
||||
wxVector<wxInspector::PropertyDef>& props)
|
||||
{
|
||||
using namespace wxInspector;
|
||||
|
||||
props.push_back({"Proportion", "Orca ProgressBar", PropertyType::String,
|
||||
wxString::Format("%.2f", pb->m_proportion), false, {},
|
||||
[pb]() { return wxString::Format("%.2f", pb->m_proportion); },
|
||||
[pb](const wxString& v) {
|
||||
double val;
|
||||
if (wxSscanf(v, "%lf", &val) != 1) return false;
|
||||
pb->m_proportion = val;
|
||||
pb->Refresh();
|
||||
return true;
|
||||
}});
|
||||
|
||||
props.push_back({"Show Number", "Orca ProgressBar", PropertyType::Boolean,
|
||||
pb->m_shownumber ? "true" : "false", false, {},
|
||||
[pb]() { return pb->m_shownumber ? "true" : "false"; },
|
||||
[pb](const wxString& v) {
|
||||
pb->m_shownumber = (v == "true");
|
||||
pb->Refresh();
|
||||
return true;
|
||||
}});
|
||||
}
|
||||
```
|
||||
|
||||
(Note: `m_proportion` and `m_shownumber` are public members on `ProgressBar`.)
|
||||
|
||||
- [ ] **Step 8: Write CustomWidgetsPlugin.cpp — addLabelProps**
|
||||
|
||||
```cpp
|
||||
void CustomWidgetsPlugin::addLabelProps(Label* lbl,
|
||||
wxVector<wxInspector::PropertyDef>& props)
|
||||
{
|
||||
using namespace wxInspector;
|
||||
|
||||
bool isHyperlink = (lbl->GetWindowStyleFlag() & 0x0020) != 0; // LB_HYPERLINK
|
||||
|
||||
props.push_back({"Is Hyperlink", "Orca Label", PropertyType::Boolean,
|
||||
isHyperlink ? "true" : "false", true, {},
|
||||
[lbl]() {
|
||||
return (lbl->GetWindowStyleFlag() & 0x0020) ? "true" : "false";
|
||||
},
|
||||
nullptr});
|
||||
|
||||
props.push_back({"Font Point Size", "Orca Label", PropertyType::ReadOnly,
|
||||
wxString::Format("%d", lbl->GetFont().GetPointSize()), true, {},
|
||||
[lbl]() {
|
||||
return wxString::Format("%d", lbl->GetFont().GetPointSize());
|
||||
},
|
||||
nullptr});
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 9: Write CustomWidgetsPlugin.cpp — addLabeledStaticBoxProps**
|
||||
|
||||
```cpp
|
||||
void CustomWidgetsPlugin::addLabeledStaticBoxProps(LabeledStaticBox* lsb,
|
||||
wxVector<wxInspector::PropertyDef>& props)
|
||||
{
|
||||
using namespace wxInspector;
|
||||
|
||||
props.push_back({"Corner Radius", "LabeledStaticBox", PropertyType::Integer,
|
||||
wxString::Format("%d", lsb->GetCornerRadius()), false, {},
|
||||
[lsb]() { return wxString::Format("%d", lsb->GetCornerRadius()); },
|
||||
[lsb](const wxString& v) {
|
||||
long val;
|
||||
if (!v.ToLong(&val)) return false;
|
||||
lsb->SetCornerRadius((int) val);
|
||||
return true;
|
||||
}});
|
||||
|
||||
props.push_back({"Border Width", "LabeledStaticBox", PropertyType::Integer,
|
||||
wxString::Format("%d", lsb->GetBorderWidth()), false, {},
|
||||
[lsb]() { return wxString::Format("%d", lsb->GetBorderWidth()); },
|
||||
[lsb](const wxString& v) {
|
||||
long val;
|
||||
if (!v.ToLong(&val)) return false;
|
||||
lsb->SetBorderWidth((int) val);
|
||||
return true;
|
||||
}});
|
||||
|
||||
// Border Color: display as hex string
|
||||
wxColour bc = lsb->GetBorderColor().colorForStates(0);
|
||||
props.push_back({"Border Color", "LabeledStaticBox", PropertyType::String,
|
||||
bc.GetAsString(wxC2S_HTML_SYNTAX), false, {},
|
||||
[lsb]() {
|
||||
return lsb->GetBorderColor()
|
||||
.colorForStates(0)
|
||||
.GetAsString(wxC2S_HTML_SYNTAX);
|
||||
},
|
||||
[lsb](const wxString& v) {
|
||||
wxColour c(v);
|
||||
if (!c.IsOk()) return false;
|
||||
lsb->SetBorderColor(StateColor(c));
|
||||
return true;
|
||||
}});
|
||||
|
||||
props.push_back({"Scale", "LabeledStaticBox", PropertyType::ReadOnly,
|
||||
wxString::Format("%.2f", lsb->GetScale()), true, {},
|
||||
[lsb]() { return wxString::Format("%.2f", lsb->GetScale()); },
|
||||
nullptr});
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 10: Commit**
|
||||
|
||||
```bash
|
||||
git add src/slic3r/Utils/wxInspectorPlugins/CustomWidgetsPlugin.hpp src/slic3r/Utils/wxInspectorPlugins/CustomWidgetsPlugin.cpp
|
||||
git commit -m "feat: add OrcaCustomWidgets wxInspector plugin
|
||||
|
||||
Exposes Orca-specific properties on 7 widget types:
|
||||
- Button: Style, Type, Selected
|
||||
- CheckBox: Half Checked
|
||||
- TextInput: Label, Text Value, Corner Radius
|
||||
- SwitchButton: Value
|
||||
- ProgressBar: Proportion, Show Number
|
||||
- Label: Is Hyperlink, Font Point Size
|
||||
- LabeledStaticBox: Corner Radius, Border Width, Border Color, Scale
|
||||
|
||||
Each widget type uses dynamic_cast for safe detection."
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 5: Wire plugins into MainFrame and CMakeLists
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/slic3r/GUI/MainFrame.cpp` (add include + registration call)
|
||||
- Modify: `src/slic3r/CMakeLists.txt` (add 4 source files)
|
||||
|
||||
**Interfaces:**
|
||||
- Consumes: Tasks 1-4 (all plugins and registration helper)
|
||||
- Produces: Registered plugins available at runtime, buildable project
|
||||
|
||||
- [ ] **Step 1: Add include in MainFrame.cpp**
|
||||
|
||||
After the existing includes (around line 30, near the other Utils includes), add:
|
||||
|
||||
```cpp
|
||||
#include "slic3r/Utils/wxInspectorPlugins/Registration.hpp"
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Add registration call in MainFrame constructor**
|
||||
|
||||
After `SetupInspectorAccelerator(this);` (currently line ~303), add:
|
||||
|
||||
```cpp
|
||||
RegisterOrcaInspectorPlugins();
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Add source files to CMakeLists.txt**
|
||||
|
||||
Find the `SLIC3R_GUI_SOURCES` list in `src/slic3r/CMakeLists.txt`. After the existing `Utils/*.cpp` entries (around line 650-754), add:
|
||||
|
||||
```cmake
|
||||
Utils/wxInspectorPlugins/DPIAwarePlugin.hpp
|
||||
Utils/wxInspectorPlugins/DPIAwarePlugin.cpp
|
||||
Utils/wxInspectorPlugins/CustomWidgetsPlugin.hpp
|
||||
Utils/wxInspectorPlugins/CustomWidgetsPlugin.cpp
|
||||
Utils/wxInspectorPlugins/Registration.hpp
|
||||
```
|
||||
|
||||
(Note: Add all 5 files — 2 .hpp + 2 .cpp + 1 Registration.hpp. wxWidgets cmake needs headers listed too for the resource system.)
