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@@ -16,6 +16,9 @@ Brim is a flat layer printed around a model's base to improve adhesion to the pr
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- [Width](#width)
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- [Width](#width)
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- [Brim-Object Gap](#brim-object-gap)
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- [Brim-Object Gap](#brim-object-gap)
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- [Brim use EFC outline](#brim-use-efc-outline)
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- [Brim use EFC outline](#brim-use-efc-outline)
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- [Combine brims](#combine-brims)
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- [Combined](#combined)
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- [Uncombined](#uncombined)
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## Type
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## Type
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@@ -116,3 +119,18 @@ This option is intended for cases where [Elephant Foot Compensation](quality_set
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If your current setup already works well, enabling it may be unnecessary and can cause the brim to fuse with upper layers.
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If your current setup already works well, enabling it may be unnecessary and can cause the brim to fuse with upper layers.
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## Combine brims
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Combine adjacent brims into a single continuous brim when they touch.
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- Disable: Each object's brim is generated and printed separately; each brim is completed before its object is printed.
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- Enable: Brims that touch are merged and printed together as longer continuous loops, which can improve adhesion for small or closely spaced objects.
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### Combined
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### Uncombined
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