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CLAUDE.md
OrcaSlicer — open-source C++17 3D slicer. wxWidgets GUI, CMake build system.
Build Commands
# macOS
cmake --build build/arm64 --config RelWithDebInfo --target all --
# Linux
cmake --build build --config RelWithDebInfo --target all --
# Windows (replace %build_type% with Debug/Release/RelWithDebInfo)
cmake --build . --config %build_type% --target ALL_BUILD -- -m
Testing
Catch2 framework. Tests in tests/ directory.
cd build && ctest --output-on-failure # all tests
ctest --test-dir ./tests/libslic3r # individual suite
ctest --test-dir ./tests/fff_print
Code Style
- C++17, selective C++20. PascalCase classes, snake_case functions/variables
#pragma oncefor headers. Smart pointers and RAII preferred- Parallelization via TBB — be mindful of shared state
Key Entry Points
- App startup:
src/OrcaSlicer.cpp - Slicing pipeline:
src/libslic3r/Print.cpp - All print/printer/material settings:
src/libslic3r/PrintConfig.cpp - GUI:
src/slic3r/GUI/ - Core algorithms:
src/libslic3r/(GCode/, Fill/, Support/, Geometry/, Format/, Arachne/) - Printer profiles:
resources/profiles/[manufacturer].json
Critical Constraints
- Backward compatibility required for .3mf project files and printer profiles
- Cross-platform — all changes must work on Windows, macOS, and Linux
- Profile/format changes need version migration handling
- Dependencies built separately in
deps/build/, then linked to main app
Code review focus areas
- Changes must not cause regressions in existing functionality, defaults, profiles, or project compatibility.
- Features gated by options must not affect existing behavior when those options are disabled.
- Changes should follow the existing code style and architecture. Architectural changes should be justified in code comments and the PR description.
- Add helper functions or utilities only when existing code cannot reasonably be reused. Avoid duplication.
- Keep code concise and clear. Manually simplify AI generated bloated codes before review.
- Include targeted tests or documented verification for behavior changes, especially in slicing logic, profiles, formats, and GUI defaults.