|
||||
|
||||
- [ ] **Step 4: Commit**
|
||||
|
||||
```bash
|
||||
git add src/slic3r/GUI/MainFrame.cpp src/slic3r/CMakeLists.txt
|
||||
git commit -m "feat: wire wxInspector plugins into MainFrame and build
|
||||
|
||||
- Call RegisterOrcaInspectorPlugins() after SetupInspectorAccelerator
|
||||
- Add all plugin source files to SLIC3R_GUI_SOURCES"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 6: Build and verify
|
||||
|
||||
**Files:**
|
||||
- None modified (verification only)
|
||||
|
||||
- [ ] **Step 1: Configure the build**
|
||||
|
||||
```powershell
|
||||
$cmakePath = "D:\VisualStudio\2026\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe"
|
||||
& $cmakePath --build . --config Debug --target ALL_BUILD -- -m
|
||||
```
|
||||
|
||||
Expected: Build succeeds with zero errors and zero warnings from our new files.
|
||||
|
||||
- [ ] **Step 2: Fix any compilation errors**
|
||||
|
||||
If the build fails:
|
||||
- Check that `#include` paths resolve (the `slic3r/GUI/…` relative paths use `src/` as the include root — verify this is set up in CMake via `include_directories`)
|
||||
- Check that `ButtonStyle` and `ButtonType` enums are visible (they're defined in `Button.hpp`)
|
||||
- Check that `StateColor` constructor from `wxColour` is valid (it has `StateColor(wxColour const&)`)
|
||||
- Check that `LabeledStaticBox::GetBorderColor()` returns by value (StateColor copy is fine)
|
||||
- On macOS: static box margin removal call needs `#ifdef __WXOSX__` guard
|
||||
|
||||
- [ ] **Step 3: Launch OrcaSlicer and verify inspector**
|
||||
|
||||
Launch the built OrcaSlicer, press Ctrl+Shift+I to open the inspector:
|
||||
1. Select the MainFrame in the tree — verify "DPI Scaling" category appears with Scale Factor, Prev Scale Factor, EM Unit, Normal Font, Force Rescale
|
||||
2. Select an Orca Button — verify "Orca Button" category appears
|
||||
3. Select an Orca CheckBox — verify "Orca CheckBox" category appears
|
||||
4. Edit a property value (e.g., Scale Factor) — verify the setter applies correctly
|
||||
5. Select a LabeledStaticBox — verify corner radius, border width, border color, scale appear
|
||||
|
||||
- [ ] **Step 5: Commit (if fixes were needed) or mark complete**
|
||||
|
||||
```bash
|
||||
git status
|
||||
```
|
||||
|
||||
If clean: verification complete. If changes were made: `git add` and commit with fix message.
|
||||
@@ -1,376 +0,0 @@
|
||||
# macOS FFmpeg Media Player Implementation Plan
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
|
||||
|
||||
**Goal:** Make macOS use the same FFmpeg-based media player (`wxMediaCtrl3` + `AVVideoDecoder`) as Windows/Linux, linking the static FFmpeg libraries from the deps build, and remove the old `wxMediaCtrl2.mm` BambuPlayer-based player.
|
||||
|
||||
**Architecture:** The new player is platform-neutral C++ already used on Linux/Windows. Enabling it on macOS is pure build wiring: compile `wxMediaCtrl3.cpp` + `AVVideoDecoder.cpp` on macOS, drop the `__WXMAC__` alias that redirects `wxMediaCtrl3` to the old `wxMediaCtrl2`, and link static FFmpeg (`libavcodec.a`/`libswscale.a`/`libavutil.a`) from the deps install. The Bambu stream API is dlsym'd at runtime from the network plugin (`libBambuSource.dylib`), which already exports it — no plugin changes needed. Rendering reuses the existing `wxImage` → `DrawBitmap` paint path (same as Linux).
|
||||
|
||||
**Tech Stack:** C++17, wxWidgets, CMake, FFmpeg 7.0.3 (libavcodec/libswscale/libavutil), macOS (Xcode generator), `deps/` ExternalProject build system.
|
||||
|
||||
## Global Constraints
|
||||
|
||||
- Branch: `dev/ffmpeg-player-macos`. Commit after every task.
|
||||
- **Linux and Windows builds must not change** — the FFmpeg deps flag change is guarded by `APPLE`; Linux keeps `--enable-shared`, Windows keeps its prebuilt DLL zips.
|
||||
- Static FFmpeg only on macOS: deps produce `libavcodec.a`/`libswscale.a`/`libavutil.a`; the app links those explicitly — the app binary must have **no** `libav*` dylib references (`otool -L` check).
|
||||
- Follow existing code style: PascalCase classes, snake_case functions, C++17.
|
||||
- No changes to `StatusPanel.cpp`, `MediaPlayCtrl.*`, or the BambuTunnel interface — the app already creates `wxMediaCtrl3` and uses only its public interface.
|
||||
- The player cannot be unit-tested (hardware/plugin-dependent GUI code); verification is build-level, link-level, and manual runtime on a Mac.
|
||||
- `localization/i18n/list.txt` references only `wxMediaCtrl2.cpp` (Win/Linux, stays) — no translation-list changes needed.
|
||||
- Build dirs on the dev machine: main app = `build_arm64/` (Xcode generator, multi-config), deps = `deps/build/arm64/` (Unix Makefiles). App target name: `OrcaSlicer`. Substitute your own configured build dirs where noted.
|
||||
|
||||
---
|
||||
|
||||
### Task 1: Enable wxMediaCtrl3 on macOS and link static FFmpeg
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/slic3r/GUI/wxMediaCtrl3.h` (lines 18–22: the `#ifdef __WXMAC__` alias branch)
|
||||
- Modify: `src/slic3r/GUI/wxMediaCtrl3.cpp:13` (uncomment the event define)
|
||||
- Modify: `src/slic3r/GUI/wxMediaCtrl2.cpp:101` (remove the event define)
|
||||
- Modify: `src/slic3r/CMakeLists.txt` (APPLE source list ~lines 779–792; FFmpeg link block ~lines 905–910)
|
||||
|
||||
**Interfaces:**
|
||||
- Consumes: nothing new (all classes already exist).
|
||||
- Produces: `wxMediaCtrl3` class compiled on macOS with the same interface as Linux/Windows — `Load(wxURI)`, `Play()`, `Stop()`, `SetIdleImage(wxString)`, `GetState()`, `GetLastError()`, `GetVideoSize()`, event `EVT_MEDIA_CTRL_STAT` defined once in the lib (from `wxMediaCtrl3.cpp`).
|
||||
|
||||
- [ ] **Step 1: Remove the macOS alias in wxMediaCtrl3.h**
|
||||
|
||||
Current (lines 16–23 of `src/slic3r/GUI/wxMediaCtrl3.h`):
|
||||
|
||||
```cpp
|
||||
void wxMediaCtrl_OnSize(wxWindow * ctrl, wxSize const & videoSize, int width, int height);
|
||||
|
||||
#ifdef __WXMAC__
|
||||
|
||||
#include "wxMediaCtrl2.h"
|
||||
#define wxMediaCtrl3 wxMediaCtrl2
|
||||
|
||||
#else
|
||||
|
||||
#define BAMBU_DYNAMIC
|
||||
```
|
||||
|
||||
New:
|
||||
|
||||
```cpp
|
||||
void wxMediaCtrl_OnSize(wxWindow * ctrl, wxSize const & videoSize, int width, int height);
|
||||
|
||||
#define BAMBU_DYNAMIC
|
||||
```
|
||||
|
||||
Also remove the matching `#endif` that closed the `#else` branch (the one before the final `#endif /* wxMediaCtrl3_h */`), so the file's `#ifndef`/`#endif` guard pair stays balanced.
