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https://github.com/OrcaSlicer/OrcaSlicer.git
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Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
373 lines
12 KiB
C++
373 lines
12 KiB
C++
#ifndef ROTCALIPERS_HPP
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#define ROTCALIPERS_HPP
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#include <numeric>
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#include <functional>
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#include <array>
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#include <cmath>
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#include <libnest2d/geometry_traits.hpp>
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namespace libnest2d {
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template<class Pt, class Unit = TCompute<Pt>> class RotatedBox {
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Pt axis_;
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Unit bottom_ = Unit(0), right_ = Unit(0);
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public:
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RotatedBox() = default;
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RotatedBox(const Pt& axis, Unit b, Unit r):
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axis_(axis), bottom_(b), right_(r) {}
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inline long double area() const {
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long double asq = pl::magnsq<Pt, long double>(axis_);
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return cast<long double>(bottom_) * cast<long double>(right_) / asq;
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}
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inline long double width() const {
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return abs(bottom_) / std::sqrt(pl::magnsq<Pt, long double>(axis_));
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}
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inline long double height() const {
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return abs(right_) / std::sqrt(pl::magnsq<Pt, long double>(axis_));
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}
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inline Unit bottom_extent() const { return bottom_; }
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inline Unit right_extent() const { return right_; }
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inline const Pt& axis() const { return axis_; }
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inline Radians angleToX() const {
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double ret = std::atan2(getY(axis_), getX(axis_));
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auto s = std::signbit(ret);
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if(s) ret += Pi_2;
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return -ret;
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}
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};
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template <class Poly, class Pt = TPoint<Poly>, class Unit = TCompute<Pt>>
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Poly removeCollinearPoints(const Poly& sh, Unit eps = Unit(0))
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{
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Poly ret; sl::reserve(ret, sl::contourVertexCount(sh));
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Pt eprev = *sl::cbegin(sh) - *std::prev(sl::cend(sh));
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auto it = sl::cbegin(sh);
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auto itx = std::next(it);
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if(itx != sl::cend(sh)) while (it != sl::cend(sh))
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{
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Pt enext = *itx - *it;
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auto dp = pl::dotperp<Pt, Unit>(eprev, enext);
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if(abs(dp) > eps) sl::addVertex(ret, *it);
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eprev = enext;
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if (++itx == sl::cend(sh)) itx = sl::cbegin(sh);
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++it;
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}
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return ret;
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}
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// The area of the bounding rectangle with the axis dir and support vertices
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template<class Pt, class Unit = TCompute<Pt>, class R = TCompute<Pt>>
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inline R rectarea(const Pt& w, // the axis
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const Pt& vb, const Pt& vr,
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const Pt& vt, const Pt& vl)
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{
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Unit a = pl::dot<Pt, Unit>(w, vr - vl);
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Unit b = pl::dot<Pt, Unit>(-pl::perp(w), vt - vb);
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R m = R(a) / pl::magnsq<Pt, Unit>(w);
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m = m * b;
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return m;
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};
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template<class Pt,
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class Unit = TCompute<Pt>,
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class R = TCompute<Pt>,
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class It = typename std::vector<Pt>::const_iterator>
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inline R rectarea(const Pt& w, const std::array<It, 4>& rect)
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{
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return rectarea<Pt, Unit, R>(w, *rect[0], *rect[1], *rect[2], *rect[3]);
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}
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template<class Pt, class Unit = TCompute<Pt>, class R = TCompute<Pt>>
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inline R rectarea(const Pt& w, // the axis
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const Unit& a,
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const Unit& b)
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{
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R m = R(a) / pl::magnsq<Pt, Unit>(w);
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m = m * b;
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return m;
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};
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template<class R, class Pt, class Unit>
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inline R rectarea(const RotatedBox<Pt, Unit> &rb)
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{
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return rectarea<Pt, Unit, R>(rb.axis(), rb.bottom_extent(), rb.right_extent());
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};
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// This function is only applicable to counter-clockwise oriented convex
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// polygons where only two points can be collinear witch each other.
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template <class RawShape,
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class Unit = TCompute<RawShape>,
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class Ratio = TCompute<RawShape>,
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class VisitFn>
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void rotcalipers(const RawShape& sh, VisitFn &&visitfn)
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{
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using Point = TPoint<RawShape>;
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using Iterator = typename TContour<RawShape>::const_iterator;
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using pointlike::dot; using pointlike::magnsq; using pointlike::perp;
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// Get the first and the last vertex iterator
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auto first = sl::cbegin(sh);
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auto last = std::prev(sl::cend(sh));
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// Check conditions and return undefined box if input is not sane.