|
||||
|
||||
- [ ] **Step 2: Move the EVT_MEDIA_CTRL_STAT definition into wxMediaCtrl3.cpp**
|
||||
|
||||
In `src/slic3r/GUI/wxMediaCtrl3.cpp:13`, uncomment:
|
||||
|
||||
```cpp
|
||||
//wxDEFINE_EVENT(EVT_MEDIA_CTRL_STAT, wxCommandEvent);
|
||||
```
|
||||
|
||||
becomes:
|
||||
|
||||
```cpp
|
||||
wxDEFINE_EVENT(EVT_MEDIA_CTRL_STAT, wxCommandEvent);
|
||||
```
|
||||
|
||||
In `src/slic3r/GUI/wxMediaCtrl2.cpp:101`, delete:
|
||||
|
||||
```cpp
|
||||
wxDEFINE_EVENT(EVT_MEDIA_CTRL_STAT, wxCommandEvent);
|
||||
```
|
||||
|
||||
(One definition total in the lib — `MediaPlayCtrl.cpp:59` binds this event on the media ctrl.)
|
||||
|
||||
- [ ] **Step 3: Update the APPLE source list in CMakeLists.txt**
|
||||
|
||||
In `src/slic3r/CMakeLists.txt`, the APPLE branch (currently compiles `wxMediaCtrl2.mm`, which becomes dead on macOS):
|
||||
|
||||
```cmake
|
||||
GUI/wxMediaCtrl2.mm
|
||||
GUI/wxMediaCtrl2.h
|
||||
GUI/wxMediaCtrl3.h
|
||||
)
|
||||
```
|
||||
|
||||
becomes:
|
||||
|
||||
```cmake
|
||||
GUI/AVVideoDecoder.cpp
|
||||
GUI/AVVideoDecoder.hpp
|
||||
GUI/wxMediaCtrl3.cpp
|
||||
GUI/wxMediaCtrl3.h
|
||||
)
|
||||
```
|
||||
|
||||
(The `else ()` branch — Win/Linux — stays exactly as it is.)
|
||||
|
||||
- [ ] **Step 4: Link static FFmpeg on macOS**
|
||||
|
||||
In `src/slic3r/CMakeLists.txt`, the FFmpeg block (currently `if (NOT APPLE)`):
|
||||
|
||||
```cmake
|
||||
if (NOT APPLE)
|
||||
pkg_check_modules(LIBAV REQUIRED IMPORTED_TARGET
|
||||
libavcodec
|
||||
libswscale
|
||||
libavutil
|
||||
)
|
||||
target_link_libraries(libslic3r_gui PkgConfig::LIBAV)
|
||||
endif()
|
||||
```
|
||||
|
||||
becomes:
|
||||
|
||||
```cmake
|
||||
if (APPLE)
|
||||
# Static FFmpeg from the deps install: nothing to bundle into the .app,
|
||||
# no rpath/install_name handling. Order matters: avcodec -> swscale -> avutil.
|
||||
find_library(LIBAVCODEC_LIBRARY NAMES libavcodec.a PATHS ${CMAKE_PREFIX_PATH}/lib NO_DEFAULT_PATH)
|
||||
find_library(LIBSWSCALE_LIBRARY NAMES libswscale.a PATHS ${CMAKE_PREFIX_PATH}/lib NO_DEFAULT_PATH)
|
||||
find_library(LIBAVUTIL_LIBRARY NAMES libavutil.a PATHS ${CMAKE_PREFIX_PATH}/lib NO_DEFAULT_PATH)
|
||||
target_link_libraries(libslic3r_gui ${LIBAVCODEC_LIBRARY} ${LIBSWSCALE_LIBRARY} ${LIBAVUTIL_LIBRARY})
|
||||
target_include_directories(libslic3r_gui SYSTEM PRIVATE ${CMAKE_PREFIX_PATH}/include)
|
||||
else ()
|
||||
pkg_check_modules(LIBAV REQUIRED IMPORTED_TARGET
|
||||
libavcodec
|
||||
libswscale
|
||||
libavutil
|
||||
)
|
||||
target_link_libraries(libslic3r_gui PkgConfig::LIBAV)
|
||||
endif()
|
||||
```
|
||||
|
||||
The deps install (`${CMAKE_PREFIX_PATH}/lib`) already contains the three `.a` files from the existing arm64 deps build — no deps rebuild needed for this task.
|
||||
|
||||
- [ ] **Step 5: Reconfigure and build the app**
|
||||
|
||||
Run (Xcode generator; `cmake` re-runs automatically on build):
|
||||
|
||||
```bash
|
||||
cmake --build build_arm64 --config RelWithDebInfo --target OrcaSlicer
|
||||
```
|
||||
|
||||
Expected: configure succeeds (no `pkg_check_modules` errors on macOS, `find_library` finds all three `.a` files), compile succeeds (`wxMediaCtrl3.cpp` and `AVVideoDecoder.cpp` compile on macOS without changes), link succeeds.
|
||||
|
||||
If CMake complains that `wxMediaCtrl3.h` is included but not in the source list or similar IDE-only warnings — ignore; headers in the list are cosmetic.
|
||||
|
||||
- [ ] **Step 6: Verify no dynamic FFmpeg dependency**
|
||||
|
||||
```bash
|
||||
otool -L build_arm64/src/RelWithDebInfo/OrcaSlicer.app/Contents/MacOS/OrcaSlicer | grep -i "libav" || echo "OK: no dynamic FFmpeg"
|
||||
```
|
||||
|
||||
Expected: prints `OK: no dynamic FFmpeg` (empty grep output). This is the whole point of static linking — nothing to bundle into the `.app`.
|
||||
|
||||
- [ ] **Step 7: Quick sanity — macOS unit tests still pass**
|
||||
|
||||
```bash
|
||||
ctest --test-dir build_arm64/tests/libslic3r --output-on-failure
|
||||
```
|
||||
|
||||
Expected: passes (add `-C RelWithDebInfo` if the multi-config generator requires it). If no tests were built in this build dir, build target `tests` first (`cmake --build build_arm64 --config RelWithDebInfo --target tests`).
|
||||
|
||||
- [ ] **Step 8: Commit**
|
||||
|
||||
```bash
|
||||
git add src/slic3r/CMakeLists.txt src/slic3r/GUI/wxMediaCtrl3.h src/slic3r/GUI/wxMediaCtrl3.cpp src/slic3r/GUI/wxMediaCtrl2.cpp
|
||||
git commit -m "feat: use FFmpeg media player on macOS with static FFmpeg"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 2: Static-only FFmpeg in the macOS deps build
|
||||
|
||||
**Files:**
|
||||
- Modify: `deps/FFMPEG/FFMPEG.cmake` (non-MSVC branch, APPLE section and CONFIGURE_COMMAND)
|
||||
|
||||
**Interfaces:**
|
||||
- Consumes: nothing.
|
||||
- Produces: a deps install on macOS containing only `libavcodec.a`, `libswscale.a`, `libavutil.a` (+ headers) — no `libav*` dylibs, so no bundling/rpath machinery is ever needed on macOS. Linux and Windows output are unchanged.
|
||||
|
||||
- [ ] **Step 1: Add the static flag variable**
|
||||
|
||||
In `deps/FFMPEG/FFMPEG.cmake`, inside the non-MSVC `else ()` branch, in the existing `if (APPLE)` block:
|
||||
|
||||
```cmake
|
||||
if (APPLE)
|
||||
set(_minos_cmd
|
||||
"CFLAGS=-mmacosx-version-min=${DEP_OSX_TARGET}"
|
||||
"LDFLAGS=-mmacosx-version-min=${DEP_OSX_TARGET}"
|
||||
)
|
||||
```
|
||||
|
||||
add after the `_minos_cmd` set:
|
||||
|
||||
```cmake
|
||||
# Static FFmpeg: nothing to bundle into the .app, no rpath handling.
|
||||
# Shared flags must come AFTER --enable-shared below so they win.
|
||||
set(_link_cmd --enable-static --disable-shared)
|
||||
```
|
||||
|
||||
and add a matching `else ()` after the `if (IS_CROSS_COMPILE) ... endif()` block inside that `if (APPLE)`, so non-Apple Unix keeps shared:
|
||||
|
||||
```cmake
|
||||
else ()
|
||||
set(_link_cmd --enable-shared)
|
||||
endif ()
|
||||
```
|
||||
|
||||
(If the existing `if (IS_CROSS_COMPILE)` block is the last thing inside `if (APPLE)`, the new `else ()` closes the `if (APPLE)` itself.)
|
||||
|
||||
- [ ] **Step 2: Use the variable in CONFIGURE_COMMAND**
|
||||
|
||||
In the `ExternalProject_Add(dep_FFMPEG ...)` configure command:
|
||||
|
||||
```cmake
|
||||
"--prefix=${DESTDIR}"
|
||||
--enable-shared
|
||||
```
|
||||
|
||||
becomes:
|
||||
|
||||
```cmake
|
||||
"--prefix=${DESTDIR}"
|
||||
--enable-shared
|
||||
${_link_cmd}
|
||||
```
|
||||
|
||||
Order matters: `--enable-shared` comes first, then `--enable-static --disable-shared` (APPLE) or `--enable-shared` (Linux) — the last flag wins in FFmpeg configure.
|
||||
|
||||
- [ ] **Step 3: Rebuild the FFmpeg dep (slow — several minutes, run in background)**
|
||||
|
||||
The changed CONFIGURE_COMMAND invalidates the ExternalProject stamp, so this re-configures and rebuilds FFmpeg:
|
||||
|
||||
```bash
|
||||
cmake --build deps/build/arm64 --target dep_FFMPEG
|
||||
```
|
||||
|
||||
For a fully clean static-only check (removes the previous shared build tree, which can leave stale `.dylib` files behind in the in-source build):
|
||||
|
||||
```bash
|
||||
rm -rf deps/build/arm64/dep_FFMPEG-prefix
|
||||
cmake --build deps/build/arm64 --target dep_FFMPEG
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Verify the artifacts**
|
||||
|
||||
```bash
|
||||
ls deps/build/arm64/dep_FFMPEG-prefix/src/dep_FFMPEG/libavcodec/*.a
|
||||
ls deps/build/arm64/dep_FFMPEG-prefix/src/dep_FFMPEG/libavcodec/*.dylib 2>/dev/null || echo "OK: no dylibs"
|
||||
```
|
||||
|
||||
Expected: `libavcodec.a` present, second command prints `OK: no dylibs`. Check `libavutil` and `libswscale` the same way.
|
||||
|
||||
- [ ] **Step 5: Verify the app still links against the static libs**
|
||||
|
||||
```bash
|
||||
cmake --build build_arm64 --config RelWithDebInfo --target OrcaSlicer
|
||||
otool -L build_arm64/src/RelWithDebInfo/OrcaSlicer.app/Contents/MacOS/OrcaSlicer | grep -i "libav" || echo "OK: no dynamic FFmpeg"
|
||||
```
|
||||
|
||||
Expected: build succeeds, `OK: no dynamic FFmpeg`.
|
||||
|
||||
- [ ] **Step 6: Commit**
|
||||
|
||||
```bash
|
||||
git add deps/FFMPEG/FFMPEG.cmake
|
||||
git commit -m "build: build static-only FFmpeg for macOS deps"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 3: Remove the old macOS player
|
||||
|
||||
**Files:**
|
||||
- Delete: `src/slic3r/GUI/wxMediaCtrl2.mm`
|
||||
- Delete: `src/slic3r/GUI/BambuPlayer/BambuPlayer.h` (and the empty `BambuPlayer/` dir)
|
||||
- Modify: `src/slic3r/GUI/wxMediaCtrl2.h` (remove the `#ifdef __WXMAC__` section, lines 22–60)
|
||||
|
||||
**Interfaces:**
|
||||
- Consumes: Task 1 (macOS no longer references `wxMediaCtrl2` — nothing includes `wxMediaCtrl2.h` on macOS anymore; `wxMediaCtrl2` is never instantiated on any platform).
|
||||
- Produces: a clean tree where the old BambuPlayer-based player is gone from macOS. The `BambuPlayer` ObjC class itself remains inside the network plugin (external prebuilt binary) — only the GUI-side consumer is removed.
|
||||
|
||||
- [ ] **Step 1: Delete the old player files**
|
||||
|
||||
```bash
|
||||
git rm src/slic3r/GUI/wxMediaCtrl2.mm
|
||||
git rm src/slic3r/GUI/BambuPlayer/BambuPlayer.h
|
||||
rmdir src/slic3r/GUI/BambuPlayer 2>/dev/null || true
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Strip the __WXMAC__ section from wxMediaCtrl2.h**
|
||||
|
||||
In `src/slic3r/GUI/wxMediaCtrl2.h`, remove the entire macOS branch of the `#ifdef __WXMAC__` guard — from `#ifdef __WXMAC__` (line 22) through the closing `};` of the mac class (line 60), and the `#else` marker — leaving only the non-mac `class wxMediaCtrl2 : public wxMediaCtrl { ... };` definition followed by the final `#endif /* wxMediaCtrl2_h */`. The resulting file keeps its `#ifndef`/`#endif` include guard pair balanced.
|
||||
|
||||
The file stays on disk because Win/Linux compile `wxMediaCtrl2.cpp`, which includes it.
|
||||
|
||||
- [ ] **Step 3: Grep for leftover references**
|
||||
|
||||
```bash
|
||||
grep -rn "wxMediaCtrl2.mm\|BambuPlayer/BambuPlayer.h\|BambuPlayer" src/slic3r --include="*.cpp" --include="*.h" --include="*.mm" --include="*.txt"
|
||||
```
|
||||
|
||||
Expected: no hits in `src/slic3r/GUI` (ignore `localization/i18n/list.txt:196`, which lists the Win/Linux `wxMediaCtrl2.cpp` and stays).
|
||||
|
||||
- [ ] **Step 4: Rebuild the app**
|
||||
|
||||
```bash
|
||||
cmake --build build_arm64 --config RelWithDebInfo --target OrcaSlicer
|
||||
```
|
||||
|
||||
Expected: configure + compile + link succeed with the deleted files gone.
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add -A src/slic3r/GUI
|
||||
git commit -m "refactor: remove old BambuPlayer-based media player from macOS"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 4: Runtime verification on hardware
|
||||
|
||||
**Files:** none — manual verification.
|
||||
|
||||
**Interfaces:** consumes all prior tasks. Final gate: the new player must actually stream on a Mac.
|
||||
|
||||
- [ ] **Step 1: Launch the freshly built app**
|
||||
|
||||
```bash
|
||||
open build_arm64/src/RelWithDebInfo/OrcaSlicer.app
|
||||
```
|
||||
|
||||
Expected: app launches normally; no crash in the network/device subsystem.
|
||||
|
||||
- [ ] **Step 2: Load the network plugin and open the Device tab**
|
||||
|
||||
Log in / ensure the network plugin (`libBambuSource.dylib`) loads, select a printer, open the Device tab (camera monitoring panel).
|
||||
|
||||
Expected: the camera preview area shows the idle image initially (no crash — this exercises `wxMediaCtrl3::SetIdleImage` and the `wxImage` load path on macOS for the first time).
|
||||
|
||||
- [ ] **Step 3: Start the stream and watch it render**
|
||||
|
||||
Click play / wait for `MediaPlayCtrl` to start the stream.
|
||||
|
||||
Expected: live video renders in the panel. Check the console/log output (`BOOST_LOG` goes to the terminal if run from it, or check the log file):
|
||||
- `stat_log ...` lines appear (the `EVT_MEDIA_CTRL_STAT` path is live — proves the Bambu C API dlsym worked from `libBambuSource.dylib`);
|
||||
- no repeated decode/error messages like `AVVideoDecoder: ...` or `can not find function ...` (proves `StaticBambuLib::get` resolved all Bambu functions);
|
||||
- Stop/Play toggle works; idle image reappears on stop;
|
||||
- window resize keeps aspect ratio (exercises `DoSetSize`/`adjust_frame_size`/`paintEvent`).