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if(last == first) return;
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if(getX(*first) == getX(*last) && getY(*first) == getY(*last)) --last;
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if(last - first < 2) return;
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RawShape shcpy; // empty at this point
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{
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Point p = *first, q = *std::next(first), r = *last;
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// Determine orientation from first 3 vertex (should be consistent)
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Unit d = (Unit(getY(q)) - getY(p)) * (Unit(getX(r)) - getX(p)) -
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(Unit(getX(q)) - getX(p)) * (Unit(getY(r)) - getY(p));
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if(d > 0) {
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// The polygon is clockwise. A flip is needed (for now)
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sl::reserve(shcpy, last - first);
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auto it = last; while(it != first) sl::addVertex(shcpy, *it--);
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sl::addVertex(shcpy, *first);
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first = sl::cbegin(shcpy); last = std::prev(sl::cend(shcpy));
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}
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}
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// Cyclic iterator increment
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auto inc = [&first, &last](Iterator& it) {
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if(it == last) it = first; else ++it;
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};
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// Cyclic previous iterator
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auto prev = [&first, &last](Iterator it) {
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return it == first ? last : std::prev(it);
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};
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// Cyclic next iterator
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auto next = [&first, &last](Iterator it) {
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return it == last ? first : std::next(it);
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};
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// Establish initial (axis aligned) rectangle support verices by determining
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// polygon extremes:
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auto it = first;
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Iterator minX = it, maxX = it, minY = it, maxY = it;
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do { // Linear walk through the vertices and save the extreme positions
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Point v = *it, d = v - *minX;
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if(getX(d) < 0 || (getX(d) == 0 && getY(d) < 0)) minX = it;
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d = v - *maxX;
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if(getX(d) > 0 || (getX(d) == 0 && getY(d) > 0)) maxX = it;
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d = v - *minY;
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if(getY(d) < 0 || (getY(d) == 0 && getX(d) > 0)) minY = it;
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d = v - *maxY;
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if(getY(d) > 0 || (getY(d) == 0 && getX(d) < 0)) maxY = it;
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} while(++it != std::next(last));
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// Update the vertices defining the bounding rectangle. The rectangle with
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// the smallest rotation is selected and the supporting vertices are
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// returned in the 'rect' argument.
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auto update = [&next, &inc]
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(const Point& w, std::array<Iterator, 4>& rect)
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{
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Iterator B = rect[0], Bn = next(B);
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Iterator R = rect[1], Rn = next(R);
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Iterator T = rect[2], Tn = next(T);
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Iterator L = rect[3], Ln = next(L);
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Point b = *Bn - *B, r = *Rn - *R, t = *Tn - *T, l = *Ln - *L;
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Point pw = perp(w);
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using Pt = Point;
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Unit dotwpb = dot<Pt, Unit>( w, b), dotwpr = dot<Pt, Unit>(-pw, r);
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Unit dotwpt = dot<Pt, Unit>(-w, t), dotwpl = dot<Pt, Unit>( pw, l);
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Unit dw = magnsq<Pt, Unit>(w);
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std::array<Ratio, 4> angles;
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angles[0] = (Ratio(dotwpb) / magnsq<Pt, Unit>(b)) * dotwpb;
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angles[1] = (Ratio(dotwpr) / magnsq<Pt, Unit>(r)) * dotwpr;
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angles[2] = (Ratio(dotwpt) / magnsq<Pt, Unit>(t)) * dotwpt;
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angles[3] = (Ratio(dotwpl) / magnsq<Pt, Unit>(l)) * dotwpl;
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using AngleIndex = std::pair<Ratio, size_t>;
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std::vector<AngleIndex> A; A.reserve(4);
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for (size_t i = 3, j = 0; j < 4; i = j++) {
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if(rect[i] != rect[j] && angles[i] < dw) {
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auto iv = std::make_pair(angles[i], i);
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auto it = std::lower_bound(A.begin(), A.end(), iv,
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[](const AngleIndex& ai,
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const AngleIndex& aj)
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{
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return ai.first > aj.first;
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});
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A.insert(it, iv);
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}
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}
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// The polygon is supposed to be a rectangle.
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if(A.empty()) return false;
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auto amin = A.front().first;
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auto imin = A.front().second;
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for(auto& a : A) if(a.first == amin) inc(rect[a.second]);
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std::rotate(rect.begin(), rect.begin() + imin, rect.end());
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return true;
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};
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Point w(1, 0);
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std::array<Iterator, 4> rect = {minY, maxX, maxY, minX};
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{
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Unit a = dot<Point, Unit>(w, *rect[1] - *rect[3]);
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Unit b = dot<Point, Unit>(-perp(w), *rect[2] - *rect[0]);
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if (!visitfn(RotatedBox<Point, Unit>{w, a, b}))
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return;
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}
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// An edge might be examined twice in which case the algorithm terminates.