|
||||
|
||||
- [ ] **Step 4: Confirm the old player is really gone**
|
||||
|
||||
Expected: nothing in the logs references `BambuPlayer` (the ObjC class is no longer dlsym'd); the video path is entirely `wxMediaCtrl3` + `AVVideoDecoder`.
|
||||
|
||||
If a printer is unavailable, at minimum verify Steps 1–2 (launch + idle image) and note in the PR that live-stream verification needs hardware.
|
||||
|
||||
- [ ] **Step 5: Final review pass**
|
||||
|
||||
```bash
|
||||
git log --oneline -6
|
||||
git show --stat HEAD # and each of the three task commits
|
||||
```
|
||||
|
||||
Expected: the last 4 commits are the design doc + the 3 implementation tasks (each task commit touches only its listed files). Review the diff for scope: no Linux/Windows changes beyond the two `EVT_MEDIA_CTRL_STAT` lines in Task 1, no `StatusPanel`/`MediaPlayCtrl` changes.
|
||||
@@ -1,102 +0,0 @@
|
||||
# Move `wxInspectable` into `DPIAware` — Design Spec
|
||||
|
||||
Date: 2026-07-23
|
||||
Branch: `dev/layout-inspector`
|
||||
|
||||
## Overview
|
||||
|
||||
Move the `wxInspector::wxInspectable` base class from individual leaf classes (`DPIDialog`, `MainFrame`) into the common `DPIAware<P>` template. This makes every DPIAware widget automatically visible in the inspector tree without requiring each subclass to opt in.
|
||||
|
||||
## Motivation
|
||||
|
||||
Currently, only `DPIDialog` and `MainFrame` explicitly inherit `wxInspectable`. `DPIFrame` (which `MainFrame` inherits from) does not — `MainFrame` adds it manually. This means:
|
||||
|
||||
- Any `DPIAware<T>` widget that isn't `DPIDialog` or `MainFrame` is invisible in the inspector tree
|
||||
- `DPIFrame` subclasses (`BaseTransparentDPIFrame`, `ImageDPIFrame`, `ModelMallDialog`, `MediaFileFrame`, `SecondaryCheckDialog`, `PrintErrorDialog`, etc.) don't appear
|
||||
- Adding a new DPIAware widget type requires remembering to also inherit `wxInspectable`
|
||||
|
||||
Moving `wxInspectable` to `DPIAware` fixes this for all current and future DPIAware widgets at once.
|
||||
|
||||
## Design
|
||||
|
||||
### Change 1: `GUI_Utils.hpp` — `DPIAware<P>`
|
||||
|
||||
Add `wxInspector::wxInspectable` as a second base class, and call `SetupInspectorAccelerator(this)` in the constructor (after `this->CenterOnParent()`):
|
||||
|
||||
```cpp
|
||||
// Before:
|
||||
template<class P> class DPIAware : public P
|
||||
|
||||
// After:
|
||||
template<class P> class DPIAware : public P, public wxInspector::wxInspectable
|
||||
```
|
||||
|
||||
Add in the constructor body (after `this->CenterOnParent()` at line 110):
|
||||
```cpp
|
||||
SetupInspectorAccelerator(this);
|
||||
```
|
||||
|
||||
This gives every `DPIAware<T>` widget both inspectability and the Ctrl+Shift+I keyboard shortcut automatically. `#include <wx/inspector/inspector.h>` is already present in the file.
|
||||
|
||||
### Change 2: `GUI_Utils.hpp` — `DPIDialog`
|
||||
|
||||
Remove the now-redundant `wxInspector::wxInspectable` and the `SetupInspectorAccelerator(this)` call:
|
||||
|
||||
```cpp
|
||||
// Before:
|
||||
class DPIDialog : public DPIAware<wxDialog>, public wxInspector::wxInspectable
|
||||
// ...
|
||||
SetupInspectorAccelerator(this);
|
||||
|
||||
// After:
|
||||
class DPIDialog : public DPIAware<wxDialog>
|
||||
// (SetupInspectorAccelerator call removed — now done in DPIAware constructor)
|
||||
```
|
||||
|
||||
`DPIDialog` gets `wxInspectable` and the accelerator through `DPIAware<wxDialog>` now.
|
||||
|
||||
### Change 3: `MainFrame.hpp` — `MainFrame`
|
||||
|
||||
Remove the now-redundant `wxInspector::wxInspectable`:
|
||||
|
||||
```cpp
|
||||
// Before:
|
||||
class MainFrame : public DPIFrame, public wxInspector::wxInspectable
|
||||
|
||||
// After:
|
||||
class MainFrame : public DPIFrame
|
||||
```
|
||||
|
||||
`MainFrame` gets `wxInspectable` through `DPIFrame` → `DPIAware<wxFrame>`.
|
||||
|
||||
### Change 4: `MainFrame.cpp` — `MainFrame` constructor
|
||||
|
||||
Remove the now-redundant `SetupInspectorAccelerator(this)` call (line 304). It will be called automatically by the `DPIAware` constructor.
|
||||
|
||||
## Impact
|
||||
|
||||
| Widget | Before | After |
|
||||
|--------|--------|-------|
|
||||
| `DPIDialog` subclasses (~80) | ✓ inspectable | ✓ inspectable (transitive) |
|
||||
| `MainFrame` | ✓ inspectable | ✓ inspectable (transitive) |
|
||||
| `DPIFrame` subclasses (8 others) | ✗ invisible | ✓ inspectable |
|
||||
| Future `DPIAware<T>` | ✗ invisible | ✓ inspectable |
|
||||
|
||||
## Files Modified
|
||||
|
||||
| File | Change |
|
||||
|------|--------|
|
||||
| `src/slic3r/GUI/GUI_Utils.hpp` | `DPIAware<P>` gains `wxInspector::wxInspectable` + `SetupInspectorAccelerator(this)` call; `DPIDialog` drops redundant `wxInspector::wxInspectable` and `SetupInspectorAccelerator(this)` |
|
||||
| `src/slic3r/GUI/MainFrame.hpp` | `MainFrame` drops redundant `wxInspector::wxInspectable` |
|
||||
| `src/slic3r/GUI/MainFrame.cpp` | Remove redundant `SetupInspectorAccelerator(this)` from MainFrame constructor |
|
||||
|
||||
## Non-Goals
|
||||
|
||||
- The `DPIAwarePlugin` detection logic (`dynamic_cast<DPIFrame*>` / `dynamic_cast<DPIDialog*>`) is unchanged
|
||||
- No new DPI properties — this is purely about tree visibility and accelerator setup
|
||||
|
||||
## Risk Assessment
|
||||
|
||||
- **Multiple inheritance**: `DPIAware<P>` already has a vtable (virtual destructor). Adding `wxInspectable` adds a second base but no additional data members. The `wxInspector::wxInspectable` class is expected to be a lightweight marker interface.
|
||||
- **Build**: No new includes needed; `<wx/inspector/inspector.h>` is already included in `GUI_Utils.hpp`.
|
||||
- **Cross-platform**: The change is standard C++ multiple inheritance — no platform-specific concerns.
|
||||
@@ -1,244 +0,0 @@
|
||||
# wxInspector Plugins for OrcaSlicer Custom Controls — Design Spec
|
||||
|
||||
Date: 2026-07-23
|
||||
Branch: `dev/layout-inspector`
|
||||
|
||||
## Overview
|
||||
|
||||
Create wxInspector plugins that expose OrcaSlicer's custom widget properties in the inspector's property grid. Without these plugins, the inspector shows only generic wxWidgets properties — missing all DPI-awareness data, custom styling, and Orca-specific control state.
|
||||
|
||||
## Goals
|
||||
|
||||
1. **DPIAware properties** — Inspect and update `scale_factor`, `prev_scale_factor`, `em_unit`, and `normal_font` on any DPIAware-derived widget
|
||||
2. **Custom widget properties** — Surface Orca-specific properties on `Button`, `CheckBox`, `TextInput`, `SwitchButton`, `ProgressBar`, `Label`, and `LabeledStaticBox`
|
||||
3. **Minimal source changes** — Only add trivial (one-line) getters/setters to existing classes; no architectural refactoring of Orca's widget hierarchy
|
||||
|
||||
## Non-Goals
|
||||
|
||||
- Custom inspector panels or AUI tabs (use the existing property grid and method invoker)
|
||||
- Python-plugin integration (this is C++ wxInspector, not Orca's Python plugin system)
|
||||
- Event logging customization (the built-in event logger already works)
|
||||
|
||||
## Architecture
|
||||
|
||||
### Two Plugins
|
||||
|
||||
| Plugin | Class | Files |
|
||||
|--------|-------|-------|
|
||||
| DPIAware plugin | `DPIAwarePlugin` | `DPIAwarePlugin.hpp`, `DPIAwarePlugin.cpp` |
|
||||
| Custom widgets plugin | `CustomWidgetsPlugin` | `CustomWidgetsPlugin.hpp`, `CustomWidgetsPlugin.cpp` |
|
||||
| Registration helper | inline function | `Registration.hpp` |
|
||||
|
||||
All files live under `src/slic3r/Utils/wxInspectorPlugins/`.
|
||||
|
||||
### Plugin Detection Strategy
|
||||
|
||||
**DPIAware plugin**: Uses `dynamic_cast<DPIFrame*>` and `dynamic_cast<DPIDialog*>` as detection gates. `DPIFrame` = `DPIAware<wxFrame>`, `DPIDialog` = `DPIAware<wxDialog>`. Since these are concrete typedefs, `dynamic_cast` works at runtime. This covers `MainFrame`, `SettingsDialog`, and all 8 calibration dialogs (which inherit `DPIDialog`).
|
||||
|
||||
**Custom widgets plugin**: Gates broadly on `CLASSINFO(wxWindow)`, then uses per-type `dynamic_cast` inside `GetProperties` to check each Orca-specific type. Only matching types append properties.
|
||||
|
||||
### Registration
|
||||
|
||||
A single `RegisterOrcaInspectorPlugins()` inline function in `Registration.hpp` creates both plugins as function-local statics (matching the wxInspector built-in provider pattern) and registers them via `wxInspector::RegisterPlugin()`.
|
||||
|
||||
Called once from `MainFrame::MainFrame()` after `SetupInspectorAccelerator(this)`.
|
||||
|
||||
### Why Separate Plugins?
|
||||
|
||||
- DPIAware is a C++ template concept (not a wxClassInfo-isKindOf check), so it needs its own detection logic
|
||||
- Custom widgets use standard wxClassInfo-based detection, matching the built-in provider pattern
|
||||
- Two focused files are easier to review and maintain than one monolithic plugin
|
||||
- Compile-time failure isolation: if a widget header changes, only one plugin breaks
|
||||
|
||||
## DPIAware Plugin — Property Specification
|
||||
|
||||
### Source Changes (GUI_Utils.hpp)
|
||||
|
||||
Four one-liner methods added to the `DPIAware<P>` template class (public section):
|
||||
|
||||
```cpp
|
||||
float scale_factor() const { return m_scale_factor; } // already exists
|
||||
float prev_scale_factor() const { return m_prev_scale_factor; } // already exists
|
||||
int em_unit() const { return m_em_unit; } // already exists
|
||||
void set_scale_factor(float v) { m_scale_factor = v; } // NEW
|
||||
void set_prev_scale_factor(float v) { m_prev_scale_factor = v; } // NEW
|
||||
void set_em_unit(int v) { m_em_unit = v; } // NEW
|
||||
bool force_rescale() const { return m_force_rescale; } // NEW
|
||||
// m_normal_font getter already exists: normal_font()
|
||||
```
|
||||
|
||||
### Detection
|
||||
|
||||
```cpp
|
||||
bool CanProvideProperties(wxClassInfo* info) override {
|
||||
// Gated in GetProperties via dynamic_cast on the window itself
|
||||
return info->IsKindOf(CLASSINFO(wxWindow));
|
||||
}
|
||||
```
|
||||
|
||||
In `GetProperties`:
|
||||
```cpp
|
||||
auto* win = obj.AsWindow();
|
||||
bool isDPI = dynamic_cast<DPIFrame*>(win) || dynamic_cast<DPIDialog*>(win);
|
||||
if (!isDPI) return props;
|
||||
```
|
||||
|
||||
### Property Table (category: "DPI Scaling")
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Scale Factor | String (float) | Yes | `dpi->scale_factor()` | `dpi->set_scale_factor(v)` |
|
||||
| Prev Scale Factor | String (float) | Yes | `dpi->prev_scale_factor()` | `dpi->set_prev_scale_factor(v)` |
|
||||
| EM Unit | Integer | Yes | `dpi->em_unit()` | `dpi->set_em_unit(v)` |
|
||||
| Normal Font | ReadOnly | No | `dpi->normal_font().GetNativeFontInfoDesc()` | — |
|
||||
| Force Rescale | Boolean (ReadOnly) | No | `dpi->force_rescale()` | — |
|
||||
|
||||
**Note on setters**: The setters simply store values. They do NOT trigger a widget rescale/layout. To see the effect of a changed scale factor, use the inspector's Methods panel to call `Layout()` or resize the window — which triggers the DPI_CHANGED event path naturally.
|
||||
|
||||
## Custom Widgets Plugin — Property Specification
|
||||
|
||||
All properties are appended to the built-in wxWindow properties. Each widget type is independently detected via `dynamic_cast`.
|
||||
|
||||
### Detection gates (in `GetProperties`)
|
||||
|
||||
```cpp
|
||||
auto* win = obj.AsWindow();
|
||||
if (auto* btn = dynamic_cast<Button*>(win)) { addButtonProperties(btn, props); }
|
||||
if (auto* cb = dynamic_cast<CheckBox*>(win)) { addCheckBoxProperties(cb, props); }
|
||||
if (auto* ti = dynamic_cast<TextInput*>(win)) { addTextInputProperties(ti, props); }
|
||||
if (auto* sb = dynamic_cast<SwitchButton*>(win)) { addSwitchButtonProperties(sb, props); }
|
||||
if (auto* pb = dynamic_cast<ProgressBar*>(win)) { addProgressBarProperties(pb, props); }
|
||||
if (auto* lbl = dynamic_cast<Label*>(win)) { addLabelProperties(lbl, props); }
|
||||
if (auto* lsb = dynamic_cast<LabeledStaticBox*>(win)) { addLabeledStaticBoxProperties(lsb, props); }
|
||||
```
|
||||
|
||||
### Orca Button (`Button`) — category: "Orca Button"
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Button Style | Choice | Yes | enum→string | string→enum |
|
||||
| Button Type | Choice | Yes | enum→string | string→enum |
|
||||
| Selected | Boolean | Yes | `m_selected` (needs getter) | `SetSelected(v)` |
|
||||
| Active Icon | ReadOnly | No | icon name string | — |
|
||||
| Inactive Icon | ReadOnly | No | icon name string | — |
|
||||
|
||||
Choices for Button Style: `Regular`, `Confirm`, `Alert`, `Disabled`
|
||||
Choices for Button Type: `Compact`, `Window`, `Choice`, `Parameter`, `Icon`, `Expanded`
|
||||
|
||||
**Source changes needed**: Button's `m_selected` is private. Add one-liner getter:
|
||||
```cpp
|
||||
bool IsSelected() const { return m_selected; }
|
||||
```
|
||||
|
||||
### Orca CheckBox (`CheckBox`) — category: "Orca CheckBox"
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Half Checked | Boolean | Yes | `m_half_checked` (needs getter) | `SetHalfChecked(v)` |
|
||||
|
||||
**Source changes needed**: `m_half_checked` is private. Add one-liner getter:
|
||||
```cpp
|
||||
bool IsHalfChecked() const { return m_half_checked; }
|
||||
```
|
||||
|
||||
### Orca TextInput (`TextInput`) — category: "Orca TextInput"
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Label | String | Yes | `GetLabel()` (inherited from wxWindow) | `SetLabel(v)` (exists) |
|
||||
| Text Value | String | Yes | `GetTextCtrl()->GetValue()` (GetTextCtrl is public) | `GetTextCtrl()->SetValue(v)` |
|
||||
| Corner Radius | Integer | Yes | `GetCornerRadius()` (NEW) | `SetCornerRadius(v)` (exists) |
|
||||
|
||||
**Source changes needed**: Add one getter to `TextInput`:
|
||||
```cpp
|
||||
int GetCornerRadius() const { return static_cast<int>(radius); }
|
||||
```
|
||||
(`radius` is inherited from StaticBox. `SetCornerRadius(double)` already exists. `GetTextCtrl()` is already public.)