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size_t c = 0, count = last - first + 1;
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std::vector<bool> edgemask(count, false);
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while(c++ < count)
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{
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// Update the support vertices, if cannot be updated, break the cycle.
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if(! update(w, rect)) break;
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size_t eidx = size_t(rect[0] - first);
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if(edgemask[eidx]) break;
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edgemask[eidx] = true;
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// get the unnormalized direction vector
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w = *rect[0] - *prev(rect[0]);
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Unit a = dot<Point, Unit>(w, *rect[1] - *rect[3]);
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Unit b = dot<Point, Unit>(-perp(w), *rect[2] - *rect[0]);
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if (!visitfn(RotatedBox<Point, Unit>{w, a, b}))
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break;
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}
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}
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// This function is only applicable to counter-clockwise oriented convex
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// polygons where only two points can be collinear witch each other.
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template <class S,
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class Unit = TCompute<S>,
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class Ratio = TCompute<S>>
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RotatedBox<TPoint<S>, Unit> minAreaBoundingBox(const S& sh)
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{
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RotatedBox<TPoint<S>, Unit> minbox;
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Ratio minarea = std::numeric_limits<Unit>::max();
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auto minfn = [&minarea, &minbox](const RotatedBox<TPoint<S>, Unit> &rbox){
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Ratio area = rectarea<Ratio>(rbox);
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if (area <= minarea) {
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minarea = area;
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minbox = rbox;
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}
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return true; // continue search
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};
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rotcalipers<S, Unit, Ratio>(sh, minfn);
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return minbox;
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}
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template <class RawShape> Radians minAreaBoundingBoxRotation(const RawShape& sh)
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{
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return minAreaBoundingBox(sh).angleToX();
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}
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// Function to find a rotation for a shape that makes it fit into a box.
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//
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// The method is based on finding a pair of rotations from the rotating calipers
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// algorithm such that the aspect ratio is changing from being smaller than
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// that of the target to being bigger or vice versa. So that the correct
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// AR is somewhere between the obtained pair of angles. Then bisecting that
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// interval is sufficient to find the correct angle.
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//
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// The argument eps is the absolute error limit for the searched angle interval.
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template<class S, class Unit = TCompute<S>, class Ratio = TCompute<S>>
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Radians fitIntoBoxRotation(const S &shape, const _Box<TPoint<S>> &box, Radians eps = 1e-4)
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{
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constexpr auto get_aspect_r = [](const auto &b) -> double {
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return double(b.width()) / b.height();
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};
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auto aspect_r = get_aspect_r(box);
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RotatedBox<TPoint<S>, Unit> prev_rbox;
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Radians a_from = 0., a_to = 0.;
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auto visitfn = [&](const RotatedBox<TPoint<S>, Unit> &rbox) {
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bool lower_prev = get_aspect_r(prev_rbox) < aspect_r;
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bool lower_current = get_aspect_r(rbox) < aspect_r;
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if (lower_prev != lower_current) {
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a_from = prev_rbox.angleToX();
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a_to = rbox.angleToX();
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return false;
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}
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return true;
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};
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rotcalipers<S, Unit, Ratio>(shape, visitfn);
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auto rot_shape_bb = [&shape](Radians r) {
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auto s = shape;
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sl::rotate(s, r);
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return sl::boundingBox(s);
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};
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auto rot_aspect_r = [&rot_shape_bb, &get_aspect_r](Radians r) {
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return get_aspect_r(rot_shape_bb(r));
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};
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// Lets bisect the retrieved interval where the correct aspect ratio is.
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double ar_from = rot_aspect_r(a_from);
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auto would_fit = [&box](const _Box<TPoint<S>> &b) {
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return b.width() < box.width() && b.height() < box.height();
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};
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Radians middle = (a_from + a_to) / 2.;
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_Box<TPoint<S>> box_middle = rot_shape_bb(middle);
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while (!would_fit(box_middle) && std::abs(a_to - a_from) > eps)
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{
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double ar_middle = get_aspect_r(box_middle);
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if ((ar_from < aspect_r) != (ar_middle < aspect_r))
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a_to = middle;
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else
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a_from = middle;
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ar_from = rot_aspect_r(a_from);
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middle = (a_from + a_to) / 2.;
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box_middle = rot_shape_bb(middle);
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}
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return middle;
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}
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} // namespace libnest2d
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#endif // ROTCALIPERS_HPP
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