|
||||
|
||||
### Orca SwitchButton (`SwitchButton`) — category: "Orca SwitchButton"
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Value | Boolean | Yes | existing getter | existing setter |
|
||||
|
||||
### Orca ProgressBar (`ProgressBar`) — category: "Orca ProgressBar"
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Proportion | Float (0-1) | Yes | `pb->m_proportion` (public member) | `pb->m_proportion = v` |
|
||||
| Show Number | Boolean | Yes | `pb->m_shownumber` (public member) | `pb->m_shownumber = v` |
|
||||
|
||||
**No source changes needed**: `m_proportion` and `m_shownumber` are already public members. `SetValue(int)` and `SetProgress(int)` already exist as public methods.
|
||||
|
||||
### Orca Label (`Label`) — category: "Orca Label"
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Is Hyperlink | Boolean | No | existing flag check | — |
|
||||
| Font Size | ReadOnly | No | `GetFont().GetPointSize()` | — |
|
||||
|
||||
### LabeledStaticBox — category: "LabeledStaticBox"
|
||||
|
||||
| Name | Type | Editable | Getter | Setter |
|
||||
|------|------|----------|--------|--------|
|
||||
| Corner Radius | Integer | Yes | `GetCornerRadius()` (NEW) | `SetCornerRadius(v)` (exists) |
|
||||
| Border Width | Integer | Yes | `GetBorderWidth()` (NEW) | `SetBorderWidth(v)` (exists) |
|
||||
| Border Color | String (hex) | Yes | `GetBorderColor()` (NEW) | `SetBorderColor(v)` (exists) |
|
||||
| Scale | Float (ReadOnly) | No | `m_scale` (protected, needs getter) | — |
|
||||
|
||||
**Source changes needed**: Four one-liner getters added to `LabeledStaticBox`:
|
||||
```cpp
|
||||
int GetCornerRadius() const { return m_radius; }
|
||||
int GetBorderWidth() const { return m_border_width; }
|
||||
StateColor GetBorderColor() const { return border_color; }
|
||||
float GetScale() const { return m_scale; }
|
||||
```
|
||||
|
||||
## Files Modified (Existing Code)
|
||||
|
||||
| File | Changes |
|
||||
|------|---------|
|
||||
| `src/slic3r/GUI/GUI_Utils.hpp` | +4 methods in `DPIAware<P>`: `set_scale_factor()`, `set_prev_scale_factor()`, `set_em_unit()`, `force_rescale()` |
|
||||
| `src/slic3r/GUI/Widgets/LabeledStaticBox.hpp` | +4 getter declarations: `GetCornerRadius()`, `GetBorderWidth()`, `GetBorderColor()`, `GetScale()` |
|
||||
| `src/slic3r/GUI/Widgets/LabeledStaticBox.cpp` | +4 getter implementations |
|
||||
| `src/slic3r/GUI/Widgets/Button.hpp` | +1 getter: `IsSelected()` |
|
||||
| `src/slic3r/GUI/Widgets/CheckBox.hpp` | +1 getter: `IsHalfChecked()` |
|
||||
| `src/slic3r/GUI/Widgets/TextInput.hpp` | +1 getter: `GetCornerRadius()` |
|
||||
| `src/slic3r/GUI/Widgets/ProgressBar.hpp` | None (public members are used directly) |
|
||||
| `src/slic3r/GUI/MainFrame.cpp` | +1 `#include`, +1 call to `RegisterOrcaInspectorPlugins()` |
|
||||
| `src/slic3r/CMakeLists.txt` | +4 entries in `SLIC3R_GUI_SOURCES` (the .cpp plugin files) |
|
||||
|
||||
## Files Created
|
||||
|
||||
```
|
||||
src/slic3r/Utils/wxInspectorPlugins/
|
||||
├── DPIAwarePlugin.hpp
|
||||
├── DPIAwarePlugin.cpp
|
||||
├── CustomWidgetsPlugin.hpp
|
||||
├── CustomWidgetsPlugin.cpp
|
||||
└── Registration.hpp
|
||||
```
|
||||
|
||||
## Build & Linking
|
||||
|
||||
The `wxInspector` dependency is already wired:
|
||||
- `deps/wxInspector/wxInspector.cmake` fetches and builds wxInspector
|
||||
- `src/CMakeLists.txt` lines 92-93 link `wxInspector::wxInspector` into `wxWidgets_LIBRARIES`
|
||||
- The plugin files only need `#include <wx/inspector/plugin.h>` and `#include <wx/inspector/inspector.h>` — both available from the installed dependency
|
||||
|
||||
No new CMake dependencies needed. Only the new source files need listing in `SLIC3R_GUI_SOURCES`.
|
||||
|
||||
## Error Handling & Edge Cases
|
||||
|
||||
- **Stale pointers**: Plugin lambdas capture raw pointers, regenerated on every `GetProperties` call (matching wxInspector's built-in provider pattern). Pointers live only until the next tree selection.
|
||||
- **Widget destruction**: If a widget is destroyed while the inspector is showing its properties, `InspectableObject::IsValid()` returns false and properties are not displayed. The inspector won't show stale data.
|
||||
- **Invalid property values**: Setters use `sscanf` / `ToLong` with validation (matching built-in patterns). Bogus input is rejected — setter returns `false`, property grid shows error state.
|
||||
- **DPI drift**: Setting `scale_factor` without triggering rescale means displayed sizes don't match the new factor. This is acceptable — the inspector is a developer tool; operators know to call `Layout()` after making changes.
|
||||
- **Missing widget type**: If a `dynamic_cast` fails for all types, only built-in wxWindow properties are shown. No crash, no error — just reduced info.
|
||||
|
||||
## Future Work (Out of Scope)
|
||||
|
||||
- **StateColor visualization**: `StateColor` is a multi-value type (maps bitmask states to colors). A full solution would need a custom property editor (e.g., a table showing each state→color pair). Keep it simple for now.
|
||||
- **ScalableBitmap display**: Could show the bitmap as an inline thumbnail. Complex property editor work — deferred.
|
||||
- **More widget types**: `SwitchBoard`, `MultiSwitchButton`, `StepCtrl`, `FanControl`, `DropDown`, `ComboBox`, `AMS*` widgets could all benefit. Add as needed.
|
||||
- **Property refresh on tree selection**: Currently properties are static snapshots. A "refresh" button or auto-poll could keep values current for rapidly-changing widgets (progress bars, etc.). The built-in wxInspector already provides a tree-refresh button.
|
||||
@@ -1,110 +0,0 @@
|
||||
# FFmpeg Media Player for macOS — Design
|
||||
|
||||
Date: 2026-08-14
|
||||
Branch: `dev/ffmpeg-player-macos`
|
||||
|
||||
## Problem
|
||||
|
||||
The branch's new FFmpeg-based media player (`wxMediaCtrl3` + `AVVideoDecoder`) is used on
|
||||
Windows and Linux, but macOS still runs the old player: `wxMediaCtrl2.mm`, an ObjC
|
||||
`BambuPlayer` class dlsym'd from the Bambu network plugin that renders via CALayer.
|
||||
On macOS, `wxMediaCtrl3` is currently aliased to `wxMediaCtrl2` and FFmpeg is not linked
|
||||
into the app at all.
|
||||
|
||||
Goal: make macOS use the same FFmpeg player as Windows/Linux, linking the **static**
|
||||
FFmpeg libraries from the deps build instead of dynamic ones.
|
||||
|
||||
## Current state (verified)
|
||||
|
||||
- New player (Win/Linux): `GUI/wxMediaCtrl3.cpp` + `GUI/AVVideoDecoder.cpp`. Decodes with
|
||||
FFmpeg (libavcodec/libswscale/libavutil), renders frames into `wxImage` (non-Windows) /
|
||||
`wxBitmap` (Windows) drawn in a `paintEvent`, feeds via the `Bambu_*` C API
|
||||
(`BambuTunnel.h`, `BAMBU_DYNAMIC`) dlsym'd from the network plugin through
|
||||
`StaticBambuLib::get()` (`GUI/Printer/PrinterFileSystem.cpp`, compiled on all platforms).
|
||||
- Old player (macOS): `GUI/wxMediaCtrl2.mm` uses the ObjC `BambuPlayer` class found via
|
||||
`dlsym(module, "OBJC_CLASS_$_BambuPlayer")` in `libBambuSource.dylib`.
|
||||
- The macOS network plugin `libBambuSource.dylib` already exports the full Bambu C API
|
||||
(verified with `nm`), so the new player needs zero plugin changes.
|
||||
- FFmpeg linking in `src/slic3r/CMakeLists.txt` is guarded by `if (NOT APPLE)` —
|
||||
macOS currently does not link FFmpeg.
|
||||
- `deps/FFMPEG/FFMPEG.cmake`: non-MSVC branch builds FFmpeg from source with
|
||||
`--enable-shared`. The existing arm64 deps build on the dev machine happened to be
|
||||
configured with both static and shared enabled, so `libavcodec.a` / `libswscale.a` /
|
||||
`libavutil.a` are already present at
|
||||
`deps/build/arm64/OrcaSlicer_dep/usr/local/lib/`.
|
||||
- `EVT_MEDIA_CTRL_STAT` is `wxDEFINE_EVENT`'d in `wxMediaCtrl2.cpp` (Win/Linux) and
|
||||
`wxMediaCtrl2.mm` (macOS); the define in `wxMediaCtrl3.cpp` is commented out.
|
||||
- `wxMediaCtrl2` is never instantiated anywhere on any platform — dead code.
|
||||
- `StatusPanel` already creates `wxMediaCtrl3`; `MediaPlayCtrl` only uses the
|
||||
`wxMediaCtrl3` interface (`Load/Play/Stop/GetState/GetVideoSize/GetLastError/SetIdleImage`),
|
||||
so no UI-side changes are needed.
|
||||
|
||||
## Approach (approved)
|
||||
|
||||
**Reuse the shared player on macOS.** Compile the existing `wxMediaCtrl3.cpp` +
|
||||
`AVVideoDecoder.cpp` on macOS so all three platforms run one implementation.
|
||||
Rendering uses the existing `wxImage` → `DrawBitmap` paint path, identical to Linux.
|
||||
Known trade-off: frames are scaled to the widget's logical (1x) size, so Retina is
|
||||
slightly soft compared to the old CALayer player. Accepted for now; a Retina-aware
|
||||
scaling follow-up is possible later.
|
||||
|
||||
Rejected alternative: a native CGImage/CALayer renderer for macOS — faster and
|
||||
Retina-crisp, but adds a second render implementation to maintain.
|
||||
|
||||
## Changes
|
||||
|
||||
### 1. Enable the FFmpeg player on macOS (source)
|
||||
|
||||
- `GUI/wxMediaCtrl3.h`: remove the `#ifdef __WXMAC__` branch (lines 18–22) that aliases
|
||||
`wxMediaCtrl3` → `wxMediaCtrl2`. macOS then compiles the real `wxMediaCtrl3` class,
|
||||
including the `BAMBU_DYNAMIC` BambuTunnel path used on Linux.
|
||||
- Event symbol fix: move `wxDEFINE_EVENT(EVT_MEDIA_CTRL_STAT, wxCommandEvent)` into
|
||||
`wxMediaCtrl3.cpp` (uncomment the existing line) and remove it from
|
||||
`wxMediaCtrl2.cpp`. One definition total in the lib; all three platforms resolve it.
|
||||
|
||||
### 2. Static FFmpeg linking (deps + app)
|
||||
|
||||
- `deps/FFMPEG/FFMPEG.cmake`: in the non-MSVC branch, pass
|
||||
`--disable-shared --enable-static` when `APPLE`. Linux keeps `--enable-shared`;
|
||||
Windows keeps its prebuilt shared DLL zips. Fresh macOS deps builds install only
|
||||
`libavcodec.a` / `libswscale.a` / `libavutil.a` — no dylibs to bundle, no
|
||||
rpath/install_name handling. (The existing local arm64 deps build already contains
|
||||
the `.a` files, so no deps rebuild is strictly needed to try the change locally,
|
||||
but a fresh CI deps build must produce them.)
|
||||
- `src/slic3r/CMakeLists.txt`:
|
||||
- APPLE branch of `SLIC3R_GUI_SOURCES`: add `GUI/wxMediaCtrl3.cpp`,
|
||||
`GUI/wxMediaCtrl3.h`, `GUI/AVVideoDecoder.cpp`, `GUI/AVVideoDecoder.hpp`;
|
||||
remove `GUI/wxMediaCtrl2.mm` and `GUI/wxMediaCtrl2.h` (the `.h` stays on
|
||||
disk for the Win/Linux build of `wxMediaCtrl2.cpp`, but nothing on macOS
|
||||
includes it after this change).
|
||||
- Add an APPLE mirror of the `NOT APPLE` FFmpeg block: `find_library` for
|
||||
`libavcodec.a`, `libswscale.a`, `libavutil.a` under `${CMAKE_PREFIX_PATH}/lib`
|
||||
with `NO_DEFAULT_PATH`, link them (order avcodec → swscale → avutil), and add
|
||||
`${CMAKE_PREFIX_PATH}/include` as a SYSTEM include directory. Deps are built with
|
||||
`--disable-zlib` and no external codecs, so the three static libs link cleanly.
|
||||
|
||||
### 3. Remove the old player
|
||||
|
||||
- Delete `GUI/wxMediaCtrl2.mm` and `GUI/BambuPlayer/BambuPlayer.h` (header used only
|
||||
by the `.mm`; the real `BambuPlayer` lives inside the network plugin).
|
||||
- Remove the now-dead `__WXMAC__` section of `GUI/wxMediaCtrl2.h`.
|
||||
- `wxMediaCtrl2.cpp` (Win/Linux) stays in the build as-is (dead but harmless; out of
|
||||
scope to remove on this branch).
|
||||
|
||||
### 4. Verification
|
||||
|
||||
- Build on macOS: `cmake --build build_arm64` (or `build/arm64`).
|
||||
- Confirm no dynamic FFmpeg dependency: `otool -L` on the app binary shows no `libav*`
|
||||
dylib references.
|
||||
- Runtime: with the network plugin loaded, the Device tab camera preview streams via
|
||||
the FFmpeg player (check the device page / `MediaPlayCtrl`).
|
||||
- macOS `ctest` still passes — static linking means no test-executable `.so` copying
|
||||
hacks (unlike the Linux shared-lib setup).
|
||||
|
||||
## Out of scope
|
||||
|
||||
- Linux (shared libs, AppImage/flatpak bundling) and Windows (prebuilt DLL zips)
|
||||
keep their current FFmpeg setup.
|
||||
- Retina-aware frame scaling / native CGImage rendering (follow-up if visual quality
|
||||
is judged insufficient).
|
||||
- Audio streaming (neither player plays audio in this UI path).
|
||||
Reference in New Issue
Block a user